Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"We already said we were."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Well, in absence of confirmation from Cap'n Shark Lazertoy or whatever, I guess First Mate Pointy Ears will work."

"Follow me."

He leads you to a ship known as the Stingray.

"First test's a rigging challenge."

"One of you and one of my men will race. You go to the top of the foremast, while he goes up the mizzenmast, and we'll see who can unfurl the sails, alone first."

"No flying magic or summoned fliers or what have you."

Quick breakdown: Climb checks to get up there, Acrobatics checks to shimmy along the yardarm, and Profession: Sailor checks to unfurl the sail.

"Who's goin'?"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Puny half-breed..." Jrahk grumbles under his breath. "Probably lost tusks when mother caught him stealing sweets."

Looks like Ace is the best all-around for this.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"That's all of the rules? Then I'll go."

Ixrul activates his slippers of spider climb and prepares to walk up the mast.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Haines! Show him how a real pirate does it!" he orders, and you begin climbing.

Accelerated Climb: 1d20 + 10 ⇒ (2) + 10 = 12
Accelerated Climb: 1d20 + 10 ⇒ (17) + 10 = 27
Accelerated Climb: 1d20 + 10 ⇒ (20) + 10 = 30
Accelerated Climb: 1d20 + 10 ⇒ (9) + 10 = 19
Accelerated Climb: 1d20 + 10 ⇒ (19) + 10 = 29

Ixrul climbs a bit faster than the man, but Haines climbs like a monkey. Ixrul makes it up in 3 rounds; it takes Haines 4.

Haines begins edging across the yardarm.

Ixrul, you can move across the yardarm at a quarter speed with a DC 10 Climb check, or half speed with a DC 16 Acrobatics check (25 for full). You need to move 15 feet to the first place you need to unfurl the sail from, and 15 more to the next one (on both sides) then make a DC 15 Profession: Sailor check at each one.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will Accelerated Climb across the side of the yardarm. Take 10 for 13, autopass. Move at 30, thanks to based climb speed.

His familiar will hop off when it reaches the first unfurling bit and try its darnedest to undo it.

Familiar Prof. Sailor: 1d20 + 1 ⇒ (3) + 1 = 4

Its darnedest is not good enough, though.

Ixrul will try the same at the last one.

1d20 + 5 ⇒ (14) + 5 = 19

Successfully.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Great, now they think we're a bunch of pansy casters who rely on wizard shenanigans to perform simple tasks. -__-


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

> Not using wizard shenanigans for simple tasks

You should reconsider your life.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Tsadok sees your familiar helping you out up top.

"I said ALONE!" he roars, and gets one of his men to pass him a javelin. His muscles bulge, putting eve Jrahk's Enlarged muscles to shame, and he launches the weapon at the little dinosaur.

Attack: 1d20 + 17 - 2 - 4 ⇒ (6) + 17 - 2 - 4 = 17

Damage: 1d6 + 18 ⇒ (5) + 18 = 23

The javelin spears through the interloping dinosaur, and slays it instantly. It's body dissipates into black smoke, and disappears before it hits the ground.

"NEXT TIME THAT'LL BE YOUR HEAD!" he shouts, flecks of spittle flying from his lips.

Haines, unfazed, shimmies across the yardarm.

Acrobatic: 1d20 + 14 ⇒ (11) + 14 = 25

The nimble sailor dashes across the yardarm to the end, and begins untying the first knot.

Prof: 1d20 + 10 ⇒ (16) + 10 = 26

You and he are both skilled enough to know that untying both knots on the same side will hinder you more than help, as the wind catches the unfurled bits of sail and tosses it about. It's better to go from one side to the other.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk facepalms.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"That was not a separate entity! It was an extension of my mind and body, and is part of me!"

Even as he says this, Ixrul scuttles back across the yardarm to the other side. Both move and standard to go back to the farthest one on the other side.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Shut up and move! Jrahk not pay you to talk!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Tsadok rolls his eyes and hefts another javelin menacingly.

Acrobatic: 1d20 + 14 ⇒ (6) + 14 = 20

Haines stumbles a bit this time, only making it 15 feet back across.

Super secwet rolls:
3d20 ⇒ (5, 18, 11) = 34

1d20 ⇒ 3


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Ix, if you win this I will personally reimburse you for the loss of your familiar, using the gold I find in Tsadok's coinpurse when I eventually decide to kill him.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul tries to undo the far knot on the other side.

1d20 + 5 ⇒ (2) + 5 = 7

And fails.

"Dammit! Neural feedback from the damn familiar!"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk double-facepalms.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Acrobatic: 1d20 + 14 ⇒ (4) + 14 = 18

Haines makes it to one of the knots, and decides to settle for that.

Prof: 1d20 + 10 ⇒ (2) + 10 = 12

But he likewise flubs.

Moar Secwets:
3d20 ⇒ (3, 16, 16) = 35

2d20 ⇒ (18, 2) = 20

Nobody notices anything out of the ordinary whatsoever.

Suddenly, disaster strikes!

The yard Ixrul is standing on swings violently and slams into the foremast's rigging.

Ixrul make me a DC 20 Acrobatics check. If you fail that, make me a DC 20 Reflex save.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

1d20 + 3 ⇒ (16) + 3 = 19

1d20 + 7 ⇒ (12) + 7 = 19

Are you kidding me.

Assuming that means FALLBOYS, Ixrul will cast Featherfall.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul falls from the yard, but floats gently to the ground 60 feet below.

Haines continues.

Profession: 1d20 + 10 ⇒ (17) + 10 = 27

He unties the second knot, then continues on back to the other side.

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29

Making it to the third knot.

Do you try to climbback up, Ixrul?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"What the hell was that!?, You trying to cheat us, bro?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Whatever could you be talking about?" eyes widened in mock innocence.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk casts Long Arm and facepalms himself from 10 feet away. Not really.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Grease haines y/n


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy has deep concerns about Jrahk's sudden fixation with his palm.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Unless you can make the grease invisible AND silent-still cast it, don't even think about it.

If we're going to cheat, we have to do it subtly.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Nothing to do with flying, eh?"

I'm going for it.

Ixrul steps back and greases the yardarm beneath Haines. DC 18 ref or get rekt.

Ixrul shifts 15 feet up his own mast and continues climbing it, not even bothering to hide the fact that he's using spider climb slippers.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Joker_herewego.gif


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Sure ain't putting that 21 INT to use...


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

What's the point of living for 300 years if you're not going to take some risks? Besides - if Tsadok kills us, that reflects badly on the Hurricane king.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

He doesn't need to kill us - if he denies us Free Captainhood, that makes us fair game for any and all Free Captains who don't like the look of us.

I figured you'd know that more than I do.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It's either this or lose, which will have the same effect but make us look like no-lifers as well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remember that there are three tests. It's not all or nothing. Also, while Ixrul cannot act without cheating, remember the Pirates Code...they're more like guidelines, really. You can cheat as long as you don't get caught. The rest of you can use Stealth to cast spells without arousing suspicion, or do other sneaky things. So, Grease y/n?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ace, you got anything?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Okay, I set up my spells, best I got would be to say he has go to pee, goes out of sight, goes invis, then do something?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You could just cast Invisibility right there in the crowd, if you can make a DC 20 Stealth check. Tsadok would likely just tell you to drop trou and piss over the railing, like a real sailor would.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Alright, f#~+ it. I'll be damned before I end up being the sole voice of reason in this campaign. I don't have any spells that'll help, but I can do something else.

Just before Ixrul's Grease materializes, Jrahk shouts to Haines, "YOU NOT LOOK SO TOUGH! ON JRAHK'S CREW, YOU WOULD BE SHARK FOOD!"

Demoralize: 1d20 + 19 ⇒ (4) + 19 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

That'll work.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I would try, but the dice hates my guts

Ace says loudly "I have to go to the bathroom" before running off behind some bushes.

He casts invis and spies on the group from there.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Hearing this both of these statements, Ixrul will stop himself before he shifts and climb the thing rapidly, undoing the first knot on the side he fell from.

Accelerated Climb: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Accelerated Climb: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Since I may be out for a fair while, have next round's roles as well.

Take 10 to move at full speed to the far knot on the side he has yet to undo - unless the 60 feet of movement from last round would get me to the first knot on that side.
Prof Sailor: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What bushes? You're on a dock...

Ixrul makes the climb by the skin of his teeth and reaches the top in one round.

Profession: 1d20 + 10 ⇒ (19) + 10 = 29

Haines undoes the third knot.

Acrobatics: 1d20 + 14 ⇒ (13) + 14 = 27

And sprints to the final one.

The next round, Ixrul undoes his second knot.

Haines Profession: 1d20 + 10 ⇒ (6) + 10 = 16

But he fails to undo it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Don't forget the -2 from shaken! =D


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, forgot. No change though.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul races to the third knot.

1d20 + 5 ⇒ (10) + 5 = 15

And undoes it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk continues to taunt the pirate.

"YOU WONDER WHY JRAHK WANT SHARK BAIT? LIVE SHARKS JRAHK'S FAVORITE MEAL!"

Demoralize: 1d20 + 19 ⇒ (11) + 19 = 30

Basically making sure it never wears off, since I haven't got anything better to do.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ace, try and daze him if you're out of sight.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Actually, I just realized I could do this to him, but I might not be able to stelf it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Acrobatics is Dex, Profession is wis. No good.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh that's right, it is DC 15 for Haines. Good thing you demoralized him, Jrahk.

Ixrul does his best to untie the knot, but ultimately fails..the yardarm shifting has left the lines tangled and difficult to work with.

The DC is 17 now.

Haines works on his knot.

1d20 + 8 ⇒ (13) + 8 = 21

And succeeds!

Haines' sail unfurls, and you fail your first Test.

Tsadok laughs uproariously, slapping his knee.

"You can't even unfurl a blasted sail? And you call yourselves pirates? Are yous ure you don't want to just give up now?"

Save against Daze, if relevant: 1d20 + 6 ⇒ (8) + 6 = 14

He succeeds.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Oh no, I failed your pointless simulation. I'd better let it demoralize and defeat me outright."

Ixrul pauses momentarily, and then looks at the half-orc with something like pity in his eyes. "That was sarcasm. I doubt you could tell."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Sorry, I can't hear you over the sound of your abject failure."

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