Xaaon's Curse of the Crimson Throne

Game Master Xaaon of Xen'Drik

Curse of the Crimson Throne AP


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CotCT GameMaestro

It looks...surprised?

Me not hab babies, and dems not flies needer

After Marra's attack strikes home, Aliandara flips and rolls her way inside the thing's grasp, driving her rapier at its thick hide, to no avail. Donagar attempts to wade in, the otyugh slapping at him with its long tentacles (AoO). But it only batters him a little bit, taking a little strength from his attack, causing him to not have enough bite to get through the thick hide. Then it attacks in earnest. focusing on Donagar. Though none of the attacks seems to have any effect on the heavily armored dwarf.

"YOU SMELL NOM NOM! TASTY DWARF! LIKE ONIONS!"

AoO1d20 + 3 ⇒ (14) + 3 = 17
BITE:1d20 + 6 ⇒ (10) + 6 = 16
Tentacles:1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (7) + 3 = 10

You see the Otyugh look up and down Donagar

sense motive DC15:
It looks a bit scared now.

current order: Panish then Drakus up.
Panish
Drakus
Marra
Donagar
Aliandara
Otyugh


Panish looks disappointed, "And here I thought you were smarter than the average utyuk. Tell me, do you know of any stealing of corpses in this area?" Panish shuffles in to the creature in a guarded stance, his sword creating a scraping sound on the ground - just enough distraction to slip the blade cleanly underneath a tentacle in a powerful thrust.

Attack 1d20 + 7 ⇒ (14) + 7 = 21 damage 1d8 + 2 ⇒ (8) + 2 = 10


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus shouts "Hyah!" as he attacks over Donagars head.

Bardiche attack: 1d20 + 8 ⇒ (15) + 8 = 23 for a possible 1d10 + 3 ⇒ (1) + 3 = 4 points of slashing damage.


CotCT GameMaestro

ooc:
How would you guys feel about testing out some ideas with me starting next AP Installment? Basically changing the d20 to 2d10 and linking damage with the attack roll so what just happened to Drakus doesn't happen, a nice solid hit with minimum damage. I think under my system, that attack would have done 7 damage. I'm really curious to see how it plays out in actual game situation, and I don't have a live group currently, otherwise they'd be my guinea pigs.


Sounds cool, I don't mind. I take it you mean that an "11" on a 2d10 - if it should hit - corresponds to 50% of the (dice) damage. So in Panish's case an "11" corresponds to 4.5 + 2 damage. Dunno how you would like to do rounding.

The question is how do the threat-ranges of weapons work? You need roughly a 5% threat chance on a greataxe, 10% on longsword, 15% on scimitar, then double again for keen/improved-crit ranges.


CotCT GameMaestro
Panish Valimer wrote:

Sounds cool, I don't mind. I take it you mean that an "11" on a 2d10 - if it should hit - corresponds to 50% of the (dice) damage. So in Panish's case an "11" corresponds to 4.5 + 2 damage. Dunno how you would like to do rounding.

The question is how do the threat-ranges of weapons work? You need roughly a 5% threat chance on a greataxe, 10% on longsword, 15% on scimitar, then double again for keen/improved-crit ranges.

more on the system:
Actually its based on AC, for every point you beat the AC by, you do one point of dmg based upon your range. So if Drakus was 1d10+3, that's a range of 4-13. He beats the AC by 6, he would do 9 pts of dmg. I completely change criticals, 1%, 3%, 6%, chance, but no confirmation. Then you multiply your range. so 4-13 critical with a x2 weapon becomes 8-26. 2-7 with a x4 weapon becomes 8-28. it's experimental, and may turn out to be complete tripe, but that's why I need to test it. It also brings dex based weaponry up a little in power, since dmg is based upon the to hit roll. I think sneak attack type precision dmg would remain unchanged.

Human Inquisitor of Iomedae 6

Move action to reload repeater, fire

Attack 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
DMG1d10 ⇒ 5

"Give it up beast, slink back into your corner!"


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I didnot wade this far in tah be nice tah yerself!"

Attack
1d20 + 7 ⇒ (7) + 7 = 14

Damage
1d10 + 7 ⇒ (9) + 7 = 16

"Iffen yer fer givin up yer tah say uncle!"


CotCT GameMaestro

Aliandara?


Female Half-elf Rogue 3

Aliandara moves into flanking position and attacks

Rapier Flanking Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Rapier Sneak Damage: 1d6 + 2d6 + 1 ⇒ (5) + (3, 2) + 1 = 11

Not sure if I am in 5ft range of a flanking position, if not then Aliandara will tumble to get there

Acrobatics to get into flanking: 1d20 + 13 ⇒ (4) + 13 = 17


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus again attacks over Donagars head.

Bardiche attack: 1d20 + 8 ⇒ (3) + 8 = 11 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 points of slashing damage.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Drakus yah forgot tah atart drinkin, didn't yah?"


CotCT GameMaestro
Sgt. Drakus wrote:

Sgt. Drakus again attacks over Donagars head.

Bardiche attack: 1d20+8 for a possible 1d10+3 points of slashing damage.

Uh, let me finish out the round before posting new attacks please, that's why I re-ordered it after the Otyugh had gone, so I could make a summary of the action before proceeding, thank you. Will have summary up later. Hammered at work atm.


CotCT GameMaestro

sorry, Busy Busy

Panish looks disappointed, "And here I thought you were smarter than the average utyuk. Tell me, do you know of any stealing of corpses in this area?" Panish shuffles in to the creature in a guarded stance, his sword creating a scraping sound on the ground - just enough distraction to slip the blade cleanly underneath a tentacle in a powerful thrust.

Sgt. Drakus shouts "Hyah!" as he attacks over Donagars head.

Marra reloads and fires another bolt, hitting the beast as the bolt skims past Donagar's ear,"Give it up beast, slink back into your corner!" possibly distracting him "Iffen yer fer givin up yer tah say uncle!" as his axe hits but doesn't penetrate the thick hid. "I did not wade this far in tah be nice tah yerself!"

Aliandara dcuks and weaves through the beast's defenses and stabs it in a soft tissue area, somewhere near it's backside?

Otyugh "YOWWWWWW!!!! NOT DET HUNGRY!!! Me Stop now!!!" as it withdraws into the corner.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Somebody run back an grab up them fliers, this guy is hungry, an I do not want him to be really hungry in case we have tah comes back this way!"


"Sure." Panish makes his way back and grabs two armful of the parasites and returns, "Here, now eat and stop being hungry for an hour or so. What do you know about the corpse trafficking around here?"


CotCT GameMaestro

Panish is starting to grill the beast, when he notices a pair of tattooed legs sticking partially through the pile of refuse.


"And what can you tell me about this!!" Panish wades through the gunk and pulls out what he can of the tattooed legs.


Female Half-elf Rogue 3

Aliandara will help the others carry some of the bugs so the monster can be fed, but otherwise stays out of the room, not being able to stand the sight or stench.


CotCT GameMaestro

"Not warm food..."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus does not pursue, only snorting in contempt at the creature.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I ken bash yah tah make it taste better!

"This hole is fulla things I have not ever seen afore!"


"Shall we explore some more? This utyuk doesn't look like he'll be much use to us other than stalling our efforts some more."


Female Half-elf Rogue 3

“I would be more than happy with that, though how do we know this thing pointing at the monster, "didn’t eat Gaekhen? Or that he isn’t in there somewhere? Between all those bodies" Aliandara shudders when she realises that they will probably have to search through all the corpses.

Were we given any leads on how to identify Gaekhen's body?


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Yeah, weren't he a Shoanti tribesman? They all got tattoos all over the place don' they? Can't be many of those here... If'n we can't find 'im in the piles of bodies down here, we can always come back an' open up that big pile of crap."
He points to the Otyugh with his Bardiche, then notices some filthy bodily fluid on it and scrapes it off with a look of distaste.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I say we go on iffen were lookin fer a corpse hes not gonna escape, if were a lookin fer a living guy he jus might be gettin away, worst case we consult a diviner to find a path if this one gets cold."


CotCT GameMaestro

"Han't eat'n those yet, derro drop em off not long go."

The legs do indeed seem to be covered with Shoanti tattoes, and they appear to have been cut not chewed.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"I hate Derro!"

"Where are they?"

"Where do they come from?"

Grips weapon tightly, wringging his hands on the hilt.

"Which way tah get to em?"


Human Inquisitor of Iomedae 6

"Ah, Derro, that rings true, hateful, malicious and wholly evil, derro within the walls of the city must be expunged. I remember one of them dealing with Lamm at one point when I was just a little girl, they took a dozen bodies from the hideout though a trap door to the cellar, I guess I had blocked that out..."


"Don't really know them - some form of sadistic midgets?" Panish makes sure to recover the legs of the Shoanti. He wraps them up make-shift for the time being and stows them, looking slightly ill at ease in the process. "These poor legs may be part of the body we're looking for. Let's go on and see if there's more to find." Panish points along the path with his sword.


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

"Let's move out then. FORWARD HARCH!"


Human Inquisitor of Iomedae 6

Marra keeps her repeater trained on the Otyugh...

"What worries me is where did that derro go?? It ran in here, there are no exits...Otyugh where'd he go?!" As she aims at the Otyugh

The otyugh shimies and squirms a bit...it's tentacles then point toward a section of the rough wall.


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Noting something is up, Donagar heads over towards the rough section of the wall behond the BIG O....


CotCT GameMaestro
Donagar wrote:
Noting something is up, Donagar heads over towards the rough section of the wall behond the BIG O....

Search with +2 for Stonecunning


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Perception
1d20 + 10 ⇒ (17) + 10 = 27 Includes +2


CotCT GameMaestro
Donagar wrote:

Perception

1d20+10 Includes +2

Aye, there's definitely a cleverly concealed passage hidden by the stone...after searching the wall you find it's on a rolling pivot, it opens into a small passage, even Aliandara or Marra's small frame would be a tight squeeze in there...


Human Inquisitor of Iomedae 6

"That's not good...things just got a lot more dangerous..."


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

Peering through the passage...

"How far back does tha thing go? Do it open into a larger area beyond?....I am sure we can find a way around. We gots no way tah get to yah if yah runs intah troubles in there."


Female Half-elf Rogue 3

If really need be I could attempt crawling through there, though it won’t do us much good if I can’t see on the other side.”


"Nor will we be able to help if they lie in ambush. I'm with Donagar - there's much left unexplored here; if human bodies are transported around here then there are likely more convenient passages available."


CotCT GameMaestro
Donagar wrote:

Peering through the passage...

"How far back does tha thing go? Do it open into a larger area beyond?....I am sure we can find a way around. We gots no way tah get to yah if yah runs intah troubles in there."

Donagar makes a few light rapping noises on the wall, with his hand on the wall and eyes closed, the passage continues back across possibly connecting with the ossuary and elsewhere judging by the scattering of echoes.

Seems like something that would be able to be done with stonecunning...


Sounds like the best way to interpret the ability, really


Human Inquisitor of Iomedae 6

"I don't think that would be wise Alia. I think we just need to be on our toes, ready for ambush, maybe Chirrip could assist Alia with scouting."


Chiirrip!!


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Bet this hole is to help make sure tha big onery O beast stays here, lets find another way round. Wish we could seal up this hole."


Human Inquisitor of Iomedae 6

"You know naught of engineering Donag? That almost surprises me, bet you could build an ale hall though..."


Male Human Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Sgt. Drakus looks at his Bardiche and Tower Shield and then at the hole.
"Yeah, let's find another way."


"Go right ahead and lead the way, I'll cover the rear," Panish adds with a wink to Aliandara.


Human Inquisitor of Iomedae 6

Marra also looks at Drakus' bardiche, and at the hole...

"Hah that thing is bigger than the passage."

busy at work atmo, try to update with a new room/map if I can find the time. You'll at least have a description. (oh do you want to go back to the previous fork, or proceed in the direction you were moving?[/ooc]


Male Dwarf Cleric 8 AC 23; HP 71/71; (F+6, R+2, W+9) Init +0; channel 4/4 4d6

"Unfortunately my knowledges are arcane, historical, religion, planes nothin yeed be spectin from a dwarf...."

Leads the way back to try and find the long way around..

No worries RL stuff happens! ;)

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