
Tarandil Moonbrook |

Tarandil moves forward past Magmoira for a slightly better position to attack the incoming skeletons with magic. He continues his barrage of insults, making arcane gestures at the skeleton closing in on Dasim.
Not sure what the target ID is, but I'll call it skeleton A.
Vicious Mockery: 1d4 ⇒ 2
Wisdom save DC 13 or have disadvantage on their next attack.

Rrath |

Round 3, Rage 3/10 Rds, Damage Resistance
Rrath rushes forward and attacks the front left skeleton.
Aaaaaaarrrrrrrgh!
GA Att: 1d20 + 6 ⇒ (5) + 6 = 11
GA Dam: 1d12 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Magmoira |

Crap...my turn did not post! I had cast Thunderwave at the advancing skeletons...I had hoped to do it before everyone ran out in front. Can I have it go off before Rrath and Tarandil move??
Thunderwave: 2d8 ⇒ (3, 4) = 7
Failed save pushed back 10' and full damage...save only take 1/2 damage and not pushed back. DC-15

GM Natloz |

That's fine Mags. I'm assuming you run up casting your spell and with a flourish you try to throw them back. Which skeletons are you trying to hit with it? As some skeletons have already been targeted, from left to right we'll go with A, B, C, and D. In this case, Rrath would be wanting to target B but I'm not sure he could reach him. Here are three rolls as that's the maximum you could hit at once. The top one is for the highest alphabetically and proceeding from there.
Con vs Mags: 1d20 + 2 ⇒ (17) + 2 = 19
Con vs Mags: 1d20 + 2 ⇒ (4) + 2 = 6
Con vs Mags: 1d20 + 2 ⇒ (9) + 2 = 11
A Wis vs Tarandil: 1d20 - 1 ⇒ (15) - 1 = 14
Ziyad, they have metal short swords that will trigger the adv from shocking grasp.

Rrath |

I thought I could reach B when I counted the map squares, before they were moved back. If I could not, then I would move as close as I could and chuck a hand axe at them.

Ziyad |
Ziyads hands crackle with white hot tendrils of electrical fire, shortly they arc through the air, transmitted to the tiny advancing crab...
Going to hold the spell and have Clax move forward and dodge. His reaction will release the charge when/if a skeleton gets close enough.
Shocking: 1d20 + 6 ⇒ (11) + 6 = 17
Shocking: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg: 1d8 ⇒ 6 +lose reactions

GM Natloz |

The skeleton is not impressed by Tarandil's insults. Magmoira's spell has more effect though as the skeleton in front of her is pushed back. Rrath's hand axe only barely misses. The skeletons keep marching forward though. The first two encounter Mags after she just finished her spell. One goes marching past only to find a crab with sparking claws zapping him. The last comes around the tables to attack Rrath.
Three attack. The last one double moved.
Green attack vs Mags: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Orange attack vs Mags: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Red attack vs crab: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Dasim Dakat |

Dasim steps up into a flanking position on the skeleton engaged with Rrath and whirls the flat of spear head against the undead creatures bones followed by a spinning kick to sweep its legs.
Spear Attack Dark Red Skeleton with Flanking: 1d20 + 5 ⇒ (11) + 5 = 16
Adv. Spear Attack Dark Red Skeleton with Flanking: 1d20 + 5 ⇒ (10) + 5 = 15
Spear Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Martial Attack Dark Red Skeleton with Flanking: 1d20 + 5 ⇒ (6) + 5 = 11
Adv. Martial Attack Dark Red Skeleton with Flanking: 1d20 + 5 ⇒ (4) + 5 = 9
Martial Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Rrath |

Yeah...I would rather do without.
Round 4, Rage 4/10 Rds, Damage Resistance
Rrath attacks the skeleton between him and Dasim.
GA Att: 1d20 + 6 ⇒ (10) + 6 = 16
GA Dam: 1d12 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Magmoira |

Current HP:7/9
Mags is rocked by the vicious blow from the skeleton, but quickly rallies and strikes back at the animated bones.
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

GM Natloz |

I believe it's Tarandil. It's been a while so let's assume he casts vicious mockery at green.
will vs Tarandil: 1d20 - 1 ⇒ (6) - 1 = 5
vm damage: 1d4 ⇒ 2
The magic takes hold of the skeleton as it slashes at Magmoira again. Meanwhile, the other steps up to challenge Rrath.
g attack vs mags: 1d20 + 4 ⇒ (17) + 4 = 21
g dis attack vs mags: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8
r attack vs Rrath: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Ouch... death saves for mags?
Party is up again

Rrath |

Round 5, Rage 5/10 Rds, Damage Resistance
Rrath returns the favor on the red one, but not be fore shouting,
I need healing!
GA Att: 1d20 + 6 ⇒ (15) + 6 = 21
GA Dam: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Dasim Dakat |

Spear Attack vs. Green: 1d20 + 5 ⇒ (17) + 5 = 22
Spear Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Martial Attack vs Green: 1d20 + 5 ⇒ (12) + 5 = 17
Martial Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Seeing Magmoira fall, Dasim rushes over to try and draw the skeleton's attention. Using the flat of his spear blade and his own fist, he attempts to shatter bones and crush the joints of the undead menace.

Tarandil Moonbrook |

Tarandil rushes over to Magmoira and begins casting a healing spell.
Cure Wounds: 1d8 + 3 ⇒ (5) + 3 = 8
"That should get her back on her feet. We must be cautious here. I'd hate to see any of us join these undead."
Apologies for the missed posting. A combination of distractions and forgetfulness.

Dasim Dakat |

Seeing that Tarandil has Magmoira's injuries under control Dasim looks around the cavern with Rrath. "Where did that blasted necromancer get off to. I swore I saw him when we first entered?" He says looking for any other exits or hidden passages but having a hard time do to the stench coming from all of the dead in the chamber.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10

GM Natloz |

You follow the passage down as it opens into an oval chamber forty feet wide and sixty feet wide. Dark purple tapestries hang on the walls around the room. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere.
See slides for sigil

Rrath |

Rrath emphatically points to what appears to be a lump behind one of the drapes while making no sound. Then he puts a finger between his two tusks as he tiptoes towards the lump with his axe drawn.
Stealth: 1d20 + 2 ⇒ (8) + 2 = 10

Dasim Dakat |

Int Check: 1d20 + 1 ⇒ (7) + 1 = 8
Dasim pauses to look at the sigil but has no idea what it is or who it might represent. Instead he nods quietly at Rrath's signal and moves toward the curtain and whatever might be hiding behind it.
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

GM Natloz |

Anticipation! Also, your arcana checks did not reveal any clues as to the symbol.
In an alcove behind the drapery stands a skeleton holding a short sword and shield guarding his master, a dark haired band that looks to be of noble birth but now looks very much insane judging by his wide grin. "Can't you see it? It's the eye! It sees your every move! Don't you fear it?"
Initiatives! He is in an alcove that has no other exit. Just a skeleton between you and him, Dasim is directly in front with Rrath next to him, both in striking range.
Skeli initiative: 1d20 + 2 ⇒ (7) + 2 = 9
oreioth init: 1d20 + 1 ⇒ (2) + 1 = 3

Dasim Dakat |

Spear Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Spear Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Martial Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Martial Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Seeing Rrath and Magmoira quickly dealing with the skeleton, Dasim uses his spear as a feint against the supposed Master of Lance Rock, and then follows up his wayward spear thrust with a solid punch to the man's jaw.

GM Natloz |

dex vs Ziyad: 1d20 + 1 ⇒ (12) + 1 = 13
Flames lick at the pants of the necromancer. His skeleton bodyguard is quickly dispatched and Dasim steps in to challenge the master directly. Seemingly oblivious to what's about to happen, he still grins though he is missing some teeth.
Tarandil