dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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male AC30 HP107 init. +4 Dwarf Cleric/10

After seeing Milo struggle, Kentaur pulls him out with the rope.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray watches Milo begin to drown and grabs the rope and pulls Milo back to the shore. They wrapped the rope around his ankle. How stupid are these companions. Why not the waist.

I wonder if there is an anchor on the other side we can reach. Maybe within bow shot? Oh well. I will be quiet. I know my role here.

Guys that did not seem to work. Any other ideas?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Finally done spitting up river water Milo looks savagely at Tirnel-Maybe the pointy eared bastard can magic us across by sprinkling pixie dust on us or something. I say we just march along the river until we find a better way across. Hells, I say we go back to Oleg's and rest and enjoy some good food.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Looking chastened (at long last)-I'm sincerely sorry Milo. I had no idea you swam like a lead swan. I will take the rope and risk the river waters.

He holds one end of the rope and attempts to swim across.

swim untrained: 1d20 ⇒ 6


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Elven:
What are you doing? Elves are intelligent yet you may be the dumbest elf in the world. Do not let pride or being wrong allow you to make stupid decisions.

Quinray savagely grabs the rope and rips Tirnel back to the shore. He looks at the full elf in disgust. Do not have us lose our lives over your pride and vanity. We work together or not at all.

Quinray steps back awkwardly realizing the anger in his words. He looks around to see if he was heard. A confident proud look crosses his countenance, then shame is in the forefront.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"I think we're doing pretty good getting to know each other." Ibram gives a goofy grin and continues, "My guess is our strongest swimmer is either Milo or Quinray. Tie the rope around one of your waists and give it another try. Erastil will provide."


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I just thought that's what everyone wanted, Quinray, after Milo almost killed himself taking a dip. 'Lead from the front' some wise person once said, yes? I swear, I'll never understand what people truly desire. Tirnel lays back ready to support whatever action the party takes next.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo smiles at Ibram; clearly he appreciates the young man's positive energy, attitude, and shared faith. If Erastil will provide, I will brave the waters once more. Quinray, you speak wisely and I'll take any help you can give me. What do you propose?

Swim roll once Quinray announces his plan: 1d20 + 8 ⇒ (3) + 8 = 11


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Maybe I can fire an arrow across the river. Tie it on to Milo and he can carry another rope we keep on this side and he can fasten it solidly on the other side and pull us across.


The strong current starts to drag Milo under once again and the group hauls him back out.

Are you guys messing with me on purpose??? Maybe one of you dumbasses can use the ring with the water walk spell that you just got in your last encounter!!!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL
DM Darkvision wrote:

The strong current starts to drag Milo under once again and the group hauls him back out.

Are you guys messing with me on purpose??? Maybe one of you dumbasses can use the ring with the water walk spell that you just got in your last encounter!!!

BRAHAHAHAHAHA! I sir, am a dumbass, and had totally forgotten about the ring.

Quinray, maybe you can use that ring to get across....


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-I would love to say I was messing with you, that would've been great! alas, totally forgotten also.-


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray knew the whole time he just wanted to show his long bow prowess. Quinray is not the smart one, but he is forgetful.

Milo, get the water walking ring from Tirnel and walk across with the rope.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo does as instructed.


Milo activates the ring and walks across the river with the rope. He will be able to water walk for 60 minutes.

Make a DC 5 climb or DC 5 acrobatics check to cross the river using the rope.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray will go last to ensure everyone's safety.

acrobatic: 1d20 + 9 ⇒ (10) + 9 = 19


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram will doff his armor and climb across with the rope's assistance.

Then Milo can walk across with the armor.

climb: 1d20 + 2 ⇒ (12) + 2 = 14


male AC30 HP107 init. +4 Dwarf Cleric/10

Once Ibram has donned his armor, Kentaur will repeat the process.

acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel will doff his ego and try to make his way across the treacherous waters.

acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo keeps an eye out on the far side with his bow ready.

perception: 1d20 + 5 ⇒ (11) + 5 = 16


The party makes it across the river.

Milo sees lots of trees but nothing that is a threat to the group.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Continue on search and clear of B2.

perception: 1d20 + 5 ⇒ (4) + 5 = 9


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Hoping to sink a battleship in B2.

perception: 1d20 + 2 ⇒ (17) + 2 = 19


As the party enters a clearing in the woods, Tirnel sees a boot sticking out from underneath a pile of logs.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel points out his sighting to the group before they move into the clearing.

Ummm, I'm not sure but I don't think THAT is quite natural.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo looks around before moving in to assess the grim finding.
perception: 1d20 + 5 ⇒ (7) + 5 = 12


Yep, Milo confirms it is a boot and as he approaches he can see part of leg as well and can imagine that the rest of the body is underneath the logs too. The stench is bad, but not horrible, whoever is under the logs can't have been there too long.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel holds his nose as best he can and casts detect magic over area.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo tries to discern what the cause of death may have been.

Death by pile of logs is not so common where I am from. There must be something going on here.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 12 ⇒ (11) + 12 = 23


The best that Milo and Quinray can tell, the person under the logs was trying to set some sort of trap with the logs when it collapsed on him instead.

Quinray sees a nice looking handaxe and several old iron traps off behind the pile of logs.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Are these the same type of traps we have found earlier? Are there any tracks around? What race is the dead guy?
Tirnel, there seems to be a very fine hand axe here. What do you think?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel assesses the nature/value of the axe with detect magic and appraise: 1d20 + 9 ⇒ (14) + 9 = 23


The traps look to be of the same make as the ones you previously found. The only part of the dead guy you can see is a boot and part of a leg, by the size it is most likely a human but could be a half-elf. You don't see any tracks.

The handaxe is not magic but of masterwork quality.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo says a word of remembrance for the fallen soul before continuing on his search and clear of B2.

perception: 1d20 + 5 ⇒ (15) + 5 = 20


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel nervously looks for death log traps.

1d20 + 2 ⇒ (7) + 2 = 9


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray joins the search.
perception: 1d20 + 12 ⇒ (5) + 12 = 17


No death log traps for the rest of the day, there's always tomorrow...

Milo does spot and harvest some wood under Tirnel's supervision for another potential longbow.

The party has finished exploring B2 and sets up camp for the night.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I really am enjoying these days in the countryside. Bless you Erastil and your wonders.

watch perception: 1d20 + 5 ⇒ (17) + 5 = 22


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

As they take their meal-Just think, another day or two and we will be treated to Svetlana's magic cooking cauldron!

what time is it? Watch!: 1d20 + 2 ⇒ (6) + 2 = 8


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

pereception: 1d20 + 12 ⇒ (6) + 12 = 18


The night passes quietly and the party rise early to make their way through D2 which they previously explored. They arrive at Oleg's in the late afternoon after a long day of travel. Tirnel's discerning nose catches the delectable scents of Svetlana's cooking, smells like turkey will be served tonight.

Jhod catches sight of the party and hurries over to question Ibram, "Did you find the temple or any sign of it?"


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

What was in C2?

Milo answers Jhod-We did not. We will continue to search and clear unless you have any specific direction for us.

He then looks for Oleg to see if he needs help with anything.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel quivers with anticipation, quickly setting his things down and then going to inspect the doings of the kitchen.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Once the sale of accumulated loot is settled/determined Tirnel proposes the party sets out to explore F/G 1-2 and E2.

If we are in good shape at that point we can swing through C-A 3/4 and come back to Oleg's to sell off new loot.


Oleg to Tirnel: "I was able to obtain the special materials you requested to make MW bows, there should be enough for 2 bows here."

Oleg to Milo and Ibram: "I noticed you both use falchions so I inquired and was able to get a good deal on a magical falchion if one of you have the coin for it."

+1 falchion (cold iron)


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Perfect Tirnel; you have my thanks. I will begin crafting when our group takes a longer break from our rounds of clearing the countryside. If there is a market for them, I can make you additional bows to sell as time permits.

So far we haven't found anything really significant outside of the bandit camp that we cleared earlier. I suppose we will see what our next round of searching brings.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

You are a good man Oleg; thank you for thinking of us. Ibram and I have been discussing what would be best to invest with as far as blades go. I think if you could find a pair of keen falchions we would probably be interested in acquiring them. Also, no luck on your wife's ring, but I will continue to look for it.

Has there been any other bandit sightings or word of my fried Yegalash?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

What was the terrain of C2?

Tirnel looks for trouble as the party begins to search and clear F1.

perception: 1d20 + 2 ⇒ (15) + 2 = 17

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