Undrella

Attryn's page

41 posts. Alias of Patrick Bailey.


Full Name

Attryn (Darkeye)

Race

Halfling Light Foot

Classes/Levels

Shadow blooded Sorcerer Level 1, HP: 9/9, Init; +4,

Gender

Male

Size

Small

Age

19

Alignment

Neutral Good

Deity

-

Location

Survivor of Cloch Daerg, within the Redstone Mountains of Daria

Languages

Halfling, Common, Abyssal,

Occupation

Wanderer

Strength 13
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 14
Charisma 18

About Attryn

Character Description:

The small figure stands before you, his dark red hair blowing in the breeze reminding you of the gentle wave of a camp fire. His look was a mix of charm and confidence, once. Now a quiet but tangible air of power surrounds him, but his personality is subdued and almost detached.

Once his eyes were dark green, but now Attryn's eyes are consumed within dark shadows. Behind them lies a desire for... something. Vengeance? Acceptance? He harbors a lingering hatred towards the monsters who have plagued his people and taken the land he once called home. He refuses to believe that the Shadow will take the land and he will make sure to make those around him not give in to despair.

He rarely blinks and it seems like his heart does not make a sound any longer. It beats only once every few weeks. During the times where his heart is silent, his personality steadily slides down closer towards something cold and uncaring. But when his heart beats it reminds him how to live and for a time, he is more upbeat and cheerful like he used to be.

Attryn's Soundtrack

Defense:

===== Defense =====
AC=14 (10 base +4 dexterity)

Saving Throws:
- Strength: +1
- Dexterity: +4
- Constitution:3+2(proficiency)= +5
- Intelligence: +2
- Wisdom: +2
- Charisma:4+2(Proficiency)= +6

- Advantage vs. fear/despair.

Offense:

Spd 25 ft.
Initiative: +4
Proficiency: +2
-----Melee-----

Attack: 2+1= +3

-----Ranged-----

Attack: 2+4= +6

Statistics:

Str 13, Dex 18, Con 14, Int 14, Wis 15, Cha 18
Proficiency: +2

Skills:

Proficiency; +2

Strength:

Dexterity:

Intelligence:
-K. Arcana +4

Wisdom:
Insight +4
Survival +4

Charisma:
-Persuasion +6
-Intimidate +6

Light foot Halfling Racial abilities:

Ability Score Improvement: Dexterity +2
Ability Score Increase: Charisma +1
Size: Small
Speed: 25 feet
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Language: Common and Halfling.

Class abilities:

Spellcasting:
Sorcerous Origin
Shadow blooded-
Eyes of the Dark:
Starting at 1st level you have darkvision with a range of 120 feet.

When you reach 3rd level in this class you learn the Darkness spell which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 Sorcery Points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

Strength of the Grave
Starting at 1st level, when damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + damage taken). On a success you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 Hit Points by radiant damage or by a critical hit.

After the saving throw succeeds you can't use this feature again until you finish a long rest.

Character traits:

Skills: K. Arcana, Survival
Language: Abyssal

Heart of Darkness:
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Trinket: (29) A lantern with a black candle that never runs out and that burns with green flame. (Passage Lantern of the Dead)

Personality: I can't turn away from those who need help.

I put no trust in Divine Beings. (Faith failed to protect anyone in my village, no matter how hard they believed. Now I no longer trust such things.)

Ideals: I'll help all those in need. I'll put the spirits that haunt me to rest or die trying to help them. (These spirits are the remnants of those who have died but cannot pass on. I will not leave them nor any living.)

Bonds: I'd sacrifice it all to protect those still living and continue the memory of those who have passed on. (The living are not the only ones who need help.)

Flaws: The longer I live without the constant beating of my heart, the colder I become to the living world. I begin to act like a dead thing.
(The dead cannot be brought back. They can do nothing for the living. Sometimes it's hard to care for the living for when they are gone, they become spirits and then they now follow me, so they are not really gone.)

Class statistics:

Hit Dice: D6
Proficiencies: daggers, darts, slings, quarterstaff, light crossbows,
Skills: Persuasion, Insight,

Spells:

Spell Save Dc: 8+2+4= 14
Spell Attack Modifier: 2+4= +6
Spell casting Focus- Arcane:

0th: 4-
Prestidigitation
Mending,
Chill Touch,
Fire bolt,

1st: 2/day
Known:2,
Floating Disk,
Unseen Servant,

Equipment:

Pale faceless wooden mask with a single band to keep it in place.
Dusky cloak
Worn quarterstaff
Lantern with a black candle and green flame (Arcane focus)
Two daggers. (Both simple steel, one is partly rusty.)
Whet stone (Well used)
Backpack (Broken in)
Bedroll (Newer)
Mess kit (Wooden)
Tinderbox (Iron)
6 torches,
9 days of Rations,
Water skin, (Well mended)
50 feet of Hempen rope (Well mended)
2 lodestones (scraped)
Small vial of mercury
String tied around a y-shaped twig (Dousing rod)

Ornate, Silver brooch:

It is clearly of dwarven make and very well made. It is of a triangular design shaped with braided silver knots at the corners and a hammer-shaped pin.
- Given to Attryn after his meeting with Joshan, Man of Mettle, as a sign of respect and as promise to never forget and tell the story of him and his men.

Background:

"I died, once."

Attryn grew up a relatively normal Halfling child within the village of Cloch Dearg, set in foothills of Daria within the Redstone Mountains. It was clear from early on that he had been meant for something more than the simple life of a villager. The elders had determined that the spark of magic was strong within him and he had the potential for greatness. But before anyone was able to really discover what that was, tragedy struck within his village. What would eventually be referred to as the "Demonic plague" swept through his village and most of those within contracted the plague in the initial pandemic; Attryn himself was one such victim. He was the first to succumb and he fell into a coma. His family and the village despaired at his condition. Not long after and despite the healers’ best efforts to resuscitate him, they had proclaimed that his heart had stopped beating and by all accounts, he had died. But somehow, by sheer chance, Attryn did not die. Instead, he jolted awake in the dead of a moonless night, as if by a sudden shock to his system, a single heartbeat.

The only source of light was from a single passage lantern that had traditionally been placed next to those who passed on to help light there way through the afterlife, but unlike the normal orange glow of flame from a pale white candle, this candle was black and burned with an eerie green flame instead. As he got close to inspect it, Attryn could hear faint whispers emanating from the candle in a foreign but not altogether unfamiliar language, they promised him guidance if he but took the candle and listened deeply. Yet he hesitated. For some reason, he no longer needed that strange candle or any light to see well into the darkness beyond, he thought it was simply a nightmare and decided to explore anyway.

The real nightmare however, was his discovery that he wasn't dreaming at all and that the village was now empty, save for the dead and that he had survived alone. The plague had taken his entire family and the rest of the villagers too. The gates surrounding the village had been barred from the inside. As Attryn further explored the silent village, he eventually came across an open tome which gave an account of the village elders final desperate decision to lock the gates from the inside in an attempt to keep the plague from spreading beyond their borders. They had sent a handful of people they were fairly sure had not contracted the plague out and the rest had stayed. The journal ended shortly thereafter.

All throughout the village he found that many of the villagers passage lanterns had already been snuffed out, while a very few continued to burn low. Within other homes he found written prayers to gods and pleas to ancient spirits which had been made to in earnest to help various villagers survive the plague. But to Attryn's eyes it had all been in vain, none of it had worked. Strangely, there had even been one home he'd visited where blood had been put upon the walls and a single word had been written multiple times. Although he could not read the word, somehow he knew it was a name. It made him ill to be there and he could swear he felt the sensation of a distant rumbling chuckle.

Attryn spent a long time lost in thought, while wandering within the confines of the village. The nights became day, and the days eventually returned to night once more with the fall of the sun. Always, he returned to his own lantern; the black candle which never seemed to weaken with it's green flame or even give the slightest hint of going out. The voice continued its whispering. Eventually, he began to listen.

At first it was just one voice, promising guidance and power but slowly he began to hear other whispers. Distant and haunting, yet slowly familiar too. The voices always whispered begging for the promise of guidance. Attryn began to realize that they were the steadily growing whispers from the spirits of the dead, some of which he recognized. He'd spent his life among these people; with many happy and sad days, but now it was all gone. It finally dawned on him as more and more voices became distinct, they were the souls of his fellow villagers. As their lanterns became extinguished their souls found their way to his. They were all trapped here. He wondered if perhaps the village elders had done the right thing?

Attryn knew he should have been saddened by the loss of his family, his friends, and everyone else, but he could not find it within himself to feel any emotion for the dead. The growing cacophony of voices should have been unnerving, but it wasn't. They were gone now... well, in body perhaps, but not in spirit. But even with the growing tide of dead voices begging for guidance; the lone, strangely familiar voice continued to sound through, offering its own guidance to him. That's when it happened again. That surprising, jolting, sensation... His own heartbeat, reminding him that somehow he was still among the living.

"The living, I'm still one of them." he thought. Could he find solace in helping the living continue on? He stared into a mirror looking at himself. The plague had unmistakably altered him. His eyes were now black as midnight; his skin was pale and sunken, as though constantly under a shadow even within direct sunlight. He wondered how others would react to him. Would they be frightened? Would they shun him away as a monster? Or would they simply hear him out and his tale of what happened? He didn't know for sure, but he decided that rather than simply test it, he would find himself a mask and a dark cloak to hide his face and his most notable features. Gathering supplies from around town he readied himself for his new journey.

Before leaving, he returned one final time to his home. The green flamed lantern was still there, still entreating him and begging him for guidance. Could he live with himself if he left the dead? Somehow he knew he could not let them sit there. Instead he moved forward and took hold of his passage lantern. As he did, all of the voices silenced. He could feel them still there but now they were being led. Without being completely sure of what else to do, he unbarred the gate, and left the now silent village behind.

The following... weeks? Or was it months, or possibly year, Attryn wandered Redstone Mountains and surrounding country, even as things continued to become more dangerous he kept searching for and trying to help those who could not help themselves. He spoke relatively little about himself was careful not to reveal his features. Any spirits of those who had died he silently offered to guide the way.

Notable NPC's:

Joshan, Man of mettle: A rugged man with a beard. He is a believer in Dawnathan and a brave warrior who decided to take his fate into his own hands and fight with his countrymen at Attryn's insistence. He wields an axe.
He gave Attryn the name Darkeyes.

http://paizo.com/threads/rzs42axw?Bookrats-Demon-Lord-Game-2-new-players