
Ziyad |
Ziyad's stomach grumbled awkwardly at the sight of the huge goat. Roast goat was a standard part of the diet in Thay, and it had been a long time since he had enjoyed such an ethnic dish. A fork clanged out of his robes hitting the ground loudly as he snuck around Magmoira-goat, but he kicked it away innocently waiting for the elder's reply.

Dasim Dakat |

"Well....that was odd." Dasim says to his companions as the elders disappear into the crowd. "Just as I was beginning to like the place, they had to go all creepy, sinister villagers on us."
He steps back up to the door next to Rrath. "I guess it's time for us to see what the old geezer is hiding down here before the whole town collapses."
He then pulls on the door to see if it is locked or if it'll still swing open after the cave in.

Ziyad |
Ziyad's eyes narrow at the villager, it was perhaps the first time you saw anger in his expression. Ziyad had lost patience for secrets in the bowels of Thay, and certainly didn't need it from this Sword Coast yokel. "You are with us or against us, I think..." he shouts as they leave.
As Dasim opens the door, Ziyad's arcane light again fills his obsidian dagger.

GM Natloz |

The door slides open smoothly. Beyond it is a passage of dressed stone that slopes downward. Sixty feet beyond the stone door, the tunnel levels out. Two stone reliefs of stern dwarves in chain mail and carrying battleaxes face each other across the tunnel. The carvings stand out from the passage walls, and they have gaps around them, so they could be doors. The passage continues into the darkness past the carvings into darkness.

Dasim Dakat |

Dasim follows the others into the tunnel. Upon seeing the carvings the monk whistles softly. "That's some fine stonework." He says. "Looks like we may have found some of those dwarven ruins Ziyad's been on and on about."
Looking back and forth between the three dark passages, he eventually just shrugs and points to the right hand carving. "Well let's see what is behind here shall we." He says, walking up and pushing the door open.
Opening the door on the right unless anyone objects.

GM Natloz |

Ziyad, searching your extensive memory you recognize some symbols on the doors. The markings on the stone dwarf indicate that the dwarves of Besilmer carved out this underground area.
Opening the door, you find another dark tunnel. You follow it along for fifty feet before it curves to the right. The tunnel abruptly ends twenty feet later in a pit covered by a stone bench with a hole in it.

Ziyad |
Squinting in the arcane light "Clan Besilmer...the makers of Stone Bridge. Perhaps you've heard the legend of the ancient king Torhild...called 'Flametongue' by some...faced down a giant there on the great span, falling dead under the eclipse." he ponders a moment, not really expecting a response "...but that's funny, the Besilmer were farmers among humans topside, not delvers of the deep...what tremor brought them down here, I wonder..."

Dasim Dakat |

"Hmmpff." Dasim grunts. "Well...it looks like natures call brought them down this tunnel." He adds with a chuckle. "Mighty fancy doors for a privy."
Returning to the intersection. "I guess we should see if the other door ends in a similar fashion." He says, opening the opposite door and following the tunnel.

Magmoira |

Mags hangs back a bit to try and 'feel' if this new area has anything to do with the feelings of dread she has been feeling.
Not too sure if this is possible, but she will try to see if this place is part of nature or against it??

GM Natloz |

The adventures creep along the passageway, ready for any danger. After eighty feet, the tunnel turns east. The smell of decay begins to hang in the air. The tunnel continues another eighty feet before opening into a small room. The stench gets stronger as you continue down the passage.

Dasim Dakat |

"Ack..[cough]...whatever is down here isn't going to be pretty." Dasim says, tying a cloth across his nose and mouth to try and lessen the smell then creeping forward to shine some light into the small room at the end of the tunnel.

GM Natloz |

The tunnel opens into a square room that reeks of decaying flesh. Three human corpses, reduced to little more than bloody bone and sinew, are sprawled in the room's center. Two oversized rats root among the bodies, stopping to chew flesh they've pulled free. Scuttling noises come from narrow crevices in the walls. The rats barely look up from their meal at the adventurers.

Magmoira |

"Perhaps I can talk to them first...save us from a fight if possible."
Magmoria slowly moves forward and, using motions and sounds, attempts to convey to the creatures they just want to look at the remains, and not take the food away from them.

Magmoira |

No diplomacy with 5E...I think it is now persuasion...but could I substitute with animal handling?
When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.

GM Natloz |

You are right, it would be persuasion. Your ability gives you advantage on charisma checks to interact with animals. As you are actually talking to them, it would still be persuasion (with advantage) to convince the rats you don't want to take their meal. I'll go do far as top allow a charisma animal handling check with advantage.

GM Natloz |

The rats back off but keep a careful eye to make sure you are keeping your word. Examining the bodies you find a symbol carved in the forehead of each victim. Even on victims that have no flesh left, the symbol is deep enough to score the bone. (See slides)
25xp each and Magmoira, have inspiration for clever use of abilities.

Ziyad |
"This...a religious symbol. No. Not a religion, a cult. In the past those who bore it worshipped elemental earth...that primordial chaos of stone, metal...heavy matter. Its power resides outside our realm, neither of the celestial nor the hells..." letting the skull fall and stroking his chin in thought.

Dasim Dakat |

"Hmmm...well I suppose it isn't too surprising that dwarves might've belonged to an earth cult." Dasim says thoughtfully after Ziyad's revelations. "But those bodies are way more recent than these dwarven tunnels. Either someone woke a restless spirit, or maybe whoever didn't want us going down here, is dabbling in something best left alone."
Seeing no other way forward the monk nods back toward the main intersection. "Doesn't seem like much more here. Shall we head back to the main tunnel and see where it leads?"

GM Natloz |

I forgot to update the map and didn't describe the rest of the room... it's there now.
You don't find anything particularly interesting on the bodies. They appear to be travelers judging by the scraps of clothing still there. The tunnel to the north seems particularly inviting if only to get away from the stench.
The rats eye the new morsel of food with interest but make no move towards it for now.

Ziyad |
Passing back through the previous passage with the others, Ziyad took a second glance over the dwarf statues. He was exhilarated by the chance for some pure scholarship, but his greater goal of finding the elemental nodes seemed closer than ever and dwarfed the dwarven history.
He followed along, eager to see what was next, but knew if indeed a node was nearby they were highly non trivial...he mentally ran through numerous emergency procedures in his head and found himself ultimately unprepared.

Dasim Dakat |

Stepping into the room, Dasim notices the floating stone and immediately looks around for any sign of a nefarious worker of the magical arts...other than the red wizard standing near him of course.
"Looks like something right up your alley Ziyad." He says giving the floating stone a good look to see if there are any hidden ropes of spider silk, elven silk strings, or other material means of making the rock look like it is floating against the usual laws of nature.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Ziyad |
Ziyad fishes a pearl from his pocket and peers at the floating stone through the gem as if through a spyglass. With his other hand he brushes the strange black rock with an owl feather in some repeating pattern of strokes. "Give me a few moments time to learn the nature of this..." ritual cast identify

Magmoira |

Seeing the rock, Mags moves closer to examine it. Perhaps she can tell what type of rock it might be, or if it is natural or not.
Nature(?): 1d20 + 3 ⇒ (14) + 3 = 17

GM Natloz |

As Ziyad casts his spell, Dasim and Magmoira take a closer look at the stone. There are no nearly invisible strings thay you can find. It also looks to be a stone similar to what once might expect to find here. As the feather brushes against the rock, it begins to rotate in the direction it was touched.
Ziyad finishes his spell unless others want to do something else while he casts.
If you drop your feather above the rock, it stays in place too.

Ziyad |
Ziyad sifts through the threads of the weave given the arcane sight of his spell, deciphering the ancient knots of energy "There is nothing special about the stone...this place, rather...carries the means to levitate matter." he places his crab familiar in the same libration point, letting it clatter "I could only speculate its purpose or interpretation to an elemental cult of earth..."

Magmoira |

Mags reaches forward and removes the rock from where it floatings and after looking it over, places it into her pack.
"Just something to remind me of this place...if that is ok?"

Ziyad |
Recalling something of the Firbolg's propensity to collect memories, Ziyad gives a slight bow, seeing no harm in it. Even if there were, in truth he doubted he could stop the mighty shapechanger from anything.
Watching the crab dance in the field silently, its eyestalks steadily tracking Ziyad's bright bald head "I think this phenomenon is benign, it is a twist on the natural arcane energies one would expect true...but this is Toril magic sure enough, not something beyond or between the planar horizons."

Dasim Dakat |

"Huh. Well some wizard must have had time on his hands to spend it creating floating rocks for no reason." Dasim says shaking his head in wonderment. "Guess it's time to see what odd little wonders we'll find further on."
He moves on down the only other opening out of the room. The monk tries to keep an eye out for signs of recent activity, loose rock, or even potential traps, but he too often has to spend time rubbing dust and grit from his eyes.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8