Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk will move toward the more competent looking one.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The man is entirely unarmed and bald.

Jrahk's instincts scream at him to be careful.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Is it Sun Xiao?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Pfft, no weapon, no spells...how tough can he be?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Friendly reminder that sledge charges, full attacks, and deals an average of 43 damage at sixth level. Without any weapons. This guy is higher than sixth.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ask my Myrial players about Master Chen.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

*SARCASM*


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

There's a simple solution. We target his weak point.

"HEY! I'LL CRAFT WONDROUS ITEMS FOR YOU! IT'LL SAVE YOU MONEY!"


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy moves towards the bald one with Jrahk.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie doke.

Initiatives: 3d20 ⇒ (12, 15, 14) = 41

Initiative:

Rapier Man(27)
Lucy (20)
Bowman (19)
Jrahk (18)
Gunman (17)
Ace (17)
Unarmed Man (15)
Ixrul (13)

The rapier wielder begins singing a rousing battle tune, and then waves his hand over his companions in a flourish. They begin moving much quicker than a normal human.

Ixrul, he cast Haste.

Lucy, you're up.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Lucy, help me smash baldy. Someone else stop rapiery from making everyone hasty.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy expresses her disdain for bald people. In a very angry manner.

Falchion: 1d20 + 13 ⇒ (4) + 13 = 17

Damage: 2d4 + 19 ⇒ (3, 3) + 19 = 25

Falchion 2: the Falchening: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 2d4 + 19 ⇒ (3, 2) + 19 = 24

Or she would, if she could roll some damn dice better.

Or if I could remember HASTE

Haste Falchion: 1d20 + 13 ⇒ (12) + 13 = 25

Damage: 2d4 + 19 ⇒ (2, 3) + 19 = 24


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

no no no you kill the caster because he's probably a bard and he will jolly our rogers big-time if we do nothing about it


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

I can probably hit him from here.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

If not, just five-foot step and rip him a structurally superfluous new behind.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Man Lucy really f**$ed up

The unarmed man sidesteps her first blow.

He retaliates by aiming a kick at her legs.

Trip: 1d20 + 19 ⇒ (18) + 19 = 37

She falls to the ground.

He falls with her, scissoring his legs in midair to catch her with an axe kick as she falls.

AoO: 1d20 + 17 ⇒ (5) + 17 = 22

Damage: 1d10 + 9 ⇒ (5) + 9 = 14

He twists in midair to land on his feet, and dodges her next blow from the ground, then kicks at her again.

Attack: 1d20 + 17 ⇒ (3) + 17 = 20

Damage: 1d10 + 9 ⇒ (3) + 9 = 12

She attacks again, and again he twists out of the way, and he snatches at her weapon.

Disarm: 1d20 + 17 ⇒ (9) + 17 = 26

Ripping it from her hands, and holding it in one of his own.

"Your kung fu is weak." he says.

Lucy, you are now Prone and weaponless, and take 20 damage.

The bowman takes aim at 1d2 ⇒ 2 Jrahk.

2d20 ⇒ (2, 3) = 5

But misses both shots by a mile.

Jrahk's turn.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk 5-foot steps toward the rapier guy and punishes him for associating with this bald-headed weeb.

Falchion 1: 1d20 + 16 ⇒ (20) + 16 = 36
2d6 + 21 ⇒ (4, 2) + 21 = 27
Falchion Haste: 1d20 + 16 ⇒ (8) + 16 = 24
2d6 + 21 ⇒ (6, 1) + 21 = 28
Falchion 2: 1d20 + 11 ⇒ (3) + 11 = 14
2d6 + 21 ⇒ (4, 2) + 21 = 27
Bite: 1d20 + 8 ⇒ (5) + 8 = 13
1d6 + 12 ⇒ (1) + 12 = 13

Confirm 1: 1d20 + 16 ⇒ (19) + 16 = 35
2d6 + 21 ⇒ (1, 2) + 21 = 24

Cornugon: 1d20 + 18 ⇒ (10) + 18 = 28
Hurtful: 1d20 + 16 ⇒ (18) + 16 = 34
2d6 + 21 ⇒ (2, 5) + 21 = 28

Confirm Hurtful: 1d20 + 16 ⇒ (3) + 16 = 19
2d6 + 21 ⇒ (6, 3) + 21 = 30


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

And that's one bard down. Also, don't we have our own bard and a Gortus?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Your NPCs are the reason my sanity is intact (they're taking on 16 militiamen and 12 blind cannoneers).

The Bard goes down, but his voice lingers in the air after his passing.

Actually, forgot Haste on Bowman.

1d20 ⇒ 2

Nope.

The Gunman takes aim at 1d3 ⇒ 2 Jrahk with his pistol.

3d20 ⇒ (17, 13, 17) = 47

Damage: 3d8 + 36 ⇒ (1, 6, 7) + 36 = 50

Three bullets rip into Jrahk with surprising force, punching through him like a paper target.

Jrahk, take 47 damage. That's what you get for having a crappy touch AC. =)

Ace, your turn.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

It was either "have a crappy touch AC" or "don't be big". The choice is clear.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Though, one sec. Remove 3 damage from that. His Dex is a bit lower.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ace, could you delay until after Ixrul? I have an idea. Assuming Ace is flying lower and closer than Ixrul (~40 feet out, 100 feet up).


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul is about 40 feet out and 100 feet up, that is. Ace would presumably be closer, as he is more focused on mixing it up.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Okay, go ahead.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul smirks, and casts reach burning disarm on the gunslinger. GUCK FUNSLINGERS

Reflex DC 17 save boys. If he succeeds, he drops it, if he fails, 5d4 damage.

Assuming he succeeds, because gunslinger.
"Ace, grab it!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace delays.

It's Master Chen's turn.

He flashes a kick at Jrahk's legs.

Trip: 1d20 + 20 ⇒ (14) + 20 = 34

He treats him like Lucy, smashing a fist into his face as he drops.

Attack: 1d20 + 17 ⇒ (13) + 17 = 30

Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Having felled the Bloodrager, he proceeds to pound on him.

MUDA: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

MUDA: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

MUDA: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

MUDA: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d10 + 9 ⇒ (1) + 9 = 10

60 damage to Jrahk. If you choose, you may fall unconscious after attack #4, which would mean you are at -9 instead of -19.

Gunslinger Reflex: 1d20 + 10 ⇒ (9) + 10 = 19

The Gunslinger drops his weapon.

Note that if he so chose, he could have held onto his weapon. He is not in any way forced to make the save, so he could have eaten the damage if he wanted to. Just keep that in mind for the future.

Ace?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace swoops in and grabs it if it succeeds.

Then he slashes at the now unarmed gunslinger

dice: 1d20 + 13 ⇒ (13) + 13 = 26

dmg: 1d6 + 11 ⇒ (3) + 11 = 14

dice2: 1d20 + 13 ⇒ (13) + 13 = 26

dmg2: 1d6 + 11 ⇒ (6) + 11 = 17

I think we're f@*%ed


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

*EH EH* Moving is a Move action. Picking up a dropped item is a Move action (that provokes, but he hasn't drawn his melee weapon yet). No attacking. You can keep those rolls for next round, or for any AoOs that pop up if you want.

Initiative:

Lucy (20)
Bowman (19)
Jrahk (18)
Gunman (17)
Unarmed Man (15)
Ixrul (13)
Ace (13)

Lucy, you're up.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Yep were f%&@ed


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Anyone got a plan or should I just sit here and diddle myself


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

:I

Why does anyone even bother with swords and such when tripping people with your bare feet is this powerful?

Jrahk grudgingly falls unconscious.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sandra plz. We are helpless without our healbot.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Coudn't we get countersnipers?


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

What we really need is a mass evacuation followed by a bombing run


Right, meant to have Sandra act.

8d6 ⇒ (3, 5, 5, 6, 5, 5, 1, 4) = 34

Everyone who isn't a good guy heals 34 HP.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Rynjin wrote:
Moving is a Move action.

Can I get a source on this? Also, Lucy - do something. Idk what, but something.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Lucy still has 2 Claw attacks (plus an extra from Haste) when Disarmed, as a reminder to Corv.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

He can't disarm those. But maybe kill the archer instead?


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Oh yeah. I remember Cube gloating about how he was so certain they'd be useful.

Lucy gets up and does her best impression of a lion attack on Monk-kun's Caillou-looking ass.

Claws: 1d20 + 10 ⇒ (7) + 10 = 17

Damage: 1d6 + 11 ⇒ (4) + 11 = 15

One of these days I'll roll above a 10. EDIT: or remember haste!

Haste Claws: 1d20 + 10 ⇒ (6) + 10 = 16

Damage: 1d6 + 11 ⇒ (1) + 11 = 12

;~;


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Surprisingly, the man lets Lucy get up without whacking her.

The reason quickly becomes apparent. As he twists out of the way of her attacks, he decides to send her slamming back into the ground.

Trip: 1d20 + 17 ⇒ (2) + 17 = 19

Fail!

Trip 2: 1d20 + 17 ⇒ (19) + 17 = 36

Not fail.

AoO: 1d20 + 15 ⇒ (10) + 15 = 25

Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Take 8 damage, and you're Prone again.

The Ranger takes aim at Ace, the only standing target within easy bowshot.

Attack 1: 1d20 + 9 ⇒ (3) + 9 = 12
Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Attack 3: 1d20 + 9 ⇒ (7) + 9 = 16

But the four flying arrows miss him by a mile.

Jrahk, you're conscious again.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk proceeds to open up a can of Jrahk Fu.

Falchion: 1d20 + 15 ⇒ (9) + 15 = 24
2d6 + 21 ⇒ (5, 3) + 21 = 29
Falchion Haste: 1d20 + 15 ⇒ (8) + 15 = 23
2d6 + 21 ⇒ (5, 6) + 21 = 32
Falchion 2: 1d20 + 10 ⇒ (12) + 10 = 22
2d6 + 21 ⇒ (2, 4) + 21 = 27
Bite: 1d20 + 7 ⇒ (12) + 7 = 19
1d6 + 12 ⇒ (5) + 12 = 17

Cornugon: 1d20 + 18 ⇒ (17) + 18 = 35
Hurtful: 1d20 + 15 ⇒ (18) + 15 = 33
2d6 + 21 ⇒ (4, 1) + 21 = 26
Hurtful Confirm: 1d20 + 15 ⇒ (18) + 15 = 33
2d6 + 21 ⇒ (2, 3) + 21 = 26

He also discharges his Brow Gasher spell, carving a nasty wound into Baldie's big dumb forehead.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Thanks to Haste making your attacks +16 instead of +15, you hit the first one.

Master Chen allows Jrahk to stand up as he did Lucy, but doesn't account for Jrahk's ferocious accuracy.

Sense Motive: 1d20 + 21 ⇒ (3) + 21 = 24

Master Chen tries to slide out of the way, but barely fails to do so!

Jrahk's Falchion slices into his shoulder, and his Intimidating glare sets him up for another powerful hit!

Master Chen drops to the ground, unconcious and bleeding.

The gunman whips out a rapier and attacks Ace.

1d20 + 14 ⇒ (13) + 14 = 27
1d20 + 14 ⇒ (15) + 14 = 29

Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16

Ace, take 16 damage.

Ixrul, then Ace.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"YOUR 'KONG FOO' IS WEAKER!!!"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul shifts closer and starts casting SM IV. Not that it will be necessary.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Ah, also a swordsman, eh? Lets dance!"

Ace strikes at him 3 times

(Use rolls from last)

atk:arcane mark: 1d20 + 11 ⇒ (6) + 11 = 17

dmg: 1d6 + 13 ⇒ (3) + 13 = 16


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace slashes the man twice, strongly, and he drops to the ground.

The bowman drops his weapon.

"I surrender."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"No tricks?"

sense motive: 1d20 + 2 ⇒ (2) + 2 = 4

RNG pls


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul swoops down. "We accept your surrender."

Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15

"Search the bodies. And gather up some corpses - I'm going to have to start working on a necrocraft. I didn't truly comprehend how staggeringly pathetic the Sahuagin were until I saw them in action."

He pauses. "I'm going to need a lot of bodies."

He will then take a lock of the bowman's hair, telling Jrahk to disembowel if the adventure so much as twitches while he is within arm's reach of the bowman.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Once Ixrul is done with whatever he's doing, Jrahk puts his Falchion against the bowman's neck.

"Now, tell us where town's wealth is kept."

Intimidate: 1d20 + 18 ⇒ (13) + 18 = 31


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

While this goes on, Ixrul will call his Sahuagin to do the one thing they're good for - transport corpses.

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