Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Im out of ideas"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This is where somebody with Disable Device would come in handy.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Loot the bodies. Are any of them carrying bludgeoning weapons?


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Loot:

-8 suits of Full Plate
-A Masterwork Breastplate
-8 Masterwork Greatswords
-A +1 Light Mace
-A +2 Headband of Vast Intelligence
-A +2 Headband of Inspired Wisdom


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul whips out his yet-to-be-needed drill (What? I buy one for all my wizards) and drills a one- inch diameter hole in the vault.

He will then look inside and (assuming he sees nothing that would leave him inclined to do otherwise) use his fourth shift to get in.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Do your wizards all work part-time as dentists?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, like I said about 6 times, Trapfinding would have been great for one of you to have here.

Ixrul teleports into the room, but runs afoul of the last trap: A Greater Glyph of Warding, he realizes as it goes off.

A column of pure white flame shoots up from the floor, incinerating Ixrul.

9d6 ⇒ (1, 6, 1, 3, 2, 1, 6, 5, 4) = 29


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Note: "Incinerated" is fluff...I think Ixrul forgot to update his HP, because Sandra Channeled for +14 HP to everyone. Also you get a Ref save for half whenever you post your next action.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Hopefully the door opens from the other side...."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Couldn't you have sent your fermilier through the hole?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

reflex: 1d20 + 7 ⇒ (13) + 7 = 20 Saves versus a constructed glyph, since the guy couldn't cast it.

Greater glyph is sixth level, btw. The guy could only cast up to normal glyph. Also, that glyph is at cl 18, which seems higher than intended.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not quite. Glyphs of Warding are permanent, so he used a scroll for this one, and then used it to deliver Flamestrike, at his Caster Level of 9. If it were just a Blast Glyph it would have been 4d8.

Meaning the DC was 21, so you fail. Which puts you at 16+14-29 = 1 HP.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Just as planned."

Ixrul casts infernal healing on himself before casting detect magic on the treasure in the room. He also checks if there is a locking mechanism on the inside.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Tried to edit it to add this a split second too late.

Regardless, Ixrul will send his familiar around to touch things before he does, staying well back while it does so.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The little dinosaur encounters no more surprises, and the door is easily unlocked from inside.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We loot it and the upstairs area and anything on the ground floor as well.

Ixrul especially searches for the wizard's spell book.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Do note that he will not open it or touch it directly.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul does not locate the Wizard's spellbook.

All in all, you gain 5 points of Plunder from the looting of the place.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will not leave without that spell book.

"We're going to interrogate some citizens, find out where he stayed. I want that Dan boom."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

What loot did we get?

"Im going for the stores, if anyone wants to come along."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You don't find the spellbook. Nobody knows where the spellbook is.

The spellbook is not somewhere you can find it.

It's not even in town, for all you know.

Edit: Guys, this is just like any other Plunder grabbing mission. You get a bunch of trade goods, expensive furniture, spices, silks, that sort of thing, that adds up to a certain amount of Plunder.

I can roll on the random items table and subtract it from the 5 Plunder you get, if you want.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

but we got his headband and the spellbook is more of a part of his gear than that ;_;

"Let's go."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He doesn't need to have his spellbook on him, though.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Relax, nerd. There's plenty of casters in the (Inner) sea.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

fiiine


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You escape, the townsfolk too afraid to stop you after you slaughtered the main fighting force of the place.

Where to?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Our boat, I'd imagine.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The crew heads to their boat, and sit there until the pirate hunters show up and blow their ship to hell.

The end. What are we playing next?

...Or maybe you want to specify an actual destination?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Hmm. Lessee. We need 10 plunder to apply for freecaptainhood, so maybe do more looting? Also, we need to sell that throne we got.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The main issue with the throne is you don't know what it is, so you don't know wat it's worth. You'd need to visit a library to re-roll History with a small bonus.

What plunder are you in the mood for?

-Another town (moderate to high difficulty, moderate to high rewards)
-A merchant vessel (low difficulty, low reward)
-Another pirate vessel (high difficulty, very high reward)


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We did end up IDing it successfully. And I'm thinking towns are a good target - pirates and we risk being unable to retreat.

From now on, though, we approach this like a SWAT team, not like a bunch of hooligans.


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Ah, right. We can just say you sold that in town last time.

Everybody gets another 500 gp.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will grab the head of a corpse on the way out.

I need to make some Isitoq.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul grabs a head. Arron grabs a few whole bodies to shove in his larder for a while.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Arron, don't you know..."

Ixrul pauses dramatically. "... to stop when you're ahead?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk briefly considers punching Ixrul in the face, but decides it isn't worth the risk of giving the wizard brain damage.

But yeah, let's find another town.

Ixrul Morcrom wrote:
From now on, though, we approach this like a SWAT team, not like a bunch of hooligans.

Wait, you lost me at "don't be a hooligan".


Ghast (Appears as a pale skinned Elf) Alchemist 5 (Beastmorph Vivisectionist) HP: 60/60| AC: 27 FF 23 Touch: 14| Fort +8 Ref +8 Will +5 (CN +4)| Init +4 (+9 AP)
Ixrul Morcrom wrote:

"Arron, don't you know..."

Ixrul pauses dramatically. "... to stop when you're ahead?"

"That joke was so bad it made me think for a moment you were rotten enough to eat."


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Look, pretend they're streamers and we got called in to swat them. Simple enough.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The most promising target within your means is a slightly larger port town on one of the small isles that dot the Shackles. This one is likely to be hazardous in a different way, as there's a good chance the sentries will see your ship coming from afar, and mount an effective counterattack long before you reach the island proper.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

So like they'll send longboats to wreck us?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"We're pirates, just dress up as merchants and fly a merchant flag, then rob them blind!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:
So like they'll send longboats to wreck us?

Maybe.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul sends one of his Sahuagin to the bottom of the ocean before creating two Isitoq.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Alright, ready up, boys. Pick your spells wisely, Ace.

Ixrul crafts a scroll of fly at CL 5 (12.5 * 3 * 5 = 187.5 GP) and a scroll of make whole at CL 5 (12.5 * 2 * 5 = 125 GP).

-311.5 GP

Also, remind me to get Greater Make Whole when we next hit a port.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Also, is there a small port we could stop by on the way? I need to buy some cheap gear, most of it less than 50 GP.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could stop back home!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

... I really want these power components. I suppose I have no other choice.

Ixrul will purchase the following power components. (I'm using Archives of Nethys because that has the same stuff you'd find on the d20pfsrd alchemical equipment page, but focused on the reagents exclusively. It is official paizo material.)

Shopping List:

Salt 5 SP x 4 = 2 GP
Myrrh 5 SP x 2 = 1 GP
Gold 5 GP x 3 = 15 GP
Magnesium 1 GP x 5 = 5 GP
Phosphorus 2 SP x 5 = 1 GP
Spirit of Wine 5 SP x 6 = 3 GP

Total: 27 GP

Also, would it be possible to use power components in scroll crafting? I think it technically would - you expend it in crafting like another component. If so, he'll do that on the Fly scroll crafted earlier with magnesium - obviously by waiting until reaching port. Assuming that's allowed.

He will also buy a bandolier and a waterproof bag (on which he will cast Extended Book Ward, rendering it entirely waterproof) for 5 SP each. He will store his scrolls in the bag and his metamagic rods on the bandolier.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Go for it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Cool, -1 more GP. And -((12.5 * 1 * 1) + 5 = 17.5) more GP for a gold-augmented scroll of Infernal Healing.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just to be clear, you realize that would simply make Infernal Healing heal one more HP, right? Total. Not make it Fast Healing 2.

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