| Kruelaid |
Once everyone posts what they're practicing with, and what they're planning to carry out there, I'll write up the "movin' out" post.
Judd has the British Sniper rifle. He's got a Glock 19 and he's checkin' out the Korth revolver.
Sam's got the Beowulf and a Sig Sauer.
Patrick has an Anaconda.
Mike's got Jack's Glock 20.
Johnny has a Glock 19.
| Samantha Bastian |
Once everyone posts what they're practicing with, and what they're planning to carry out there, I'll write up the "movin' out" post.
Sam's got the Beowulf and a Sig Sauer.
Yay, I got the Beowulf!!! I Love You Kruel... errr... ummm... well at least Sam Loves You Kruel!!!!!
If it's not being too greedy I would also like the H&K Sniper Rifle. Also, does the Beowulf still use Personal Firearms Proficiency or do I need Exotic Weapon Proficiency for it?Sam accepts the Beowulf from Klein with wide eyes and strikes a pose, holding the massive gun in two hands like a minigun. She walks back over to the table and also grabs a H&K Sniper Rifle, then heads over to the firing range to practice with them.
Once she feels like she has the hang of them, she asks Klein if they have cases and packs them back up, before going to ask Libby about a holster and Belt for her SIG and Tonfa.
| Kruelaid |
If it's not being too greedy I would also like the H&K Sniper Rifle.
Remember you guys have encumbrance limits, and Beowulf's ammo is seriously heavy. Also, Beowulf is semiautomatic, so all you need is personal weapons proficiency. Full auto on a .50 would probably knock you right over.
Sam accepts the Beowulf from Klein with wide eyes and strikes a pose, holding the massive gun in two hands like a minigun.
This weapon, which is quite real, is actually pretty small, only 9 lbs. It's basically an M16 with a little added weight in the barrel and breach. Of course Sam isn't too big. Really, the ammo is the only thing heavy about it.
| Kruelaid |
Judd has the British Sniper rifle. He's got a Glock 19 and a Korth revolver.
Sam's got the Beowulf and a Sig Sauer.
Patrick has an Anaconda.
Mike's got Jack's Glock 20.
Johnny has a Glock 19 and a Benelli.
Sam wants the H&K semi-automatic sniper rifle, but I think she's gonna be pushing her weight limit, and come on, how many guns does a girl need (over 30 lbs of guns)? You might need to carry other stuff, too. There is still a Korth Pistol (semi-automatic), and a Benelli and two H&K MP5s, which are a heck of a lot deadlier than you realize if a guy gets Burst Fire feat and have 30 round boxes... plus it's mastercraft, +1.
| Kruelaid |
Klein paces behind while the five of you fire off round after round; he occasionally stops and makes a few suggestions or warns you when you’re doing something foolish. By the time you’re finished around noon everyone has a pretty good grasp of how to handle the weapons.
Eddie rolls out of the elevator with an unwieldy pile of the promised British SAS uniforms in digital urban camo pattern which promises to seal off a little better than the camo rainsuits you nicked at the hardware store. He tosses ammo harnesses onto the table and rolls back to the elevator. “No boots” he apologizes. “People don’t like to order them on the net.” Then he rolls back to the geriatric elevator, winks, and slides the doors shut.
| Colonel Karl Klein |
“A large caliber handgun? You’re pretty skinny kid, you sure you can handle it? Ok…. Wait a few, then, we’ve got one up in the lobby display.”
<Klein marches up the stairs opposite the elevator and comes back about five minutes later with an impressive long barreled revolver.>
“Dirty Harry’s gun, the .44 Magnum Double-Action Revolver. The S&W Model 29 was the world’s first .44 Magnum revolver. It was quickly discovered by Hollywood, leading to a rush of popularity for the big, powerful cartridge and heavy demand by gun collectors. Its action is derived from that of the more common Model 10 series, suitably scaled up for use with the powerful Magnum round. It features a solid frame with a swing-out cylinder and a double-action trigger mechanism. Older models were fitted with wooden grips, but more recent versions use synthetics instead. Though more powerful cartridges have since become available, the .44 Magnum remains the most popular of the big revolver rounds. Its great size and strong recoil limit its practicality as a service weapon, however. It was originally designed for use against large and dangerous animals—a role for which it is much better suited.”
Critical: 20 Size: Medium
Damage Type: Ballistic Weight: 3 lb.
Range Increment: 50 ft. Purchase DC: 16
Rate of Fire: S Restriction: Lic (+1)
| Kruelaid |
<Klein passes out two extra cylinders for each revolver and 3 extra clips for all the semi-automatic pistols, rifles, and submachine guns. He encourages you to load everything up and carry as much loose ammo as you want.>
Mike's not interested so Sam can take the H&K sniper, or you could just leave it in the van. You've got SAS BDUs and ammo harnesses and whatever you are carrying from before. Put all the crap on your sheets if you please, it'll help if I have don't have to scroll back here in the event of DMNPCing.
Judd has the British Sniper rifle. He's got a Glock 19 and a Korth revolver.
Sam's got the Beowulf, H&K sniper, and a Sig Sauer.
Patrick has an Anaconda.
Mike's got Jack's Glock 20 and a .44 S&W.
Johnny has a Glock 19 and a Benelli.
| Colonel Karl Klein |
"That'd be great. Jack and I are going to clean up the bodies when Libby and Gregor are up, so you should be able to use the ladder. Then we're gonna seal up the real estate building except for the utility hut and we can use it for extra rooms. I don't think we want too many people coming in and out of the shop until we know how this disease is moving."
| Kruelaid |
Survivor To-Do list:Food, Get generators and gas masks from Grainger supply, Who knows what else they'll have there..., Save Aunt Terri, Kill zombies, WHat'll it be?
| Mike O'Neill |
“A large caliber handgun? You’re pretty skinny kid, you sure you can handle it? Ok…. Wait a few, then, we’ve got one up in the lobby display.”
<Klein marches up the stairs opposite the elevator and comes back about five minutes later with an impressive long barreled revolver.>
Mike takes the gun and gets a feel for its weight.
"I'm bigger than Jack. I think I can handle it."
| Samantha Bastian |
Survivor To-Do list:Food, Get generators and gas masks from Grainger supply, Who knows what else they'll have there..., Save Aunt Terri, Kill zombies, WHat'll it be?
"Well let's see what we have to do." Sam marks items off on her fingers. "Visit Grainger for supplies. Visit a Supermarket for food supplies. Try and get some Medical supplies for Johnnie. Go and grab Pat's Aunt Terri. And I would really like to kit out a Winnebago as a "Survival Machine". All this while not getting eaten by rabid Zombies. That sound about right everyone?"
Sam looks around the group at everyone waiting for other suggestions."So. I thik the first thing we should do is leave all our stuff here and head on over to grab a Winnebago. Mary Ann, I think you should stay here with the others. Once we have that, we can either split up and visit both Grainger and the Supermarket at once, or stick together and hit both one after the other. Then Medical supplies. Two choices here, the easy option, which is to just visit a Chemist or the hard way, which means we find an actual Pharmaceutical Company and load up with the good stuff. Either is fine with me, but there is a Chemist over the road, so that would of course be the dead easiest option. Once we've done all of that, we come back here, drop off food for these guys and load up both Pat's Salami Mobile and the Winnebago with as much stuff as we can manage and then head over to grab Pat's Aunt tomorrow. Once we've done that we can decide where we wanna go. Anyone have any objections or suggestions about other things we need to do?"
Sam once again glances around the group expectantly, also looking at Klein to see what he thinks.
| Dave Judd |
“Sounds like a plan,” says Dave. “But listen, lets hit Grainger first like Sam says, but then maybe head over to the hospital next. We can get Aunt Terri as soon as, and maybe pick up some of Johnny’s med supplies as well. Then we’ll do the food. We could probably stand to do a few foodruns anyway. Hey, we wait a bit longer there should still be food to loot … I don’t know if the same can be said for Aunt Terri…”
That reminds Dave of something, and he checks his phone to see if there is a reply from Anna, idly wondering how much longer the phones will keep working.
Hey, was Patrick taking a shotgun or an assault rifle as well, or just the Anaconda? Also, if no one claims the second shotgun, and its alright with Klein, Dave suggests bringing it along in the van as a backup weapon.
| Kruelaid |
“But listen, lets hit Grainger first like Sam says, but then maybe head over to the hospital next. We can get Aunt Terri as soon as, and maybe pick up some of Johnny’s med supplies as well....”
I'll take this as the group's plan.
Hey, was Patrick taking a shotgun or an assault rifle as well, or just the Anaconda? Also, if no one claims the second shotgun, and its alright with Klein, Dave suggests bringing it along in the van as a backup weapon.
Taking the extra weapons is no problem, both the H&K sniper and the shottie.
| Kruelaid |
Looking a little like a death squad in SAS smocks, respirators, and safety glasses, everyone gathers in the lobby.
Grainger's local outlet is literally only a few blocks away. You look at the map and see where the gun shop is on Permberton Ave and 3rd. You could walk there... under normal circumstances. To the east of the warehouse is a park, and on the other side of the park is the Capilano Mall. Klein points out that there are a few grocery stores just to the north of the warehouse on Marine Drive - you all remember passing them on the way to find some guns, they were being looted.
You grab necessary supplies, like the cordless power tools and flashlights, and Klein unlocks the main floor door for you.
Everyone moves quickly into the vehicles, taking in multiplying columns of smoke rising here and there over the tops of north side buildings. Even more fires are raging across the inlet, downtown. The afternoon sun burns desperately at the grey mat of cloud overhead, failing to cut through anywhere, but at least the rain has stopped.
| Kruelaid |
A block north. A few blocks east. It takes a minute to drive there. You pull over in front. Your eyes follow the street you just traveled, west 15th street, which is renamed here by the warehouse as Roosevelt Crescent, and about 100 yards in front of you Roosevelt begins to curve north as if to avoid a dense wooded park on the right side.
An eerie din leaks through the trees unsettling the otherwise peaceful, cloudy summer afternoon. You see nothing moving there, so perhaps its coming from the mall, on the other side of the narrow park according to your map. Far behind you there are cars crossing 15th from north to south - now and then - for such a big city the overall silence is almost surreal, like you're all in a dream.
There you are, parked in front of an Aucklands-Grainger store in North Vancouver. It's a large building fronted by what looks like a small showroom displaying what must be some of their best selling lines of tools. Judging from the size of the building the warehouse itself looks to be pretty large. It's closed and unlit: seems that nobody has come looting here yet.
| Dave Judd |
Dave shuts off the engine of the Camaro and checks the two pistols at his belt. He grabs the crowbar from the floor of the car and then spends a moment listening carefully, trying to work out what the distant noise from across the park might be. Perception 14+4 = 18
Hey, check out the top left corner of the map. Reckon we’ll find Sam’s Winnebago there?