| Kel the Guardsman |
Kel stands his ground and waits, ready to yank the door shut if it fires arrows or casts spells in their direction.
Readied action, shut door in case of danger.
Deia
|
Deia wonders aloud, "What if it doesn't speak common? Maybe it doesn't understand what we are saying. "
Deia says "Hello, we mean no harm" in the languages she knows: Varissian, Skald, Halit, and Abyssal.
| The Unruly GM |
Max ranged touch: 1d20 + 4 ⇒ (9) + 4 = 13
Max imbues a small pebble with light and tosses it as close as he can. The pebble hits the figure's foot. The figure doesn't move as the rock bounces off of it and illuminates the entire room. Meanwhile, Deia tries to converse with it to no avail.
The new illumination reveals that the room was something of a dining and common room. A half dealt deck of cards sits on the table next to the remains of a meal, though there are 5 hands and only 4 chairs.
Kel: 1d20 ⇒ 9
Max: 1d20 + 3 ⇒ (11) + 3 = 14
Deia: 1d20 + 3 ⇒ (3) + 3 = 6
Rex: 1d20 + 5 ⇒ (18) + 5 = 23
| The Unruly GM |
As Kel moves into the room, the figure remains motionless and silent.
| The Unruly GM |
Deia
|
Deia moves into the room enough to get a better view.
Perception: 1d20 + 5 ⇒ (12) + 5 = 17 If applicable
Map updated. Honestly, I'm not sure what to do next.
| Maximillian Akorius |
"No magical auras in here." Max checks if the food seems warm and fresh, or if it's been sitting for a long time. In other words, did we interrupt meal time?
-Posted with Wayfinder
| The Unruly GM |
Kel approaches the motionless figure, yanking back on its hood to reveal... A pile of furs stuffed into the cloak and stacked onto a chair, forming a crude mannequin.
Deia
|
Deia breathes a sigh of relief.
"Aravashnial and Horgus," she says loudly, "it looks safe to move into the big room now."
To everybody else she asks, "Well, we have a ladder up, a ladder down, and two doors we could open. Any guess as to which one we should try first?"
And good job on creating tension, Unruly. I feel like we are definitely acting as if something could eat us at any time.
| Maximillian Akorius |
"I definitely thought I heard someone in here earlier.
Max tries listening at the door in room H4. With guidance. Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Deia
|
I moved everybody into the room with the decoy.
"That's a good plan, Tina. We are already here anyway," agrees Deia. "Can one of you up-close-and-personal types open the door for us?"
Deia readies a cast of her magic in case the door is opened. Hex: Evil Eye (DC15, will) on anything that presents itself when the door is opened.
| Kel the Guardsman |
Kel nods. "Rex, trade me. Make sure nothing comes up the ladder while we aren't looking."
Then he moves to open the door once everyone is in position.
| The Unruly GM |
Max informs the party of the smell, and Kel prepares to open the door once everyone has gotten into position.
| The Unruly GM |
Inside the door you find a narrow hallway that follows a sharply angled descent and ends in what looks like a trash heap. A vile, putrid smell, not unlike that of rotted meat, excrement, and stale urine, emanates outward from the opened door while thick, dark, streaks of something cover the walls and floor. A couple pegs on the door hold two badly stained buckets in place.
| The Unruly GM |
Lann curls his nose and looks away from the doorway.
"I guess we've found their cesspit..."
| The Unruly GM |
About 10-15 feet. No more than a single fall damage increment if you were to jump down instead of using the ladder.
| Kel the Guardsman |
"If there's someone down there, they aren't underneath it. They could be anywhere in the room. I'll just go down carefully and hope I don't get ambushed."
No, too risky.
Kel hands his polearm to Lann and swaps out his buckler for his Shield, then he carefully starts descending.
Full defense while slowing moving down the ladder with one hand, using the other hand with the shield and keeping a look out.
Perception: 1d20 - 1 ⇒ (17) - 1 = 16 Not bad. :)
Kel has 60' darkvision
| The Unruly GM |
And your hope was lost.
Crossbow: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
Longbow: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
Kel, you are approx. 5ft from the top and bottom of the ladder at this point.
A loud clang echoes up through the shaft as Kel begins his descent down the ladder.
Anevia: 1d20 + 7 ⇒ (3) + 7 = 10
Deia: 1d20 + 4 ⇒ (17) + 4 = 21
Kel: 1d20 + 2 ⇒ (17) + 2 = 19
Lann: 1d20 + 1 ⇒ (13) + 1 = 14
Max: 1d20 + 4 ⇒ (20) + 4 = 24
Rex: 1d20 + 4 ⇒ (16) + 4 = 20
Tina: 1d20 + 2 ⇒ (5) + 2 = 7
Mongrel1: 1d20 + 1 ⇒ (18) + 1 = 19
Mongrel2: 1d20 + 1 ⇒ (12) + 1 = 13
Wenduac: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Order:
Max
Deia
Rex
Kel
Mongrel1(club guy)
Lann
Mongrel2
Anevia
Wenduac
Tina
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -7hp
Lann: -3hp
Rex: -1hp
Tina: -5hp
Deia
|
Earlier...
Deia retches slightly at the smell of the privy. "I'll let somebody else search that for demons," she says half-jokingly.
Now round 1
Deia moves toward the ladder. SE, SE, S assuming that Rex moves before her. If not, just SE, SE.
Before I decide on the next part of my action, a question: If it is 10 to 15 feet down the ladder, where could Hex: Prehensile Hair reach? Would Kel and/or the mongrel be in range for a touch?
| The Unruly GM |
Since I've said Kel is approx. 5ft from both the top and bottom of the ladder, for simplicity's sake we'll say that the drop is a total of 15ft. It's really more like 12-13 though. So Kel would be within the 10ft reach, while the mongrel would not.
| Maximillian Akorius |
"More enemies - I can sense them." Taking out Terendelev's scale, Max casts Aid on Lann.
1d8 + 10 ⇒ (4) + 10 = 14 Temporary HP and +1 to attacks for 19 mins.
| Rex Kayn |
Rex Round 1
Sounds like Kel found something down there.
Rex moves into action with weapon in hand, "I'm going in."
Rex then start climbing down the ladder to assist Kel and staying on the defensive.
Round Summary
Move Action, move down the ladder.
Standard Action, Total Defense +4 Dodge, AC total:23
Deia
|
Thanks for the clarification. It turns out what I was trying to do isn't possible anyway.
Round 1, continued.
Deia intones "Stars of the sky, Lend me our reach!" Hex: Prehensile hair for one minute.
Round Summary:
Move action: Move to where Rex is
Standard Action: Cast Prehensile Hair hex, 1 minute/10 rounds
Status: 14/16 HP
Daily casting:
Healing Hex: Rex, Max, Tina, Lann
Prehensile hair 1/2 per day
| The Unruly GM |
Round 1 Update
Max pulls out his scale and uses its powers on Lann.
Deia's moves beside the ladder and her hair suddenly grows to an unnatural length.
Rex climbs down the ladder, managing to squeeze past Kel somehow.
The mongrel at the base of the ladder swings at Rex as he comes down, landing a very solid hit.
AoO: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Initiative Order:
Max
Deia
Rex
Kel <--- We Are Here
Mongrel1(club guy)
Lann
Mongrel2
Anevia
Wenduac
Tina
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -7hp
Lann: +11hp
Rex: -10hp
Tina: -5hp
Kel, you're still on the ladder, but Rex is directly below you. You can either continue to climb straight down and then move out of his square for the normal total of 10ft of movement, or you can jump from the ladder and make a diagonal move of 5ft with an acrobatics check of 5. Failure simply results in you having to take the first option, as you'll drop to the base of the ladder instead.
| Kel the Guardsman |
Kel jumps, twisting his body away from the ladder and yanking his sword from behind his shield as he falls, coming crashing down with a brutal overhead strike.
Acro DC 5: 1d20 - 1 ⇒ (15) - 1 = 14
Attack, High Ground: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Bodyguard (AoO): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Rex gains +2 AC against that attack. I think that blocks it.
Crit Confirm: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Can I see the two bowmen?
| The Unruly GM |
Total Defense prevents you from making AoO's. And yes, you can see the two bowmen, but they're behind cover.
| Kel the Guardsman |
Total Defense prevents you from making AoO's. And yes, you can see the two bowmen, but they're behind cover.
Shoot. Guess that attack gets through. Sorry Rex.
| The Unruly GM |
Round 1 update
Kel drops down and lands a debilitating blow against the mongrel by the ladder.
The mongrel tries to return the favor, but can't keep up with Kel's movements and swings at empty air.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Lann moves at double-time, making his way down the ladder and positioning himself to join the fight.
One of the mongrels behind the barricades reloads its crossbow and fires at Kel again, but the shot passes by harmlessly.
Crossbow: 1d20 + 1 ⇒ (15) + 1 = 16
Anevia moves into the room.
The other mongrel behind the barricades fires her longbow at Kel. Her second shot performs the same as the first, clanging loudly against his shield as it deflects away.
Longbow: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Just shy both times! Curse your adaptable tactics!
Initiative Order:
Max
Deia
Rex
Kel
Mongrel1(club guy)
Lann
Mongrel2
Anevia
Wenduac
Tina <--- We Are Here
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -7hp
Lann: +11hp
Rex: -10hp
Tina: -5hp
Mongrel1: -18hp