GM Natloz's Princes of the Apocalypse (Inactive)

Game Master natloz

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Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim steps over to examine the corpse, but the stench of death overwhelms his curiosity.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


| SA

Dasim doesn't notice anything unusual about the corpse other than that it is a corpse in a cave corridor.

Anyone else?


Ziyad brings his light closer, checking its pockets and trying to ascertain a cause of death...

Investigation: 1d20 + 6 ⇒ (15) + 6 = 21


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Rrath steps forward drawing his axe. And as he steps to the other side of the corpse, he peers into the darkness protecting his companions as they examine the corpse.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


| SA

The corpse starts to stir as Ziyad starts his examination. It takes its time rising giving you enough time to stand and ready yourselves.

corpse init: 1d20 - 2 ⇒ (4) - 2 = 2


Z Init: 1d20 + 3 ⇒ (11) + 3 = 14
Crab Init: 1d20 ⇒ 13

Ziyad startles abruptly "Aha! This one stirs with the animus of Szass Tam's art...!" disengaging himself from melee range.

His crab meanwhile interjects itself to attempt to clack short any prodding dead fingers or toes pointed in his direction...perhaps giving Dasim the edge. Help action to give Dasim advantage on next attack


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Initiative: 1d20 ⇒ 4


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Already wary of a dead body in a necromancers lair, Dasim moves into action quickly. The monk lashes out with his spear as Ziyad's crab helps keep the creature slightly off balance. and then attempts to follow that strike up with a kick to the undead's knee.

Spear Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Advantage Spear Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Martial Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


| SA

Dasim's spear slides in and out of the rotting flesh easily and there's a sickening crack from the knee but the creature still stands.

Initiatives so far:
Ziyad 14
Crab & Dasim 13
Rrath 4
Zombie 2
Mags & Tarandil ?


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Init: 1d20 + 1 ⇒ (3) + 1 = 4

Startled by the corpse's movement, Mags stops and stares in horror at the un-natural thing.


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Init: 1d20 + 2 ⇒ (17) + 2 = 19

Tarandil steps back in shock at the unnatural monstrosity, holding the torch in front of him and beginning to ready a spell with his free hand.


| SA

You can take your first round actions if you beat the zombie initiative.
Initiatives:
Tarandil 19
Ziyad 14
Crab & Dasim 13
Mags 4
Rrath 4
Zombie 2


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 1

Rrath turns and swings his Greataxe at the undead.

GA Att: 1d20 + 6 ⇒ (1) + 6 = 7
GA Dam: 1d12 + 4 ⇒ (12) + 4 = 16


| SA

there's only one number you can roll and miss... and for max damage too

Rrath's greataxe sings as it cuts through the air. Unfortunately he did not anticipate the thing lurching to one side from Dasim's blow and air is the only thing it cuts.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Figures...


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Tarandil strings together insults while making arcane gestures at the undead creature, not entirely sure the spell will work.

Vicious Mockery: 1d4 ⇒ 2
Wisdom save DC 13 or have disadvantage on their next attack.

Does this cantrip work on undead, particularly mindless undead? It says they must hear you but not necessarily understand you and it does psychic damage with a Wis save. Kind of iffy, but hey, learning experience!


| SA

It doesn't say they are immune soooo

wis vs Tarandil: 1d20 ⇒ 17

The zombie shakes off Tarandil's mockery.

Mags then zombie


| SA

I'll bot mags if we don't hear anything in the next few hours.


| SA

Magmoira casts a charm on her staff and moves up to stike the abomination.

attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 5 ⇒ (2) + 5 = 7

Her staff strikes true but the creature still stands.

Ther zombie seeks to destroy it's attackers and swings a rotten hand at Dasim but he easily dodges the blow.

slam: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Party's turn


From his new position of relative safety, Ziyad again conjures forth the bubbling pitch, hurtling it at the feet of his hated enemy. The Thayans were known for their necromancy, but his sect of rebel conjurers preferred a different plane of allies...

Create Bonfire: 1d8 ⇒ 4 or dex save 14 none

Clax the Fiendish Crab snappled at the decayed drawers of the undead, again appearing to be eerily offering aid to Dasim...but at what price? help action, advantage on next attack


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 2

Rrath swings his Greataxe again at the undead.

GA Att: 1d20 + 6 ⇒ (5) + 6 = 11
GA Dam: 1d12 + 4 ⇒ (9) + 4 = 13


| SA

dex vs Ziyad: 1d20 - 2 ⇒ (11) - 2 = 9

The zombie doesn't react to the fire under him and burns. Any other creature would be felled but the zombie continues on.

UF DC 9: 1d20 + 3 ⇒ (20) + 3 = 23

His resilience is short lived however as Rrath cuts him in two.

UF DC 18: 1d20 + 3 ⇒ (12) + 3 = 15

Combat over


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Rrath spits on the carcass.

Unnnatural...


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim quickly checks the twice-dead body for anything of value or that might identify the poor soul to those back in the village.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Sorry just noticed that my post did not take...you did exactly what I had originally posted anyway, just with better results (I got a 2 on my damage roll!!)

Seeing Rath crush the undead creature, Mags gives a sigh of relief.

"With such a creature as the door warden for this complex, I am certain who...or whatever lives here is thoroughly corrupt and should be removed to bring harmony to the land!"


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Rrath nods, turns back towards the interior darkness and advances slowly.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Ziyad likewise continues along, waving his dagger of light here and there, on the lookout for any arcane sigils in this cave of terror. He grips one corner of his robe and lifts it just above the ankle so the muck doesnt spoil its color...


| SA

Oops, updated the map but my post didn't take. Correction, I slightly edited the map but not enough to include the room you were moving to. Also, The scale on the map is 10ft squares. I was wondering why the thng seemed smaller than the descriptions...

You continue down the corridor and notice it opening up into a round high-ceilinged cave. It has two narrow exits, one leading north and the other south. A flat boulder sits in the center of the cave. As the adventures cross the threshold the is a crash as rock come tumbling from a ledge ten feet above the opening.

I think Rrath was first in line. Make a DC 12 dex save with advantage (because of your perception roll) or take the below damage

rocks damage: 2d6 ⇒ (2, 6) = 8

Much to your dismay, a pair of zombies follow the rocks.
zombie fall damage: 1d6 ⇒ 4

zombie init: 1d20 - 2 ⇒ (2) - 2 = 0


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Not finding anything to identify the fallen zombie, Dasim hurries to catch up with the others only to duck back as the rocks tumble into the cavern. Seeing more undead he once again lashes out with spear and fists.

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Spear Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Martial Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Martial damage: 1d4 + 3 ⇒ (2) + 3 = 5


Z init: 1d20 + 3 ⇒ (18) + 3 = 21
C init: 1d20 ⇒ 19

Ziyad charges up his fist with a static pulse, and a moment later once again oddly transmitting the charge through vacant space to his scuttling companion and ultimately the body of the dead...

Shocking Grasp: 1d20 + 6 ⇒ (7) + 6 = 13
Shocking Grasp, advantage if metal armor: 1d20 + 6 ⇒ (7) + 6 = 13
Lightning Dmg: 1d8 ⇒ 8 +cant take reactions

The crab also once again lends its otherworldly assistance to Rrath's strikes, seemingly making the zombie more vulnerable. help

If the hit is successful, the crab will move away 10 ft afterwards as well.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Initiative: 1d20 ⇒ 5

Dex: 1d20 ⇒ 7
Dex Adv: 1d20 ⇒ 18


| SA

Rrath successfully dodges the rocks, ready to face the new foes.

uf DC 13: 1d20 + 3 ⇒ (14) + 3 = 17

The zombie is set upon immediately as it lands from the ledge. It weathers the assault though it is definitely worse for wear with crackles of electricity arcing across it.

Mags, Rrath, and Tarandil then zombie(s)


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 1

After avoiding the falling rocks, Rrath turns and swings his Greataxe at the undead to finish it.

GA Att: 1d20 + 6 ⇒ (8) + 6 = 14
GA Att Adv: 1d20 + 6 ⇒ (6) + 6 = 12
GA Dam: 1d12 + 4 ⇒ (2) + 4 = 6


Rrath, familiar gave you advantage on attack if you want to try for crit


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Thanks! Edited above - no luck!


| SA

uf DC 11: 1d20 + 3 ⇒ (6) + 3 = 9

Rrath cuts down another zombie.

Mags and Tarandil


Male Half-Elf Bard 2 | 19/19 HP | AC 13 | Init +2 | SV Dex +4, Cha +5 | Passive Perception 13

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Tarandil strings together several quick insults while making arcane gestures at the remaining zombie.

Vicious Mockery: 1d4 ⇒ 4
Wisdom save DC 13 or have disadvantage on their next attack.


Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Magmoria once again enchants her staff and attempts to slam it into the zombie.

Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


| SA

Wis vs tarandil: 1d20 - 2 ⇒ (4) - 2 = 2

The zombie starts oozing from its ears at tarandil's words While Magmoira slams her staff into the creature.

zombie attack: 1d20 + 3 ⇒ (17) + 3 = 20
zombie disadvantage: 1d20 + 3 ⇒ (5) + 3 = 8

The zombie strikes back at magmoira but she dodges it easily.

Party is up again


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Dasim tries again to bring down the undead creature with spear and fist.

Spear Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Spear Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Martial Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Martial Damage: 1d4 + 3 ⇒ (3) + 3 = 6


| SA

uf DC 11: 1d20 + 3 ⇒ (20) + 3 = 23

A vicious punch bends the zombie back but it straightens up again with sickening cracking sounds.


Ziyad quickly ignites the cavern sands beneath the zombie, hoping to trap him in the corner in cleansing flame...

Create Bonfire: 1d8 ⇒ 5 dex save 14 none

The crab continues to feed off of Rrath's movements, giving him another opening...Help to give Rrath advantage again


| SA

dex vs Ziyad: 1d20 - 2 ⇒ (14) - 2 = 12

uf DC 10: 1d20 + 3 ⇒ (7) + 3 = 10

The flames singe the creature but still it continues to struggle.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Round 2

Rrath swings his Greataxe at the other undead to finish it.

GA Att: 1d20 + 6 ⇒ (2) + 6 = 8
GA Att Adv: 1d20 + 6 ⇒ (4) + 6 = 10
GA Dam: 1d12 + 4 ⇒ (7) + 4 = 11


| SA

uf DC 16: 1d20 + 3 ⇒ (12) + 3 = 15 Almost

As soon as it's straightened back up it is cut down by Rrath and his greataxe.

combat over. 30 xp between this fight and the last. Where to next?


Ziyad helps Dasim look through the corpses this time, standing a little too close...Help for investigation/perception


Male Human (Rashimi) Monk 2 | HP:15/15 | AC:15 | Init: +3 | Per: 12 | PB: +2

Like before, Dasim quickly checks the body with Ziyad's help to see if there is anything of value or that might identify the poor soul.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Advantage: 1d20 + 2 ⇒ (17) + 2 = 19


| SA

Dasim and Ziyad don't find anything useful or interesting on the corpses.


Male Half-Orc Barbarian (Outlander)(CN)/2, HP 23/30; , AC: 14 , Saves: STR +6 CON +5, Initiative: +0, Passive Perception: 12; Rage Remaining 1/2

Again, Rrath moves cautiously forward with his axe before him.


| SA

You have two options for forward. North or south?

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