Barbarian

Rrath's page

194 posts. Alias of Filios.


Classes/Levels

Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

About Rrath

RRATH
Male Half-Orc Barbarian (Outlander)/2
Chaotic Neutral
EXP: 190
INSPIRATION:
Ht: 6'6"; Wt: 238 lbs.; Hair: Black; Eyes: Black
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DEFENSE
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AC 14 (Scale Mail) 13 (No Armor)
HP 15/15

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OFFENSE
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Speed 30'
Melee
Greataxe +6 1d12+4 (+2 Rage)
Ranged
2 Handaxes +6 1d6+4 (+2 Rage) (20/60)
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STATISTICS
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Str 18(+4), Dex 11(+0), Con 16(+3), Int 10(+0), Wis 10(+0), Cha 10(+0)
Proficiency Bonus +2
Saving Throws Strength, Constitution, Advantage on some Dexterity Saves
ToolsMusical Instrument (Horn)
Skills Athletics +6, Perception +2, Stealth +2, Survival +2, Intimidation +2
Languages Common, Orc
Gear Explorer's Pack(backpack, bedroll, tinderbox, mess kit, 10 torches, 5 days rations, waterskin, 50' hempen rope), Hunting Trap, belt pouch, Traveler's Clothes made of buckskin

Coin
PP:
GP: 99
EP:
SP: 12
CP:
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CLASS FEATURES/RACIAL TRAITS
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Darkvision 60 Feet
Menacing Proficient in Intimidation
Relentless Endurance When reduced to 0 HP, but not killed outright, instead you have 1 HP. Regain ability after long rest.
Savage Attacks When you score a crit with a melee attack, you can add an extra damage die to crit damage total.
Rage 1 Minute (10 Rounds)/2X Before long Rest/+2 damage: On your turn, you can enter a Rage as a bonus action. If not wearing heavy Armor: you have advantage on strength checks and strength saving throws, when you make a melee att using strength, you gain a +2 bonus to the damage roll, and you have resistance to bludgeoning, piercing and slashing damage (damaged halved after multipliers). The Rage lasts for 10 Combat Rounds. It ends if you are knocked unconscious, or if your combat round ends and you have not attacked an enemy since your last combat round or taken damage. You can also end your Rage as a bonus action. Once you have Raged a number of times on the table, then you must complete a long rest before raging again.
Unarmored Defense: When wearing no armor, your AC equals 10+Dex(0)+ Con(3) = 13
Danger Sense At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
Reckless Attack Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
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BACKGROUND - OUTLANDER (Tribal Marauder)
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Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements and other features around you. In addition, you can find food and fresh water for yourself and up to five others each day, provided that the land offers berries, small game, water and so forth.
Personality Trait I watch over my friends as if they were a litter of newborn pups.
Ideal I must earn glory in battle, for myself and my clan.
Bond My family, clan or tribe is the most important thing in my life, even when they are far from me.
Flaw Violence is my answer to almost any challenge.

Background/History:

Rrath was born in captivity amongst the Orc Tribe of the Bear. He is the bastard son of a fierce warlord of the Orcs who planted his seed in several enslaved females captured in raids on the nearby farmlands. His mother, Mirra Coughlin, a native of such a farm, escaped with her son, Rrath, during his adolescence.

Rrath be came a respected and feared tribal marauder amongst the Tribe of the Bear. However, he personally was torn by his killing ways, but often could not control his rage. Eventually, he left the tribe for civilized lands. He became a mercenary, caravan guard, and axe for hire. He searches thd nearby lands for his mother in between jobs, but he has yet to find her. He will never stop searching, but also, he will likely never be able to stop the killing beast within.