Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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Fortitude 1d20 + 8 ⇒ (6) + 8 = 14


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I been lookin fer you yah fell abomination!"

Attack
1d20 + 7 ⇒ (15) + 7 = 22

Damage
1d10 + 7 ⇒ (7) + 7 = 14

Fort save
1d20 + 8 ⇒ (5) + 8 = 13

"Aye an yer a stinky one yah smells like old cave cheese! I need ale so I do not throw up!"


CotCT GameMaestro
Aliandara Leloric wrote:

“Don’t have any arrows and I doubt throwing my daggers at it will do much if the other undead is anything to go by”

Telepathically to Chip'r : “Chip'r can you keep an eye out for us? Don’t want those Derro’s to sneak up on us. ”

For combat Aliandara will try and be a flanking partner and check if she is able to deal sneak attack damage to the thing

Aliandara, hoping that they are taking it by surprise tumbles past the monster and stabs at it, leaving space open for other to get at it

Acrobatics: 1d20 + 13

Attack roll: 1d20 + 7
Confirm roll: 1d20 + 7

Rapier Damage: 1d6 + 1
Sneak Attack Damage: 2d6

Crit Damage: 1d6 + 1

There it is...the thing I HATE about the current crit system...you rolled minimum damage almost...for a CRITICAL!!! My house rule is typically the crit will do a minimum of max normal damage. so your normal damage is 1d6+1 (aka 7 damage min. for a crit.)

You had rolled the sneak attack damage, that's why I thought you were waiting on the flank, it has already gone by smashing through the door, thus it's not flat-footed.

Aliandara's attack hits what would be a vital organ, but the spongy flesh doesn't seem to have been fully affected. Marra's bolt does the same, however Donagar's axe cleaves off a large chunk of flesh as a thick green ichor seeps from the golem. Panish's Attack with his heavy longsword had also done considerable damage. The golem swings its arms at the two that hit it in melee. Powerful swings that are easily avoided.

Pretty short work of this golem with 3 criticals in the first round...wow.

Donagar 1d20 + 7 ⇒ (2) + 7 = 9, 1d8 + 3 ⇒ (7) + 3 = 10
Aliandara 1d20 + 7 ⇒ (4) + 7 = 11, 1d8 + 3 ⇒ (7) + 3 = 10

Drakus Up...then probably golem down..heh


I was looking at the posts and thinking "wow! we're on a crit path!" uncanny :D

"Let's hope this is the only one! Drakus! NOW!"


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus finally brings the bardiche around and down on the things head (hopefully).
*BARDICHE, M.W. attack: 1d20 + 8 ⇒ (12) + 8 = 20 for a possible 1d10 + 3 ⇒ (6) + 3 = 9 slashing damage.


CotCT GameMaestro

Stiches have been popped and gore oozes from the abominable construct.

Top of round 2:
Order
Aliandara 26 flanking
Marra 22 15 feet away
Donagar 18
Panish 16 flanking
Golem 15 directly in front of the splintered door. see original map.
Drakus 3 10 feet away, using reach.


DM X wrote:

Stiches have been popped and gore oozes from the abominable construct.

Top of round 2:
Order
E2 Aliandara 26 flanking
B1 Marra 22 15 feet away
DE3 Donagar 18 on the table
E4 Panish 16 flanking
E3 Golem 15 directly in front of the splintered door. see original map.
DE4 Drakus 3 10 feet away, using reach.

I messed up, revised the order chart with locations per the existing room map.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Round 2

Sgt. Drakus puts everything he has into an overhead chop. "Heeyah!"

*BARDICHE, M.W. power attack: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8 to hit.
..Confirm fumble? 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
For a possible 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11 slashing damage.


My apologies. Me and Aliandara were offline for the last 3 days - internet trouble. Oh the horror!

Round 2, Initiative 16

Panish smashes the blade into the monstrosity.
Attack 1d20 + 7 ⇒ (11) + 7 = 18 damage 1d8 + 2 ⇒ (5) + 2 = 7


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Fall yah fell thing."

Attack
1d20 + 7 ⇒ (13) + 7 = 20

Damage
1d10 + 7 ⇒ (7) + 7 = 14


CotCT GameMaestro

No problem Panish, I have been busy with a New
Project
with my kids, went to cover Kingdom Con in San Diego this weekend. Then I had to deal with a kid with a fever, he's back to normal today. All the audio/video editing is now done, just have to post them to the blog then we're golden. But back to the game!!!


CotCT GameMaestro

Don't worry about fumbles, in my home games, fumbles just provoke an AoO...Iterative attacks have to fumble both (not TWF, can still fmble a single). But don't worry about it in PbP. It's just an automatic miss.

The party converges on the abomination, Drakus, attacks, but misses, setting up a series of strikes from the rest of the party, acting as a well-oiled machine, Aliandara and Panish strike it back and forth as Donagar steps in to swing his mighty axe, splitting it down the sternum. Marra releases her bolt catching it in the spine, the foul thing staggers, then falls apart, the magic undone. You note that the arms bear similar tattooes to the legs swinging around on Panish's backside.

Alindara:
Chirrip sends you a telepathic message, "the door is moving"...


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus, somewhat embarrassed by his performance, snorts in disgust as he straightens up and grounds his bardiche.
"Say, with those arms, how much of the guy have we recovered now?"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Perhaps enough pieces tah be sure thar are no more peices tah be found tha Otugh may ave eaten any o tha other parts....."

Begins to try to figure how to put the arms into Panish's backpack....

"Yer gonna need a new backpack Panish hope it don't cost yah an arm an a leg."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus laughs aloud at Donagars jest.


"heh! You Caydenites have the gift of the gab, no doubt," Panish looks a bit more seriously onward, "where to now?"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Onward!"

Donager breaks into song

"Hear the distant drums"

"Onward my sons."

"Hear the battle cry."

"Onward my sons."

Fortuously he stops singing to quaff a rather large amount of ale....


CotCT GameMaestro

Panish have Aliandara read the spoiler before we proceed please


I'll spank her to pay attention to it :)


When Aliandara fails to respond quickly enough the little dragon begins to chortle and chirp in wild abandon, alerting you to the fact the door is opening again, as the room fails back into darkness

Donagar:
You see three derro enter the room, all eyes on you...


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Three more o them little Duerro f!@#ers, comin in tha door, We got tah get somethin workin them over."

Donagar steps up to intercept them if he can...

"I am movin tah get in tha way."

Attack (when possible)
1d20 + 7 ⇒ (15) + 7 = 22
Damage
1d10 + 7 ⇒ (2) + 7 = 9


"Little blighters!" Panish bounds to the nearest and slashes at it.

Initiative 1d20 + 0 ⇒ (8) + 0 = 8
Attack 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus snarls and brings the bardiche around to the first Derro he can reach.

*BARDICHE, M.W. attack: 1d20 + 8 ⇒ (6) + 8 = 14 for a possible 1d10 + 3 ⇒ (8) + 3 = 11 slashing damage.


Female Half-elf Rogue 3

I am sorry, but I will not be able to pbp anymore. Stopping my other games as well.
Please be kind to Chichi, I will miss her a lot :(


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar has that strange feeling a horrible fate is in store for one of his companions....


CotCT GameMaestro

Understandable Aliandara....Panish are you still going to play?

Panish/Drakus you are effectively blind under the darkness which was cast...


Yea, I'm still in :) - I don't have to work on thesises (what is the multiple of that?)


CotCT GameMaestro
Panish Valimer wrote:

Yea, I'm still in :) - I don't have to work on thesises (what is the multiple of that?)

I believe it's thesis, and theses pluralized


I think things are a bit undefined right now. Can you please re-state initiative order and current turn?


CotCT GameMaestro
Panish Valimer wrote:
I think things are a bit undefined right now. Can you please re-state initiative order and current turn?

Sure. We'll continue the round...since no one dropped their guard.

Aliandara 26
Marra 22
Drakus 22 (reset to [20+2dex] since his last attack was not needed)
Donagar 18
Panish 16
Derro 8

Note: Only Donagar can see currently.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Remind me tah get some potions tah get yahs tah seein in tha dark iffen were gonna keep fighten things inna dark."


Human Inquisitor of Iomedae 6

Panish feel free to Play Aliandara for the rest of this adventure as well. We'll figure out what to do with her after that.

Marra will use detect evil this round. The way I see it, if you detect an aura, you should be able to know where that aura is to shoot, takes two rounds to detect an aura, after that I don't see any reason not to allow that as a use.


CotCT GameMaestro

There's a bit of confusion at first, as everything goes dark, Panish and Drakus swing at the air, Aliandara instinctively heads for the corner, which Chir'rrp flies toward the derro, its tail held in an aggressive position. Marra begins to chant under her breath. Donagar surges forward, and with a heavy blow of his axe, cuts into one of them. A cacophonous screech fills the air

Donagar:
One of derro stride forward and opens his mouth letting forth a cacophonous screech

DC15 Fort saves in Initiative order

1d20 + 3 ⇒ (10) + 3 = 13 Failure=stun 1 rd
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 6 ⇒ (5) + 6 = 11 Failure=stun 1 rd
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (13) + 8 = 21


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Donagar shrugs off the effects of the screaming little man.

"Do tha again ye lil f*$+er an mah flail is goin down yer throat!"

Attack 1d20 + 7 ⇒ (11) + 7 = 18

Damage 1d10 + 7 ⇒ (7) + 7 = 14

"Get over here an Im givin yah somethin tah scream bout!"


"Where? Where are the little creeps?" Trying to orient himself against how he remembers the layout before the lights went out Panish pushes forward with his shield a few steps, hoping to walk into an enemy. His longsword is steady at the ready to strike back at a foe.

Readied action to return attack if attacked


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Tha dead one is crunched uner mah flail."


"Ya, I'm looking for a live one."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Spends a round shaking his head, recovering from Stun.


Panish calls out to the little dragon, "Chichi!? Can you see in this darkness? Please come sit on my shoulder and direct me to these little creeps."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Thers not but two o them an one es dead so you jus stand thar like a target an Ill gets him when he tries tah get yah o at least after he gets yah."


"Oh. Aye. Sure I'll just wait for these creatures to come for me. Hah! By Iomedae's beard - I'll give'em hell!"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Tha's tha spirit lad!"


CotCT GameMaestro

donagar:
The derro seem wary of your party, though the lack of decisive action by the rest of the party seems to be spurning them on, they all unfortunately attack you firing their crossbows at you; realizing only you can see them. Two bolts fly wide, one skims your hair as you jink to the side.

attack dice:

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (3) + 5 = 8
1d6 ⇒ 2
1d6 ⇒ 2
1d6 ⇒ 5

You hear the twang of multiple crossbows and the whistle of multiple bolts tearing through the air, only to clatter into the wall behind.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Take cover! Three more o them lil f!@$ers!"

Donagar charges the closest one and attacks
1d20 + 7 ⇒ (12) + 7 = 19

Damage
1d10 + 7 ⇒ (7) + 7 = 14


CotCT GameMaestro
Donagar wrote:

"Take cover! Three more o them lil f%~+ers!"

Donagar charges the closest one and attacks
1d20+7

Damage
1d10+7

it was the same three...not three more


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt Drakus frowns as he tries to listen for a target.
Perception: 1d20 + 0 ⇒ (17) + 0 = 17

IF he has a target, then he attacks.
>M.W. Bardiche attack: 1d20 + 8 ⇒ (11) + 8 = 19 for a possible 1d10 + 3 ⇒ (2) + 3 = 5 cutting damage.
(Miss chance: 1d100 ⇒ 83)


Panish hears Sgt Drakus efforts and tries to stay out of the way. He readies himself to strike back at any little derro, while moving cautiously towards where he remembers the door to be (that the derro must've entered through).


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Have at thee!"

Charge and attack
1d20 + 7 ⇒ (19) + 7 = 26
Damage
1d10 + 7 ⇒ (6) + 7 = 13


Human Inquisitor of Iomedae 6

Marra continues to concentrate detecting 3 auras, one begins to fade...


CotCT GameMaestro

Chirrip flies to Panish telling him about where they are, as Donagar cuts the previously injured derro down. The other two fall back a step or two, and fire their crossbows again. On of the bolts strikes Donagar on the hand, a burning sensation flows through it (roll FORT)

mechanics:

vs. Donagar AC20-2=18 charge
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (15) + 5 = 20
1d6 ⇒ 6
1d6 ⇒ 3

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