Yo ho Yo ho, A Pirate's Life For Me: Skull & Shackles PBP

Game Master Heofthehills

The Story of Fury

A Disgraceful Crew

Infamy: 14 Disrepute: 14

Totals:
Rickety's Squibs: +5
Senghor: +5 (Capped for now)


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Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Amos, Aramis could kiss you right about now. You may have saved her bacon.


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
As the creature fades from view Indrana says, "Be careful, it cast some form of invisibility spell!"

RND 2
Acid Arrow Dot on Fire elemental: 2d4 ⇒ (1, 4) = 5

Indrana calls up another arrow of acid and sends this one at the earth like creature.

Acid Arrow: 1d20 + 5 ⇒ (13) + 5 = 182d4 ⇒ (2, 4) = 6


I double confirmed just to see if it would roll me another 20. :P
Aramis- but what would the crew say? Oh the rumors! :)


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Crew, nothing. What would Maera say? She's practically their Resident Shipper on Deck.:D

While maintaining her bardic song, Maera will move closer to the creature Diabolito is currently dealing with, and hopes to make the mysterious Water Mephit a little more visible with a Glitterdust.

DC 15, target on where it stepped back.


Oops. Forgot about the song! Add 4 damage to that last attack, please.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Amos - Maera's probably already spreading rumours behind our backs!
Maera - I must say, it's refreshing to not be the only one shipping my games. :D

Grand Lodge

Male Human Swashbuckler 5

"Ha! Good shot!" Cassius shouts as he swings his blade back into the creature. "Am I even hurting this thing?!"

Cutlass Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Cutlass Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Menacing Swordplay: 1d20 + 6 ⇒ (1) + 6 = 7


M HumanCONFIRM! Level 1 PBP GM

1d20 + 6 ⇒ (8) + 6 = 14

The burst of glitter leaves a creature standing there, clearly a few steps from where he had been, but now clutching his face. "What have you done! Filthy, Sea Witch!"

Cassius blade is indeed wounding the creature, but not as much as he would hope. However, as his blade slides through the creature, it seems to bubble again with acid and the acid from a second bolt is enough for it to seem to melt away.

The blinded creature is left open to Diabolito.

1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

And thanks to it being slightly unprepared for the strike, the grinning dwarf puts an end to it's chatter.

With a rumble of rage, the large earth elemental moves forward onto the creature who had shot it and lurches out, slamming a boulder like fist into Amos.

1d20 + 14 ⇒ (10) + 14 = 24
2d6 + 7 ⇒ (4, 1) + 7 = 12

It seems to roar with delight as it connects.

Party Up!


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

With two enemies left to choose from, Indrana send a bolt of acid at the earth elemental before moving away to help with the other creature.

Acid Arrow: 1d20 + 5 ⇒ (10) + 5 = 152d4 ⇒ (2, 3) = 5


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Well, lookit tha'. Guess they c'n talk, after all," Aramis chuckles, clearing her musket barrel with a shake of her head. "Ye alright there, lad? Can't 'ave ye bleedin' out on me!" she adds to Amos, eyes twinkling in the dim light.


M HumanCONFIRM! Level 1 PBP GM

The acid bolt skips off the rocks and lands on top of the creature, the acid leaking onto him and causing him a bit of discomfort.


Amos is not smiling. 8/20 His entire left side is on fire and Bullet even caught a bit of the punishment, he suspects. His left arm stubbornly refuses to move, so he is forced to reload near the waist.
Not so well, my captain. He admits before firing and pegging the monster between the eyes (or at least those looked like eyes).
Mercifully, they didn't get my shooting arm!
attack, PBS, IC: 1d20 + 10 + 1 + 1 + 1 ⇒ (18) + 10 + 1 + 1 + 1 = 31
damage: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11

Grand Lodge

Male Human Swashbuckler 5

Attempting to move quickly and nimbly to get close to the massive elemental. Cassius attempts to weave and dodge his way in close to attack the creature!

Cutlass Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Cutlass Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Menacing Swordplay: 1d20 + 6 ⇒ (10) + 6 = 16
Acrobatics to not provoke AoO: 1d20 + 10 ⇒ (6) + 10 = 16


M HumanCONFIRM! Level 1 PBP GM

Amos's bullet hits, but seems to roll down off the creature, not dealing nearly as much as he felt the hit would. Then as Cassius attempts to dodge inward, the elemental swats at him.

1d20 + 14 ⇒ (7) + 14 = 21
2d6 + 7 ⇒ (2, 4) + 7 = 13

And the two fail to hit one another.


M HumanCONFIRM! Level 1 PBP GM

Held back for the holiday weekend. I will move us forward tomorrow!


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Maera will shift her performance into a watersong, pulling the liquid from her waterskin to flank the earth elemental, and lash out at it.

Waterstrike: 1d20 + 3 + 3 + 2 + 1 ⇒ (6) + 3 + 3 + 2 + 1 = 15
DMG: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10


M HumanCONFIRM! Level 1 PBP GM

The water washes up against the stone and leaves it...wet.


M HumanCONFIRM! Level 1 PBP GM

Diabolito rushes towards the creature and lets the beast within take form in his very being, his teeth growing sharper than usual and his morning star vanishing. As that happens, his draws his other weapon.


M HumanCONFIRM! Level 1 PBP GM

The elemental takes issue with the creature invading it's space and slashing at him and begins his assault on Cassius

1d20 + 14 ⇒ (9) + 14 = 23
2d6 + 7 ⇒ (6, 6) + 7 = 19

1d20 + 14 ⇒ (4) + 14 = 18
2d6 + 7 ⇒ (6, 6) + 7 = 19

Rocking the swashbuckler with it's first hit, but then coming up short on the second swing.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Are Heroes up?


M HumanCONFIRM! Level 1 PBP GM

Heroes Up


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

With the little creature gone, Indrana moves back into a position to attack the rock creature again, this time sending a volley of force into it.

Acid Arrow 2 DoT: 2d4 ⇒ (1, 3) = 4
Magic Missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Aramis steps around Amos, loading a paper cartridge into her musket. She takes aim at the craggy creature and fires. "Hang in there, lad. We'll 'ave 'em down soon enough." From his perch in the corner of the room, Rotgut screeches in encouragement.

Attack (PBS, deadly aim): 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10

Her curses are loud, colourful, and many.

-Posted with Wayfinder


M HumanCONFIRM! Level 1 PBP GM

Aramis:
When you reach into your pouch to pull out a bullet...the one you just 'fired' is there once again.

The acid burns into the stone.

Then the bolts of force hammer into it.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

"Oh, for the love of -" Maera complained, her aquan sensibilities quite offended by the earth elemental's tenacity. It nothing but a glorified rock, after all. Still, patience was a luxury that they were quickly becoming unable to afford, not if Amos' injuries were any indication.

Leaving her whip to serve as a temporary flaking partner for Cassius, she shifts back to another spell, summoning an aqueous orb behind the beast. Sometimes you have to admit that drop by drop wasn't practical, and there was no kill like overkill.

2d6 ⇒ (4, 4) = 8
2d6 ⇒ (3, 4) = 7
DC 15 reflex saves


M HumanCONFIRM! Level 1 PBP GM

1d20 + 1 ⇒ (6) + 1 = 7
1d20 + 1 ⇒ (14) + 1 = 15

The ball of water hits the creature, but doesn't not trap it's sturdy frame.


M HumanCONFIRM! Level 1 PBP GM

Amos, Diabolito, and Cassius are up! Finish him before he kills Amos!


Calm as anything Amos loads, aims, and fires. He still can't raise his arm above his hip, but that wasn't something he needed to focus on right now.

Boom+PBS+IC: 1d20 + 1 + 1 + 1 ⇒ (11) + 1 + 1 + 1 = 14
Damage: 1d8 + 1 + 1 + 1 ⇒ (8) + 1 + 1 + 1 = 11


M HumanCONFIRM! Level 1 PBP GM

The bullet slams into the creature and seems to be teetering from the blow, but it does not fall.


Dwarf Druid (Shark Shaman) 5

Diabolito grins and rushes the enemy. His teeth glow a bloody red as he strikes out at the creature with his teeth. Swift action for Battle Rage. If I qualify for flank, then it'll be a +2 on the roll.

Attack+IC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage: 1d6 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8


M HumanCONFIRM! Level 1 PBP GM

The dwarf comes up short, unfortunately for him and finds himself with the latest ire from the elemental. I'll give until tomorrow before I push it forward another round!

Grand Lodge

Male Human Swashbuckler 5

Reeling from the blow, it is all Cassius can do to focus getting his blade on target. "Ugh! That...hurt."

Cutlass Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Cutlass Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Menacing Swordplay: 1d20 + 6 ⇒ (5) + 6 = 11


M HumanCONFIRM! Level 1 PBP GM

No one had really drawn his ire since his last assault, and as such, he split his attacks, smacking aside each of the two that were attacking him up close.

Diabolito: 1d20 + 14 ⇒ (15) + 14 = 29
2d6 + 7 ⇒ (3, 2) + 7 = 12

Cassius: 1d20 + 14 ⇒ (18) + 14 = 32
2d6 + 7 ⇒ (1, 6) + 7 = 14

Slamming both of them with solid force. If the creature were smart, then it would have taken them out one at a time. Lucky for the party...it is not.

FINISH HIM! or...Party's up!


With their melee force getting seriously clobbered, Amos reloads and fires with an edge of desperation. His hands shake slightly as the pain truly sets in.

PBS, IC: 1d20 + 1 + 1 + 1 ⇒ (19) + 1 + 1 + 1 = 22
damage: 1d8 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7


M HumanCONFIRM! Level 1 PBP GM

Amos is certain that blow should have dropped the creature...but it shakes off most of the force of the blow...staying up under the barrage he has unloaded upon it.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Come on, lad. We're so close," Aramis mutters, sweat beading on her brow as she clears her musket with lightning speed, fingers flying over the mechanisms. She loads again, fumbling for the paper cartridge, and bits her lip as she fires at the elemental.

Spending 1 grit point to use Quick Clear as a move action.
Free action to reload with a paper cartridge.
Standard to blast it.

Attack (PBS, DA): 1d20 + 9 ⇒ (15) + 9 = 24 damage: 1d12 + 5 ⇒ (10) + 5 = 15


M HumanCONFIRM! Level 1 PBP GM

Get your grit back

The captain finally manages to get her weapon to fire, letting loose on the elemental and as her bullet rips into the creature it seems to shatter in the process, leaving the room silent save for the sound of their own heavy breathing.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

With the elemental crumbling from the force of Aramis's shot, Maera dismiss her orb. She lets out a long whistle, quite relieved. "Talk about makin' it count, Captain."

With that, she immediately goes a bit into a mother hen mode, and starts searching for their healing items - their potions from Sandara and elsewhere, and their wand.

If you prefer rolling for your own hit points, go ahead, and I'll mark off from our resources accordingly. Otherwise, next post I'll spam some rolls before we move on.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Amos: 2d8 + 1 ⇒ (5, 8) + 1 = 14
Cassius: 2d8 + 1 ⇒ (3, 2) + 1 = 6
Diabolito: 2d8 + 1 ⇒ (1, 1) + 1 = 3
Cassius: 2d8 + 1 ⇒ (4, 7) + 1 = 12
Diabolito: 2d8 + 1 ⇒ (6, 3) + 1 = 10

So, Amos gets 14, Cassius 18, Diabolito 13. Let me know if I need to roll some more.


I knew I was forgetting to do something. Thanks.

Relief spreads through Amos's side. He sighs and swings his arm about to test the healing.
Much abliged, captain. he says with a tip of his hat.


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

Indrana looks at the remains of the rock creature and says, "Well, I'm glad that's over with." Casting a quick spell, her eyes glow and she begins to examine the area for aura's while moving as little as possible in case of traps.


Dwarf Druid (Shark Shaman) 5

The dwarf grins, his jaws reforming to proper shape as he spits extra teeth out, bloody bits falling to the floor before crumbling to dust.

"Appreciated, Cap'n's," the dwarf swings his arms and rolls his shoulders, feeling joints pop back into place after the bruising he faced.

"Quite a big bunch there."


I get the feeling they were meant to deter us from something. I just hope that something is worth all this pain.
Amos looks his gun over and cleans out some stray powder ash.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Damned blasted thing seems ta only wanna work when someone's life depends on't," Aramis growls in response to Maera, taking the time to more properly clear and clean her musket. She continues to mutter and grumble under her breath, eventually sighing in resignation, shouldering the firearm, and glancing up at Amos. "Don' go scarin' me like tha' again, eh lad?" she demands, an incomprehensible spark flashing in her dark eyes, the barest hint of a smile, twitching at her thin lips.

"So, Furball. What've we got? Anythin' changed since we first set foot in this accursed place?"

"Rawwwk! Accursed place!" Rotgut echoes, flapping effortlessly back to his former perch on Bullet's head.


M HumanCONFIRM! Level 1 PBP GM

Sorry for the delay folks, I was, again, going slow for people to get a chance (especially considering who this little side plot was for) and it was honestly just bad timing on my part, not realizing how real life for others might distract them. That said, we will be hitting MAIN plot stuff in the next couple of days and things should get very, very exciting! Maera and I are on vacation next week, but there SHOULD be decent internet and thus it might actually increase our posting.

The spell finds no traps or further magics save for a stone inside of the debris left by the large earth elemental. The circles don't appear to be radiating magic anymore, perhaps the summoning having spent them. Each of the amulets does still radiate, though now the enchantment on them has faded slightly.

Upon inspection, the stone that was loose in the altar seems to draw Cassius to it. As if it might fit in a slot in his Wayfinder.

Cassius:
We'll discuss this when you get back and situated!

Aramis:
The stone inside the rubble actually looks like a very nicely polished bullet...with a rune burned into it that looks like it would match a spot in the pouch

The chamber seems to be the final area of the small dungeon. Full examinations finds no secret tunnels. Cassius spends some time copying the circle's runes and noting the color of each, even taking small scrapings from the circles to get the reagents that are used in them. The amulets are gathered up, each one having a small amount of conjuration (summoning) magic tied to it.

Assuming that means everyone is ready to head out:

The trip back to the ship is easy and nothing is amiss in the grotto.


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

As everyone rests Indrana takes some time to examine the amulets to try and determine what they are, here kitty, Maura, curled on her lap and purring. Once she's finished these attempt she begins to play with Maura for a short while, dangling string and such for her to bat at and giving her a little of the catnip she bought not so long ago.

Spellcraft to ID Amulet 1: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft to ID Amulet 2: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft to ID Amulet 3: 1d20 + 8 ⇒ (18) + 8 = 26


M HumanCONFIRM! Level 1 PBP GM

Indrana:
Each amulet is tied to summoning. They have to be used with a specially prepared summoning circle and help to summon a specific creature to them. Their magic is so tied the magic of the portals, they will likely have no effect unless the portals are recreated or reenergized some how. It is likely they were used for either defense or study. Hard to say without some form of records.


Amos guides Bullet and his avian figurehead back to the ship at a slow pace. Being on land was good for the horse, as was the fresh grasses that grew just off the beach proper. He is the last to board.


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

Once she's finished entertaining Maura for a bit Indrana looks around and asks, "Dose anyone have some paper and something to write with? These pendants won't work without the circles they came from and I was to sketch them out in case they become useful sometime."


M HumanCONFIRM! Level 1 PBP GM

Indrana notes that Cassius is already doing just that.

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