Karl Hammarhand's Untitled Campaign

Game Master Karl Hammarhand


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Hi,

I am running this thread as an interest check in a combo-Pathfinder/Dies the Fire "Emberverse" campaign. Characters would start in a semi-magical world (using Pathfinder rules but not setting) and would be transported to Earth during 'The Change'. The setting is a post-apocalyptic America with a low magic aspect.

If you're interested in a low magic and no magic mart campaign set in something different let me know.

It would be PbP with daily check and a couple of homebrew rules to favor the PbP format.

No gunslingers. Electricity will not work except in very, very few instances neither will explosions or anything that goes against the physics of the 'Emberverse'. Essentially, no explosions (including guns), no electricity (except in some very erratic magical instances don't plan on any lightning spells). And no steam power. The entire US has shifted to medieval tech.

No familiarity with the Dies the Fire or setting is necessary. I want to keep it simple. The setting where the characters will start has an Arthurian/Northern European fantasy feel with a dominant Christian religion much like mythical Arthurian England.

Character build Level 1, 20 points, 1 extra feat, no traits, MAX HP, MAX starting wealth. CRB but the characters will be gestalt. Remember there are no non-humans in the Emberverse world so if you are thinking of a non-human be aware you'll stand out. I am not looking for the 'most broken build'. I want fully realized characters. If you want to play a race or class not in the CRB ask. I am very open to suggestion.

The game will have an 'old school' feel. I am a new GM to Pathfinder but I have been a GM for nearly forty years. I have been play-by-post for years.

The game will have plenty of combat/exploration but be rp heavy. If that interests you let me know.

Dark Archive

I am interested. Did you know there was another campaign with this same idea that ran for a while? Unfortunately we did not get too far, but it quite fun. PM me for details.


Interested, I love the series.


Wow. There is another thread that asks, "What game would you play if you could play anything." Two of us said post-apocolypse.

Very, very interested. Just thinking through what character would work best. Are we living in the ruins of old cities or in small village style settlements? Any general information would help. Do we know about the past? I have too many questions for one post. Let me work on a character.

That thread I mentioned can be found here....


Characters would come from an alternate Earth where magic works. Think low level magic/no magic store set in an alternate history version of Washington state. Their initial world could best be described as a cross between Celtic and Arthurian legend, Northern myth, with a little Greek and Mediterranean Myth thrown in. The reason I am not more specific is that the world only exists as a back story for the characters. If you need more detail I can certainly provide it.

Where the players wind up living will be up to them. It is a variation on Dies the Fire in that magic is more overt.

As for alignment good aligned only please. Anything else simply can't work for the setting.

Liberty's Edge

Just how "low magic" is the setting? I'm assuming that clerics, sorcerers, and wizards would be out, but what about semi-spell users, bards, rangers and paladins?

In the novels by Stirling there was some ritual/divine magic and some at least quasi magical entities, but no obvious spell casting per se. However, if you're effectively limiting classes to barbarians, fighters, monks and rogues then that should be made obvious.


No by low magic I mean no magic marts, no easy crafting of magic items, clerics, and wizards are welcome. Magic will 'top out' though and the creation of items will be extremely difficult as should some material components for some spells (mostly tippyverse stuff).


I'd be interested in a Witch, would focus more on nonflashy spellcasting and hexes. In the Emberverse setting would be from the Clan MacKenzie or something thereabouts.


GM Niles wrote:
I'd be interested in a Witch, would focus more on nonflashy spellcasting and hexes. In the Emberverse setting would be from the Clan MacKenzie or something thereabouts.

You could certainly join clan Mackenzie but you'll be starting in another world and come to our world somewhere in Washington state

Dark Archive

I think I will propose a druid. That should work well in the setting, and nature/survival skills should be useful to the group. I think human will work fine. But I'll look over archetypes to see if anything jumps out at me.

Will the game open with us in the new world? Or will be play for a while before our transfer?


You'll play for a very short time in your own world then go to the new one.


Cutlass wrote:

Just how "low magic" is the setting? I'm assuming that clerics, sorcerers, and wizards would be out, but what about semi-spell users, bards, rangers and paladins?

In the novels by Stirling there was some ritual/divine magic and some at least quasi magical entities, but no obvious spell casting per se. However, if you're effectively limiting classes to barbarians, fighters, monks and rogues then that should be made obvious.

I forgot to add that once magic comes back some not all but some of the old grimiores and supposed magic instruction books/spells will be legit in whole or perhaps in part. Those will be in private collections or museums or libraries so hunting for them will be interesting.


GM Hammerhand wrote:
GM Niles wrote:
I'd be interested in a Witch, would focus more on nonflashy spellcasting and hexes. In the Emberverse setting would be from the Clan MacKenzie or something thereabouts.
You could certainly join clan Mackenzie but you'll be starting in another world and come to our world somewhere in Washington state

Ahh ok. Well that would be ok. As far as racial choices, I think that human looking races would be cool? Taking disguise as a skill and possibly disguise related traits to pass as human.


GM Niles wrote:
GM Hammerhand wrote:
GM Niles wrote:
I'd be interested in a Witch, would focus more on nonflashy spellcasting and hexes. In the Emberverse setting would be from the Clan MacKenzie or something thereabouts.
You could certainly join clan Mackenzie but you'll be starting in another world and come to our world somewhere in Washington state
Ahh ok. Well that would be ok. As far as racial choices, I think that human looking races would be cool? Taking disguise as a skill and possibly disguise related traits to pass as human.

Fair warning. If the spell/disguise ever fails most people will not be understanding or 'cool that's different'. Most people will be hungry frightened and maybe looking for a scapegoat. Not saying it's impossible to play a non-human, just that it will have consequences if discovered.


This is my first attempt at a gestalt character and I'm not sure if I got it right. But if this looks ok then the fluff will follow.


Tanner of Locksley wrote:
This is my first attempt at a gestalt character and I'm not sure if I got it right. But if this looks ok then the fluff will follow.

Looks like what we want. Now we just need a couple more and we're off to the races.


hello there why does this game sound familiar..

hi Skorn, Annie is still around if you look for her.


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Basic fluff added, let me know if you need more. Going to hold off spending the rest of his money until we get the group together.


I'm interested in putting together a monk-sorcerer.


sarpadian wrote:
I'm interested in putting together a monk-sorcerer.

Sounds fine. Couple more and we will be ready to start.


What do you think about the boreal bloodline or the oni bloodline? Would either of them be acceptable?


sarpadian wrote:
What do you think about the boreal bloodline or the oni bloodline? Would either of them be acceptable?

Sorry no. The world they are coming from has nothing like that. More crb types are fine. Both the world they are coming from and going to are low magic by PF standards. Crb races can be re-skinned there are a variety of different elves, dwarves, halflings.


I'm not sure I understand. Are you saying you want me to stick to races from the core rulebook, sorcerer bloodlines from the core rulebook, or both? As for race, he would probably be a human (if you'd allowed the oni bloodline I might have made a halfling, but without Disguise as a class skill I'm not sure it's a good idea in your setting). If you want me to use a bloodline from the core rulebook, I think it will be draconic (silver).


sarpadian wrote:
I'm not sure I understand. Are you saying you want me to stick to races from the core rulebook, sorcerer bloodlines from the core rulebook, or both? As for race, he would probably be a human (if you'd allowed the oni bloodline I might have made a halfling, but without Disguise as a class skill I'm not sure it's a good idea in your setting). If you want me to use a bloodline from the core rulebook, I think it will be draconic (silver).

Yes crb races and bloodlines. As I mentioned above, magic and that includes spells, magical features and abilities gained as a race or class will top out at some point. So while draconic will get you first level stuff like claws that's all your sure of getting.

Dark Archive

If I go druid, (and why wouldn't I?) I'd likely combine it with Barbarian. Full BAB, D12 hit die and Rage seems to go well with shape shifting. Wow. Are you sure you want to go gestalt? :)

Dark Archive

What Change Year the game starts? Or during which novel?


alright I am a great fan of this series of novels and would love to play. how many players do you have so far and what classes? Just wondering so I can pick up something that will help the group as I am more the Rp'er and less caring about what I play!

Dark Archive

I am really the same way, but though I had better at least propose a concept for consideration or I might not be picked. :)


Starts in an entirely different world in 1998 AD as the Christian's measure it on the Feast of St Patrick. You'll be starting in a very Christian kingdom.

I think we have three or four interested enough. Post characters and we'll go. Remember crb and magic will top out so you cannot be sure what you'll wind up with as you advance.


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Ok. Here is Skorn's Druid/Barbarian entry. I put him together pretty fast, and he is the first Gestalt I have built, so I'd appreciate any comments. I think he will be fun to play, but do not see him as overpowered.


Get me a character with a back story by Friday and we can start. Don't need all the crunch to begin with.


Ojore has a back story. Its as detailed as I can make it without knowing more about your world.

Dark Archive

What about Slavs in your world? Or Inuits/Native Americans? I have a character concept of a wildlander from Alaska or Siberia who came to USA region for some reason. Perhaps former Specsnaz, Ranger/Fighter in game terms. Also, would you allow 3pp material? I'm thinking Spell-less Ranger by Kobold Press and Talented Fighter by Rogue Genius Games.


He sounds African north of the Sahel is rule by east or western Romans South to the east is Axum to the west is mostly uncontacted tribes. No big nations until you hit Zulu lands in most of se Africa. Axum, and Romans are Christian. Zulus and most uncontacted are a mixture of Animist Christian and some mixture of middle Egytian paganism.


nightflier wrote:
What about Slavs in your world? Or Inuits/Native Americans? I have a character concept of a wildlander from Alaska or Siberia who came to USA region for some reason. Perhaps former Specsnaz, Ranger/Fighter in game terms. Also, would you allow 3pp material? I'm thinking Spell-less Ranger by Kobold Press and Talented Fighter by Rogue Genius Games.

No third party. Native Americans have been pushed into Canadian Rockies, Alaska and some prairie. Russia exists but it is about 11th Century tech ruled by the grand prince of Kyiv, Khan of the Khazars and Alans, protector of the Volgan Bulgars. The coastal and southern most tribes/nations remaining in America have minimal trade with the people who pushed them west starting with the Atlanteans before it sank.

Dark Archive

Okay, even better. What would be the religion of Kievan Rus? Do they still worship ancient gods of Slavic pantheon (which I'd prefer), or are they newly-minted Orthodox Christians?


nightflier wrote:
Okay, even better. What would be the religion of Kievan Rus? Do they still worship ancient gods of Slavic pantheon (which I'd prefer), or are they newly-minted Orthodox Christians?

It's 1998 AD they are orthodox with but in Communion with the Latin and Celtic Christian churches (the big three). There are still pagan tribes in the hinterlands but they are very turkized. The church and state gives the cossacks free rein to do what they like in those lands. Unless the cossacks are on the outs then they might find reasons to rein them in. I forgot to add that since Khan Eric and his son Leif the Rus have spoken Norse. Only in the hinterlands do some groups still speak slavic tongues and fewer every year.

Dark Archive

Okay, what about Inuits? What is their level of cultural development and did they accepted Christianity?


nightflier wrote:
Okay, what about Inuits? What is their level of cultural development and did they accepted Christianity?

Inuits are stone age still trade for metals etc. Pagan with some borrowing from norse christians to the east and buddhists to the west. Fewer every year getting squeezed from both ends.

Dark Archive

Okay, can my character be raised by Inuits? I would go with a young male of Slavic-Nordic descent, raised by Inuits from a very early age, two or three years, but who left his tribe relatively young, perhaps when he reached his 15th summer, and joined some military force where he served as a scout/ranger. If that's OK with you, can you tell me a bit more about that christian kingdom where the game starts? What would be appropriate unit for this kind of character? Btw, he would pretend to be christian, and even wear a cross, but he would still be mostly pagan in his heart.


The christian nation where the game starts covers all of wa, or, some of idaho and bc in our world. The people were pagan gods that faded to elves but chose to be men and Christian. They appear entirely human. They are celtic in culture for the most part deeply christian and allied with the romans to the south, and some of the Arthurian briton kingdoms to the east from maryland down to florida are the old Atlantean colonies all independent city states. The plains are a mix of nomads and the great lakes mostly norse. Where mexico would be is Lemurian colonies that practice devil worship and necromancy. The romans rule much of sw and gulf coast but seperate and independent from east and west rome.


The nation Danann where you will start is home to the most powerful militant Christian order the order of st christopher. They are paladins, clerics, rangersvetc founded to protect christians from magical evil. Their knights relentlessly hunt evil magic users and can tell if someone is lying. They operate on five continents and number in the tens of thousands.


nightflier wrote:
Okay, can my character be raised by Inuits? I would go with a young male of Slavic-Nordic descent, raised by Inuits from a very early age, two or three years, but who left his tribe relatively young, perhaps when he reached his 15th summer, and joined some military force where he served as a scout/ranger. If that's OK with you, can you tell me a bit more about that christian kingdom where the game starts? What would be appropriate unit for this kind of character? Btw, he would pretend to be christian, and even wear a cross, but he would still be mostly pagan in his heart.

He can be raised by inuit. The norse try the nw passage in stages and have winter stations but sometimes the ice doesn't melt in time.

Dark Archive

I'm gonna write a background today, but the crunch may be a bit late.


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alright, here is my character under this profile. Thanks (for edelsmirge in case you didnt figure it out lol)


Pathfinder Adventure Subscriber

Is there room for one more. I'm thinking a Monk/Rogue type...maybe a street gang member with martial arts skills. A survivalist, who has been out of society a while on the lam...


scranford wrote:
Is there room for one more. I'm thinking a Monk/Rogue type...maybe a street gang member with martial arts skills. A survivalist, who has been out of society a while on the lam...

Sure sounds good.


scranford wrote:
Is there room for one more. I'm thinking a Monk/Rogue type...maybe a street gang member with martial arts skills. A survivalist, who has been out of society a while on the lam...

Although if he's a streetgang member he'd be from one of the three Roman empires Nova Roma where sw us and gulf coast is in our world, Western roman mostly italy, southern France coastal mediterranian spain and nw africa or eastern roman most of the middle east ne africa, anatolia to bulgaria.


Pathfinder Adventure Subscriber

I'm thinking Nova Roma, who is hiding out as far away as he can get from where he started.

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