GM Batpony PFS [899] Solstice Scar C (Inactive)

Game Master Batpony

Maps and Handouts


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Liberty's Edge

Mosquito Witch Handouts

For dotting

Liberty's Edge

Mosquito Witch Handouts

Last week, under some rather unusual circumstances, the Pathfinder's annual gathering the Torchbearing came to an early stop due to some chaotic activity down at the infamous Blakros Museum. Of course, it was put upon the Pathfinder Society to once again handle the threat. Artefacts were destroyed, and a few unfortunate casualties were before the mayhem stopped.

Now, you've gathered as a group to travel northwards, for a couple of days now, towards the Twinhorn camp at the base of the Tusk Mountains, beyond the orcish camps at Lastwall led by a woman named Medda and her phantom partner.

I've not included all the information from the previous parts (1&2) as it will be summarized by the Overseers post, but at the same time, I figured it would make some good opportunities for RP in the next two days before we actually start! So feel free to discuss the matters with each other, or with Medda if you wish as you wander through the lands. So feel free to begin character introductions and we will officially begin on the 13th!

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley is a tall, skinny man. He is twitchy and seems perpetually a bit nervous. His outfit is charred in a few places, and he is decked out with vials and flasks all over his body. On the journey, he is always keen to discuss, well, anything academic of lore related with pretty much anybody. It's hard to come up with a bit of information he doesn't profess to already know.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen is a tengu of quick, but precise movements. He moves with a graceful ease and an economy of motion. His eyes are bright and curious and, though he is incapable of smiling there always seems to be an expression of friendly amusement on his face as he travels with his fellow Pathfinders.

At only a little over 4 and a half feet tall, he is only a little longer than the fine Elven Curve Blade he carries. This is clearly not his prize possession though. Rather, it is the old, well used wayfinder that hangs from his neck. Periodically, he opens it up, and, in addition to the light that commonly comes from such a device, it plays a melodic, enchanting tune.

His clothing, as is appropriate for the tasks he normally undertakes, is simple and dark. Glimpses of the fine chain mail that it covers can be caught, every now and then as he moves, though.

He listens intently to anything Ridley wants to share, but can only contribute when the topics are nature or sailing.

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

A lithe almost gangly elf walks in silently. He moves close to Kahwen before lowering his cowl to reveal a mask adorned with Azlanti motifs. He is wearing silken armor dyed the deepest black with purple trimmings which looks to provide little protection. More curious however is the whip-like weapon attached to the hip opposite of his spellbook. It moves supernaturally coiling around his waste and reach out for his allies.

"Kahwen, it seems we are yet again drawn into the works of dark magic but with that comes opportunity." he says with a darker tone than the tengu likely remembers.

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Almost invisible among the mostly taller assembly of Pathfinders is little Lolly. A wisp thin human girl of no more than 10 or 11 years. At least this is the facade she actively tries to perpetuate. She wears her strawberry blonde hair pulled back into two pig tails on either side of her head, and she wears a pretty blue and white dress you might see on any middle class girl in Absalom these days. Only discerning eyes of finally honed Pathfinder agents can see through her intentional disguise. The features are not quite human, and there's some age in her face that most would not notice at a glance. It's hard for most to tell she is a young halfling woman, and she's glad of it, children can move around without being noticed much easier than adults can and this can be very useful.

In fact she is easy to miss, speaking in a very quiet mousy voice, she often stares at her buckled shoes as she speaks slowly.

Those who spend much time with Lolly usually find out her secret. She's "haunted" by a phantom of a once great knight, tethered to this world by the horrific events that surrounded his death, Sir Trystas Tallance is a foreboding presence that Lolly does her best to contain.

Staring down at her shoes once more, I wonder if we are getting close to the end of our Jour---NEY? She says to no one in particular, or perhaps to the phantom in her consciousness. She splits the last word in two and enunciates the last syllable.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Pipe in mouth with his ever-present wine skin, comes a dwarf who is a little more social then most dwarves. With his wide hat in place, this dwarf gives the appearance of a seasoned traveler.

The scent of alcohol follows his heels like a lover and based on his on hand tools, a rather avid drinker as well.

Weapons hang about his person accompanied by tankards of various types and shapes.

"Greetings, Brewer Heorn at your service. I make a mean brew of ale and in my studies for the perfect drink, I've managed to pick up a few things here and there."

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen bows to his old ally and friend, one hand over the center of his chest, the other held straight out from his side.

"Friend Malvic! So good to see you again. Yes, it seems that dark magic is all around and that we Pathfinders must always be vigilante to stop it. Though, as you say, it can often be turned to good purposes."

His jovial expression falters a bit as he watches Malvic and sees the apparently dark turn he has taken. It is clear he is a bit worried for the man.

He shrugs his shoulders in response to Lolly, confirming his lack of knowledge about geography...and exactly where their destination is, for that matter.

But, while he is good at seeing when a situation isn't quite what it seems, he is not so good at seeing when a person isn't quite what they seem.

"I do not know, little girl, but I do know this is dangerous and you should not be here. We cannot turn back now, we have come too far, but if there is trouble, you should run and hide. We'll protect you, as best we can."

"I fear I don't know much about spirits, friend Heorn, but I would be willing to sample you work, if you like," he says, to the dwarf.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Months ago, agents of the Blakros Museum in Absalom stole a holy dagger—a relic of the Kellid Twinhorn following and the Shining Crusade from centuries ago. What seemed a simple dagger was key to keeping a powerful villain at bay, and the Pathfinder Society has allied with the Twinhorn following and its bold spiritual leader Medda in order to return the relic, use it to perform a ritual before midnight on the winter solstice, and stem an undead invasion. “We are only hours away from the stone circle and our encampment,” Medda announces. “If we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

Table GMs, area H is now open. Once you have completed area H, you may proceed to areas I or J. The Deepening Shadows condition on page 14 is in effect.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|
Kahwen wrote:

"I fear I don't know much about spirits, friend Heorn, but I would be willing to sample you work, if you like," he says, to the dwarf.

His eyes opens wide at that!

"Friend." he says with thick emotion.
"I shall be more then happy to whip up a brew that'll make your sense sing to the heavens!"

As the announcement comes, he turns.
"It seems that'll have to wait until we resolve this. We can share a tankard or two later." he grins.

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Before reaching the hill, Lolly responds to Kahwen, Don't worry I'm good at hiding Mr. Tengu, I'll try not to cause any trouble. But a sort of wild-eyed look on her face, makes you doubt the sincerity of the statement.

When Kahwen turns to Heorn, Lolly interjects perhaps oblivious to which type of spirits are being discussed. I know all about spirits. sigh She says under her breath.

-------
When Medda raises the alarm, Lolly moves quickly. Taking a couple steps away from the others. She takes off her backpack and retrieves a small censer, loading it with some incense, she lights it with her flint and steel.

It's time Sir T.

Lolly begins swinging the censer and chanting quietly, performing some kind of ritual. After about a minute Lolly's head tilts backward and strange green ectoplasm begins flowing from from her nose and mouth slowly forming into a foreboding tall armored warrior.

Soon Lolly regains her senses, looking around to her fellow pathfinders, a strange smile on her face.


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

The sickly green ectoplasmic phantom contorts as he looks on at the bloody scene and raises his sword which seems to be joined to his arm. He speaks in a confused terrifying whisper, Oh what is happening here?

Liberty's Edge

Mosquito Witch Handouts

A mob of seemingly undead humanoids attempt to break through but are soon alerted by your presence and turn their attention towards you. Simultaneously, the zombies, lead by a winged monstrosity made of rotting flesh and jutting bone, turn their heads and immediately proceed to advance on the freshly arrived pathfinders.

Monster Lore: Zombie Kn.Religion DC10, and Kn.Religion DC13 for the winged monster.

Initiative:

Ridley: 1d20 + 4 ⇒ (18) + 4 = 22

Kahwen: 1d20 + 5 ⇒ (6) + 5 = 11

Malvic: 1d20 + 6 ⇒ (9) + 6 = 15

Lolly: 1d20 + 3 ⇒ (2) + 3 = 5

Heorn: 1d20 + 5 ⇒ (2) + 5 = 7

Sangkip: 1d20 + 5 ⇒ (6) + 5 = 11

?: 1d20 + 1 ⇒ (8) + 1 = 9
zombie?: 1d20 ⇒ 12

~~~
Combat Round 1
Conditions:NA

Ridley,Malvic
Zombies
Kahwen, Lolly, Heorn, Sangkip
winged creature

Bolded names are up!

Maps & Handouts are linked at the top and in my header! Slide 6 is the current combat slide, and also take some time to fill take a look at slide 8 to fill in some simple details like marching order. Thanks!

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Kn Religion 1: 1d20 + 16 ⇒ (5) + 16 = 21
Kn Religion 2: 1d20 + 16 ⇒ (11) + 16 = 27

Gah! Always with the undead! At least it isn't in an undrground tomb...

Ridley advances and tosses a bomb at the lead zombie.

Range Touch, 3rd range increment: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Drift if it misses: 1d8 ⇒ 8

Anyone caught in splash takes 8 damage and needs a DC 18 reflex save for half.

I'll ask about DR, resistances, special attacks, SR, spell like abilities in that order.

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

"These surely aren't orcs and bears. Anything we should know Ridley?" Malvic says keeping stride before preparing for the opposing advance.

Move and Total Defense +4 AC.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Knowledge (Religion) with inspiration 1d20 + 8 + 1d6 ⇒ (9) + 8 + (3) = 20
Knowledge (Religion) with inspiration 1d20 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20

Heorn pulls out a morningstar. Ready to spring into action.

Liberty's Edge

Mosquito Witch Handouts

The zombies clearly are human zombies. Their anatomy makes them more susceptible to sharp slashing weapons, and they have a stagger when they move.

The winged creature is known as a Necrocraft, a creature born of dead remains sewed together by the powers of dark magic. While it's a tough monster, it does not have special qualities about it.

Besides DR/slashing for the zombie, the creatures do not possess any other impressive qualities (i.e. no SLA, resistances....etc)

Riley moves quickly to throw a concoction of explosives at zombies. Due to their slow reaction, they take most of the brunt as fire flashes across them momentarily burning them very badly.

Reflex B: 1d20 ⇒ 11
Reflex Y: 1d20 ⇒ 15

The zombies stride forwards with crooked steps at a relatively slow pace in attempt to reach your front ranks.

Due to staggered quality, they take a single move action.

~~~
Combat Round 1

Ridley,Malvic
Zombies R-11 B-8 Y-8
Kahwen, Lolly, Heorn, Sangkip
Necrocraft

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"At least you don't have to feel guilty about killing them, Friend Ridley. They're already dead!" Kahwen exclaims as he literally charges past his two companions to get to the front line. He has the perfect tool for sending zombies to their final rest and he swings it in a wild, overhead arc as he reaches his target.

The tactic is likely one that Malvic is used to by now. Kahwen's strategy always seems to throw himself deep into enemy lines without much forethought and then either fight his way out or depend on his companions to save him. His trust in their ability to do so, given that they're basically strangers, is either inspiring or infuriating.

Elven Curve Blade plus Charge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Slashing damage: 1d10 + 7 ⇒ (5) + 7 = 12

Attacking green. AC is 18 this round.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sorry guys - wasn't getting updates!

Sangkip, a miniature vanara, standing not even 3' tall, darts forward into the thick of the fray, swinging his dagger with precision and surprising force as he joins Kahwen's duel.

Dagger (Charge): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Magic Slashing: 1d3 + 6 ⇒ (2) + 6 = 8

"Ugh! Wings! That's someone else's job to deal with, right?"

Liberty's Edge

Mosquito Witch Handouts

Kahwen slices the front zombie in half with a single swift movement! Green is dead.

Sangkip, you can retcon, although looking at the map I didn't think you have clear line to charge that zombie earlier?

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I think that charge lane was clear (if narrow), but I certainly don't have one to anyone else, so...

Sangkip scurries forward, daggers bared, trying to keep as many trees between him and the zombies as possible, for now.

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Lolly draws out her Wand of Mage Armor and gives the her phantom a tap.

There you go Sir T, go get 'um She tells the ectoplasm enthusiastically.

move- draw wand, standard - use wand


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

The phantom pushes forward to engage the zombies stopping short, sword drawn and at the ready.

Double move

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Heorn huffs and puffs as he hurries after his winged companion drawing his morning star as he does so.
"I'm..... breathes in deeply. ...to back you up but do slow down a tad since some of us aren't so speedy."

Liberty's Edge

Mosquito Witch Handouts

The winged monstrousity makes his own advances by flying above the zombies, watching eagerly at your next moves above your heads.

Double move (fly)

~~~
Combat Round 1

Ridley,Malvic
Zombies R-11 B-8 Y-8
Kahwen, Lolly, Heorn, Sangkip
Necrocraft (10ft up)

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

Malvic still tries to gauge the enemy before moving in completely so he steps up and fires an orb of acid at the Necrocraft.

Acid Splash: 1d20 + 4 ⇒ (1) + 4 = 5
Damage (Acid): 1d3 ⇒ 3

Glad that is out of the way.

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley moves up a bit more and lobs a frost bomb at the necrocraft.

Range Touch, PBS: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

If it hits, he needs a DC 18 fort save or be staggered.

Liberty's Edge

Mosquito Witch Handouts

Seems I got my colours mixed up on the initiative tracker. Green is dead, and Red has taken no damage.

Malvic and Ridley both turn their eyes to the sky as the realise that the threat of the necrocraft might be far more dangerous than that of the zombies. However, their aims are off and narrowly miss the flying monster.

The zombies charge at whatever closest pathfinder they can! But with relatively slow movements, it is not too difficult for Malvic and Kahwen to dodge against the attacks. But Kahwen doesn't realise a second zombie moves up against him and swipes at him causing a deep gash!

B Charge, Slam vs Malvic: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 B: 1d6 + 4 ⇒ (3) + 4 = 7

R Slam vs Kahwen: 1d20 + 4 ⇒ (17) + 4 = 21 B: 1d6 + 4 ⇒ (4) + 4 = 8
Y Charge,Slam vs Kahwen: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 B: 1d6 + 4 ⇒ (3) + 4 = 7

~~~
Combat Round 1

Ridley, Malvic
Zombies G(Dead) B-8 Y-8 R
Kahwen -8, Lolly, Heorn, Sangkip
Necrocraft (10ft up)

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip flings himself out from behind the tree with wild abandon, sliding beneath the grasping arms of the dead, before slicing into the corpse with a brutal twist of his knife!

Acrobatics (Full Speed): 1d20 + 11 ⇒ (7) + 11 = 18 Past red
Sudden Knife! (Flank): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 @ Red
Magic Slashing: 1d3 + 6 + 2d8 ⇒ (1) + 6 + (8, 8) = 23


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

Flanking with Ridley, the phantom knight slams itself against a zombie.

Slam 1 + flank v Blue: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Slam 2 + flank v Blue: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Full Round attack

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Lolly casts mage armor on herself, before moving up, as she goes she draws her Wand of Cure Light Wounds into her free hand.

Std - use wand, move - move and draw wand

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen narrowly avoids one blow due to his wild rush into violence but another catches him full in the side, his chain mail digging into him from the impact.

He lets out a little "whoof" as his breath escapes him, and he buckles for a moment but refuses to go down.

"Very impressive Friend Sangkip!" he declares as the man cuts down the creature that injured him.

He steps to the side, to allow Sangkip to get behind the other one that attacked him, though after that first hit, he's going to be a lot more careful about fighting.

Elven Curve Blade minus fighting defensively: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Slashing: 1d10 + 7 ⇒ (8) + 7 = 15

AC is 21 this round due to fighting defensively and Acrobatics bonus.

Liberty's Edge

Mosquito Witch Handouts

Almost as if the pathfinders coordinated attacking formations in style, Sangkip demonstrates his acrobatic abilities and swings around the red eyed zombie, slicing it to death in a single swift movement with his daggers.

Sir Trytas and Kahwen break immediately around the flanks and demonstrate their fighting abilities by knocking out the remaining two zombies. Kahwen's blade cuts deep and the zombie bleeds away, but Sir Trytas attack on the other hand seems to do very little in terms of damage. The attack did not bypass DR5/slashing.

Heorn is up! Blue zombie remains with -10.

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Heorn moves himself up and steps in with a crushing blow from his morningstar, looking to at least brain the zombie.
Attack, Not slashing sadly 1d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Mosquito Witch Handouts

Tried to post earlier, but site wasn't having any of it!

Heorn delivers a strong crushing blow right to the zombies skull, smashing it away causing brain matter to spurt and spray around!

With the zombies finished, the necrocraft swoops down to take out the closest pathfinder, his eye on Sangkip! But the creature's decent is obvious enough that Sangkip notices it in time to dodge out of the way!

Charge, Bite vs Sangkip: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 B/P: 1d6 + 2 ⇒ (1) + 2 = 3

~~~
Combat Round 3

Ridley, Malvic
Kahwen -8, Lolly, Heorn, Sangkip

Necrocraft

The Exchange

Human M Human Alchemist 8 |Current AC: 23 AC Base: 21 T 14 FF 20 | HP 58/58 | F +9 R +12 W +5| CMD 13 | Init +8 (12wHA)| Perc +19 | Spells: Level 1 5/6 Level 2 3/5 Level 3 2/3| Bombs 19/19 | Active Buffs: SeeInvis, Heroism, DrkVsn, BrkSkn, Cog

Ridley tosses another frost bomb.

Range Touch, PBS: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Needs a DC 18 fort save or be staggered.

Liberty's Edge

Mosquito Witch Handouts

Correct me if i'm mistaken, but Sangkip would take 8 splash damage, reflex DC18 for half.

I must correct myself earlier, They don't have special qualities but as undeads have the Undead trait, meaning they are immune to anything that requires a fortitude save.

Ridley's bomb hits the creature in it's wings. Although it does not react the way he anticipated, it does do some decent amount of damage as his chunks of frozen flesh start to drop off.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

He has the precise bomb discovery, so I assume that's why he didn't mention splash damage

"Thanks Ridley, icing this thing up should help with the smell!"

Dagger: 1d20 + 7 ⇒ (3) + 7 = 10
Magic P/S: 1d3 + 6 ⇒ (1) + 6 = 7
Dagger: 1d20 + 6 ⇒ (4) + 6 = 10
Cold Iron P/S: 1d3 + 2 ⇒ (1) + 2 = 3

Sangkip slashes away at the hovering Necrocraft, but the vertically challenged vanara's strikes are for naught...

Liberty's Edge

Mosquito Witch Handouts
Sangkip wrote:

He has the precise bomb discovery, so I assume that's why he didn't mention splash damage

of course, I'd miss that. for some reason I was looking for that under feats on his profile..


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

Sir Trystas lets out a moan as he charges toward the necrocraft and in to a flank with Sangkip.

Slam + Charge + flank: 1d20 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2

full round - charge
AC = 18

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Lolly rushes over to Kahwen, Does that hurt? She then taps him with her curing wand.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Move to move, standard to use Wand of CLW

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Heorn moves calling out to his companions.
"I'm here to help you take down this flying undead." as he swings his morningstar still with bits and pieces of brain matter on it.

Attack 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (1) + 3 = 4

"Come down lower you stupid thing!" he curses.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"It did hurt, Friend Lolly, but that feels much better, thank you," Kahwen says.

"I like your dad. I'm sorry he's dead," he calls out as he rushes off to join the fray again.

Elven Curve Blade: 1d20 + 8 ⇒ (7) + 8 = 15
Slashing: 1d10 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

Mosquito Witch Handouts

And combat is completed! Barely! The 2 damage from Sir Trytas made the difference of one more round of combat or not. Update is a little short as I'm quite tired.

With Ridley's bomb blast, the Pathfinders take it as a single to charge in at the necrocraft. Outnumbered, It becomes easy for the group to knock the creature in a couple of hits, mainly from Sir Trytas and Kahwen. Succumbing to it's pain, the creature cries an ungodly howl with it's last breath. With the immediate threat annihilated, you are able to take a break.

Onlookers from behind the makeshift barricades cheer on, and praise the pathfinders in what looks to be perfect teamwork! They are impressed, and speak wonders of your abilities as they personally come to thank you. Medda feels the same, as she thanks you for your help, but she presses the group to meet the elders immediately at a nearby tent as she fears about the reasons the undead are attacking. However at the same time, the group informs othat they've seen some horrors nearby, a portal of sorts, with undeads steaming out off.

You have a choice here, travel to twinhorn camp to meet the elders, or immediately head to the portal to take on the undead scum!

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Huzzah!" Kahwen cries, brandishing his sword overhead as the combined might of the Pathfinders overwhelms the undead creature.

He listens intently as Medda asks them to meet with the elders but others tell them of more danger.

"We must stem the tide of undead at the portal, Companions!" he exclaims, voicing his opinion.

But he does not run off, waiting to hear what the rest want to do.

He also approaches Lolly as discussion continues, giving her his own wand of Cure Light Wounds to carry and use.

"I could use a bit more healing, now, friend Lolly and please keep this for now to use on me or any of our companions who need it."

Let me know if you want to roll or want me to roll for it, Lolly.

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

Sorry, I was getting either inability to post then maintenance when trying to get on the site.

Malvic nods as the rest of the enemies are dispatched somewhat bothered he didn't get to strike them down himself but does not show it openly as the onlookers approach.

"Medda, the Elders know the cause or better how to cut them off completely? Kahwen we may be fighting a long battle if we don't know how to shot that portal. Maybe a brief talk with the Elders will be useful?" Malvic proposes.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Yeah, the site's been a nightmare!

"Like they know more about re-killing undead than we do! I say, to the portal!"

Liberty's Edge

Mosquito Witch Handouts

Medda sighs, but understands the concern of an undead threat left unhindered could cause certain death " Very well Pathfinders, we shall spilt our efforts. I shall bring the my Kellid brethen back to the safety of the camp as you investigate this dark portal. I believe this is the doing of Eshimka, one of the nightwalkers that served the Whispering Tyrant himself. She has plagued us long ago but Ivvora with her sacred dagger, at my helm current , vanquished her forces away, only to be cursed of a vengeful return. Please take care."

As the evening falls, armed with nothing but mighty courage and your weapons, the Pathfinders dare to attempt to reach the doorway through which Eshimka's evil attempts to break back into the material plane... and perhaps a chance to close it once more, before even more can come through!

It is dim light conditions all around. Those without low-light vision will need light sources.

The site of Ivvora's epic battle, all those years ago, is not far from the camp, but the trip to it is not peaceful. Everyone's nerves seem on high alert, the night sky and forests creating multitudes of shadows that dance and flicker as you move past. Strange sounds and echoes constantly assault your ears, some seeming far away, some close by... whether allies or enemies, you have no way to tell, nor can you spare the time to investigate.

All of you are on edge and jumpy by the time you get close to your goal. You hear it long before you catch a glimpse. Strange ghostly wails and whispered words in languages no human mouth could utter, drifting ahead of your destination well before you manage to see it through the dim evening light.

The noises give you enough warning for 2 rounds of buffing, if you wish.

On any other day, the clearing on the riverbank might seem like an idyllic pastoral setting, the moss-covered standing stones circling it a curious reminder of a bygone age. But today, at night, on the solstice, it is anything but. A shadowy tear floats above the worn stone altar in the middle of the circle, so dark that what little light manages to reach it from the stars above seems to get trapped inside, swallowed up by whatever blackness oozes forth from its depths. Even the sounds of the river flowing nearby seem muted somehow, and ice crystals form along the bank near the clearing, a thin layer of ice starting to form despite it not seeming that cold out.

Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Numerous other tendrils lick out from the shadowy rift... as if tasting the air of the world they are reaching into. Even as you approach, the tear appears to grow a little larger, and you can only guess it will not be long before it becomes far too large to close.

Only Ridley and Sir Trystan can make out a number of skeletal forms, upright and mobile, and a single giant hand, moving about inside the circle, seemingly oblivious to the shadowy tendrils lashing about. But they notice you as well, and immediately move to put themselves between you and the dark tear in the center of the stones. The rest find your light sources too far away to reveal more than inky darkness inside the stone circle, the slowly growing tear at its center, and the shadowy tendrils lashing out form it.

Note: Only those with darkvision can see the outline of the creatures at the moment. The area inside the stone circle seems unusually dark, compared to the rest of the forest around you. Everywhere else is dim light as previously mentioned.

As you are unable actually see the features of the creatures, I will not resolve knowledge rolls for now. But you can roll in advance if you wish. Kn Religion for the giant hand creature, and for the skeletal creatures. Map is up on slide 4. White circles are skeleton outlines, and black circle is giant hand outline

The main path is normal movement, but moving through the forested sections is difficult terrain (costs double)
The greyish translucent circle marks the darker area, as well as the area the shadowy tendrils are lashing about in

Initiative:

Ridley: 1d20 + 4 ⇒ (9) + 4 = 13
Kahwen: 1d20 + 5 ⇒ (20) + 5 = 25
Malvic: 1d20 + 6 ⇒ (7) + 6 = 13
Lolly: 1d20 + 3 ⇒ (6) + 3 = 9
Heorn: 1d20 + 5 ⇒ (14) + 5 = 19
Sangkip: 1d20 + 5 ⇒ (15) + 5 = 20
Hand: 1d20 + 2 ⇒ (12) + 2 = 14
Skeleton: 1d20 + 6 ⇒ (17) + 6 = 23

Combat Round 1
Conditions: Dim light Environment, Total darkness inside black circle.

Kahwen, Sangkip, Heorn
Skeletons, Hand
Ridley, Malvic
Tendrils
Lolly, Sir Trystas

Liberty's Edge

#76925-17 Dwarf Inquistor () 3 / Investigator (Mastermind) 1 HP: 34/34| AC: 18/12/17 | Fort: +5| Ref: +6| Will: +8| Init: +5| Perc: +7| CMB: +5| CMD: 17| Rapier: +5;1d6+3| Morningstar: +5;1d8+3| L.Bow:+3;1d8|
Skills:
Acrobatics: +1| Appraise:+1| Bluff:+7| Climb:-2| Craft (Alchemy):+6| Diplo:+7| Intimidate: +8| Kn.(Reli/Dun/Geo/Ar/Nat/Pla/Loc): +8| Sense Motive: +4| Stealth: +1| Survival: +7| Swim: +2| Prof (Brewer): +10|

Hand Knowledge (Religion) with inspiration 1d20 + 8 + 1d6 ⇒ (17) + 8 + (5) = 30
Skeleton Knowledge (Religion) with inspiration 1d20 + 8 + 1d6 ⇒ (16) + 8 + (2) = 26
Casts Shield on himself.

Heorn takes a deep drink from one of his flasks, it smells faintly alcoholic. He then taps himself with one of the various wands he hangs about his person and has his morningstar out ready as he nods to his companions.

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Before leaving Medda, Lolly heals Kahwen with this wand, a couple times.

Wand of CLW: 2d8 + 2 ⇒ (1, 6) + 2 = 9

----

Once reaching the area with the standing stones Lolly uses her Wand of Shield on herself and Sir T. Assuming Mage Armor is still up from previous encounter; if not will recast that during 2 buffing rounds.

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