Rakshasa-Spawn

Magmoira's page

91 posts. Alias of Daniel Stewart.


Classes/Levels

Female Firbolg Druid 2 ★ 14.13.12.11.20.08 ★ 15/15 hp ★ 13 AC ★ Int(+2), Wis(+7), ★Passive Per 15 ★ Spells: 3/3, DC-15 +7 Spell Att,★ Insp. 1

About Magmoira

Magmoira
Female Firbolg Druid 2
Medium , neutral good

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Armor Class 13 (hide)
Hit Points 15 (2d8+1)
Speed 30 ft.
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STR 14 (+2), DEX 13 (+1), CON 12 (+1), INT 11 (+0), WIS 20 (+5), CHA 8 (-1)
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Saving Throws Int +2, Wis +7
Skills Acrobatics: +1, Animal Handling: +5, Arcana: +0, Athletics: +2, Deception: -1, History: +0, Insight: +5, Intimidation: -1, Investigation: +0, Medicine: +7, Nature: +2, Perception: +5, Performance: -1, Persuasion: -1, Religion: +2, Sleight of Hand: +1, Stealth: +1, Survival: +7
Senses passive Perception 15
Languages Common, Druidic, Elvish, Giant, Sylvan

Actions
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Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 1d6+2 bludgeoning damage or 1d8+2 bludgeoning damage if used with two hands to make a melee attack.

Sling. Ranged Weapon Attack: +3 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+1 bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 3 bludgeoning damage.

Features and Traits
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Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Hidden Step (1/short rest). As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Combat Wild Shape: When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Spells

Cantrip (AT WILL)

Magic Stone Touch +7 1d6+5D: 1m, V/S
Shillelagh Touch +7 1d8+5D: 1m, V/S/M

1ST LEVEL (3 SLOTS)

Beast Bond
Create or Destroy Water
Cure Wounds (1d8+5 heal)
Detect Magic (Firbolg Magic)
Disguise Self (Firbolg Magic)
Faerie Fire
Goodberry
Purify Food and Drink
Thunderwave (2d8 damage)

Equipment Hide Armor, Quarterstaff, Sling, 59 gp, 7 sp