Sable Company Elite Marine

Amos Anders's page

309 posts. Alias of Choon.


Full Name

Amos Anders

About Amos Anders

Stats
LN Male Humaniod (Human) Bard (Archivist) 1
Init +1 (+1 dex); Senses: Perception +

DEFENSE
AC 14, Touch 11, Flat-Footed 13 (+1 dex, +3 armor)
HP 10 (level/roll) 1/8 | Fav class: Bard: skills and HP
Fort +1, Ref +3, Will +2

OFFENSE
Speed 30 ft.
Melee:
Ranged:

STATS
Str 8, Dex 13, Con 12, Int 16, Wis 10, Cha 17
B.A.B. +0, CMB0, CMD 11

Feats/Traits:

Fast Learner - When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.

Traits
Helpful: Aid Another grants +4 bonus
Student of Philosophy: use Int for Diplomacy and Bluff for lies

Trained Skills:

(Skill bonus=rank+ability+class+misc)

Bluff +7 = 1+3+3
Craft: Alchemy +8 = 1+3+3
Diplomacy +7 = 1+3+3
Disguise +7 = 1+3+3
Know: all. +4 = 0+3+0+1
Know: Local* +7 = 1+3+3
Know: Engineering +7 = 1+3+3
Linguistics* +7 = 1+3+3
Perception +4 = 1+0+3
Prof: (Researcher) +4 = 1+0+3
Use Magic Device +7 = 1+3+3

Untrained w/misc. bonus

ACP: -1
Total 10 (+6 class, +3 Int, +1 favored)

Languages
Common, Dwarven, Elven, Halfling

Spells:

lvl 0 (4 known, x/day); Concentration +4- Prestidigitation, Detect Magic, Read Magic, Mage Hand

lvl 1 (2 known, 2/day)- Cultural Adaptation,

DC's: 0-13, 1-14

Consumables (wands, scrolls, etc.):

Scrolls

Wands

Other

Special qualities:

Racial
Dual Talent - +2 to two scores. Replaces skrilled and feat.

Class-based
Bardic Knowledge: +1 to all Know checks, can make untrained
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.
Performance - 7/day
Countersong (Su): Use Preform check as save vs auditory or language dependent effects
Distraction (Su): Same, but with an illusion (pattern) or illusion (figment)

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Gear :

Carrying Capacity = 33/66/100
Currently carrying lbs.

Sling (free, -- )
Sling bullets x20 (2 sp, 5 lbs)

--Mwk Backpack-- (free; 2 lbs)

--Sack-- (1sp; .5 lbs)
Rope 50' hemp (1gp; 10 lbs)

-Cash-
105g