Acadamae Student Korvosa

Lolly Farbanks's page

165 posts. Organized Play character for Chaosorbit.


Full Name

Lolly Farbanks

Race

HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30'

Classes/Levels

Phantom: Ecto

Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Gender

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce

Size

Small

Alignment

N

Deity

Chaldira Zuzaristan

Languages

Common, Halfling, Elven

Occupation

Herbalist

Strength 6
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 18
Charisma 12

About Lolly Farbanks

Lolly Farbanks
Female halfling spiritualist 6
N Small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 13, touch 13, flat-footed 12 (+1 deflection, +1 Dex, +1 size)
hp 39 (6d8+6)
Fort +8, Ref +7, Will +11; +2 vs. fear
Defensive Abilities spiritual interference
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d3-2/19-20)
Melee Touch + 3, Ranged Touch +8
Special Attacks bonded manifestation (9 rounds/day), phantom recall 1/day

Spells and SLAs (CL 6th; concentration +10, vs. SR + 6)
Spiritualist Spell-Like Abilities
At will—detect undead
Spiritualist Spells Known (CL 6th; concentration +10)
2nd (4+1 known) (4/day)— Death Knell (DC 16), False Life, Inflict Moderate Wounds (DC 16), Invisibility, Scare (DC 16)
1st (4+1 known) (5/day)— Burst of Adrenaline, Cause Fear (DC 15), Chill Touch (DC 15), Magic Fang, Touch of Gracelessness (DC 15)
0 (6 known) - Detect Magic, Guidance, Message, Open/Close (DC 14), Read Magic, Telekinetic Projectile
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Statistics
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Str 6, Dex 16, Con 12, Int 10, Wis 18, Cha 12
Base Atk +4; CMB +1; CMD 15

Feats:

Armor Proficiency (Light)

Combat Advice - As a move action, you can offer useful advice to an ally engaged in combat at just the right moment. Designate an enemy; your ally gains a +2 competence bonus on her next attack roll against that enemy. For your ally to benefit from this feat, you must be able to clearly see your ally and the designated enemy, and your ally must be able to hear you.

Emotional Conduit - You gain familiarity with a number of additional spells based on the emotional focus of your phantom. These spells are added to both your class spell list (if not already on that list) and your list of spells known; they are in addition to the normal number of spells known for your level.

The spells you gain are as follows:
Despair: 1st—touch of gracelessness, 2nd—death knell, 3rd—ray of exhaustion, 4th—crushing despair, 5th— suffocation, 6th—eyebite.

Phantom Fighter - Your phantom’s natural weapons are treated as having the ghost touch property. In addition, when you cast a touch spell to be delivered by your phantom, you can modify the spell as if you possessed the Ectoplasmic Spell metamagic feat.
An ectoplasmic spell has full effect against incorporeal or ethereal creatures. (Level Increase: +1 (an ectoplasmic spell uses up a spell slot one level higher than the spell’s actual level.))

Simple Weapon Proficiency (All)

Traits
Lessons of Chaldira - Your studies of Chaldira Zuzaristan’s exploits have given you a knack for avoiding trouble. Once per day before the result of a saving throw is known, you can reroll that saving throw. You must take the second result even if it is worse.
Possessed - You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your choice even if you are not trained in that skill and it is not usually possible to use that skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus on the check.

Skills
Acrobatics -3 (-7 to jump)
Appraise + 0
Bluff (4) +8
Climb -8
Diplomacy +1
Disguise (6) +7
Escape Artist -3
Fly -1
Heal (1) +8
Intimidate (1) +5 (+8 if Shared Consciousness)
Knowledge (planes) (2) +5
other Knowledges - make 1 check per day with Possessed at +0
Linguistics (1) +4
Perception +7
Profession (herbalist) (1) +8
Ride -3
Sense Motive (2) +10
Spellcraft (6) +9
Stealth +1 (+4 if Shared Consciousness)
Survival +4 (+6 to avoid becoming lost)
Swim -8
Use Magic Device (6) +10
(Racial Modifiers +2 Perception)

Languages Common, Elven, Halfling

SQ
Automatic writing (linguistics)
Bonded senses (6 rounds/day)
Etheric tether
Faith healing (heal)
Phantom (Sir Trytas Tallance, despair)
Prognostication (sense motive)
Shared consciousness

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Tracked Resources
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Automatic Writing (Linguistics, 1/week) - 0/1
Bonded Manifestation (9 rounds/day) (Su) - 0/9
Bonded Senses (6 rounds/day) (Su) - 0/6
Dagger - 0/1
Detect Undead (At will) - 0/0
Ectoplasmic residue - 0/1
Faith Healing (Heal, 1/day) - 0/1
Feather Fall (1/day) - 0/1
Incense (OA) - 0/10
Lessons of Chaldira (1/day) - 0/1
Light (At will) - 0/0
Magnetized paper - 0/7
Phantom Recall (1/day) (Su) - 0/1
Possessed (1/day) - 0/1
Potion of remove blindness/deafness - 0/1
Prognostication (Sense Motive, 1/day) - 0/1
Shared Consciousness (1/day) (Su) - 0/1
Trail rations - 0/5
Wand of burning hands (CL 3rd, 3 charges)
Wand of cause fear (44 charges)
Wand of cure light wounds (24 charges)
Wand of mage armor (36 charges)
Wand of protection from evil (5 charges)
Wand of shield (40 charges)
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Special Abilities
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Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Bonded Manifestation (9 rounds/day) (Su) When phantom is in consciousness partially manifest it on self.
Bonded Senses (6 rounds/day) (Su) As a standard action, share the senses of your manifested phantom.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Faith Healing (Heal, 1/day) Temporarily suspend or remove curses, diseases, and ability damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Phantom (Ectoplasmic Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Phantom Fighter Your phantom’s natl wep are treated as having the ghost touch property, plus spells can be Ecto.
Phantom Recall (1/day) (Su) Dimension door your phantom to your side or into your consciousness.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritual Interference (Ex) In reach of ectoplasmic phantom, +2 to AC and saves or in 30 ft. of ethereal phantom +2 vs. mind-affecting.

Gear:
Total Carried 11 lbs (Light)

Coin
1 pp, 3 gp, 3 sp, 6 cp

Weapons
Dagger

Armor
none

Magic
Cloak of Resistance +1
Ioun Stone (dark blue rhomboid, cracked)
Ioun Stone (Dusty Rose Prism)
Potion of Remove Blindness/Deafness
Ring of Protection +1
Scroll of Comprehend Language (x4)
Scroll of Crushing Despair
Scroll of Lesser Restoration (x5)
Talisman of Greater Beneficial Winds
Talisman of Great Freedom
Wand of Burning Hands (DC 11)(CL 3) (4 charges)
Wand of Cause Fear (DC 11) (47 charges)
Wand of Cure Light Wounds (31 charges)
Wand of Mage Armor (40 charges)
Wand of Protection from Evil (5 charges)
Wand of Shield (43 charges)
Wayfinder (Dusty Rose Prism)

Mundane
Masterwork Backpack
Bedroll
Belt pouch
Censer
Chalk
Charcoal stick
Earplugs
Ectoplasmic Residue
Flint and steel
Incense x9
Magnetized Paper
Money
Peasant's Outfit
Trail Rations x5
Waterskin

PFS Info:
90071-9, 15 xp, Dark Archive, 30/15 fame/prestige
Played:
#0-02: The Hydra's Fang Incident
#6-Q: The Silvehex Chronicles
#5-08: The Confirmation

#6-15: The Overflow Archives
#7-05: School of Spirits
#0-04: The Frozen Fingers of Midnight

#7-02: Six Second to Midnight
#4-21: Way of the Kirin
#7-07: Trouble in Tamran

2-00: Year of the Shadow Lodge
8-99C: The Solstice Scar
8-99D: The Solstice Scar

7-99: Through Maelstrom Rift
8-09: Forged in Flame, Part 1: The Cindersworn Pact 
8-11: Forged in Flame, Part 2: Cleansed With Fire

bold=Played, all others GM credits

About Lolly:
Almost invisible among the mostly taller assembly of Pathfinders is little Lolly. A wisp thin human girl of no more than 10 or 11 years. At least this is the facade she actively tries to perpetuate. She wears her strawberry blonde hair pulled back into two pig tails on either side of her head, and she wears a pretty blue and white dress you might see on any middle class girl in Absalom these days. Only discerning eyes of finally honed Pathfinder agents can see through her intentional disguise. The features are not quite human, and there's some age in her face that most would not notice at a glance. It's hard for most to tell she is a young halfling woman, and she's glad of it, children can move around without being noticed much easier than adults can and this can be very useful.

In fact she is easy to miss, speaking in a very quiet mousy voice, she often stares at her buckled shoes as she speaks slowly.

Those who spend much time with Lolly usually find out her secret. She's "haunted" by a phantom of a once great knight, tethered to this world by the horrific events that surrounded his death, Sir Trystas Tallance is a foreboding presence that Lolly does her best to contain.