GM Natloz's Princes of the Apocalypse (Inactive)

Game Master natloz

PotA Slides


301 to 350 of 828 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil waits for the fog to drop, readying himself to cast a sleep spell when it does.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Keeping quiet and breathing softly, Dasim stands poised and ready for the fog to lift before he moves in to engage the creature.


| SA

The large creature stomps on the ground in frustration as he reaches out trying to find an enemy. "Come on, quit your hidin'! You scared of Grog!?"

Feel free to drop the fog. Dasim, your go.


Ziyad quickly sets up a negation pattern that rapidly dissolves the fog's appearance on this plane...


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

As soon as the fog drops Dasim steps up and strikes out with his spear and follows that up with a swift kick toward the big humanoids gut.

Spear Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Spear Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Martial Arts Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil casts a sleep spell on the large creature when the fog dissipates, a bit surprised as he finishes to find the goblins ran.

Sleep HP: 5d8 ⇒ (2, 3, 5, 7, 6) = 23


| SA

I'm going to have to be this guy. Because the spell was a readied action it goes off before Dasim ravages the thing.

Tarandil's spell washes over the half-ogre. Is eyelids start to droop but it roars as it shakes off the magic. Dasim on the other hand takes the opportunity to bring the giant to its final sleep with both the spear and the kick landing telling blows.

Round 2:
Ziyad, Crab, Tarandil
Big guy
Goblins
Dasim,
Rrath, Magmoira
Top of round 3 can go too


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Looking at the map, I do not see anything left to attack...where are the goblins??


| SA

The big guy is still standing but the goblins are nowhere to be seen


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Magmoria moves towards the enemy, her stout cudgel smacking it in the gut.

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Ziyad smirks nervously, suspicious of the goblins absence. He decides quickly felling the leader is best. When bodies were prepared for the Corpsarium in Thay, certain fluids, most notably the fat were siphoned away to a special pocket dimension rather then being burned. It was from this realm Ziyad now conjured forth a field of greasiness, directly underneath the leader. Advance to within 60 ft and cast Grease, brown box on slides.

"Rrath, quickly! Surround him, pen him within the spoiled grass!"


| SA

Mags stikes squarely in the gut but the force behind it wasn't enough for him to even react (A miss).

dex vs grease: 1d20 ⇒ 15

He begins to laugh at the puny creatures when he's cut off by the grease appearing at his feat. He starts to slip and slide but catches himself before falling over.

anyone heard from Rrath's player lately?


Yes, Im with Filios in other games, hes posting. Maybe its not showing the updates for this one, happens sometimes.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

So sorry, not showing updates. I just assumed this one died. I will post shortly after I catch up.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 2, Rage 1/10

Rrath steps up with a roar as he flies into a rage and lays into the big fella with a mighty swing of his axe.

GA Att: 1d20 + 6 ⇒ (20) + 6 = 26
GA Crit Dam: 3d12 + 4 + 4 ⇒ (3, 11, 7) + 4 + 4 = 29


| SA

And he comes back with a dramatic flare! Crits only double the dice, not the static modifiers though.

Bursting from the crypt doorway, Rrath cuts down the half-ogre before he can recover from slipping in the grease. There is a scream of terror as the goblins flee from their hiding spots nearby into the wilderness as their boss is slain.

So much for the dramatic reappearance of the goblins... 60xp each.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Savage Attacks ads a third due on a crit. I did not double static +4, but I thought additional +2 rage damage also doubled?

Savage Attacks:
Savage Attacks When you score a crit with a melee attack, you can add an extra damage die to crit damage total.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Caught in the center of the spray zone of Rrath's furious attack, Dasim simply blinks for a few seconds as blood drips from his face. Hearing the terror filled screams of the fleeing goblins, he lowers his spear and begins trying to wipe the gore from his face only to realize his clothes are just as soaked.

"Well that appears to be that." He says with a shrug and grin toward Rrath. "Since it seems I am now in serious need of a bath, what say we head back into town?"


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Aye, so long as we don't need t'chase down those gobbies.


Ziyad pokes through the leader's remains for anything of interest...

Investigation: 1d20 + 6 ⇒ (14) + 6 = 20


| SA

Apparently this half ogre hasn't had much success in robbing people. Ziyad finds a small bag with five gold pieces in it but little else. The adventures head back down the road to town. The surrounding peacefulness is a stark contrast to their recent experiences at the tomb.

Thought I had posted this earlier. My bad.


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil casts a prestidigitation spell on Dasim to clean up the blood.

"My friend, part of being a bard is all about style and presentation, even on a moment's notice."

He pauses, a bit concerned. "Shouldn't we pursue those goblins? We thought they had infested the tomb but they had been casing it to ambush us. It seems very suspicious that goblins would be watching abandoned tombs in hopes of waylaying travelers unlike our friendly bandits watching the roads."


Ziyad nods, engaged with Tarandil's reasoning "Yes...the bones don't quite fit together. What kind of monster, even an exceedingly dull one like these, would choose an abandoned and forgotten tomb as his ambush site...? There must be something further of interest in the area. Can we track them? They are swift but small..."


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

"Thank you my friend. That is much better." Dasim says to Tarandil. "Now I won't have to worry about frightening the village children when we get back."

When the bard mentions the goblins, Dasim shrugs. "Now that I'm not covered in half-ogre gore, I'm willing to try and track the little critters. But I might suggest we wait until morning. They've already a good start on us, and they do know how to use darkness to hide or set ambushes."


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Mags looks over the tracks of the little creatures as she speaks.

"Could they have been following us? Or maybe there is more to this tomb than we first suspected?"

Survival (Track): 1d20 + 7 ⇒ (16) + 7 = 23


| SA

It doesn't take much to follow the fleeing goblins. After fifteen minutes you come across goblins in a makeshift camp stuffing "valuables" into sacks.


How many are there and how far apart are they?


| SA

Two of them about 15 ft apart


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Spotting the goblins, Dasim slips back into the brush to consult with the others in a quiet whisper. "Looks like just the two getting ready to run. Capture, kill, or let 'em go?"


| SA

I guess they are mostly ambivalent about the goblins.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

I will gladly chop 'em!


Sorry, wife has been in hospital...posting spotty at best

Ziyad whispers he will set one on fire the moment the attack begins.


| SA

Well damn, don't worry about games. We'll be here when she's better and you have time.

The goblins seem unaware of your approach.

feel free to roll Init and take a suprise round. Let's say you're 40 ft away.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Nodding in understanding, Dasim gathers himself to charge into the glade and strike the goblins down. Unfortunately he suddenly remembers his master preaching something about not using his skills against the weak or harmless. The time it takes to shake off the memory and remember that those goblins have probably earned their doom many times over causes him to be just a few steps behind the others as they rush the unsuspecting creatures.

Spear Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Spear Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Secondary Martial Arts Attack: 1d20 + 5 ⇒ (7) + 5 = 12
MA Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Ziyad, so sorry to hear about your wife. Hope she starts feeling better soon.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Init: 1d20 ⇒ 4

Surprise Round

Rrath moves in 30 feet and throws a hand axe at the goblin not on fire.

HA Att: 1d20 + 6 ⇒ (8) + 6 = 14
HA Dam: 1d6 + 4 ⇒ (5) + 4 = 9


Initiative, Z: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Crab: 1d20 + 0 ⇒ (16) + 0 = 16

Ziyad drops his light stone into his fiendish crab familiar's pincer, sending it into melee to light the way. Meanwhile Ziyad traces into the Weave the familiar pattern of conjuring forth a deep black pitch, just at the goblin's feet, setting it ablaze with a violent plasma.

Bonfire: 1d8 ⇒ 5 or dex save 14 none, damage repeats at end of turn if still in space


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Tarandil spouts insults at the nearest goblin while lacing them with magical energy.

Vicious Mockery: 1d4 ⇒ 4
Wisdom save DC 13 or have disadvantage on their next attack.


| SA

Gob A: dex vs Ziyad: 1d20 + 2 ⇒ (15) + 2 = 17
Gob A: wis vs Tarandil: 1d20 - 1 ⇒ (8) - 1 = 7

Both goblins are quick to react to their pursuers but the one is easy to goad into anger. As he hops away from the fire conjured from Ziyad he is hit full force by the magic from Tarandil.

The other manages to dodge all the attacks from Rrath and Dasim.

Gob init: 1d20 + 2 ⇒ (6) + 2 = 8

Mags has a go in surprise round then regular Init.
Ziyad/crab
Goblins 8
Tarandil, Dasim, Rrath
Magmoira?


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

oops, sorry thought I had already posted...

Mags, seeing the goblins sprinting away from the confrontation, conjures up a powerful blast of thunder and hurls it at the fleeing creature. (will move so she is within 15' of the creature)

Attack: (CON Save vs. DC-15)

Damage: 2d8 ⇒ (4, 7) = 11


| SA

Thunder wave I assume?

con save: 1d20 ⇒ 5

The goblin is slammed by the thunder from Magmoira and torn apart as the pieces are flung away from the group.

Ziyad and crab in the next round. Only one goblin left.


Ziyad lets his first pitch ball die and reconjures a fresh one at the goblin's feet...

Bonfire: 1d8 ⇒ 2 or dex save 14 none


| SA

dex vs Ziyad: 1d20 + 2 ⇒ (12) + 2 = 14

Once again, the goblin dances out of the fire. This time he lunges at Dasim before scurrying away.

goblin attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bonus action disengage. He's still within move and attack range.
Tarandil, Dasim, Rrath, Magmoira


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil shouts another slew of insults at the fleeing goblin.

Vicious Mockery: 1d4 ⇒ 1
Wisdom save DC 13 or have disadvantage on their next attack.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 1

Rrath chases down and swings his axe at the fleeing goblin.

GA Att: 1d10 + 6 ⇒ (8) + 6 = 14
GA Dam: 1d12 + 4 ⇒ (1) + 4 = 5


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Easily ducking the goblin's desperate attack, Dasim gives chase with Rrath and lashes out with his spear to try and bring the creature down.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Just waiting to see if Rath and Dasim take the goblin out before I post..


| SA

wis save vs Tarandil: 1d20 - 1 ⇒ (18) - 1 = 17

Seeing his partner die let's the goblin ignore Tarandil's insults. The goblin jumps aside as Rrath's axe cleaves the air where the goblin once stood. Unfortunately for him this leaves him directly in the path of Dasim's spear which slices a huge gash along its side.

no bonus unarmed attack? He's still standing at the moment.


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Unarmed attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


| SA

The follow up strike goes wide as the goblin twists out of the way.

Still standing


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Seeing the creature getting away, Mags surges forward with her enchanted staff and strikes at the fleeing beast.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

301 to 350 of 828 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Natloz's Princes of the Apocalypse All Messageboards

Want to post a reply? Sign in.