Maximillian Akorius |
"They were entitled to know the truth. It's a great risk they're taking to reveal themselves to the authorities that cast them aside."
After an evening wandering the streets for available goods and supplies, Max shares his findings with the group. Requoting for convenience.
Kel the Guardsman |
"The queen is a good person." Kel said with conviction. "I don't believe the ancestors of these people were driven out on her orders. I just can't believe that."
He sighed. She wouldn't do that, would she?
Deia |
After Max gets back from his excursion into the town, Deia listens to what Max has learned. "Many of those things sound useful. We should probably talk to Oppoli to see what he thinks about some trades. He may also have some extra bottles. I filled mine with the Holy Water from the basin at the dwarven temple, " adds Deia.
Might Astra be disturbed by Aravashnial leaving? It is a nocturnal animal with high perception. Otherwise we find him missing when we wake up?
Deia has a meal before she goes to sleep and makes sure that Astra gets some meat. She strokes the owl's head, "Don't worry, I am sure we will get to the surface soon where you will be able to fly freely again. "
Maximillian Akorius |
"The items seem useful indeed, but perhaps beyond our limited means."
Time permitting, Max wants to transcribe the first level spells from the dwarf's spellbook into his own, purchasing the necessary components. He will also offer to share his spellbook with Deia and Tina. Otherwise, he sleeps soundly and wakes up the next morning!
The Unruly GM |
Max, transcribing spells takes 1 hour of study per spell followed by a Spellcraft check of 15+spell level just to be able to copy it, and then an hour per spell level to write it into your book(i.e. Invisibility would take you 3 hours total to transcribe). Cantrips only take 30 minutes for study and transcription. For all I care, you could stay up all night studying spells and transcribing them. However, you'll be fatigued and not have the chance to recover your expended spells if you don't get 8 hours of sleep. I'll include the time at the bottom of this post so you can decide what you want to do.
Deia, I'll roll now to see if your owl detects him leaving.
A. stealth: 1d20 + 7 ⇒ (18) + 7 = 25
O. perception: 1d20 + 10 ⇒ (19) + 10 = 29
You may have the owl react however you want it to.
Everyone, don't feel like I'm rushing you to leave the town. You can spend all the time you want down here, though the NPCs may begin to disagree with the party if you stay too long.
I'm going to say that you guys left Sull's house by 6:45pm. By the time Max finishes his market searching, it is 1d4 ⇒ 1 hour later. So...
Time: 7:45pm
TinyTina |
Anyone who has lower will saves should take the Cloak of Resistance. :)
Tina attempts to write invisibility into her formula books.(DC 17)
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Tina manages to get the tricky formula into her book and then gets right to sleep.
Rex Kayn |
"Max thanks for picking up the supplies."
"This scrap metal will be perfect for the bullets. Hmm I really need to get some silver at some point and make some special ones as well.
After being healed by Tina and Deia and hopping he doesn't have some nasty fly disease, he lies down for a night of sleep. The next morning, Rex goes about studying his gunsmithing book to manufacture more bullets for his pistol using scrap metal and other components for the black powder.
I can do up 1,000gp a day in bullets/black powder. Are we staying in Neatholm for a day? Or can I make 5 bullets and 5 doses of black powder in a few hours even though by the rules it would take 1 day.
Maximillian Akorius |
Max will attempt to learn a couple of spells.
Detect Secret Doors: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Magic Missile: 1d20 + 9 ⇒ (2) + 9 = 11
After learning Detect Secret Doors, Max retires for the evening.
Kel the Guardsman |
Kel sleeps pretty much as soon as he has the chance. Soldiers don't always know when their next chance to rest will be, so they tend to take the opportunity as soon as it comes up.
Deia |
Late in the night, when all are asleep, Astra is disturbed by Aravashnial's movement.
The owl sees a long figure move in the room when the rest of party sleeps. It flaps its wings and hoots loudly several times, trying to alert Deia to the unusual movement.
Deia sits up in her bedroll and tries to calm the bird, "What has gotten you so excited?" she asks quietly.
I'm not sure how bright the room is or if it is obvious what is going on. Any input on the best way to proceed would be appreciated.
The Unruly GM |
Inside the house it is completely dark without a light source. Outside, the fungus growing on the walls provides enough light for the entire cavern to be dimly lit. The city is in a perpetual state of dusk.
As for how to proceed, that's up to you. You wouldn't be able to see anything inside, but outside you would be able to see him leaving. That's assuming you beat his stealth roll.
Deia |
That is as good a plan as any. I'll see if Deia can see him as he leaves.
While Deia tries to calm her Owl, she tries to figure out what has it so excited.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Lucky, just barely.
As Aravashnial creeps out of the room, his silhouette is visible when he crosses the doorway out of the room where the group is sleeping.
That is odd. It looks like Aravashnial, but he is injured and doesn't see well. What is going on here?, she thinks. After that, Deia calls out, "Aravashnial, is that you? Where are you going? What are you doing?"
"Aravashnial" |
Aravashnial stops in his tracks, careful to remain hidden. In low, hushed tones he answers Deia's question.
"It is, and I'm going to relieve myself. Nothing to worry about. Go back to sleep."
Bluff: 1d20 + 1 ⇒ (4) + 1 = 5
Just try and beat THAT!
Deia |
Deia listens to Aravashnial's response.
Sense Motive: 1d20 ⇒ 5
LMAO. So close and yet so far.
"Well, be careful out there. You could trip and hurt yourself some more. Do you want me to wake up one of the men so they can make sure you don't have any accidents?" says Deia, unaware of the deception being used.
"Aravashnial" |
And to think, you almost got me.
"No, no, I'll be quite alright. I may be blind, but I think I've gotten an understanding on how to move with it."
With that, Aravashnial leaves the house and disappears into the town.
The Unruly GM |
I'm going to assume that since everyone has said what they were doing for the rest of the night, and since the midnight encounter between Deia and Aravashnial is pretty much resolved, that it proceeds to morning now.
The morning comes with the sounds of the townsfolk going about their daily business. Though the cave remains in perpetual dusk, the people here seem to have fallen into a normal routine not that different from those on the surface. While your rest was uneventful, it isn't long before you notice that Aravashnial's bed is empty.
Deia |
Deia relates what she knows about the events during the night.
"Some time late in the night, Aravashnial woke up and got Astra all excited. I asked him what he was doing and he said that he needed to relieve himself. It seemed like a reasonable thing to do so I went back to sleep. I have not seen him since."
She then adds, "We should probably go make sure he didn't hit his head or have an accident."
Maximillian Akorius |
"Curious," thinks Max. "Do you recall when he hit that darkmantle so well with his acid splash? I do wonder if that was no fluke. Make sure you haven't lost any belongings." Max checks his things to make sure nothing has been taken.
Rex Kayn |
Rex finishes crafting his bullets and powder the next morning. He then leaves his chambers and joins the party.
After hearing of Aravashnial's midnight wanderings, "What do we think the elf was out doing in the middle of the night?"
The Unruly GM |
If you're going to search for Aravashnial, either roll Diplomacy and spend time searching for him and asking around Neathholm, or tell me what parts of town you're searching.
Deia |
Deia looks through her things to see if anything is missing.
"That is a good question, Rex" replies Deia. "Nothing makes sense to me, though. Even if he can see or can use magic to overcome blindness, his only two choices are to go deeper in the caverns or try to contact the cultists before we can. Neither of those things seem like something he could have planned in advance. Though, Aravashnial did seem interested in what Sull knows. Perhaps we should see what he might be able to add. "
Diplomacy: 1d20 ⇒ 10
Maximillian Akorius |
"I haven't lost anything. We should ask around. There's no way an elf could've gone unnoticed amongst these folk." Max will search for leads, and attempt to put his deductive powers to work - with a bit of Guidance from beyond.
Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
The Unruly GM |
Tina and Deia, are you heading straight to Sull's or asking around first?
The Unruly GM |
Your asking around takes you the better part of an hour.
-Posted with Wayfinder
Deia |
After taking some time to ask around the city and talk to the inhabitants, Deia confers with Tina about what they should do next.
She says to Tina, "It seems we need to talk to the seer and to Sull. Who do you want to visit first?"
Maximillian Akorius |
Max chimes in. "Rumor has it that Chief Sull is making an extremely important announcement today. Perhaps it relates to whether they will join the crusade. As for Aravashnial, it seems like he's gone out of his way to avoid detection. I'd hate for him to cause trouble. I think finding him is a top priority, and perhaps the seer can help."
The Unruly GM |
So are you heading to the seer's home first or to Chief Sull's?
-Posted with Wayfinder
The Unruly GM |
Pay no attention to the man behind the curtain!
You head off to Seer Oppoli's home, having been pointed in its direction more than a few times while asking around about Aravashnial. When you arrive you find the outside of the home covered in various totems and symbols. As you approach the door a man's voice calls out from inside.
"I knew you would be coming to see me sooner or later. Enter, and I will help you find your friend."
Deia |
Deia flinches slightly as the voice emerges from inside the building. Perhaps his magic is stronger than we realized.
Deia opens the door and motions for the others to enter.
The Unruly GM |
The overpowering smell of incense assaults your senses as you open the door. Inside you find Seer Oppoli sitting in the exact center of the room with twelve large piles of incense placed equidistant from each other in a close circle around him. He is staring at the thick cloud of swirling smoke that has gathered in the upper reaches of the room. In his right palm he holds a pile of sand which he let's slip slowly through his outstretched fingers to form a series of smaller piles on the floor.
"Come, come. Let us discuss your friend. The spirits have told me much, but there is more to know. I believe we can help each other in this."
With that Oppoli lowers his head and reveals that he has but a single, withered, and unblinking eye in the middle of his forehead.
-Posted with Wayfinder
Deia |
Deia adds to Tina's observations, "We did also see him use magic in the tunnels. So, while he is injured he is not helpless."
Then she adds, "I was the last one to see Aravashnial last night. He awoke in the small hours and disturbed my owl, Astra. She fluttered and roused me. That's when I asked him what he was doing and he said he needed to relieve himself. Everything seemed normal to me."
As if a cue was given, the owl makes a few hoots while sitting on Deia's shoulder.
Maximillian Akorius |
"Fascinating," says Max upon entry to the seer. Max attempts to discern the nature of the seer's practices.
Cast detect magic and Guidance.
Knowledge (arcana): 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Spellcraft: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
The Unruly GM |
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
Seer Oppoli notices Max's casting and says, "So, you do not trust my magics, hmm? You think I am a fraud, don't you? Well, I assure you, my magic is as real and as powerful as yours."
As the final grains of sand fall through Oppoli's fingers he glances down at the piles they've formed on the floor, frowns, and scoops the sand back into his hand.
"The spirits have told me grave things about your friend. You say that he wandered off last night, but I can tell you that he hasn't wandered far. I can also tell you that his wandering will be the cause of a great turmoil in Neathholm. What I cannot say is if it will be for the good or ill of our people. Tell me, what reasons do you think your friend would have for wandering off?"