
GM Faelyn |

Understood, Curr. I saw your update from your RoA game I'm in. Be safe, brother.
Okay, so here's the big question to my remaining players; do you guys want to try and recruit some new blood? I haven't heard back from our dwarven priest so I think at this point its safe to assume you will likely not be returning. Or do we want to kill this thing now?

Attryn |

Hmm, we are down a few of our other players.
I would say open recruitment again to see about getting one or two more players back in.
However, I am itching to see this story continue as well and would prefer if we could continue the current narrative while also trying to grab new players along the way since we're still near the beginning.

GM Faelyn |

Okay. I'm happy to continue things and will look into recruitment. If you know of anyone you think might be interested, by all means send them this way to check it out. I'm leaving for vacation tomorrow for a week and will not have access to my notes while I'm gone so this would probably be a perfect time to put some feelers out.

GM Faelyn |

No worries, VB. I'm glad to still have you with us. I'm back from vacation, but scrambling to get caught up with all the tech changes from while I was on vacation. My entire department received training on our new camera (body and car cameras) systems while I was gone. My training was "here's the box, figure it out." Gee. Thanks guys. So I've been devoting a lot my time the last two days to getting myself oriented to these new devices. I hope to get my games updated soon.

GM Faelyn |

Okay, so we still have our three players. Do you guys want to recruitment more or work with what we have? It's your call!

GM Faelyn |

Okay, do any of you know someone you might like to invite to the group? If not, I have a few in mind that I'm playing a 5E game with who may enjoy this game. Please let me know with a "yes" or "no" if you guys know someone. I'll invite a player or two from my other group if you all do not have anyone in mind. If I do not get anyone that way, I'll open up a recruitment thread.
Beast, just as a reminder, your PC is currently standing at the doorway of the Watch commander. No rush on a post, just wanted to remind you of that since it's been a while for us.

GM Faelyn |

Okay, since we haven't really had any responses from the other players I'll go ahead and start messaging folks to get a replacement.
Can I just get a quick role-call to see who all is still here and interested so I know how many players I need to recruit?

GM Faelyn |

No problem, Beast, glad to see you are still with us.

Filios |

GM Faelyn: it is Carric from the other game. I would be interested in adding a Rogue with a Swashbuckler build to this group. What level is the group currently at, and how would you prefer I generate stats?

GM Faelyn |

Hey Carric, glad to have you! A rogue would be a perfect addition to this group. They are currently at 1st level and stat generation is 4d6 drop lowest and reroll 1s.
There's a little twist for racial options as it will affect your background quite a bit. There are essentially three starting areas for the campaign as the story revolves around a civilization was essentially on the end of a losing war against an merciless enemy that is seeking to wipe them out completely. The civilization found a way to open a portal briefly to another world and groups of refugees have been fleeing through the gate to this new world. The standard PHB races would be from that world and you can start off as either one of the initial pilgrims to the new world or you can be one of the few that are stuck still on the old world preparing to be in the next wave. There are also some interesting differences in the two groups of pilgrims.
The other option is to be one of the native races to the new world which includes tabaxi, Aarakocra, or goliath.

Vrog Skyreaver |

Likewise, this is Piety. If you don't mind having another person join in, I'd be happy to as well.
To get this out of the way:
4d6 ⇒ (2, 6, 1, 2) = 11
Rerolling 1: 1d6 ⇒ 1
4d6 ⇒ (6, 2, 6, 2) = 16
4d6 ⇒ (1, 2, 1, 5) = 9
Rerolling 1: 1d6 ⇒ 3
Rerolling 1: 1d6 ⇒ 2
4d6 ⇒ (5, 3, 3, 3) = 14
4d6 ⇒ (3, 6, 1, 6) = 16
Rerolling 1: 1d6 ⇒ 2
4d6 ⇒ (6, 5, 4, 3) = 18
That nets me a 10, 14, 10, 11, 15, 15
I am going to be making a Goliath.

Filios |

4d6 ⇒ (3, 6, 1, 6) = 16 = 15
Reroll: 1d6 ⇒ 1
4d6 ⇒ (4, 5, 6, 6) = 21 = 17
Reroll: 1d6 ⇒ 5
4d6 ⇒ (4, 2, 2, 5) = 13 = 11
4d6 ⇒ (3, 2, 4, 1) = 10 = 10
4d6 ⇒ (4, 1, 2, 2) = 9 = 9
Reroll: 1d6 ⇒ 1
Reroll2: 1d6 ⇒ 3
4d6 ⇒ (3, 1, 6, 2) = 12 = 12
Reroll: 1d6 ⇒ 3

Cole Younger |

This is Filios, and I present Cole Younger for review. Variant Human Rogue, Dual Wielder.
@GM Faelyn: let me know if he is ok, and I will jump in on the Gameplay thread based upon any intros you would care to provide for integration to the group.

GM Faelyn |

You are all welcome to the group! Been out most of the day so I’ll look at Cole a little later. One big question would be now whether you want to be an established pilgrim on the new world or someone fleeing the old world. That will affect your background that I will work on with each of you.
Vrog, I’ll send you some info for your Goliath to setup your background!

GM Faelyn |

For Cole, he would be a refuge on the new world; now you can either be part of the initial group of refugees like Hulgruum or be with the group still on the old world like Atryn and Perette. It will affect your background a bit.
Vrog, Maybe? Allow me to look it over first. I was going to allow the Bloodhunter class so I might be okay with the mystic.

Cole Younger |

@GM Faelyn: feel free to place me with Hulgruum (newly arrived in Mairena), but note my background as a criminal enforcer-type. I could easily be running from prosecution? If you give me a few ideas, I can build a backstory with you for the character. I would assume he would take up as a guard, or bouncer to start in the developed area of Mairena?

GM Faelyn |


Cole Younger |


GM Faelyn |

Okay, Vrog, after taking some time to look over the Mystic I think I'm going to have to say No to that one. Sorry, but it is a VERY in-depth class that I just don't necessarily have time to devote to learning. If I had more system master of 5E or more experience DMing it would be a different story.
Decimus Observet, glad to have you here! Let me know what questions you have regarding character creation.
Hey Kevin, yeah I think I'll have to cap the party at 6. Pushing it higher than that might be a bit too much for me currently. I will definitely keep you in mind if we need a new player or if I decide to get a little crazy and maybe run two different parties of 4 PCs in the same thread...

GM Faelyn |

Everyone, going to be just a slight halt on the Gameplay thread until I get all the new PCs sorted and then I'll get things going.
Also, for my new players I'll give you a quick brief of the campaign style. Essentially this will be an exploration themed campaign that will revolve much around wilderness and ruins. There will be some social/urban themed involvement, but not much and really only when the group returns to Dessen to report their findings and/or loot you all find.

Cole Younger |

I will be ready in Gameplay when you are.

GM Faelyn |

Your contact is a dwarven thief Maltharn Trueblood; he and his clan run a small tavern/brewery The Bloodstone Brewery. Maltharn also runs a small fencing operation out of the back of the of his office which has a hidden door into the alleyway behind it. Maltharn is the head of a small thieves guild that took Cole in as a younger street urchin and showed him the ropes of how to survive in the new world. You know from stories told by Maltharn that there were many, many orphans of different races following the Exile. He has a soft spot for children in need and tries to provide places for them so that they can eat and have shelter. Even if they have to occasionally break the law to do so. You also know that the remnants of the 1st Legion (now a mostly defunct military force staged in several outposts along the outskirts of Mairena) also take in a large number of orphans.
It was likely at The Bloodstone where you caused the accidental death of a man named Vagran Glowkeeper, he was a minor merchant in Dessen and a short investigation led to the arrest of a Legionnaire who had been observed stumbling out of the same alleyway where Vagran's body was located. Due to no other witnesses being involved in the investigation, the Legionnaire was arrested and is currently under lock in The Stockade for murder. The Legionnaire, Urdar Shala, was one of those who joined the 1st Legion because he had nowhere else to go. You knew him as a tremendous bully of children weaker than himself in Dessen and this behavior was only reinforced upon joining the Legion. Perhaps you feel this punishment was well deserved.
Okay, I'm going to work on some more background for you to find a way to get you into the main storyline. Look for something from my tomorrow I hope!

Decimus Observet |

I finally have a chance to think about options properly. :)
I'm heavily leaning towards bard. Would be a good support option. And someone has to carry over tales of the past world, its glories and sorrows.
How about a Yuan-Ti Pureblood college of glamour bard. Amazingly charismatic - but feels nothing. Believes in enlightened self-interest, with a heavy slant on the "self-interest" part.
If that doesn't fit as well, I can revise.

GM Faelyn |

Hey Decimus, my initial feeling for the Yuan-Ti is that they don't quite fit the setting; however, shoot me a little more info on your character concept and I'll mull it over a little more before making a final decision.
Your people maintain an alliance with the aarakocra and tabaxi to preserve your way of life here in the wild lands of the continent. The aaracokra provide the spiritual base of the alliance and help to keep the younger, less mature races grounded and focused. The goliath clans provide the strength and militia of the alliance, though it often takes the guidance of the aaracokra to keep the various clans of the goliath in check long enough to work together. The tabaxi are the explorers and scouts of the alliance; they are the race most likely to venture out further than any of the others in search of secrets or possessions. It was the tabaxi that first discovered the arrival of these new, strange people upon the shores of the Neverien Sea far to the west.
As far as the 'civilized' races are concerned... they are long gone as far as your people are concerned. No one has seen a living member of those races in hundreds of years. Legends among the alliance claim they left behind many kingdoms behind, emptied completely of their people without much of a trace of their fate. The are myths that two centuries ago a large group of tabaxi, goliath, and aaracokra volunteered to go forth into those lands to explore and scout, to gather information, but none ever returned. After that day, it was declared that your people would remain in their ancestral lands and guard them against whatever threat loomed to the east of the mountain range and however far south the lands beyond go.
The goliaths are the self-proclaimed guardians of these lands and watch heavily over the Gatewatch Pass that is the only point of access of which your people are aware into your lands through the Eaglehorn Mountains into the other lands beyond. Despite being a glacial valley, the pass is sloped and the frigid waters of the Gatewatch river split the valley from its beginnings in the northern peaks to a fork where one tributary meanders down to the Stillwater Lake nearby and the other disappears beneath the southern reaches of the Eaglehorn mountains.
Your people adopted the spiritual beliefs that the aarakocra introduced hundreds of years ago when the alliance was formed. Aldione, The Mother Bear (War domain) is the primary spiritual patron of your people. In the foothills to the west of Gatewatch Pass is a sacred shrine containing a massive stone archway, the design and function your people never determined) and several giant ursine statues. You know that the shrine is the same place from which the strange newcomers arrived and that they have some sort of military outpost near there which they call the Eternal Vigil; this has been a point of contention between the goliaths and these new people and in the past some of the more fanatic goliath tribes have been involved in skirmishes with those folks. However, their leader, a slender, pointy-eared fellow has assured the spiritual leaders of the goliath that his people will treat the sacred grounds with utmost reverence and will never bar any goliath from visiting the shrine. Thus far, he has been true to his word… time will tell if it shall remain so…

GM Faelyn |

Looks good, DO!
I'm excited to see what Vrog brings to the table! I really hope he sticks with the goliath options, because I think it would be great to see that side of things playing out.