Darius Finch

Caladin of the Endless Dream's page

20 posts. Organized Play character for JakBlitz.


Gender

Male Chosen One (Paladin) 2 |HP 16/16 |AC 18/T 14/FF 14 | F+3/R+4/W+2 | CMB + 4 | CMD 18 |Init +4 | Perc +4

Familiar:
Female Thrush |HP 8/8 |AC 17/T 16/FF 15 | F+3/R+4/W+4 | CMB - 2 | CMD 13 | Perc + 9

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 8
Charisma 15

About Caladin of the Endless Dream

Caladin of the Endless Dream
Human Paladin of Shelyn (Chosen One) 2
LG Medium humanoid
Init +4; Senses Low-Light Vision.; Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 Dex, +4 Armor)
hp 16 (2d10)
Fort +3, Ref +4, Will +2
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Offense
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Speed 30 ft.
MW Darkwood Composite Longbow (1d8+2 Piercing)

MW Glaive +5 (1d10+3 Slashing)
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Statistics
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Str 14, Dex 18, Con 10, Int 10, Wis 8, Cha 15
Base Atk +2; CMB +4; CMD 18
Feats Point-Blank and Precise Shot
Traits Intense Artist and Seeker
Skills Diplomacy +10, Knowledge Nobility +4, Perception +5, Preform Dance +7, Preform Sing +7
Languages Common
SQ
Other Gear Mithril Shirt, gauntlets, Courtier's Clothing, Jewelry 50gp, Adventurer's Outfit, 40 Arrows, 20 Blunt Arrows, wand of cure light wounds (50), 554gp
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Special Abilities
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Aura of Good (Ex):

The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp):

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su):

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

Lay On Hands (Su):

Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Chosen One Archetype:

Divine Emissary (Ex)
At 1st level, a chosen one gains an emissary familiar, treating her paladin level as herwizard level for the purpose of this ability.

Religious Mentor (Ex)
The familiar's sworn duty is to help train the chosen one for her future glory. The familiar is treated as having a number of ranks in Knowledge (religion) equal to the chosen one's paladin level. The chosen one doesn't gain Knowledge (religion) as a class skill.

Delayed Grace (Su)
A chosen one begins her adventuring career without fully understanding her true potential. The chosen one uses the barbarian, rogue, sorcerer column to calculate her typical starting age. She receives the smite evil ability at 2nd level and the divine graceability at 4th level. This does not affect the rate at which she gains additional uses per day of smite evil, so she still gains her second use at 4th level, her third at 7th level, and so on.
This ability alters divine grace and smite evil.

Lay on Paws (Su)
At 2nd level, a chosen one's familiar is able to borrow some of her divine energy to heal itself and others. The familiar can use the chosen one's lay on hands ability, including all of her mercies, but each such use consumes two uses of the paladin's lay on hands ability. Starting at 4th level, the familiar can also channel positive energy, but each such use consumes four uses of the paladin's lay on hands ability.
This ability alters lay on hands and channel positive energy.

Serene the Divine Emissary of Shelyn:

Serene
Female Thrush Familiar
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 Size +1 Natural Armor)
hp 8
Fort +3, Ref +4, Will +4 (+4 vs Compulsion)
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Offense

None
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Speed 30 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +3; CMD 16
Improved Evasion
Skills Fly +12, Perception +9, Stealth +14, Knowledge Religion +3, Sense Motive +6

Spell-like Ability: Guidance At-will

Share Will 1/day Roll will to save master from Mind-Effecting Failled Save

CompletedScenario:

Pathfinder Society Scenario #6–05 Slave Ships of Absolom
Pathfinder Online: Thornkeep Accursed Halls