bluedove's Pathfinders - Gamma Squad [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Darren then begins to do what he was sent for. Searching...

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo volunteers, "I am no healer, but I am curious and the dead hold little terror for me. I'll look to the body in the webs." He then goes to check out the humanoid figure caught in the web.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Darren check if the spider left any egg sacks that need burning.

He then goes with Odo to check the body.
heal: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Female Dwarf Summoner 4 HP 43/43

Marla starts to move to investigate the body in the webs but gladly lets others take over. She takes out her book and pen and makes a couple notes. Brak unsecures the rope above and after strapping his axe to his back climbs down to join the others. He gives the dead spider a hate-filled look before standing by Marla while the search is conducted.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Selter and Odo go to check the humanoid hand Selter spotted earlier and slice away the webs to get a closer look. Selter quickly confirms the shriveled, blue-grey creature caught in the webs is indeed a derro, albeit a thoroughly desiccated one. Though it has been dead for some time, it still carries it's gear, including 2 potions of cure moderate wounds, leather armor, short sword, and a repeating light crossbow with 10 bolts all sized for a small humanoid. The bolt tips are stained with a dark substance of some kind.

Darren marks out a few suspicious looking bundles of webbing that might be egg sacs, but what interests him more is the heavy metal drain in the middle of the room.

Darren:
Fortunate that no one had stepped on it in the course of the battle, for if they had they would have been in for a nasty fall. The bolts holding the grate up have long since rusted away and are barely supporting the things weight as it is. You think you might be able to reinforce the grate so it would not fall, but it would be tricky. Then again you could simply leave it as it is or go ahead and send it crashing down.

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"Hm...lucky us. There is a trap door right here that looks like would cause a nasty fall. We can either avoid it...or I can try and disarm it. It does not look to overly complicated. Though if we need to retreat, it might not be a bad thing to have it here and know about it." He then indicates where the pitfall is situated.

Disarm if that is the will of the group:

Sizing up the trap, he gives it a once over and attempts to disarm it.

Disarm: 1d20 + 16 ⇒ (7) + 16 = 23

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Darren, are you sssure it isss jussst a hazard and not a hidden route to sssomeplace? If you are, then I would leave it be sssince we know about it. Ssshould we need to retreat, it might be a hazard to ssslow our pursssuersss.
.
Showing the others the vials, Who needsss to carry thessse healing drinksss?

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"I feel confident it's faulty equipment and not a way to go. We are in the sewers, after all."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Then let usss proceed.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo helps cut the derro corpse from the webbing and lays him out below the route upward. "That should leave him in a better position to be cleaned up later, should the need arise. Would anyone prefer to be custodian to these potions? They may be useful in an emergency."

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"I'll hold one"

"Reckon you can decide what you all do with the hole, reckon it isn't much of my business because if the party is falling back being chased I'm probably already dead" Svetlana offers in a bit of gallows humour as she begins pushing forward down the sewer on the look out for further danger.

Begins Deathwatch

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"Give the other to Li Shuo. I have a want."

Grand Lodge

Female Dwarf Summoner 4 HP 43/43

Marla makes a few more notes about the Derro and what it was wearing and carrying, and about the location of the pit, before closing her book and packing it up again.

Brak continues to keep watch, but at the mention of the pit, he grins. "Might be a good tactical advantage should we need it. Leave it for now. We can disable it on the way out." he says.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Order preference? I don't mind leading, but I'm ... not terribly sssneaky.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"Looks like we have two sides of a sewer, so we could almost go in two fronts with half on either side. Any enemies fighting on one side would engage our blocker, and then get peppered with slings arrows and spells from the far side, hammer and anvil. Reckon I'll go down the side closest to us on the turn, Odo can take a half group down the opposite side. We get into a scrap we take advantage of the bottleneck - whats the point in being a big long chain of fools?"

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"I could lead and scout ahead, for the most part, especially since I have an eye for traps."

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"Right, you can be ten feet out front of me, we can hug the close wall"

Suggested order of march

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sssoundsss acceptable. Let usss proceed.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo nods his assent. "That sounds reasonable to me as well, though Marla may want to stick closer to her grandfather."

He heads around the ledges to get to the other side of the main sewer channel.


Male Outsider Eidolon 4 HP 30/30

"I'll watch the rear then." Brak rumbles. "My senses are honed to battle and the underground. I won't let anything sneak up on us."

Marla nods, but says, "Uncle." to Odo's words.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |
Brak Gunddur wrote:


Marla nods, but says, "Uncle." to Odo's words.

Odo doffs his helmet in apology. "You are quite right. My mistake and humblest apologies. I have heard how important family relationships and history are to your folk and I didn't mean to mistake the relationship. I never knew most of my family and have a hard time keeping straight how family lines work."


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Ok, the other groups are through the combat and your maps are updated, let me know which way you want to go and I will update again accordingly.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Per the order of march above, probably push East - I like to clear in a clockwork fashion :)

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Sounds good to me


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

The dark, fetid sewers beneath Cassomir stretch out before you, echoing the sounds of water lapping, pouring out of pipes that come in from every direction, many of them more foul than the last. Occasional splashes in the distance remind you of the rodents that must infest this place, but they stay out of view.

As the group travels south and east you notice a slight glow of light emanates from the room just beyond your view.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana signals the group...

Suggested advance
Keeping the groups moving down, if the north gets tagged, the South can either push around or engage with ranged weapons as they see fit

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter nods in agreement.

group:
Since there wasn't much response to Svetlana's last suggestion, I am assuming it is ok with everyone. So I will go ahead and move the icons as she suggested.

Grand Lodge

Female Dwarf Summoner 4 HP 43/43

Fine by me!

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo sheathes his scimitar and pulls out and loads his sling. Then he carefully makes his way along the sewer ledge, trying to be quiet, and get a peek into the lit chamber.
Stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Moving forward, he tries to be quiet while being very aware of his surroundings, not liking the whole situation.

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Grand Lodge

Female Dwarf Summoner 4 HP 43/43

Marla draws her Crossbow and casts Guidance on herself and her Uncle. Brak brings up the rear.

Marla: Perception 1d20 ⇒ 2
Stealth 1d20 + 1 ⇒ (8) + 1 = 9
Brak: Perception 1d20 + 14 ⇒ (11) + 14 = 25
Stealth 1d20 + 2 ⇒ (1) + 2 = 3

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Given the rolls above by all and sundry I think its safe to say we aren't likely to get far with stealth and are probably best just rolling up and over targets at speed instead... what a pack of elephants :p

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Agreed.

Li Shuo stops trying to be stealthy, realizing that it won't matter, and simply forges ahead, listening carefully.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Odo moves to a position to see into the room ahead, but unfortunately it is a case of see and be seen as a man cries out a warning and points out the halfling. A somewhat familiar voice sounds, "Drop that and kill the intruders, you bug-eyed oafs!"
Several small blue creatures with bulbous heads and enormous eyes, squinting in the dim light draw blades and begin to plod dutifully to intercept your party.

This room appears to have once been the basement of the building above, the wall separating the basement from the sewer long ago smashed in and repaired, giving it the appearance of a natural part of the sewer system. The ceiling here is 30 feet high and the room is lit by torches in the north and south walls. Stacks of crates and barrels line the north wall, and a set of finely carved stone stairs start on the south wall and make their way up and around the west wall to a door high above the room in the northwest corner. This room is clean and well-maintained, a harsh difference from the sewer just outside the archway. The torches provide normal light within 20 feet of the north and south walls, and dim illumination in a small bit of shadow at the center of the room.

GM Rolls:
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (7) + 3 = 10

1) Odo Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
2) Darren Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
3) Selter Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
4) Marla Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
5) Svetlana Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
6) Li Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Enemy Initiative: 1d20 - 1 ⇒ (15) - 1 = 14

Initiative Order - Round 1
-------------------------------------
Marla and Brak
Darren
Odo

Enemy
Li
Svetlana
Selter and Sithiss

Map has been updated, sorry for the delay!
Edit: Added room description.

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Hearing those words, he moves forwards, upon seeing the blue creature, he knows that he has fought these before and draws one of his cold iron arrows and fires.

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo moves a little farther along the ledge and, taking in the situation, lets his sling bullet fly at the bald man standing out in the open.
Sling: 1d20 + 4 ⇒ (4) + 4 = 8

But the bullet goes wide, missing the man by a substantial distance.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"Not too far Darren, you'll get flanked!" Svetlana prepares to hustle in behind...silently cursing Darrens swift feet as she knows she will really have to haul to catch up.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

GM Rolls:
1) Odo Will Save: 1d20 + 8 ⇒ (13) + 8 = 21
2) Darren Will Save: 1d20 + 4 ⇒ (9) + 4 = 13

Initiative Order - Round 1
-------------------------------------
Marla and Brak - delay
Darren - hits and kills M3
Odo - slings and misses
Enemies:
G.T. - casts and moves
R.T. - moves and casts
M1 - Throw Dart at Darren: 1d20 + 2 ⇒ (17) + 2 = 19
M2 - Throw Dart at Darren: 1d20 + 2 ⇒ (16) + 2 = 18
Li
Svetlana
Selter and Sithiss
-------------------------------------
Marla and Brak
Darren
Odo

Enemies

Upon laying eyes on the man, Odo has no doubt that this is a Teppish. Grench Teppish is the spitting image of his twin brother, Dalirio, all the way down to his choice of weapon. The other man seems to share some familial features as well, though he seems the elder of the two.

Odo's sling attack ricochets off the wall uselessly but Darren has better luck with his bow. The cold iron arrow pierces the chest of the small blue creature nearest the entrance to the room, pinning it to the crate behind it. The bulbous head slumps over and is still.

Grench casts something at Darren as his companion moves to see the halfling and casts at him as well. They point and speak, though the sound is broken and strange, almost as if they were talking backwards. The halfling paladin shakes off the effect easily, but the ranger pauses, feeling a momentary confusion before regaining his senses. Saved by the skin of his teeth!

Grench moves behind his brother, shouting something in an unknown tongue to the small blue creatures. They seem to balk, looking at their swiftly slain comrade, and then draw forth darts and fling them at Darren, coming close, but failing to hit him.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li hustles along the sewer's edge and fires his bow at (whichever brother is to the left on the map).

Using Perfect Shot

Two Rolls, Perfect Shot: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (17) + 4 = 21 <- Take the 21.

damage: 1d8 + 2 ⇒ (5) + 2 = 7

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter and Sithiss rush forward to assist!

double move to get close to the fighting.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana pushes as close as she can get to the fighting
Sadly, Darren went 1 square too far for Svetlana to get past in a double move. :(

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Fully conscious that halflings in armor make terrible jumpers, Odo dashes along his side of the sewer channel in an effort to get into the fight.

Taking a run action to get all the way to the end of the ledge on this side.

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Darren nods to Svet as he steps to the side, trying to give room to the others as he opens up on the closer caster.

Rapid Shot: 1d20 + 12 ⇒ (6) + 12 = 18+4 if Human
Damage: 1d8 + 3 ⇒ (6) + 3 = 9+4 if Human

Rapid Shot: 1d20 + 12 ⇒ (20) + 12 = 32+4 if Human
Damage: 1d8 + 3 ⇒ (6) + 3 = 9+4 if Human
confirm?: 1d20 + 12 ⇒ (13) + 12 = 25+4 if Human
Damage: 2d8 + 6 ⇒ (6, 6) + 6 = 18+8 if Human

"Two blue guys to my left. Other two seem to be speaking an odd language...probably casting..."

Grand Lodge

Female Dwarf Summoner 4 HP 43/43

Marla moves as fast as she is able getting only so far as to be in sight of the room. Brak runs, coming up just behind Odo.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

GM Rolls:
2) Darren Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
3) Selter Will Save: 1d20 + 5 ⇒ (17) + 5 = 22
3.5 Sithiss Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
5) Svetlana Will Save: 1d20 + 0 ⇒ (11) + 0 = 11

Svetlana - moves
Selter and Sithiss - moves
-------------------------------------
Marla and Brak - moves
Darren - hits for 13 + 13 + 26 = 52 O_o
Odo - moves
Enemies:
G.T. - Channels: 2d6 ⇒ (2, 2) = 4
M1 - Throw Dart at Darren: 1d20 + 2 ⇒ (3) + 2 = 5
M2 - Throw Dart at Darren: 1d20 + 2 ⇒ (9) + 2 = 11
Li
Svetlana
Selter and Sithiss
-------------------------------------
Marla and Brak
Darren
Odo

Enemies

Darren, Selter and Sithiss take 2 damage, Svetlana takes 4.

Li fires his arrow across the sewer way and seriously wounds the elder Teppish, but Darren's next two shots rip through him so viciously it leaves little doubt that he is dead, unsalvageable. Grench clutches at a beaded holy symbol and sends a wave of negative energy out toward the intruders that now quickly close on him in a desperate attempt to keep them back.

The blue creatures lob more darts toward the ranger, but they now seem more afraid of hitting him than missing.

Knowledge(Nature) DC 15:

These creatures are not derro, they are mites. A rather nasty and pathetic type of underground dwelling fey.

Dark Archive

F Tief (Pit) Ftr 5/HK10 - HP144 AC-31/T-16/F-28 CMB20 CMD35 F:+16 R:11: W+10/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana strides forward and lashes out in anger...

Blue man on steps

Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d10 + 9 ⇒ (3) + 9 = 12

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter and Sithiss loop around to threaten the cleric and make casting more difficult for him.

Isss chance we will let you live if you sssurrender. If not, isss no chance!

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Turning the corners forces Odo to slow down, but he keeps hustling along. He draws out his scimitar, a quality weapon forged by ironmongers in the shadow of the Worldwound to cut through the supernatural skin of minor demons. Odo hopes it will serve him well in this fight.

Two move actions. Life can be slow being an armored halfling.


Male Outsider Eidolon 4 HP 30/30

Brak slows down as well but his longer stride carries him past Odo and around the corner. Marla loads and fires her crossbow at the man in combat with Selter.

1d20 + 4 ⇒ (3) + 4 = 7 1d8 ⇒ 1


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Still looking for actions from Li and Darren. If none by tonight I'll roll it myself.

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