Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


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Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel shakes Kosz' hand. "Thanks for helping us get this far. We'll be back once the way is clear."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Indeed, your aid has been invaluable, Kosz. Thank you for leading us civilians through the tunnels." Max gives the firmest handshake his scrawny hand can muster.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia smiles as widely as she can.

"Yes, Kosz, we appreciate everything you have done to get us this far. I'm sure the people of Neathholm will appreciate everything you do for them too. It's very noble of you to stay and help. Is there anybody we should tell of your decision or any letters we can deliver for you?" she asks.


City Map Current Location Map Loot Sheet

"There shouldn't be any need to deliver letters. I'll be joining you on the surface as soon as we're called for. What you should be more worried about is who will scout ahead for you now that I'm not coming along."


City Map Current Location Map Loot Sheet

Lann steps forward at mention of a scout.
"I can be the scout. I know these tunnels better than any of you ever could, and I don't require light. Also, one of us walking this path is far less suspicious than an Uplander. Now, shall we get going?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

All ready to go.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"As ready as I'll ever be," says Max with a hint of apprehension.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Lead the way, Lann" says Deia.


City Map Current Location Map Loot Sheet

"I'll put a fair distance between us, and then wait for you to catch up. I'll try to stay within earshot so that if anything happens, I'll be able to yell for help."

Lann then takes off down the tunnel, moving in a way that only one who's lived their whole lives down here could. After about 5 minutes of walking down the winding tunnel you catch up to him. As soon as your lights reveal his position, he nods and takes off again.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"He's sure going about this in an interesting way. Almost as if he's been trained."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Well it makes sense he has learned how to scout down here.


City Map Current Location Map Loot Sheet

I'm going to push this even further. If you want to talk as you walk, feel free. I'm just getting things set up for what's coming next.

After about 20 more minutes of Lann leapfrogging ahead, the tunnel starts to narrow. As you approach Lann's position, he holds up one of his claws to his mouth to indicate silence and he holds his other hand open at chest height to indicate for you to stop. Slowly, and carefully, he approaches. With a hushed voice he says,

"The traitors make their home just a short distance ahead. The tunnel stays narrow until it reaches their complex, making it hard to position yourself if combat ensues. Whomever you wish to be at the front should join me there now. But be warned, the traitors, like myself, need no light to see. Any light source will immediately arouse suspicion."

Please, post what order you'll be traveling in for this section.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia moves toward the center of the group. She speaks as softly as Lann when she says, "I'll stay near the middle of the group."

My plan is to get Deia in the middle, where she can cover as many people as possible with short-ranged magic.

She continues "I don't see well in the dark. If we are attacked, can somebody cast light or help us see? I think that would help us all."


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

As we are heading to the traitors.
"That Lann is a pretty good scout, feel a lot better with him leading the way."

Rex can take the last position in the group, to help cover our backside.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina quickly crushes some herbs and crystals together and mixes them with water. Kel, this potion will make you stand twice as tall and strike harder. It is excellent for helping control the battlefield

Create Infusion of Enlarge Person. 2 minutes for Kel


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"I'll stay toward the back - wouldn't want to get in the way of you all."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Wow, really? That's amazing, thank you." Kel smiles at Tina.

"Everyone try to keep behind me, and if things get ugly, get close, or stay far enough back that you aren't a target. I'll try to keep everyone safe, but I can only be one place at a time."


City Map Current Location Map Loot Sheet

Lann Stealth: 1d20 + 13 ⇒ (13) + 13 = 26
Kel Stealth: 1d20 ⇒ 9

I'm assuming Max had a light cantrip going. It's free, so it makes sense that he would.

The narrow path continues for about 50 feet before opening into a small cavern. Lann stands right at the mouth of the cavern, pressing himself against the wall and trying to make himself as small as possible while looking ahead. Kel's attempt at stealth fares differently; A misstep has caused his equipment to rattle loudly. Sharp barks and howls have erupted from the cavern ahead.

Kel:
The room ahead has two barricades made of stone, loose timbers, and other odds and ends. They stand almost chest-high. Behind them you can see two of the traitors, howling their warning.

Initiative Rolls:

Anevia: 1d20 + 7 ⇒ (11) + 7 = 18
Aravashnial: 1d20 + 2 ⇒ (14) + 2 = 16
Deia: 1d20 + 4 ⇒ (16) + 4 = 20
Horgus: 1d20 - 1 ⇒ (11) - 1 = 10
Kel: 1d20 + 2 ⇒ (19) + 2 = 21
Lann: 1d20 + 1 ⇒ (10) + 1 = 11
Max: 1d20 + 3 ⇒ (18) + 3 = 21
Rex: 1d20 + 4 ⇒ (14) + 4 = 18
Tina: 1d20 + 2 ⇒ (16) + 2 = 18
Mongrel1: 1d20 + 1 ⇒ (4) + 1 = 5
Mongrel2: 1d20 + 1 ⇒ (1) + 1 = 2

Initiative Order:
Kel <----We are here
Max
Deia
Rex
Anevia
Tina
Aravashnial
Lann
Horgus
Mongrel1
Mongrel2

2d4 ⇒ (4, 1) = 5
Map has been updated.


City Map Current Location Map Loot Sheet

Lann hisses as the traitors sound their alarm.
"We've been found! It's time to fight or die!"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Rawr


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

A little earlier

"Since it looks like I'm going to be busy up front, it's going to be up to you to protect Aravashniel and Anevia." Kel had said to Horgus. "When we first met, you mentioned that you were fond of Rapiers. I'm sure you're used to finer weapons, but I think this one will serve."

Kel had handed Horgus a rapier and a buckler. "I'll try to keep them focused my way so you don't have to use it much."

Now.

Kel had spend too long holding in his frustrations and biting back choice words to many people. he guarded his tongue like a dragon with it's horde. The wrong word to the wrong person got people like him hung.

Now though, he was faced with a situation where the only option was the complete abandonment of restraint. He surged forward in an all-out sprint.

Acro (avoid AoOs): 1d20 - 1 ⇒ (18) - 1 = 17

Lann is in my Charge lane, the big jerk.

Ok, so I'm not sure if we're in a Surprise round or not. If we are, I only get a Standard action, which is to move 4 squares to the area to the lower left of the big H1. From there I threaten both enemies (one with armor spikes and spiked gauntlet, the other with the glaive)

If I also have a move action, I'll continue my movement through the gap in the barricade, making an Acro check to avoid AoOs as I pass, and ending up at the square just below the door. Even counting the gap in the barricade as difficult terrain, I have enough movement to get where I'm going.

From either location I should be able to use Combat Reflexes to punish them for doing just about anything, but if I get that extra move action, the won't have cover against me, and I won't be in anyone else's firing lanes.


City Map Current Location Map Loot Sheet

Full round. I've updated the map with your movement. You avoided their AoOs. And yes, the gap in the barricades presents difficult terrain.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Earlier:

Horgus takes the rapier and buckler, looking them over.
"I've used far better. But any rapier is better than that awful crossbow that the bookish one tried to give me."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 1

So much for a stealthy approach, thinks Deia.

"To the surface!" she raises as a battlecry.

Deia moves toward the battle and tries to hinder one of the guards.

Move: E, NE, E for a total of 20'

Then, she uses magic.

"Stars of the sky, cast doubt into the mind of the guard!"

Hex: Evil Eye(attack rolls) (DC15, Will) on the northern guard.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"What's going on?" Max moves forward until he sees the mongrels in his light spell. "Oh!" He then fires his crossbow at one of the mongrels.

Attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15; Damage: 1d8 ⇒ 2


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina runs until she is east of the traitor that Kel is north of and stabs with her spear.

Longspear: 1d20 + 1 ⇒ (12) + 1 = 131d8 ⇒ 3


City Map Current Location Map Loot Sheet

Round 1 Update

Kel dashes forward with surprising speed, not giving the traitors time to react.

Max moves forward and fires his crossbow, but the bolt buries itself in the barricade.

Deia moves forward and attempts to curse one of the traitors, but fails. Will: 1d20 + 4 ⇒ (16) + 4 = 20

Initiative Order:
Kel
Max
Deia
Rex <----We are here
Anevia
Tina (Action Posted)
Aravashnial
Lann
Horgus
Mongrel1
Mongrel2

Tracking:
Mongrel1: -2 attacks for 1 round

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia grimaces as her hex is resisted.

"Astra, we're going to have to learn to do something about that, " she says quietly to the owl sitting on her shoulder.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex's Action Round 1
Rex looks over his shoulder after hearing the start of battle up in the front.

He then draws his pistol and moves up towards the front."Horgus watch our backside."

Double Move next to Max on the map.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"Let's see if I can lend a hand this time."

Anevia moves forward, nocks an arrow, and lets it loose. But sadly, it buries itself in the barricade right beside Max's shot.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16


City Map Current Location Map Loot Sheet

Round 1 Update

Rex moves into position.

Anevia tries to shoot one of the traitors, but hits the barricade instead.

Tina tries to stab over the barricade, but it proves to be an awkward angle for her short stature.

Aravashnial moves forward slightly.

Lann moves between the barricades and swings his club at one of the traitors. He lands a solid blow to the one guarding the door.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Horgus moves to stay within the light.

The traitor nearest the door moves directly in front of it and then swings at Kel. Kel deflects the attack easily.
Flanking Attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

The other traitor swings at Kel, but his wild swing misses.
Flanking Attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Round 1 over!

Tracking:
Mongrel1: -4hp, -2 attacks for 1 round


City Map Current Location Map Loot Sheet

Round 2!

Initiative Order:
Kel <----We are here
Max
Deia
Rex
Anevia
Tina
Aravashnial
Lann
Horgus
Mongrel1
Mongrel2

Tracking:
Mongrel1: -4hp, -2 attacks until Deia's action


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"The blessing of Aroden upon you, Rex." Max casts guidance on Rex, then takes a 5-foot step south (if possible, squeezing if necessary) and reloads his crossbow.

Just double checking, did Max's crossbow shot against AC15 miss? I didn't see it reported in the round summary.


City Map Current Location Map Loot Sheet

Your shot was included in the first round update. It missed. The two traitors are behind barricades that provide partial cover.

-Posted with Wayfinder

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 2

Deia shouts to the rest of the group "Concentrate on the wounded one!"

Free action early in the round. I'll post the rest of the round's actions when I have time later today.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel returned the favor, smashing his studded gauntlet into the wounded one's face.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 2 continued

Deia moves to the east and stops behind Lann. Move 2 squares (10') east.

Let's hope this works better than last time, she thinks.

"Stars of the sky, cause the guard to slumber!" she intones. Hex: Slumber (DC15, will) on mongrel #2.


City Map Current Location Map Loot Sheet

Round 2 Update

Please read:
Since I forgot to add a "Or light in the room" bit to the label for the earlier spoiler, here it is for everyone. I figure my having left it out was the cause of Max's confusion on his shot landing or not.

The room ahead has two barricades made of stone, loose timbers, and other odds and ends. They stand almost chest-high. Behind them you can see two of the traitors, howling their warning.

Kel swings his spiked fist at the mongrel in front of the door, landing a nasty blow.

Max offers Rex a blessing and steps away to reload.

Deia throws a hex in the direction of one of the mongrels, who then crumples to the ground fast asleep!
Will: 1d20 + 4 ⇒ (6) + 4 = 10

Initiative Order:
Kel
Max
Deia
Rex <----We are here
Anevia
Tina
Aravashnial
Lann
Horgus
Mongrel1
Mongrel2


Tracking:
Rex: Guidance(+1 for one action)
Mongrel1: -10hp
Mongrel2: Prone, Asleep, and Helpless for 2 rounds. Barricade provides total cover while prone.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina passes her turn.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex Round 2
As Rex takes aim at the awake traitor,"thanks for the blessing professor."

Ranged,Precise,Guidance and Point Blank Shot: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27

Rex's pistol belches fire as the slug flies through the air slamming into the traitor.

Pistol: 1d8 + 1 ⇒ (1) + 1 = 2

Apparently only a grazing shot...

Round Summary
Standard Action Attack
9/10 Bullets


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia moves further forward and tries loosing another arrow, which hits the mongrel.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 ⇒ 4


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

Aravashnial senses that he's been abandoned at the back and pushes his way past Horgus.


City Map Current Location Map Loot Sheet

Round 2 Update!

Rex's shot grazes the traitor by the door.

Anevia scores a hit.

Tina holds her action since her target has disappeared from sight.

Aravashnial moves forward.

Lann steps to open up the path between the barricade and swings at the traitor. The traitor blocks the blow with its own club.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Horgus does nothing.

The traitor by the door swings at Kel, but misses.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
He then yells "Hurry up and get out here!"

The second traitor snores loudly.

Round 2 over!

Tracking:
Mongrel1: -16hp
Mongrel2: Prone, Asleep, and Helpless for 2 rounds. Barricade provides total cover while prone.


City Map Current Location Map Loot Sheet

Round 3!

Initiative Order:
Kel <----We are here
Max
Deia
Rex
Anevia
Tina
Aravashnial
Lann
Horgus
Mongrel1
Mongrel2

Tracking:
Mongrel1: -16hp
Mongrel2: Prone, Asleep, and Helpless for 2 rounds. Barricade provides total cover while prone.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max will offer a blessing to Lann this time, while still trying to stay out of the way. Moving up 3, right 1, casting Guidance again.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel managed to just barely avoid the attack, blocking it with his new buckler. The situation wasn't ideal for the pole arm he was currently wielding so he dropped it and drew his trusty longsword, slashing out at the Mongrelman who had attacked him as the blade cleared it's sheath on his back.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Crit Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Crit damage: 1d8 + 3 ⇒ (8) + 3 = 11

AC still 19


City Map Current Location Map Loot Sheet

Round 3 Update!

Kel cuts clean through the mongrel's collarbone and into his upper chest, causing him to crumple to the ground a bloody, lifeless mess.

Max offers Lann a blessing.

Initiative Order:
Kel
Max
Deia <----We are here
Rex
Anevia
Tina
Aravashnial
Lann
Horgus
Mongrel2

Tracking:
Mongrel1: -36hp Dead. Deceased. No more.
Mongrel2: Prone, Asleep, and Helpless for 2 rounds. Barricade provides total cover while prone.

Keeping it in rounds for now.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 3

Deia moves behind the barriers to continue the assault on the mongrels' hideout. Move: E, N, N for a total of 15'

She readies a cast of her magic Hex: Evil Eye (target: attack rolls, DC 15/Will) in case any more mongrels appear.

"Is everybody OK? " she asks in the pause of the battle.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

One of them is snoring away behind the barricade here.


City Map Current Location Map Loot Sheet

I'm gonna bot Rex for right now, get this thing moving again.

Round 3 Update

Deia readies herself to help intercept any reinforcements that may be coming.

Rex reloads, then steps closer to the barrier.

Anevia moves forward, hoping to use the barricade to her advantage.

Initiative Order:
Kel
Max
Deia
Rex
Anevia
Tina <----We are here
Aravashnial
Lann
Horgus
Mongrel2

Tracking:
Lann: Guidance
Mongrel2: Prone, Asleep, and Helpless for 2 rounds. Barricade provides total cover while prone.

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