Name Darren Varkon
Half-Elf Urban Ranger 6th
CG, M, Humanoid (Human)/Humanoid (Elf)
Init +7
DEFENSE
AC 20, touch 15, flat-footed 15 (+5 from armor, +5 from dex)
hp 46/46
Fort +7, Ref +11, Will +5
OFFENSE1
Speed 30ft
Melee +7
Ranged +11
Combat Options
+13/+8 Composite Longbow +1 1d8 +2
+7 Spiked Gauntlet 1d4 +1
+7 Longsword 1d8 +1
STATISTICS
Str 12, Dex 20, Con 12, Int 12, Wis 14, Cha 10
Base Attack +6; CMB +7; CMD 22
Feats
Skill Focus: Perception (Half-Elf)
Point-Blank Shot
Precise Shot
Rapid Shot
Weapon Focus (Longbow, Composite)
Point Blank Master
Traits
Elven Reflexes (+2 Init)
Suspicious (+1 Sense Motive and Class Skill)
Trained Skills
Climb +5 (+3 in class, +1ranks, +1 stat)
Disable Device +16(+3 in class, +5ranks, +5 stat, +1 Class, +2tools)
Heal +8 (+3 in class, +3ranks, +2 stat)
Intimidate +8 (+3 in class, +5ranks)
Knowledge(Local) +9 (+3 in class, +5ranks, +1 stat)
Know(Dungeon) +9 (+3 in class, +5ranks, +1 stat)
Know(Nuture) +3 (+2 ranks, +1 stat)
Perception +16(+3 in class, +6ranks, +3 feat, +2 race, +2 stat)
Ride +9 (+3 in class, +1ranks, +5 stat)
Sense Motive +11(+3 in class, +5ranks, +2 stat, +1 trait)
Stealth +13(+3 in class, +5ranks, +5 stat)
Survival +10(+3 in class, +5ranks, +2 stat)
|> Track +12(+3 in class, +5ranks, +2 stat, +2 class)
Special Abilities
Favored Enemy:At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
Humanoid (Human) +4; Undead +2
Trapfinding (Ex): At 3rd level, an urban Ranger can find and disable traps, as the rogue class feature of the same name. +2 to find and disarm traps (Including magical).
Favored Community (Ex): At 3rd level, the urban Ranger forms a bond with a community. While inside the limits of this community, he gains a +2 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban Ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires). Absolom
Hunter's Bond: Animal Companion-Tokubetsu (Horse)
Languages
Common, Elven, Orc