Talphienne's Untitled Campaign

Game Master Talphienne



This will be the off-topic and out-of-game discussion for the We Are Kobolds! campaign.

Go ahead and get fully acquainted, as your characters will all know each other already, either having grown up together or having joined the tribe from outside.

Shadow Lodge

Male Kobold Cavalier (Beast Rider) [HP 12/12, AC 22, FF 19, CMD 15, Init +3 | DV 60', Spd 20' | F +4 / R +3 / W +0]

Thanks for accepting my character GM. Looking forward to playing this game.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

Same same GM! Skoll (and Mandible) are here.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

Oh and hi Draazhin! I mentioned you in my backstory, albeit very briefly.
I have two Cavaliers with Precise Strike, so I'm very familiar with it.
Skoll isn't a huge front liner, but once shillelagh happens his club does a whopping d8 damage!!!


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

Yay! This will be fun.
I notice I'm the only selectee to have the Shoulder-to-Shoulder trait. Would anyone care to pick it up, or should I switch to something else?
*cough* Um, I mean..

*beats terbutje against shield* "Let's kill some mites!"


I have high hopes for this game, most especially my hope that we all enjoy it and have fun. I've got the first post up already in the gameplay thread, so take a look, report in, and feel free to give us somewhat of an idea of just how your character feels about things. Remember, the tribe is decimated, and you may very well be headed out on a suicide mission, yet it promises the glory of one of you becoming the tribe's new warchief, and almost certainly means none of you shall have to worry about being sacrificed to Old Sharptooth.


Status:
HP: 9/9; AC: 19, T: 15, FF: 15; CMD: 11; Fort: 0, Ref: 6, Will: 3; Init +4; Perception +7
Kobold Rogue (Knifemaster) 1

Thanks for the invite GM, very happy to be here.

Sezzen I would be willing to pick Shoulder to Shoulder trait with you.

I'll be gone for the most part today though, I'm helping my brother paint in his new home.

Shadow Lodge

Male Kobold Cavalier (Beast Rider) [HP 12/12, AC 22, FF 19, CMD 15, Init +3 | DV 60', Spd 20' | F +4 / R +3 / W +0]

Indeed the Precise strike feat is probably the best one to take as a 1st level Cavalier, especially since we as Kobolds are not big damage dealers unless we do precision damage. Of course eventually as a beast rider I hope to be riding a large & strong beast of some kind in the future like a T-Rex so that should give my character some more damage dealing potential.

As for a suicide mission, Draahzin has survived those in the past and came out on top. He's pretty confident for a Kobold.


Kobold Witch 1 LN Small Humanoid (reptilian) HP: 8 | AC 10, T 10, FF 10 | F +1, R -1, W +2 | Init +3 (-1 w/o Familiar) | Perception +0

Excited to get started. This is my first Kingmaker campaign and the kobold angle looks to be a lot of fun.


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]
Yresk Shadowscale wrote:
Sezzen I would be willing to pick Shoulder to Shoulder trait with you.

Cool!

Shorter folk are welcome to hide in my shadow, so long as they don't stab me in the back. ;)


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]
GM Dalenka wrote:
Remember, the tribe is decimated, and you may very well be headed out on a suicide mission, yet it promises the glory of one of you becoming the tribe's new warchief, and almost certainly means none of you shall have to worry about being sacrificed to Old Sharptooth.

Sezzen still believes she's immortal, as all young things do. Older, more experienced warriors have failed? They must have done something wrong - perhaps something their enemy expected and prepared for - which she will not.

If she finds their corpses? It will at least be good to retrieve the cold iron weapons that she worked on, under smith Julnahn's watchful eye. Those always take much longer than normal since you can't properly heat the metal, and she's displeased that her effort has been wasted.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

GM - are we missing Krik Gruhg?


Good morning, larger post coming when I get to work!


salutations!

I have my intro post up! Krik is something of a reluctant hero, unsure that he is in the right place, but willing to help with his last scale.


Skoll Sharssak wrote:
GM - are we missing Krik Gruhg?

I just wanted to make sure to keep the narrative moving forward with at least one post per day.


Hey, so... supplementary material. What all would you guys like to supplement this campaign (for now) aside from the obvious inclusion of a map? (Which I will try to get drawn up and posted sometime this week. Maybe tomorrow.)


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

Map is all I can think of right now. Or any cultural/technological kobold stuff we might be aware of/have access to.


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Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

Something I've really liked in other sandbox games is a rumors page - "What You Hear". Local legends, idle speculation, just plain gossip. The kind of thing anyone would learn if they took 10 on a Gather Information check. It really adds to the unique feel of individual settlements.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

I do like rumors et al - they are really making the Razor Coast PbP I' m playing in a lot of funand very immersive.

The only problem here is this doesn't feel like much of a sandbox (in that, at the moment we are pretty muchgoing to the big tree) nor are there more than 10 other kobolds in our tribe, so not really a big society for rumors.

Having said that, I second Sezzen's call for "Local legends, idle speculation, just plain gossip." Would be great to hear what we as Sootscales hear or know.


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

Skoll: You have no idea how rumors can thrive in a tiny community. :)


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

@Sezzen: Having lived in a small forest community of less than 40 souls I think I do.

My favorite quote: "Just because we all live in the same valley doesn't mean we all have to be friends."

Parties where feuds meant who would go and who wouldn't.

Salacious gossip that grew with each telling and was rarely based on any truth.

Got even better when a bushfire threatened and 2/3 of the families left...


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

@Skoll: I stand corrected. :)

And yeah, that's exactly the kind of thing I meant.


Kobold Witch 1 LN Small Humanoid (reptilian) HP: 8 | AC 10, T 10, FF 10 | F +1, R -1, W +2 | Init +3 (-1 w/o Familiar) | Perception +0

Is the journey such that we would need to bring extra rations to make it there and back?


Werpfoil the Cunning wrote:
Is the journey such that we would need to bring extra rations to make it there and back?

"there should be more than plenty for the journey there and back."

The four days of rations is, effectively, enough to make sure you can get there, get back the idol, and return, even if severely encumbered. What it isn't enough for, is dilly-dallying, exploring, etc. If you do anything except go straight there and come back, you'll need more than the four days' worth that the tribe has granted to you for free.


Gah, got home with a splitting headache. Going to get some sleep and put up a post in the morning.

Shadow Lodge

Male Kobold Cavalier (Beast Rider) [HP 12/12, AC 22, FF 19, CMD 15, Init +3 | DV 60', Spd 20' | F +4 / R +3 / W +0]

I did mention that Draahzin packed some extra rations into his saddlebags. Roughly an extra days food for each person in the party. Just so you know while Draahzin is not encumbered, the wolf is as he is carrying both him and his equipment and thus carrying a medium load (The wolf is only 13 strength so it is not a powerhouse). Hence its speed is only 35 at the moment, not much faster than the average kobold. The wolf does have the Endurance feat though so can easily handle the weight.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

Take care GM Dalenka.


I'm going to go ahead and assume there's no dissent on continuing onwards towards the mites' lair...


Status:
HP: 9/9; AC: 19, T: 15, FF: 15; CMD: 11; Fort: 0, Ref: 6, Will: 3; Init +4; Perception +7
Kobold Rogue (Knifemaster) 1

No problems here


Krik also has a few rations, from the generic pack he has.


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

Sezzen has more than baseline rations, for the same reason as Krik.


Status:
HP: 9/9; AC: 19, T: 15, FF: 15; CMD: 11; Fort: 0, Ref: 6, Will: 3; Init +4; Perception +7
Kobold Rogue (Knifemaster) 1

I can understand the frustrations the others have Yresk at the moment, but he thinks scouting ahead is a good thing, he's not charging headlong into the sycamore tree.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

I'm not upset as a Player Yressk. I think all the RP is fantastic.

Skoll isn't trying to be troublesome either, his Wisdom merely prevents him from supporting rash or what he sees as dangerous plans.

Draazhin and others have proposed good plans, Skoll just doesn't think we are following a good one yet.

If the mites outnumber us AND have homegound advantage, we need to cohere or we'll get wiped out.


Female Kobold Fighter (Armor Master) [HP 13/13, AC 21, T 13, CMD 14 (StS +1 all), Init +2 | DV 60', Spd 20' | F +2 / R +2 / W +0 (+2)]

It's fun watching us sort out who-all's actually running this show, if anyone. ;)


Kobold Witch 1 LN Small Humanoid (reptilian) HP: 8 | AC 10, T 10, FF 10 | F +1, R -1, W +2 | Init +3 (-1 w/o Familiar) | Perception +0

Agreed Sezzen... will be interesting. Of course if we become paralyzed by indecision it will be bad.

I think we're waiting to see what happens to our "scout" now...


Hey, everyone. I meant to have something up, but then Halloween was immediately followed by my grandfather being hospitalized for severe respiratory problems, and I only live about ten minutes from the hospital, whereas my parents are globetrotters who had to fly back home. I'll try to get in the right mindset to get something up tonight if I can, but I might just need a full night of rest to stop worrying he's going to die at any moment.

Shadow Lodge

Male Kobold Cavalier (Beast Rider) [HP 12/12, AC 22, FF 19, CMD 15, Init +3 | DV 60', Spd 20' | F +4 / R +3 / W +0]

Draazhin is honorable but is also evil. He does not see himself as an equal to the rest of the party. While he will take advice and plan accordingly he does not trust Yresk to get the task done alone and him sneaking off risks the plan. Hence why he wants to get in there and get it done and he will not be told by Werpfoil to do otherwise. Obeying him would be a sign of weakness.


Other Kentucky Derby (Species: Human) Expert 4 / Generalist 1

@GM Dalenka: Oy. Best wishes to him.

Just a heads up, I'm flying out to a friends' wedding on 11/4 and will be hanging around to visit family/go hiking/etc. for another week or so. Internet access is likely to be spotty. Return flight is on 11/14.

If the need arises, someone is welcome to NPC Sezzen for combat.


Status:
HP: 9/9; AC: 19, T: 15, FF: 15; CMD: 11; Fort: 0, Ref: 6, Will: 3; Init +4; Perception +7
Kobold Rogue (Knifemaster) 1

@GM Dalenka: Sorry to hear that, family comes first so we understand. Best wishes to him as well.


Male Kobold Druid 1, HP 9/9; AC 19/T 15/FF 16; Fort +2/ Ref +2/ Will +5; Init +4; CMD 11; Per +6, Spd 20ft

Yes - best wishes to you and yours GM Dalenka.


Is this officially dead?


Status:
HP: 9/9; AC: 19, T: 15, FF: 15; CMD: 11; Fort: 0, Ref: 6, Will: 3; Init +4; Perception +7
Kobold Rogue (Knifemaster) 1

I assumed so.

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