Z-Day PBP

Game Master Dramatis Personae


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Kruelaid wrote:
Question I'm wondering about: do you shoot?

How far away are they? Shotguns are not very effective at long range.

Group Init 12 + 6 = 18 for Johnnie

"Gotcha! Come on, Anna, we have to go."


"Can you still see the sniper Anna?" he calls over his shoulder, "if so, try and signal him."

Edit, I like all the crossed posts, you could imagine them all calling out different instructions as the z's burst clear of the trees.


Juan 'Johnnie' Rico wrote:

Fight or flight?!

"Sarge, do we stand and fight?!"

"We gotta take these Zs down, or they'll call their peeps. We're still near enough to the Rae Anne to get an extraction. Ready hand weapons, no guns."

Patrick readies Charlene after slinging his MP5

Roll for combat ..I gotta bail soon:

Greatsword 1d20+7=22 (-4 for neck shot?=18), Dam: 1d10+5=15

Init: 1d20+2=10


Female Human (Caucasian; Australian) Fast Hero 4
Juan 'Johnnie' Rico wrote:
Shotguns are not very effective at long range.

Plus that Shotgun Blast would echo like noone's business in the bowl of the park...


You guys all have init.


>>>>>MAP<<<<<


Female Human (Caucasian; Australian) Fast Hero 4

So I say Dave, Pat and myself form up and take these punk Ghouls down when they reach us, while the others beat feet for the overpass, Johnnie and Cord taking point in case they get attacked.

Two-Weaon Attack against oncoming Ghoul. (1d20+3=5, 1d20+3=19)
Damage from Second Tonfa. (1d4+1=5)

Sam swings as the Ghouls reach the group, her first swing sailing over her assailant's head as he hunches over to attack her. Her second slams down on the thing's shoulder however, and a crack can be heard as it impacts with it's clavicle.


Sam and Patrick step out from behind to meet the rush, readying weapons....

I'll wait to you guys give all your actions then glue it all together


“Fnck. Sh*t.” Dave slows, swallows hard, wipes one sweaty hand against his pants, regrips the crowbar.

Glances round. “Yeah, go, keep running. We’ll catch up. No guns … yet.”


Judd glances to see what Pat and Sam are doing. Both have weapons to hand, they’re forming a line beside him. Cord too by the looks of things. “Wish this frikken disease made ‘em all deaf,” he mutters inanely, as he waits for the running dead to approach, ready to swing.

It looks like the plan is to form up and ready actions to attack them as soon as they’re in melee range. Assuming that they keep heading towards us and not go after the others – I presume that anyone still running kind of starts heading SE (on the map), so the Z’s will still likely reach the melee guys first.
So assuming that’s how it goes down, Judd readies an action to strike the closest one in the head when it gets close. If they go after the runners, he’ll instead move to intercept and brain.
Either way, attack with crowbar:
13 + 4 (Action point) + 4 – 4( headshot) = 17. Damage: 6+2 = 8
EDIT: oh yeah, I said I was using the crowbar two handed, so damage is +3, total = 9


Cord ignores all the talk of splitting up, in fact he preaches against it, "If we head to the bridge and there are more of them, then we could be in big trouble, lets stick together while we have them out numbered." he takes a quick glance at the others to see who agrees, "besides, these buggers look faster than me.

He forms up besides Sam and readies and axe attack at the first one to reach the group, taking a partial charge or 5' step if either are requred.

"Anna, how you doing with attracting that sniper?"

1) Should I be worried that I am not on the map?
2) The nasty DM has put them all with in charging range if they can move 30'.
3) If it becomes necessary, I have an AC of 22 against one opponent in hand to hand and 21 against the rest thanks to two feats.

Two handed baseball strike at the nearest zombie with his fire-axe. (1d20+4=18, 1d6+3=9)

3) Nice! I am using the statistics for a cleaver, as that looked like the closest weapon to my axe, is that okay?


Cord is now on the map. I'm inclined to give a fire axe 1d8 and also to give it the option of slashing or piercing damage.


>>>>>MAP<<<<<


Sarge swings hard down into the neck trying to drive the zombie to the side as it rushes, crumpling it into a heap by severing its trapezius and planting Charlene in the thing's spinal column. It goes limp, gnashes its teeth a him, and twitches weakly as he pulls Charlene free.

Sam jumps clear off the ground into the rush, swinging twice and directing the zombie's momentum down into the ground. She steps back into the line and is now facing it again. From its knees it grasps at her and hisses.

Cord swings from the right, Judd from the left, and both of them hit the same zombie above its center of mass, flipping it onto its back. While Cord wrenches the axe from snapped ribs and chunks of liver the zombie grabs at Judd's legs but only gets a handful of sod, its crowbar gibbled eye staring off into the sky.


The zombies missed. Just keep it going?

Round 2...

Two of them, one prone, the other on its knees.


“Finish this one,” Judd directs at Cord, stepping out of reach of its grasping hand and wrenching the crowbar free of the twitching things eyesocket, and spinning to bring the heavy bar smashing into the side of the head of the one kneeling in front of Sam with a snarl.

Attack: 20+4-4 (headshot) = 20. Not sure if we can crit these things, but if so, 18 to confirm. Base damage: 1+3 = 4, additional crit damage: 6+3 = 9.


While the others are preoccupied with the 3 Zs, Johnnie surveys the surrounding area.

Perception 1d20+7=27


The three twitch and struggle weakly for a while, Sarge's stops first. Cord's wails for a moment until he puts his axe in its mouth. It stops the struggling, too.

Johnny scans the trees, and buildings to the east and west.

Johnny

Spoiler:
It's very quiet, you do spot large patches of blood and carnage east, toward a football field and buildings. It looks like the sniper's glass is still on you guys to the north.


Dave Judd wrote:


Attack: 20+4-4 (headshot) = 20. Not sure if we can crit these things, but if so, 18 to confirm. Base damage: 1+3 = 4, additional crit damage: 6+3 = 9.

Yes, I take criticals. Technically they're not dead zombies, just pox crazed cannibals.

A little chat draws up a consensus: these three were not as physically deficient as those you've seen.


Female Human (Caucasian; Australian) Fast Hero 4
Kruelaid wrote:
A little chat draws up a consensus: these three were not as physically deficient as those you've seen.

Sam looks down and rolls one of the Ghouls over with her shoe. "Great. More weird ones that don't seem to be just shambling brain eaters. I can't wait to get to the Hospital and see what Cthulian nasties are waiting for us inside..."


Judd kneels to wipe the gore of his crowbar on the grass. “Ghouls I suppose. Like the dude on the boat said.”

He stands, looks about to make sure everyone’s ok. “Well, Zombie Tentacle Rape General awaits. Let’s go.” He sets off again at a jog, heading south.


Kruelaid wrote:
It's like Special Ops, but without the special.

Considering Mike's skill set, it's more like Special Ops, but without the Ops. And not the good kind of special, either. By the way, why the f&## am I always away from my computer during fights?

"Jesus Marilyn Manson Christ, that was quick... Zombie Tentacle Rape General, eh? Sounds like a Japanese grindhouse flick."

Mike had begun to pull his knife from his belt, but shoves it back into position.


Johnny's in the zone, scanning everything, and moving up through the trees with the rest of you following, cross-stepping and swinging his gun slow across the brush as he slips like a jungle combat veteran up to the bridge.

You move quietly over the grass, masks clicking and Sarge clattering now and then, up onto concrete paths on the verdant overpass.

It slopes up over tracks and a major through-way below, a gridlocked panorama of the preceding days of violence. Wide and landscaped, the bridge flows seamlessly from the park behind you and opens into another block long strip of trees, benches, paths, and cannibalized bones, some smashed for their marrow. Smoldering city grid rises in front of you on South Vancouver's gentle slopes.

After crossing the bridge you're another 30 feet above sea level and afforded a good view of the park behind. Rae-Anne is visible just over the bank in the park's harbor behind you. The sniper is still there, and even the cannibal in still snacking on the other side of the inlet.

You can see the hospital to the south. It's 4 blocks away.

There's a Subway sandwich outlet across the street. Also an optometrist and a camera shop. Your stomachs growl at the Subway sign. Wassabi runs ahead ten feet and lays down at the ready, nose sniffing furiously.


Mike O'Neill wrote:


"Jesus Marilyn Manson Christ, that was quick... Zombie Tentacle Rape General, eh? Sounds like a Japanese grindhouse flick."

"Uh, yeah." Dave flicks a glance at Cord, Pat and the girls. "Sorry, bad taste..."

"So, are we gonna hoof it to the hospital, or worth trying to pick up a car?"


>>>>>You're at Laurel street and West 7th, Subway is on the north-east corner, the rest of the buildings are condominiums and apartments complexes.<<<<<

Dave Judd wrote:
"So, are we gonna hoof it to the hospital, or worth trying to pick up a car?"

Witless fools.


"It's not far, but might be a good idea to have a get away car ready when we're leaving the hospital. Enough for us and a few extras."

Anything much about in terms of vehicles - something that looks servicable, roomy and not too difficult to hotwire.


The Mapper wrote:
Witless fools.

Don't mind him.


Perception and intelligence rolls, please.


Perception: 20+4 = 24, Int check: 14+1 = 15


Female Human (Caucasian; Australian) Fast Hero 4

Perception Check. (1d20=19)
Intelligence Check. (1d20=3) Me fail English. That's unpossible!

"While I like the idea of the safety of a car, won't it make too much noise?"


Judd shrugs. “Maybe if we’re really lucky we’ll find a Prius … with the door unlocked and the keys in the ignition …”


Female Human (Caucasian; Australian) Fast Hero 4

Sam chuckles and continues to look around from the footbridge.


Perception 1d20+7=19, Intel 1d20+2=14


Cord wrenches his axe free of the dead body, staggers several feet away from the corpses, lifts his mask and empties the contents of his stomach onto the turf "Huey.... Luey... Ralph....."

After straightening his mask he returns to the others sheepishly and joins them as they jog over the bridge, his mind constantly playing over the gory details of the combat, "It was you or them man, it was you or them..." he repeats under his breath.

I only move 20' in my riot armour, so I keep slowing you all down.

Perception - (+0 wis, +6 ranks) = +6 Int. : 12 (+1) (1d20+6=26, 1d20+1=16)

Cord has turned into one of those eagle eyed action men, only with more hair and genitalia.


Cord Vogel wrote:


I only move 20' in my riot armour, so I keep slowing you all down.

Can you take a feat for that next level? Assuming Cord lives that long of course.


Patrick uses Charlene to give the coup de grace to any zombies that need it. He wipes the gore from the blade with their clothing.

"Three less scum." He says deadpan, his eyes flickering about looking for more.


Summary: It's clear across the footbridge to Laurel Street and West 7th, as in the Google link above. You're all at the intersection making perception and intelligence rolls and talking about the safest way to get the 4 blocks to the hospital.


INT check: 1d20+1=14, Perception: 1d20=9


Intelligence: natural 20 + 3 = 23. Finally, being a Smart Hero is good for something...
Perception: 13 + 6 = 19


Wisps of smoke drift like robed spirits on the gentle breeze, twisting between the cars and down the tree lined boulevard. Something howls and breaks a window. You heard a rhythmic thumping noise in the distance.

Mike drifts off in thought, eyes down, with Wassabi circling his feet. The transportation discussion goes nowhere, the word 'could' bouncing like a Chinese ping pong ball. Everyone spreads out in the intersection and looks around, keeping eyes on the horizons. Judd checks a few cars then lifts his rifle, squinting throught he scope at the hospital. Johnnie circles an old Ford Suburban with heavy duty suspension - big, enclosed - he's up on his toes - looking in the back - Innovative Landscaping is printed on the doors. Sarge rifles a minivan, coming out with a set of keys. Sam services her rifle on a park bench. Cord stares up into the surrounding buildings, lost in thought.

Judd:

Spoiler:
While looking for vehicles you spot movement up Laurel street near the hospital. Scope out, you see... an APC, police cars, barriers, a few dozen loping cannibals sniffing along in the afternoon shadows and headed in your direction. One of them stands erect and stares back.

Cord:

Spoiler:
Some buildings are burning west of here, Hospital first, check your wife's ward. Freya's daycare is a few blocks away on the other side - you remember carrying her - drawing pictures together. You watch the others. Judd has spotted something. Mike is in a trance. He's looking at the ground.

A man and woman are peering out of a window at you nervously in a condo across the street. They stare, fixed. You find some others looking out at you too. They looked shocked, probably the same as you anyway, like they're watching an horrible accident. Or are about to.

Mike.... What's Mike looking at?

Johnnie:

Spoiler:
You find a 1990 Ford Suburban. It's big, has room for everyone, and is probably an easy wire, but it's locked. There are tool boxes and a huge subwoofer in the back. Jacks. Chainsaw. Rope, Bolt cutters. A 5 foot crowbar. A gas operated power saw catches your eye.

Sam:

Spoiler:
A screw in Beowulf's grip is coming a little loose. You manage to tighten it a little with an empty shell that landed in your pocket.

Sarge:

Spoiler:
You find an minivan with the door open and the keys in the ignition. Looks like someone was dragged out. Dried blood all over the seats, but big enough for everyone.

Mike:

Spoiler:
You start keeping time with the clicking in your mask. Heart beats a faster counterpoint.

There are three of these spaced out diagonally across the intersection. Manholes. The first says 'sewer', next 'drain' and the third 'utility'

You've seen where the drainage pipes let out along the water, even played some guitar at the mouth, and they're about big enough for a hunched man. But utility, you figure, they must be dry - and they don't let out at the sea. And if there is a utility tunnel it only makes sense that it would be directly connected to the huge condominium complexes, and even more likely, into hospitals, colleges...

This is second most densely populated area in Vancouver. There are a lot of utilities to run underground. How the fnck do you open them? You wonder how big they are. The Fireman oughta know. Wassabi whines quietly and stares south toward the hospital. Her tail slips between her legs.


“Guys, zombies, heading this way,” Judd points down Laurel Street towards the hospital. “Lots. Ah f*ck, I think they saw us. We seriously need a better plan than ‘walk down the street…’”


Anyone with good eyesight who looks in the direction Judd is pointing might see a group of a few dozen zombies sniffing around down the street, near an abandoned looking plice road-block with some cop cars and an APC.


Probably the quarantine line from a couple of days ago.

If everyone stays low behind cars, which are everywhere, they might not see you... unless they already have.


“Get down, hide … maybe they didn’t see us yet … maybe …”

Stealth: 12+7 = 19, as Judd ducks behind a van.


Stealth... might be good.


Female Human (Caucasian; Australian) Fast Hero 4

Stealth Check. (1d20+8=15)

SAm finishes repairing the Beowulf and turns just as Judd anounces that he's seen some Zombies.
She quickly dashes over and ducks down behind the nearest car, Beowulf swinging before her. She slowly pulls it up over the bonnet of the car and stares sown the sight at where Judd was indicating, seeing the creatures at the barricade.

sorry, I forgot it was behind a spoiler... :(


Peeker. Don't blow the spoilers.

For anyone who checks out the Zombies with a scope:

Spoiler:
Something wicked this way comes! A couple of dozen. They're following a ghoul and seem to be searching for something.


Stealth (Ninja Vanish) 1d20+2=20

"Shhhh."

Yes, there is an Ash inspired weapon waiting for us.

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