STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
With Senn and Bitey's final attack the hound is no more
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"Oh!" Penith exclaims in mid run away mode, well not really mid, more of full on hike the skirts and flee like a madwoman. "Good Job!" she beams to Senn, and gives Bitey a thanking pat and scratch.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey clicks with approval.
"Well, I'm tapped. Well not really. But my most powerful tools are tapped. Who needs healing."
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
”These things are not of this earth. These people consort with demons...”
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"I don't like to think about it but we were 'these people' weeks ago. This was deadly but I'm more resolved to get to the bottom of this."
What do you want to do next?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Trevor with some healing are you willing to keep pressing forward?"
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
My love..my love..the shadows tell me to let the pain in my veins out...
Are you going back into the house?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn looks at Trevor not knowing how to interpret what he is saying.
"Come again?"
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith looks worried and whispers to Senn "I don't think we are supposed to understand. I think nodding and smiling works best." and she beams a brilliant (probably too teethy) smile at Trevor while nodding too quickly.
I assume back in the house. Senn if there are any times you'd rather Penith do the healing, just let me know. She takes nonleathal damage doing so but in comparison to the amouth she can heal it isn't much of a problem.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
It may be good for you to take this one. Channels are better when damage is spread around. Level 5 I can spread the damage.

Ok you head back into the house.
This long hall, clad with fine wood panelling, looks like an oversized curio cabinet, with hundreds of items and art objects on display on small tables, in vitrines, and on benches. Dozens of paintings and tapestries of various sizes hang from the walls and muffle the echoes that would normally be present in this marble-floored chamber. A double door leads outside (one you came in from), while two other doors go deeper into the manor.
The portraits are in various artistic styles and are of various counts and their wives. A portrait in a freestanding picture frame shows Lowls as a child and is labelled "Haserton at age 5." It shows him posing near a kitten, seemingly terrified Perception check
There are statuettes of dragons, giants and strange beasts on the shelves. Among these is a poorly executed, 1 foot tall clay figurine of an elephant legged multi-mawed, tentacled abberation. Knowledge dungeoneering
In one alcove, there is a man in the room dressed in a fine noble's outfit and appears frozen in a shimmering field of amber.
The trinkets in the room are worth a total of 4000gp. In one of the vials is a dose of dust of appearance.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith will do a quick heal of Trevor.
kinetic healer: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Not the best roll. Penith will take 1 point of burn, 4 nonlethal damage to her
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric scans the room with Detect magic.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Nothing apart from the dust of appearance is magical. Domeric you realise that the painting would suggest that Lowls may have a slight phobia of cats.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor smiles at the healing. I won't feed your face to my parakeet.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn looks around as well. Maybe there is something about their boss to be gleaned.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Senn will also detect magic on the shimmering field.
"Do any of you know what this is?"
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Know. Dungeoneering 1d20 + 4 ⇒ (11) + 4 = 15
Atajay’s attention went to that strange looking statue.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"I have no idea." Penith breathes in awe. Her hand reaches out to touch the shimmering field before sense hits her like that brick to the head that one time, and she steps back quickly.
"I could throw things at it to see if we can break it?" she looks to the others to see if they think it is a good idea.
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Let's leave shimmering people alone if we have no idea.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"But what if he knows us, and is willing to talk instead of trying to bite us?"
My apologies, the shimmering light around the man is magical. You can detect that it is a sepia snake sigil.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"It seems this will wear off at some point but when I don't know. At that point the person will be free. We may eagle to move them safely to the cave a wait for the spell to dissipate."
GM does this look like any person we have heard of? Which rooms are left to check?
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
That might be for the best. Especially since the walls are singing to me of lemon rains.
The figure does not look like any one of significance that you have heard of, but it does look vaguely like one of the people you fought in your first foray into the gardens (guy with the rapier)
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"Let's get him on the way out."
[ooc] have we check the dinning room area? Is there an up stairs?"[/b]
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
"That is a good plan. Carrying around a guy while exploring would be inconvenient."
[ooc]This is the only room you've checked in the mansion so far. There are no stairs leading up in this room.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn will peak in the windows of the two side rooms (f2 and f3). Then send her familiar to see if there are any creatures upstairs if there are upstairs windows.
"Let's see what we are getting our selves into."
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Senn, peeking into the windows you can see that F2 appears to be a dining room and there are some more cultists in there. F3 appears to be a library and there appears to be a dead female in there.
Your familiar sees a female figure in F9. F8 contains 2 more cultists. Finally at the topmost level (F14) there is a large attic and in here there is a humanoid figure wearing black.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"If there is a leader here, they are in the attic black rode. Most of the people are the cultist. Nothing as bad as the hound as far as I can tell. Follow Trevor let's sweep the floor so we don't get boxed in."
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
This room is furnished with a big table, eight chairs, and a glass-paned cupboard. The room smells of smoke from the fireplace, and a few dirty dishes, an emptied wine bottle, and used cutlery testify to a recent meal consumed at the table. In the room are 3 cultists.
Cultist initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Senn initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Penith initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Trevor initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Atajay initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Domeric initiative: 1d20 + 5 ⇒ (3) + 5 = 8
So initiative order is:
Block 1: Trevor and Atajay
Block 2: Cultists
Block 3: Everyone else
So Trevor and Atajay, your actions
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay snaps off an arrow at the closest cultist.
Attack with PBS 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage with PBS 1d8 + 1 ⇒ (1) + 1 = 2
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor moves in and whacks at a cultist
Hammer,PA: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 10 ⇒ (6, 6) + 10 = 22
Atajay, your arrow bounces off the cultists' armour, Trevor your blow completely misses the other cultist.
The cultists attack Atajay and Trevor
Rapier on Atajay: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Rapier on Trevor: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Over to block 3
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
attack kinetic blast, pbs with precise shot: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
damage kinetic blast, pbs: 2d6 + 6 + 1 ⇒ (6, 3) + 6 + 1 = 16
Penith fumbles and drops her kinetic blast... :(
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is on delay.
To the group: try to keep the Dino by Trevor it puts out 3d6+12 damage around and is buffing Trevor's ac by 2. It's part of the plan to keep him alive.
Bitey is going to try and make room for the rest fo the group
Bullrush: 1d20 + 8 ⇒ (17) + 8 = 25
If it succeed tell me by how much and I wll move the pawn accordingly.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric draws his weapons and begins his performance.
+1 to attack and damage rolls from inspire courage
Senn - Bitey manages to push back the cultists 5 feet
Back to Trevor and Atajay
Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor keeps bashing at his cultist
Hammer,Courage: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 11 ⇒ (5, 3) + 11 = 19
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey will increase Trevors AC by 2 against 4 attacks.
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay takes a 5’ step away snaps off an arrow at the closest cultist.
Attack with PBS and IC 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
Damage with PBS and IC 1d8 + 1 ⇒ (1) + 1 = 2
Trevor's blow misses the cultist as does Atajay.
The cultists attack Trevor and Bitey
Rapier on Trevor: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Rapier on Bitey: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Over to block 3
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey moves into flank with Trevor and attacks wildly.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Confirmation
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Senn delays.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Seeing as there wasn't anywhere he could move up to attack, Domeric just continues his song.
Inspire courage continues to grant +1 to attack and damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Bitey made room. The bull rush allowed you to move in.
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