STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will ask each of them, "Have you seen a man wearing a lot of yellow?"


Trevor looks at the Osirian woman, trying to use his vast knowledge to determine what is wrong with her.
Profession-DOCTOR!: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”I’ve been ignored by a lot of women before, but usually they aren’t a prisoner in a cage. This seems strange.”

Sense Motive 1d20 + 17 ⇒ (9) + 17 = 26


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Hi" Penith waves meekly from behind the others.


Trevor, you think that the Osirian woman is suffering from some form of mental crisis, she appears to be very nihilistic and unresponsive.

The other woman responds to Penith

"Are you...are you real? If you are, how the hell do you get out of this place."

Atajay you can tell that the woman in black is terrified although you strongly suspect she'll flee as soon as she can.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

GM, do we know if we can get people out of dreamland? Could we free them and take them with us?

"I don't think we know but we will be back if we find out." Senn says addressing the woman calmly.

Senn pulls the group aside.

"What do we want to do here? This place reminds me of where we started and I don't like it. If I'm being honest I want to free the prisoners and burn the place to the ground."


As far as you are aware if you can get them to wake up they should return to where they were when they entered the Dreamlands


That woman is very unresponsive, perhaps our more talky types can attempt to bring her around. If they are here like us, getting them to wake might work


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"I know it is hard to believe but this is a dream. If you chose to believe me, you can wake up and be home where you last were."

Diplomacy to aid Domeric: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Roll for Domeric if he can't post.

Diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Aid another diplomacy 1d20 + 6 ⇒ (15) + 6 = 21


The two women are swayed by your words, they concentrate and as they relax they disappear as they wake up.


Looks like we did our good deed for the day!


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Ya, this is the first time in a while I feel good. Let's try going up?"

P14 > 18 seems like the logical path.

Preception: 10 + 26 = 36 +3 more for traps.

Senn is looking out for traps and other danger but won't turn her nose up at something valuable.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"Well, it's good to be good," Domeric agreed, "Yes, let's head up."


P14

Torture devices fill this large chamber, from racks and iron maidens to spiked chairs and vises. Most of the implements are stained with fresh blood, and a coppery tang fills the air. A wide staircase in the northeast corner leads down. Double doors stand in an alcove near the staircase, as well as in the south and west walls. The western wall of the room is dominated by a large apparatus with conical brass horns, fluted pipes pierce the ceiling, and oily tubes snaking from the apparatus to each of the torture devices. An odd, low wailing emanates from the machine like a faraway scream. Tinkering with the apparatus is a dark skinned human woman with short reddish hair and dark eyes.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Hello, medical team to check on a patient. Wanderlust sent us."

Senn attempt to continue with the mission as planned.


Indeed! Dr.Trevor I am and need to make sure they will endure for the near future at least.


"A doctor, how intriguing. Perhaps, you could assist me with this apparatus?"


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Of course! Trevor assists!


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith leans in against Senn's side and whispers worriedly "This is can't be a good idea" but makes no move herself to stop their doctor from helping.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn looks at the group and tilts her head suggesting the spread out through the room as they may need to intervene.


Profession-DOCTOR!: 1d20 + 7 ⇒ (2) + 7 = 9

Trevor examines the machine while adjusting his glasses and muttering about fluid flow and neroelectric rythems

Hmm. Hmm...Possible buffer over flow int he flex capacitor


Trevor, the device looks very complex in nature.

"If you could all turn some of the dials while I deal with the main switches, that would be very useful."


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”For us nonmedical types, what are you hoping to achieve with this strange device?”


Trevor assists with the dials.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

If engineering will help at all Penith will try and assist

engineering: 1d20 + 6 ⇒ (7) + 6 = 13


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Is this the part where we make an accidental frankenstine?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

That would be cool! We could name it Joe and have it follow us around wearing HATS!


IT'S ALIVVVE!!!!! We can call it Herman or Lurch


Penith, you realise that the device is designed to extract fluids from whoever is in or on the torture devices. As you and Trevor work the dials a strange look comes over the woman's face.

"So you're a doctor are you? Funny thing is this institution doesn't have a medical staff." As she says this a change comes over her.Her skin becomes scaly, her jaw elongates and she grows in size. Standing in front of you is an ebony dragon with red frills that appear terribly contorted and trails shadows.

Can everyone make a Will 20 save or be shaken

The dragon then breathes out in a 40 foot cone.Everyone in range needs to make a reflex 23

breath weapon damage: 12d6 ⇒ (3, 4, 2, 1, 1, 6, 6, 3, 5, 5, 2, 6) = 44


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Knowledge arcana: 1d20 + 13 ⇒ (1) + 13 = 14 what the he'll is this.

Ref : 1d20 + 4 ⇒ (19) + 4 = 23 Evasion

Will: 1d20 + 12 ⇒ (14) + 12 = 26

Bitey

Ref: 1d20 + 13 ⇒ (14) + 13 = 27 Evasion

Will: 1d20 + 7 ⇒ (1) + 7 = 8

Trevor takes half damage which is transferred to Senn. Half that is transferred to Bird.

Ref: 1d20 + 13 ⇒ (10) + 13 = 23 Improved evasion Evasion

Will: 1d20 + 7 ⇒ (13) + 7 = 20

Presuming because of her perception she may also get to go in the purpose round.

Senn will Channel, Healing : 5d6 ⇒ (4, 3, 1, 4, 2) = 14
14 to everyone. 24 to Senn.

Senn full, Bitey full, Bird full

Bitey moves up to the dragon.


Will save: 1d20 + 8 ⇒ (16) + 8 = 24

Trevor is unfazed. You stupid person you! I am a graduated with a doctorate in PAIN!!!!!!!!!

Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Oww.....

22 damage due to half being transferred to Senn, right?

Then 14 healed


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Yep. Senn still take half his damage.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Will 1d20 + 10 ⇒ (13) + 10 = 23

Reflex 1d20 + 9 ⇒ (17) + 9 = 26


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

will save: 1d20 + 7 ⇒ (19) + 7 = 26
reflex: 1d20 + 12 ⇒ (18) + 12 = 30

Apparently the constant monsters and horrors they have faced, made a dragon not so scary to the normally whimpering Penith. Enough so she could hug the wall on only get burn partially on one side.

22 damage then, 9 from the force ward, so 13


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Will: 1d20 + 8 ⇒ (7) + 8 = 15
Ref: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

As a swift action, the archer makes his bow a Dragon Bane Weapon and snaps off two arrows at the fearsome creature, waiting to see if any boosting spells are abilities are used.

Attack one 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Damage 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12 plus
Bane 2d6 ⇒ (4, 5) = 9

Attack two 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10 plus
Bane 2d6 ⇒ (6, 1) = 7

IC and other buffs haven’t been a factored in, but I’d wait to see if those were applied before shooting.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith focuses her eyes and then a discarded pipe from a pile near the dragon slams into its head.

attack, bullseye, pbs: 1d20 + 16 ⇒ (16) + 16 = 32
damage: 5d6 + 11 ⇒ (5, 2, 5, 6, 4) + 11 = 33


Atajay's two arrows miss.

Penith's rocks strike the creature but not all the damage gets through

Is anyone else taking an action?


Trevor decides to rap the dragon's skull in order to check for head lumps.

Earthbreaker,PA,Furious: 1d20 + 18 ⇒ (6) + 18 = 242d6 + 21 ⇒ (1, 4) + 21 = 26
Earthbreaker,PA: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 21 ⇒ (6, 3) + 21 = 30


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric begins his song and casts Haste on the party.

+2 to hit and damage from song, +1 to hit and AC and ref saves, +30 ft move speed and one additional attack from haste.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn still has a move action so she uses quicken channel to heal everyone more.

Channel: 5d6 ⇒ (5, 5, 3, 5, 1) = 19


Trevor's hammer smashes into the dragon once.

Senn initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Domeric initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Trevor initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Penith initiative: 1d20 + 8 ⇒ (6) + 8 = 14

Atajay initiative: 1d20 + 11 ⇒ (6) + 11 = 17

Orsephellius initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Ok so initiative order is:

Block 1: You guys

Block 2: Dragon


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn casts Blessing of Fervor

Your choice of:

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith keeps flinging pipes a dull thunk like a broken organ with each one.

cool spell, I think +2 bonus and attack and +2dodge/reflex

attack, bullseye, pbs, song, fevor: 1d20 + 16 + 2 + 2 ⇒ (9) + 16 + 2 + 2 = 29
damage, song, pbs: 5d6 + 11 + 2 ⇒ (3, 3, 1, 2, 4) + 11 + 2 = 26


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

You can change it every turn.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atwjay adds his Justice and Destruction judgments and fires three arrows, using Senn’s spell to maximum effect.

Attack one 1d20 + 12 + 2 + 2 + 1 ⇒ (11) + 12 + 2 + 2 + 1 = 28
Damage 1d8 + 2 + 2 + 3 ⇒ (6) + 2 + 2 + 3 = 13 plus
Bane 2d6 ⇒ (3, 2) = 5

Attack two 1d20 + 7 + 2 + 2 + 1 ⇒ (17) + 7 + 2 + 2 + 1 = 29
Damage 1d8 + 2 + 2 + 3 ⇒ (6) + 2 + 2 + 3 = 13 plus
Bane 2d6 ⇒ (5, 4) = 9

Extra attack 1d20 + 12 + 2 + 2 + 1 ⇒ (6) + 12 + 2 + 2 + 1 = 23
Damage 1d8 + 2 + 2 + 3 ⇒ (6) + 2 + 2 + 3 = 13 plus
Bane 2d6 ⇒ (6, 3) = 9


Trevor becomes a whirlwind of DEATH and slams his earthbreaker into the creature multiple times. You should have just accepted our expert aid!

Earthbreaker,PA,Furious,Inspire: 1d20 + 20 ⇒ (16) + 20 = 362d6 + 23 ⇒ (6, 6) + 23 = 35
Earthbreaker,PA,Furious,Extra attack,Inspire: 1d20 + 20 ⇒ (19) + 20 = 392d6 + 23 ⇒ (3, 4) + 23 = 30

Normal second attack
Hammer,PA,Inspire: 1d20 + 14 ⇒ (10) + 14 = 242d6 + 23 ⇒ (2, 5) + 23 = 30

Crit confirm Improved Crit feat gives 19-20 range
Crit confirm: 1d20 + 20 ⇒ (18) + 20 = 384d6 + 46 ⇒ (3, 1, 4, 4) + 46 = 58

SO MUCH BLOOD!

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