thelizardwizard's Untitled Campaign

Game Master thelizardwizard


51 to 100 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

I am playing in a CC game but it has ground to a Halt, I will make a character for this.

We have only play a bit of the first book, I am thinking a rogue.


Windle Thetra wrote:

Character applications (sorted loosely by role):

Nostro Shudderwood, tortured crusader paladin
Dorusk Ullogar, urban ranger
Arkivolld Bristlekipp, cockatrice cavalier
Lubella Heathertoes, Dawnflower Dervish bard
Keydas Amrath, archivist bard
Vris Nix, pyrokineticist
Anton Krush, grenadier alchemist
Elias Shrin, magus
Windle Thetra, psychic
Ioana Callinova, witch
Petyr, cleric (Caydenite)
Arkhan Silvinesti, storm druid

I don't think I missed anyone.

Missed one. Victor Niculet, Paladin of Iomedae (Oath of Vengeance)


Thanks for the applicant list Thetra


I am sticking with the Storm Druid. I have wanted to try one for a while now.

I just wish that the Lightning domain had better lightning type spells.

Just call him Palpatine...lol.


I am going to have to bow out of this one - I have been accepted into another Carrion Crown game. Have fun!

Dark Archive

Here is my character for consideration.

I'll have a backstory up by tomorrow.

Aasimar Rolls
1: 1d100 ⇒ 62
2: 1d100 ⇒ 9
3: 1d100 ⇒ 87


I'm gonna bow out, as well. My Suli Brawler will have to wait for another day. I just have too much on my plate at the moment.

Best of luck, all!

Dark Archive

Backstory finished. I also went with option 9 of my Aasimar rolls.


@GM apologies, but I just noticed that--for whatever reason?--the Lightning subdomain is not one of the choices for Storm druid.

from Storm Druid:
Nature Bond (Ex)

A storm druid may not choose an animal companion. A storm druid must choose the Air or Weather domain, or the Cloud, Storm, or Wind subdomain.

If you also deem it not allowable, I will exchange it for Air.

Thank you


applying as Dhampir Pharasman Inquisitor, Vampire Hunter archetype (because why not). The crunch will be up by tonight as soon as my friend sends me his template format.

Here is a link to him on mythweavers in the meantime.
Ladruca

Grand Lodge

Liiornadin Snow Trapper:

Male elf (Snowcaster) rogue (unchained, trapsmith) 1
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +8
—————
Defense
—————
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2 (+4 trait bonus vs. nonlethal damage from cold environments), Ref +6, Will +2; +2 vs.
enchantments, +1 vs. cold spells
Immune sleep
—————
Offense
—————
Speed 30 ft.

Melee dagger +4 (1d4+1/19-20) or

short sword +2 (1d6/19-20) or

short sword +2 (1d6+1/19-20)

Ranged shortbow +4 (1d6/×3)

Special Attacks eternal grudge, sneak attack (unchained) +1d6
—————
Statistics
—————
Str 12, Dex 18, Con 14, Int 14, Wis 14, Cha 10

Base Atk +0; CMB +1; CMD 15

Feats Deft Hands, Two-weapon Fighting, Weapon Finesse

Traits chance savior, snowblooded

Skills Acrobatics +6, Climb +3, Craft (alchemy) +6, Craft (traps) +6, Diplomacy +4, Disable Device +9,
Escape Artist +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +8, Sleight of Hand
+8, Stealth +6, Use Magic Device +4; Racial Modifiers +2 Perception

Languages Common, Elven, Goblin, Sylvan

SQ trapfinding +1

Combat Gear caltrops; Lamellar (leather) armor, dagger, short sword, short sword, shortbow

artisan's tools, belt pouch, chalk (10), flint and steel, hemp rope (50 ft.), masterwork backpack, mirror, soap, thieves' tools, trail rations (5), waterskin, donkey, bedroll, blanket, grappling
hook, mess kit, pack saddle, piton, 12 gp, 4 sp
—————
Special Abilities
—————
Elven Immunities - Sleep You are immune to magic sleep effects.
Eternal Grudge +1 to hit orcs and dwarves.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

fluff:

Liiornadin is pale even among Elven standards, he is about average height for any Elven male.
He met the Professor while he was out setting some traps for his people, the Professor and his guides
were lost in the snows of the Stormspear Mountains north of Ice Spire.

Liiornadin knew that in saving these strangers that he saw would mean a tough time for him when he returned to his tribe but he couldn't let them fall prey to the traps that he been set out to guard his
home.

Liiornadin revealed himself to the Professor and his people, leading them back to Ice Spire. Professor
Lorrimor thanked Liiornadin for saving their lives and vowed to one day pay Lii back for his grand gesture.


Donkey:

N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
—————
Defense
—————
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
—————
Offense
—————
Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
—————
Statistics
—————
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run B
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bedroll, blanket APG, grappling hook, mess kit UE, pack saddle, piton (10)
—————
Special Abilities
—————
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


@ladruca, just in case you haven't seen it, have you looked at the kinslayer Inquisitor archetype for dhamphirs?


I'm going to withdraw as well; best of luck to all, and enjoy!


Guy St-Amant wrote:
So, no to the Nightblade from Path of Shadows, ...

self will save against ... 1d20 + 2 ⇒ (12) + 2 = 14

Maybe Rogue or Barbarian... or child mage.


Okay so my character is finally readable here on the boards. If there are any questions or issues please message me and I will answer them.

@thelizardwizard,Thanks for the suggestion, yes i did see the Kinslayer but it can't be taken with the Vampire Hunter as they both change the same feature( detect alignment), as such I choose the latter because the former didn't fit with my stats. its brand feature starts as melee and uses charisma, while i want to use my bow primarily and have 10 charisma.


I'll be updating this character sheet as an Aether Kineticist in a bit.


Updated and good to go with my aether kineticist. Would you like a ten minute background?


Ten minute background would likely increase ones chances of being selected, as it helps me get a feel for how you see/would play your character.


Alrighty, I'll work on one once I get home!


Nostro Shudderwood 10 Min Background

Elements:


  • Duty
    Nostro is strongly guided by what he feels is his duty to society.
  • Faith
    Nostro is a devout worshiper of Iomedae and her tenants are what he turns to when he doesn't know what to do.
  • Perseverance
    The majority of people in his life have pushed against him. If there is one thing he has learned, it is that he must always keep trying to succeed.
  • Initiative
    Being proactive is his preferred policy. What good is being prepared if you just wait for things to happen to you?
  • Preparation
    Hand in hand with being proactive, being as well prepared to do his duty as he can be has reaped dividends for him and those around him.

Goals:


  • Character Goal
    Nostro strives to cleanse the world of as much evil as he can. More locally, he would like to diminish the extent of the hold that the minions of evil have on his homeland. Whether it be arming and preparing its people to defend themselves, or bringing the sword to evil itself, Nostro is pleased with the progress.
  • Player Goal
    I would like to see Nostro become warmer as a person and actually have friends. His life has sucked and I'd like to see him become a more full and warm of a person as he works towards his character goal.

Secrets:


  • Secret the Character Knows
    Personal relationships make Nostro somewhat uncomfortable. He prefers to keep things professional.
  • Secret the Character Does Not Know
    The clergyman who protected him from the divine wrath of his peers when Nostro was found in the Shudderwood is his father. His father was cursed by a demon he slew and ended up with a tiefling son.

People:


    I haven't included names so that it would be easy to insert them into the storyline if characters within the AP could fill the role.
  • Rival
    A demonspawn in an Iomedaen clergy is likely to receive a hefty helping of abuse, and his rival could always be counted on to serve him. As children, Nostro occasionally butted heads with him, but once they both began training to be Paladins their rivalry began in earnest. Objectively, Nostro is a superior warrior and leader, but his demonic heritage provided infinite opportunity for his rival to subvert him.
  • Secret Benefactor
    Nostro's father worked tirelessly behind the scenes to improve his treatment. Defending him from racist elders, to making sure he was given as fair a chance as possible to prove himself, his father did his best to work against those that would work against Nostro. Nostro has no idea that this occurred, but he does know that there was always one man who didn't treat him like dirt.
  • Professional Contact
    At Nostro's current assignment, he has developed something that resembles trust with another operative. While they are still almost purely professional with each other, there is a genuine trust in the other's abilities that is, quite frankly, foreign to Nostro. Even more strange is that he finds this comforting.

Memories:


  • Favorite Memory
    Nostro's favorite memory is the day he was knighted as a paladin. He was finally a full member of the faith who couldn't be openly disrespected or spurned for what he was. He was no longer Nostro, demon filth of the clergy, but Nostro, a Paladin of Iomedae.
  • Worst Memory
    While at his first assignment, Nostro was trapped in a crypt with his Professional Contact. Rubble blocked their way out and their choices were die there or press deeper into the darkness. Four days of darkness and horror were their reward for following their duty. When they emerged from that hellhole, they were successful in their mission, but forever changed.


Is it too late to apply?

I have a Character I'd like to apply with, I'll have it and the 10 min background done tonight.


No, recruitment is still on going.


I present to you Adella Amaranth, an investigator with the Psychic Detective archetype. She's half-elven, and her tie to Lorrimor is that she gave him a reading that actually ended up saving his life. Note that she doesn't do Harrow readings: that's her mothers baliwick. Instead she does aura readings and uses her talking board (Ouija). To the general public, she portrays herself as a somewhat cheesy psychic, because there's this unspoken thing about how 'everyone' knows they're fake, but she's actually not.

I've included a 10 minute background.

Adella Amaranth:

Female half-elf investigator (psychic detective) 1 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Occult Adventures 119)
LN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee amaranthine athame (obsidian short sword) +3 (1d6/19-20) or
. . unarmed strike +3 (1d3 nonlethal)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—lter self alter self (specific human, drow, or elf form)
Investigator (Psychic Detective) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—mindlink[OA], psychic reading[OA]
. . 0 (at will)—detect magic, mage hand, prestidigitation, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Traits chance savior, untapped potential
Skills Bluff +6, Diplomacy +6 (+8 to initiate the recall memory use of the hypnotism skill unlock on yourself), Disable Device +4, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (religion) +8, Perception +10, Profession (fortune-teller) +5, Sense Motive +5, Sleight of Hand +5, Spellcraft +8, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Azlanti, Common, Elven, Hallit, Thassilonian, Varisian
SQ elf blood, inspiration (4/day), trapfinding +1
Other Gear chain shirt, amaranthine athame (obsidian short sword), alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, scarf[UE], soap, talking board[OA], torch (10), trail rations (5), waterskin, 9 gp, 9 sp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Adella Amaranth is a half-elven woman with obvious Varisian descent, with an alabaster haunting beauty, slender phsyique, and long curly blonde hair. She has pale blue eyes with a hint of green on the outer edges, and her lips are naturally rosy. She wears a fine set of varisian clothes, vest, boots, and gloves, with her hair held back by a bandanna and she has a single harrow card tucked into it. A purplish-red fluffy scarf sits around her neck and shoulders. An obsidian short sword is sheathed by her backside, with a silver wrought handle and twine-wrapped grip.

Adella is a woman who belongs to a large Varisian caravan that passed through Caliphas every few seasons. Her mother, a reputed Harrower, was said to have real powers of prediction.

Professor Lorrimor had come calling one year to investigate her claims. It wasn't entirely true; while Adella's mother was a skilled Harrower, she had no gift of foresight. That was Adella's gift. The younger woman gave Lorrimor a reading that warned him of something she should never have known anything about, and unbeknownst to her, it ended up saving the professor's life.

Over a decad later, Adella had been working in the family caravan, planning on taking over her mother's wagon in the future. A letter arrived, informing her of the professor's death and the invitation to attend the funeral. There was something else about the letter that got her attention, a miasma of fate that clung to it like a shroud. Adella decided she had to attend.
-----------------------------------------------------------------------
5 Concepts:
1- Fortune Teller: Adella honed her abilities of perception from reading people's 'fortunes' for a living. The practice reading body language, inferring information from minor details, and what kind of words can guide people's perceptions were excellent 'training' for being an investigator. Having moderate psychic talents didn't hurt either.
2-Detective: Adella's aptitude for reading people and noticing small details and chains of logic made her quite good at getting to the heart of an issue.
3-Discriminated against: As both a Varisian caravaner and a half-elf, Adella is used to people assuming she's just a certain way. She's gotten to the point she no longer tries to prove them wrong.
4-Caravan Experience: Adella is used to travelling the world and is not afraid to spend a night out under the stars if need be. It isn't uncomfortable to her.
5-Iroran: Surprisingly, Adella prefers to Venerate Irori for his aspects of self-perfection and knowledge, since she relates while trying to perfect her psychic abilities and learn as much as possible.
--------------------------------------------------------------------
2 Goals:
1-(Character) Adella wants to see the reasons behind her strange perception of her invitation, and see the entire thing through to the end.
2-(Player) I'd love to see Adella manage to disarm a very tense situation using her words and abilities, instead of it boiling down to yet another fight.
--------------------------------------------------------------------
2 Secrets:
1-(Known) Adella hides the fact she's actually a real psychic by pretending to be a cheesy, badly portrayed psychic.
2-(Unknown) Adella has family in Varisia, but they're more likely to become an enemy to her than strangers.
---------------------------------------------------------------------
3 Ties:
1-(Positive) Adrienne Amaranth, her mother. Though getting older, she still does a mean Harrowing. Sent her on her way with one of her Harrow cards, drawn when she received the invitation: The Mute Hag.
2-(Negative) I would like to reserve this tie for one of the players who would believe that her abilities are a total sham and she's just decieving people.
3-(Neutral) The Amaranth family is well known among occult circles as pretty accurate fortune tellers and aura-readers, so she's actually known by quite a few people in Ustilav, considering their usualy temperament and exposure to the eerie.


I would like to put forth Allabaster Mendelson and his partner in crime...Aspre the Rat.

Link to the doctor:

As a young boy Allabaster managed to cheat his way into the Adellstein Academy, A learning center for young nobles from all over Ustalav. He did this by pretending to be the dead child, who had passed from plague some time earlier, of one of the local noble families. As it turns out the boy was professor Lorimmer's nephew. When he came to investigate the situation he found Allabaster, but instead of turning him over to the authorities he took the youn Dhampir under his wing and helped him discover his natural abilities.

Plot hooks:

Allabaster knows almost nothing about his family. His memories of his mother are fleeting and brief, and he has never known his father. A father who is most likely some form of undead tainted being. Who was his mother, and did she have family? Who killed her, and why? What was her connection to Allabaster's father? Who was Allabaster's father and why did Allabaster never meet him? Allabaster has so many questions to answer and his only clue is a unique signet ring that he believes came from his father.

Back ground:

Dhampir are not popular almost anywhere you go. They are blamed for many things done by their undead relatives and often unjustly persecuted. As a young boy Allabaster learned that lesson well as he saw his mother burned at a stake. Luckily for him the crowd never found him in the hollow of the tree where his mother had secreted him, and his pet rat Aspre, moments before they caught up to her. But the memory is still crystal clear in his head. Watching the skin peal away from bone and muscle and curl into black bits of char. She screamed so loudly in pain... until she stopped. She had only been a human. She had done nothing wrong. But still the mob burned her as a witch, consort of the Undead they called her.

It was not until broad daylight till he came out from his hiding place to examine what little remains were left. Most of the ashes had already been blown away by the nights wind. But amongst the bones he found a signet ring. He took it. He knew it had been a gift from the father that he had never known.

As he grew up he stayed on the fringes of human towns. He would cover him self in dirt and grime and pass himself off as a human beggar child. He used what few natural gifts he had inherited from his father to survive. The ability to speak to bats and rats, and even wolves meant that he was safer in many places than others, and could learn secrets from these creatures. He could make deals with them to get food and find safe places to sleep. This is how he grew up until he found the Adellstien Academy.

The building was like nothing he had ever seen before. A huge stone edifice filled with light at night, countless books to read, and so many children that seemed happy. He knew that he must would find a way in there. So he began to scheme as to how to get in.

After several years of planning and scrounging he managed his way into the Adellstien Academy by disguising himself as a human, having stolen the identity of a prospective student that had died from plague a few months earlier, and cheating to get the correct answers to the entrance exam. He took advantage of his ability to speak with rodents to have his pet rat, Aspre, steal the test answers. Even after he got into the Academy it was Aspre who did most of the hard work. It's a little humiliating when your pet rat is a better student then you are. Those years were hard scary drips of time filled with terror that he would finally flunk out, that someone would see through his disguise, that the family of the child whose identity he had assumed would notice they were paying to educate a dead child. By some miracle or perhaps curse Allabaster managed to make it through six years of school till it was time for him to take the final Exam. All his time spent scheming how to stay meant that he had never truly studied the way the other children did. When it came time to take his final exam all the answers were either written on his skin as crib notes or fed to him by his pet rat Aspre.

After the test he remembered thinking it was all over when visiting Professor Petros Lorrimor asked to interview him. When they sat down the man started asking him the questions on the final all over again and Allabaster was unable to answer the questions. The Professor demanded to have the truth out of him. At first Allabaster denied everything, but as the professor revealed that it was the Professor's nephew that Allabaster had been disguising himself as, he knew it was all over. So he shared with Lorrimor the truth of his scholastic successes. To his Surprise Lorrimor simply sighed and after staying silent for what felt like an eternity he offered both Allabaster and his pet Rat Aspre a chance at continued studies with him. Of course Allabaster took the professor up on it. After all he had nothing else in his life other than his studies.

The next several months with the Professor were the best portion of his life. One on one studies meant that he could learn and study things he never would have been able to learn otherwise. The trove of books and esoteric knowledge stored in the mans head put Allabaster to shame time and time again. Always the Professor was chiding him about thinking around the problem not through the problem. To consider the setting of a question as much as the question itself. To realize that learning was more about experience then memorization. What's more is he didn't need to hide what he was from the Professor. For the first time he could actually spend his energies on his studies and not his lies and disguises.

It was also during this time that Allabaster cast his first spell. He had been arguing with Professor Lorrimor, and of course the Professor was right, but he had thought to himself that he wished the man would just shut up. Sure enough the professor did. A moment later the Professor came out of the daze and congratulated Allabaster on a perfect casting of the Daze cantrip. He then explained that Allabaster had graduated from his teachings and that now was when Allabaster's true lessons could begin. It was time for him to study not just simple books, but to study himself and the magic that flowed through his own veins.

Ever since then Allabaster has worked hard at honing his magical skills. He was looking forward to the next time he would meet the professor and be able to share with the man his new skills... That was when news of Professor Lorrimor's death reached him. And that is where our story begins.

Why Tattooed Sorcerer:

Thematically: Allabaster is a classically trained scribe/illuminator who uses his own skin to scribe his magic on.

Mechanically: Tattoed Sorcerer also provides his familiar which to me is one of the most defining aspects of the character. It's the only person he has known his entire life. A pet so much a part of him... that it eventually through his magic became a physical part of him.

Story wise: In my head I have this image of this kid who cheated every conceivable way to make it through school. He would look at other kids papers, plagiarize books from the library, steal test answers from teachers desks, have his familiar whisper answers to him from under the desk, and even write the answers on his own skin. At any given moment if he crossed his legs and pulled up his pant leg you never knew what piece of information you would find. Maybe a map of Ustalav, a diagram of the Royal families tree, or possibly a mathematical equation. As he progressed in life and his studies took on a more magical tone this pattern would simply have continued for him. However now instead of writing the answer to a test on his skin it's a fully developed and cast spell.


Sorry, had a busy weekend!

10 minute background:
Essential Character Concept and Background.
1.) Aulden is a travelling priest of Desna who has tried to dedicate his life into making the world a better place by spreading the word of the butterfly.

2.) While he doesn't quite mind travelling alone from town to town, Aulden would prefer to be in a group of travellers, as there is safety in numbers on the road.

3.) Constantly aiding himself with his powers, Aulden also tries to help others with simple tasks to help pay for his stays in the various towns he visits.

4.) The half elf's hunger for religious knowledge is another reason as to why he travels, as he loves to learn about various region's religious practices.

5.) While his deity doesn't abhore the undead as others, Aulden finds that stopping the undead from eating those that are living tends to help out most communities, and helps pay for room and board.

Long Term Goals
1.) Further whatever research the professor was working on to the best of his ability.

2.) Manage to convert those in need to Desna for her blessings.

Secrets!
1.) Known - Growing up, Aulden used to be a thief, but wasn't as good as the rest of his family.

2.) Not Know - He is an illegitimate child to a passing elven wizard, which is why he has his powers.

People tied to Aulden
1.) The Professor as he helped the half elf learn the benefits of studying.

2.) Ayla Frantael, his half sister that as a child was very close. She had left their childhood home to study undead in Ustalav for further knowledge about them

Three Memories
1.) His first memory was finding that he could move things with his mind as a child, and being picked on by the other children in his town, causing the man to be somewhat anti social until his trust is gained, or in dire circumstances.

2.) The Professor had helped teach Aulden about the various ways that studying different aspects of religion can help others, whether or not either party believes in deities, which is why the half elf is a worshipper of Desna, as it gives him an open mind as how to view the world.

3.) Once he had left the tutalage of the professor, Aulden had begun travelling, teaching others about Desna, as well as some of the other good gods, and their teachings. Thus sometimes causing conflict with the locals. Being chased through Nidel was his most harrowing feat as of late.


dot - definitely interested. Will jump on and sort something out when I get home from work.


Background expanded.


to all those that are still working on characters. I won't be closing recruitment for at least another week due to the holidays. So you have time.

Grand Lodge

I am going to with draw, I got into another CC game


Basic stat block now up under my avatar... background etc to follow


Apologies, GM, but an opportunity has presented itself to me, that I can't pass up.
I will be withdrawing Arkhan from this recruitment.
Thank you for the opportunity.


OK - the 10 minute background is up. The full background is still a work in progress but what I have done so far is there in my profile as well.


Do I still have time? Working on a character idea, but I know that it could close before I'm finished.


recruitment will be open until after the holidays.


Is evil alignment allowed?


I won't disallow it. But, you need some good reasons to -actively- work against what is basically a pretty evil enemy.


LE or NE war cleric. And reason to fight big bad? He/she isnt me. "Youre sitting on my chair" kind of thing

Still prepare cure spells etc. And later get feat to channel possitive energy


CE / NE , "There is someone/something eating those corpses before I can".


Okay. I think warpriest is better idea =^^=


I am definitely interested and will be working on something.

I also went through and created a new updated list of current applicants.

Nostro Shudderwood, tortured crusader paladin
Dorusk Ullogar, urban ranger
Keydas Amrath, archivist bard
Vris Nix, pyrokineticist
Anton Krush, grenadier alchemist
Elias Shrin, magus
Windle Thetra, psychic
Ioana Callinova, witch
Petyr, cleric (Caydenite)
Victor Niculet, Paladin of Iomedae (Oath of Vengeance)
Gregor Hahn, Wizard (Hallowed Necromancer)
Ladruca Nightwing, Inquisitor of Pharasma (Vampire Hunter)
Aulden Frantael, Kineticist (Aether)
Adella Amaranth, Investigator (Psychic Detective)
Allabaster Mendelson, Tattooed Sorcerer (Undead)
Filiana Longsong, Sorcerer (Celestial)

I'm considering a fighter perhaps for this game, it looks like we could use a few more options of people that can get punched in the face. That or a Bloodrager.

@thelizardwizard - Would you be allowing the Combat Stamina feat and, if so, will you be allowing fighters to get it for free? The information for it is over here.


I'm working on creating a Fighter using the Eldritch Guardian and the Mutation Warrior archetypes. Should have something up later tonight.


Yes, fighters are allowed the combat stamina for free. I'd be willing to discuss another Full martial class getting it, but would likely reserve it for non-casters. Or ateast 1/3 casters.


Awesome! I realized, I should've asked about background skills too and if those were being implemented. I'll have them in the character submission but I'll separate them so if they're not, it can be deleted quickly.


I think im going to withdraw from this. But thanks for opportunity =^^=


It is a little late, I know, but I present Viktor and his battle-goat named Gunnar.

The Crunch:
Viktor Krylov
Male Human Fighter (Eldritch Guardian, Mutation Warrior)
NG Medium Humanoid (Human)
Init: +2; Senses: Normal; Perception +6 (+8)

--------------------
Defense
--------------------

AC FF TAC
HP 14
Fort +5 Ref +2 Will +4
Special Defenses:
Courageous: +2 Will v.s. fear

--------------------
Offense
--------------------

Speed 30ft (20ft in armor
Melee
. . unarmed strike +5 (1d3+4 nonlethal/x2)
. . longsword +5 (1d8+4/19-20x2)
. . shortsword +5 (1d6+4/19-20x2)
. . heavy mace +5 (1d8+4/20x2
Ranged
. . shortbow +3 (1d6/x3)

--------------------
Statistics
--------------------

Str 18 (+4) Dex 14 (+2) Con 16 (+3) Int12 (+1) Wis 14 (+2) Cha 8 (-8)
Base Atk +1; CMB +5 CMD 17
Feats Combat Stamina, Alertness*, Power Attack, Iron Will, Mauler’s Endurance
Skills Perception +6 (+8) (1), Kn: Dungeoneering +5 (1), Climb +7 (1), Survival +6 (+9) (1), Craft: Alchemy: +6 (1), //Kn: Engineering +5 (1), Prof: Soldier +6 (1) (ACP: -6)
Languages: Common, Elven
Traits: On The Payroll, Courageous, Artisan (Craft: Alchemy), Overprotective
Combat Gear:longsword, shortsword, heavy mace, shortbow w/ 20 arrows, chainmail, mwk heavy wooden shield
Mundane Gear: traveler’s outfit, backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin, iron holy symbol of Pharasma, sunrod (2), 1pp, 6gp, 9sp, 10cp

--------------------
Special Abilities
--------------------

Familiar: At 1st level, an eldritch guardian gains a familiar, treating his fighter level as his effective wizard level for the purpose of this ability.

--------------------
Familiar
--------------------

Gunnar
N Small Animal (Goat) (Mauler Familiar)
Init +1; Senses low-light vision; Perception +4 (+6)
--------------------
Defense
AC 16, touch 12, flat-footed 14 (+1 Dex, +2 natural, +1 size, +2 armor (leather armor))
hp 9
Fort +3, Ref +3, Will +0
--------------------
Offense
Speed 30 ft.
Melee +2 gore (1d6+1/20x2)
Space 5ft; Reach 5ft.
--------------------
Statistics
Str 12 Dex 13 Con 12 Int 6, Wis 11 Cha 5
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Alertness*, Improved Natural Attack
SQ: Improved Evasion, Share Spells, Empathetic Link
Skills Acrobatics +1 (+5 jumping), Climb +5, Survival 1 (+5 when finding food), Perception +4 (+6); Racial Modifiers +4 Acrobatics (When Jumping), +4 Survival (when finding food)

Background Info:
History:

The only son of a skilled alchemist within a small town only a few days northeast of the Virlych and the country of Lastwall, Viktor was a quiet child who kept to himself but never was afraid to learn. Let it be out in the woods where the men could see him, within his mother’s alchemy laboratory, he was constantly doing what he could to learn more about the world. A bastard of a Varisian gypsy that had seduced his mother, the growing boy’s strong frame helped crush any bullying such a child would normally suffer. Though quiet, time and time again he came to the defense of his friends even when the odds seemed against him. It was what had created such a strong bond between him and Riker, another boy that grew up in the small town of Arad.

The two friends pushed one another forward, helping the other become more than they could. They were the few glimmers of hope even as they transitioned from boys into men, joining the local watch as cadets. It was in their training that Viktor first met Professor Lorrimor, who had been hired to investigate a small series of strange murders.

What seemed to be simple murders instead were uncovered to be ritualistic killings by a small sect of cultists that worshipped The Whispering Tyrant. The attack from the cult was brutal and terrible, the cadets were told to flee but Riker refused to. In a climactic battle, Viktor watched his friend’s throat be ripped from his flesh and his friend’s life fade from his eyes. Driven by anger, Viktor helped lead the counter-attack, rescue the besieged professor, and help avenge his childhood friend’s death. It haunts him still, unable to have been fast enough to save Riker, but Professor Lorrimor offered a chance to leave and to travel as a bodyguard to the elderly man.

He served alongside the professor, even learning his innate talent to focus magical energies and bring a creature into the world. Specializing in fighting against magical threats and with his new companion by his side, it was a tearful goodbye with the good professor. Viktor was back home, serving as a trainer for the new militia forming there when he received the letter that named him in Professor Lorrimor’s will. Curious about why he had been named, Viktor left his home once more to look into this new mystery.

Personality:
Viktor is a somber man, speaking in a soft and respectful voice at almost all times. There are almost no mean bones in his body and it is almost a shock that the man is a fighter rather than an accountant or scribe. When stirred to anger thought, his fury is fierce and thunderous like an avalanche. He is quick to laugh though and appreciate the gallow humor of his country.

Gunnar, his goat and familiar, is the opposite. Ornery, mean, and very outgoing about it, the beast is almost always raring for a fight and seems to need Viktor to calm him down. However, when both are angry, it is easy to see how they are master and familiar.

Appearance:

Twenty-one years old and standing around 6’1, Viktor is a solid man with thick, corded muscles that have been finely honed in the art of battle. His hair is a long, wavy black that ends around his shoulders, while his face remains clear of any real facial hair. A strong jaw and severe features make him appear more intimidating than he is, especially within his armaments of battle. A variety of weaponry decorates him; from a longsword to a shortbow, a shortsword to a heavy mace, he is armed for a variety of situations. The weapons show obvious signs of use but have been well-maintained and taken care of, much like the chainmail he wears when expecting trouble. The only real items of finery that he has is a masterfully-created shield, a gift from Professor Lorrimore after an expedition in deep woods. Elven craftsmanship is evident and he is quite proud of it.


no no, I won't be making selections until at least after the 25th.


Goodness - two Viktors vying for a place in the party. Such a thing is unheard of!

No. Really ... I've never heard of such a thing :)


It's cuz in every fight they are the Viktor... There can only be one.


So the one that wins can be the Viktor Viktorious!

51 to 100 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Hero's beware, you're in for a scare. The Haunting of Harrowstone, A Carrion Crown game. All Messageboards

Want to post a reply? Sign in.