Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"I guess you can say you are.....quivering with fear now~"
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul looks around for one of the still-standing militiamen, and takes a lock of his hair, mumbling in draconic as he does so. "You look like you live here. Where should we be looking? And believe me, you don't want to lie to me."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
In the confusion, it also appears Master Chen has gone missing.
I went back over the sheet and realized I forgot to factor in Haste into his AC. So Jrahk's attack (and subsequent Hurtful crit) never actually connected. But retconning the end of a fight is never fun, so let's say he took a dive. And maybe he'll be back some day. =)
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Jrahk curses in Orcish.
"If Jrahk sees bald tripping man again, will cut off his head and carry it on belt. Use his shiny scalp to blind enemies."
He then sends some crew members to look for cargo ships, while he takes a group to look for the warehouses. If anyone tries to stop them, he will politely suggest that they stay away for their own safety.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
I thin Chen is very dead - his sense motive roll of 24 was used as his AC, and is unaffected by dodge bonuses. Haste doesn't boost sense motive checks.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
No, I mean I didn't factor Haste into his AC in the first place, meaning the attack would have missed (meaning he would not have used Snake Style to attempt to MAKE it miss). Besides, he was only at -1 anyway.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Pummeling Charge is nice, but it's strictly a one-trick pony. Damn good trick, but you've seen what Snake Style can do here. He was able to Disarm (thus halving, or more the damage output of the character), Trip (doing even more harm to the damage potential), and damage a character WHEN IT WASN'T EVEN HIS TURN. A more damage based character could have outright killed Lucy with those three AoOs, and then turned around and full attacked Jrahk on his own turn.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Ixrul will recall everything he knows about the process of becoming a Free Captain. Take 10 for 21, should suffice - hits the know hidden organization, rulers, and locations.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
I assume honor among thieves takes affect and we should not attack other pirate, and they should not attack us?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Aspiring Free Captains must go before the Pirate's Council to petition to join them. They must have a large amount of plunder at their disposal, as well as their own ship and crew to fulfill the primary criteria.
Once in Port Peril, you must arrange an audience with the Hurricane King, Kerdak Bonefist. To do so you must send a message to Fort Hazard (the Hurricane King's stronghold) and a bribe of four thousand gold, of the equivalent in Plundered goods.
Then, they must pass three tests. The tests vary depending on the King's mood, but they will always be tests of your skill as pirates. How well you can handle yourself in a fight, navigate a boat, or tests of your luck and skill in other ways.
Should you pass, you will receive a letter of marque recognizing you as "official" pirates of the Shackles. You are then protected from harm by the other Free Captains under pain of their death, and as are they protected from predation by you.
Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2
"It sounds fine, but I really can't believe that anyone named Hurricane King is anything but an a%~$%@+. As long as someone else deals with him, I'm okay with it."
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Serious question: what do you suggest we get to improve our defenses/tanking abilities?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lesee:
Ace: Upgrade to a Mithral Chain Shirt, man. That's 2 free AC for 1100 gp. Make that +3 AC for another 1000. Jack up your cloak of resistance too. +2, even +3 at this level is reasonable. But for the most part? You're the best built character here as far as balancing offense and defense. If the dice didn't hate your guts (and you were a bit more aggressive in how you use your abilities) you'd probably be carrying this party. You could do with casting a few more defensive spells as well. Mirror Image is like...+50 AC. Or better.
Ixrul: Pass around a few more buffs, when you can. Prioritizing Lucy, then Jrahk, then Ace after yourself, probably.
Jrahk: ...Label your shit better. I've been treating your AC as 17 this whole time because your quickbar goes "AC: 21 (-4)". But I just noticed your character sheet says your AC is 21 AFTER the decrease from Size and Rage. Which should only be -3 AC, not -4. Though it'll drop by a further -2 next level. A Ring of Protection and an upgraded Cloak of Resistance wouldn't go bad either. Spells-wise, Shield would help, as would Mirror Image, and False Life (you've got some really good buff spells).
Lucy: Upgraded Cloak, Ring of Protection, Amulet of Natural Armor. Basic Big 6 stuff. That's +2 AC and +1 saves for fairly cheap.
Everyone: Upgrade your armor, think about grabbing a Jingasa of the Fortunate Soldier (+1 Luck to AC and can negate a Crit once per day).
Use better tactics. I can't really help you with that one becaue it mostly comes with experience.
Mind you, the encounters straight from the AP won't be as difficult, but the ones I design myself certainly will be, and since half this AP is "I dunno, make it up", there'll be a few.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Let's try and keep all the defensive/gear/tactics upgrades to the discussion thread, as they tend to be pretty long. Plus, none of this is super possible right now because we can't sell any of our plunder until we do the entry exam.
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Jrahk buys a Battle Mask (50 gp) and a Wand of Shield (750 gp).
We sell loot now.
He begins bringing all prospective investors up to speed on his organization's projected bottom line, vis-a-vis the hostile application of aggressive limb-relocating procedures.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Yeah, just join the king's klub for kool kids and get it on.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The morning after you send the message, a half-orc meets you at the docks, with a large entourage of other pirates. He calls up to the deck of your ship.
"I am Tsadok Goldtooth, first mate of Kerdak Bonefist, the Hurricane King. I hear you think you're good enough to join the Free Captains?" at this last bit he smiles showing off two tusks which shimmer gold in the light. His cronies chuckle in response.
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Jrahk grins back, showing off his own bloodstained tusks. He ponders the fact that this half-orc must not have tasted blood recently if his tusks are that clean.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
"Well then, we're going to have you prove it. Truth be told, usually people get on with a sponsor, but as you have none, you have to take the Tests. That is, if you want to get your letter of marque."
"This is a grand opportunity for you! If you prove your worth you can say you truly EARNED a spot on the Council. Or, as is more likely, you'll lose and come crawling back to your ship with your tail between your legs like the little pretend pirates you are."
His cronies laugh again At least, some of them do. The others don't seem to fond of the loud mouthed half-orc.