Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


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F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

This doesn't sound good. Not blaming you at all Kel, but I guess we gave too much information.


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

In the night, Aravashnial leaves his bed and makes his way out of the home with surprising grace, careful not to wake anyone.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"They were entitled to know the truth. It's a great risk they're taking to reveal themselves to the authorities that cast them aside."

After an evening wandering the streets for available goods and supplies, Max shares his findings with the group. Requoting for convenience.

Findings:
Your checking about with the locals finds most of them to be curious about your presence, though some are cautious and wary of the new Uplanders in their town. However, through the people who are willing to talk to you you're able to learn of a few items of interest. Seer Oppoli is said to be in possession of both a ring that is capable of warding off blows and a gem that can summon a force of nature itself to fight by your side. Oppoli is also known for having a large supply of potions on hand at all times. Another man is said to be in possession of a quiver of enchanted arrows capable of striking truer and piercing deeper than normal. And finally, there is a woman in town who is in possession of a shield said to be capable of withstanding the most powerful of blows without damage.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

The gem and ring sound interesting to me, I'm not skilled with bows or shields though.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"The queen is a good person." Kel said with conviction. "I don't believe the ancestors of these people were driven out on her orders. I just can't believe that."

He sighed. She wouldn't do that, would she?

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

After Max gets back from his excursion into the town, Deia listens to what Max has learned. "Many of those things sound useful. We should probably talk to Oppoli to see what he thinks about some trades. He may also have some extra bottles. I filled mine with the Holy Water from the basin at the dwarven temple, " adds Deia.

Might Astra be disturbed by Aravashnial leaving? It is a nocturnal animal with high perception. Otherwise we find him missing when we wake up?

Deia has a meal before she goes to sleep and makes sure that Astra gets some meat. She strokes the owl's head, "Don't worry, I am sure we will get to the surface soon where you will be able to fly freely again. "


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"The items seem useful indeed, but perhaps beyond our limited means."

Time permitting, Max wants to transcribe the first level spells from the dwarf's spellbook into his own, purchasing the necessary components. He will also offer to share his spellbook with Deia and Tina. Otherwise, he sleeps soundly and wakes up the next morning!


City Map Current Location Map Loot Sheet

Max, transcribing spells takes 1 hour of study per spell followed by a Spellcraft check of 15+spell level just to be able to copy it, and then an hour per spell level to write it into your book(i.e. Invisibility would take you 3 hours total to transcribe). Cantrips only take 30 minutes for study and transcription. For all I care, you could stay up all night studying spells and transcribing them. However, you'll be fatigued and not have the chance to recover your expended spells if you don't get 8 hours of sleep. I'll include the time at the bottom of this post so you can decide what you want to do.

Deia, I'll roll now to see if your owl detects him leaving.
A. stealth: 1d20 + 7 ⇒ (18) + 7 = 25
O. perception: 1d20 + 10 ⇒ (19) + 10 = 29
You may have the owl react however you want it to.

Everyone, don't feel like I'm rushing you to leave the town. You can spend all the time you want down here, though the NPCs may begin to disagree with the party if you stay too long.

I'm going to say that you guys left Sull's house by 6:45pm. By the time Max finishes his market searching, it is 1d4 ⇒ 1 hour later. So...

Time: 7:45pm


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Anyone who has lower will saves should take the Cloak of Resistance. :)

Tina attempts to write invisibility into her formula books.(DC 17)

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Tina manages to get the tricky formula into her book and then gets right to sleep.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"Max thanks for picking up the supplies."

"This scrap metal will be perfect for the bullets. Hmm I really need to get some silver at some point and make some special ones as well.

After being healed by Tina and Deia and hopping he doesn't have some nasty fly disease, he lies down for a night of sleep. The next morning, Rex goes about studying his gunsmithing book to manufacture more bullets for his pistol using scrap metal and other components for the black powder.

I can do up 1,000gp a day in bullets/black powder. Are we staying in Neatholm for a day? Or can I make 5 bullets and 5 doses of black powder in a few hours even though by the rules it would take 1 day.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max will attempt to learn a couple of spells.
Detect Secret Doors: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Magic Missile: 1d20 + 9 ⇒ (2) + 9 = 11

After learning Detect Secret Doors, Max retires for the evening.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel sleeps pretty much as soon as he has the chance. Soldiers don't always know when their next chance to rest will be, so they tend to take the opportunity as soon as it comes up.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Late in the night, when all are asleep, Astra is disturbed by Aravashnial's movement.

The owl sees a long figure move in the room when the rest of party sleeps. It flaps its wings and hoots loudly several times, trying to alert Deia to the unusual movement.

Deia sits up in her bedroll and tries to calm the bird, "What has gotten you so excited?" she asks quietly.

I'm not sure how bright the room is or if it is obvious what is going on. Any input on the best way to proceed would be appreciated.


City Map Current Location Map Loot Sheet

Inside the house it is completely dark without a light source. Outside, the fungus growing on the walls provides enough light for the entire cavern to be dimly lit. The city is in a perpetual state of dusk.

As for how to proceed, that's up to you. You wouldn't be able to see anything inside, but outside you would be able to see him leaving. That's assuming you beat his stealth roll.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

That is as good a plan as any. I'll see if Deia can see him as he leaves.

While Deia tries to calm her Owl, she tries to figure out what has it so excited.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Lucky, just barely.

As Aravashnial creeps out of the room, his silhouette is visible when he crosses the doorway out of the room where the group is sleeping.

That is odd. It looks like Aravashnial, but he is injured and doesn't see well. What is going on here?, she thinks. After that, Deia calls out, "Aravashnial, is that you? Where are you going? What are you doing?"


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

Aravashnial stops in his tracks, careful to remain hidden. In low, hushed tones he answers Deia's question.

"It is, and I'm going to relieve myself. Nothing to worry about. Go back to sleep."
Bluff: 1d20 + 1 ⇒ (4) + 1 = 5

Just try and beat THAT!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia listens to Aravashnial's response.

Sense Motive: 1d20 ⇒ 5

LMAO. So close and yet so far.

"Well, be careful out there. You could trip and hurt yourself some more. Do you want me to wake up one of the men so they can make sure you don't have any accidents?" says Deia, unaware of the deception being used.


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

And to think, you almost got me.

"No, no, I'll be quite alright. I may be blind, but I think I've gotten an understanding on how to move with it."

With that, Aravashnial leaves the house and disappears into the town.


City Map Current Location Map Loot Sheet

I'm going to assume that since everyone has said what they were doing for the rest of the night, and since the midnight encounter between Deia and Aravashnial is pretty much resolved, that it proceeds to morning now.

The morning comes with the sounds of the townsfolk going about their daily business. Though the cave remains in perpetual dusk, the people here seem to have fallen into a normal routine not that different from those on the surface. While your rest was uneventful, it isn't long before you notice that Aravashnial's bed is empty.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Well that's strange. Did something happen to Aravashnial?" asks Max in puzzlement.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina grabs her equipment and mixing supplies as soon as she gets done with morning buisness. Did he head out to the privy?

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia relates what she knows about the events during the night.

"Some time late in the night, Aravashnial woke up and got Astra all excited. I asked him what he was doing and he said that he needed to relieve himself. It seemed like a reasonable thing to do so I went back to sleep. I have not seen him since."

She then adds, "We should probably go make sure he didn't hit his head or have an accident."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

we should also talk to the other people in the village if they saw him. Tina will head out with the others.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Curious," thinks Max. "Do you recall when he hit that darkmantle so well with his acid splash? I do wonder if that was no fluke. Make sure you haven't lost any belongings." Max checks his things to make sure nothing has been taken.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex finishes crafting his bullets and powder the next morning. He then leaves his chambers and joins the party.

After hearing of Aravashnial's midnight wanderings, "What do we think the elf was out doing in the middle of the night?"


City Map Current Location Map Loot Sheet

Max:
You don't find anything missing.

If you're going to search for Aravashnial, either roll Diplomacy and spend time searching for him and asking around Neathholm, or tell me what parts of town you're searching.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

[b]Let's check the chief's house, we can also ask at the front gates if he passed by.[/dice]

Diplomacy: 1d20 ⇒ 9

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia looks through her things to see if anything is missing.

"That is a good question, Rex" replies Deia. "Nothing makes sense to me, though. Even if he can see or can use magic to overcome blindness, his only two choices are to go deeper in the caverns or try to contact the cultists before we can. Neither of those things seem like something he could have planned in advance. Though, Aravashnial did seem interested in what Sull knows. Perhaps we should see what he might be able to add. "

Diplomacy: 1d20 ⇒ 10


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"I haven't lost anything. We should ask around. There's no way an elf could've gone unnoticed amongst these folk." Max will search for leads, and attempt to put his deductive powers to work - with a bit of Guidance from beyond.

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24


City Map Current Location Map Loot Sheet

Tina and Deia, are you heading straight to Sull's or asking around first?

Deia:
None of your things are missing.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Asking around

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Sure, asking around it it. I want to try to keep people together if we can.


City Map Current Location Map Loot Sheet

Max:
You find that the people here seem to be more than willing to speak with you. Sadly, it doesn't appear that anyone has seen Aravashnial. You do catch wind of something else though. Apparently Chief Sull is supposed to make an announcement today, and the word is that it's something extremely important.

Tina:
People seem reticent to talk to you. Whenever you approach them they grow quiet an seem to shy away from you. You catch the odd whisper about a "monster girl" and a "shape shifter" following you as you leave.

Deia:
The people seem indifferent to your presence. As you ask about Aravashnial you continually get the same answer - "Ask Seer Oppoli, he can help find your friend." You can't tell if it's a sincere suggestion or simply a platitude to get you to leave.

Your asking around takes you the better part of an hour.

-Posted with Wayfinder

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

After taking some time to ask around the city and talk to the inhabitants, Deia confers with Tina about what they should do next.

She says to Tina, "It seems we need to talk to the seer and to Sull. Who do you want to visit first?"


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max chimes in. "Rumor has it that Chief Sull is making an extremely important announcement today. Perhaps it relates to whether they will join the crusade. As for Aravashnial, it seems like he's gone out of his way to avoid detection. I'd hate for him to cause trouble. I think finding him is a top priority, and perhaps the seer can help."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Frustrated, Tina meets with the others. Can't get anyone to talk to me. I guess we should see the seer and then chief.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"I agree let's see the chief and hear what the announcement is."


City Map Current Location Map Loot Sheet

So are you heading to the seer's home first or to Chief Sull's?

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Seer

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Seer first is my preference as well.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

We're off to see the Seer! The wonderful seer of Neatholm!


City Map Current Location Map Loot Sheet

Pay no attention to the man behind the curtain!

You head off to Seer Oppoli's home, having been pointed in its direction more than a few times while asking around about Aravashnial. When you arrive you find the outside of the home covered in various totems and symbols. As you approach the door a man's voice calls out from inside.

"I knew you would be coming to see me sooner or later. Enter, and I will help you find your friend."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia flinches slightly as the voice emerges from inside the building. Perhaps his magic is stronger than we realized.

Deia opens the door and motions for the others to enter.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"How hard is it to find the only blind elf in the city." Kel mutters, following the others' lead.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Or maybe he just knows how to play people. Tina is doubtful but follows in.


City Map Current Location Map Loot Sheet

The overpowering smell of incense assaults your senses as you open the door. Inside you find Seer Oppoli sitting in the exact center of the room with twelve large piles of incense placed equidistant from each other in a close circle around him. He is staring at the thick cloud of swirling smoke that has gathered in the upper reaches of the room. In his right palm he holds a pile of sand which he let's slip slowly through his outstretched fingers to form a series of smaller piles on the floor.

"Come, come. Let us discuss your friend. The spirits have told me much, but there is more to know. I believe we can help each other in this."

With that Oppoli lowers his head and reveals that he has but a single, withered, and unblinking eye in the middle of his forehead.

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Well he was injured when the demons invaded the city and lost his eyesight. He seems to have wandered off last night after saying he was just going to relieve himself.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia adds to Tina's observations, "We did also see him use magic in the tunnels. So, while he is injured he is not helpless."

Then she adds, "I was the last one to see Aravashnial last night. He awoke in the small hours and disturbed my owl, Astra. She fluttered and roused me. That's when I asked him what he was doing and he said he needed to relieve himself. Everything seemed normal to me."

As if a cue was given, the owl makes a few hoots while sitting on Deia's shoulder.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Fascinating," says Max upon entry to the seer. Max attempts to discern the nature of the seer's practices.

Cast detect magic and Guidance.
Knowledge (arcana): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Spellcraft: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21


City Map Current Location Map Loot Sheet

Max:
You can see numerous auras of just about every type throughout the room. One cabinet in particular is awash in conjuration auras with a few divination and enchantment auras present as well. From the totems outside, the types of incense, and the sigils and runes that adorn the home you're able to recognize him as a shaman of sorts that practices a form of witchcraft native to Sarkoris.

Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20

Seer Oppoli notices Max's casting and says, "So, you do not trust my magics, hmm? You think I am a fraud, don't you? Well, I assure you, my magic is as real and as powerful as yours."

As the final grains of sand fall through Oppoli's fingers he glances down at the piles they've formed on the floor, frowns, and scoops the sand back into his hand.

"The spirits have told me grave things about your friend. You say that he wandered off last night, but I can tell you that he hasn't wandered far. I can also tell you that his wandering will be the cause of a great turmoil in Neathholm. What I cannot say is if it will be for the good or ill of our people. Tell me, what reasons do you think your friend would have for wandering off?"

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