Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
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Remember, levitate doesn't allow for movement other than up and down. You could use two uses of the scale to have two people levitate between the gap and act as a people-bridge, but they'd have to start out on the bottom of the chasm in order to be in the proper position. But I like how you guys are thinking.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I think you could tug a person back and forth with a rope, you can move laterally if you have something to push against as per the spell description.


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So you can. I apparently missed that part. Well then, have at it! Just have to get one person on the other side to start it off.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Anyone here good at jumping? We can tie a rope to you for safety. Tina brings out a rope.


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Whoops, just realized I didn't answer Rex's question...

Lann answers Rex, "We have some things, but I'm not sure how much we'll have that will be of use to you. That is, if the quakes haven't destroyed our homes."


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"If it weren't for my leg, I could have probably cleared this without a problem. It really shouldn't be that hard for any of us given a running start, though heavy equipment could make it harder."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

This seems as good a plan as we are going to get, thinks Deia.

While everybody is preparing, Deia speaks up. "I think it would be wise to send a strong person first, to help get people up the other side. It might also be helpful to tie knots in the rope at to make it easier to climb."

Knotted rope should make it easier to climb, reducing the DC check of the attempt.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex has a +7 to Acrobatics, so he can easily make the jump.

After looking down at the chasm,"Yep that is a neck breaker for sure, but I'm pretty sure I can make the jump, though not sure I will be able to hold the rope."

I can make this jump, right? It is going to hurt if I don't.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"Does anyone have any pitons and a hammer? We could drive one into the rock on the other side and tie the rope to it."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I don't have any of those.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Wait, Rex." Max pulls out Terendelev's Scale (of Interposition) and uses it on Rex. Cast Shield Other. "Though I trust you can make it across, I can also bear some of your wounds should you fall. Go with the blessing of Aroden." Cast Guidance on Rex.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Looks like we are all set. Go, go mighty Rex!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia moves back onto the cavern, clearing the area around the edge where Rex will jump.

"Agreed! May the stars guide you, Rex!"


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Ok! Thanksgiving is over for me, and so it's time to make a post!

The group clears a path so that Rex can go take a flying leap. After a few seconds of preparation, he takes off running and jumps just as he reaches the edge of the chasm.
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

With grace and power befitting a wildcat, Rex lunges forward and clears the gap by more than double.

Lann stares forward, impressed by the display.

"That was quite the leap."

Crel decides to chime in and lightheartedly says, "Jus' clearin' the gap woulda been enough, you know. No need to show off like that."


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"I'm impressed. If you can clear obstacles like this on a regular basis, you'd make a good scout. You'd just need to make sure you're fast as well."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Great jump, Rex!" cheers Deia.

"Does anybody else want to try the jump or are we going to start with the ropes?" she asks.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Nicely done! No need to take any more chances. Kel or Kosz, would you mind being levitated, tied in, and ferrying the rest of us across?"

I think that was the vaguely agreed-upon plan.


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That's my understanding of the plan. While I'm DMPC'ing Kosz I'm trying to not really 'play' him outside of combat so that I don't really take away from you guys. Also, because of the holiday I want to give people more time to post.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

That is the plan.

Tina will attach the rope to Koz.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Agreed on that being the plan. I wasn't trying to make it more complicated.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"I'll do it." Kel says with a shrug.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina attaches the rope to Kel then.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Ok, so now I'm just going to carry people one by one and let Max pull me in and push me back? Is that right?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Yes, we can pull you back as well.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Alright. Let's move Kozs first, just in case something is on the other side while we're doing all this. Some ranged weapons aimed over there would be a good idea too. This would be a really bad time for another one of those flying cave octopuses to show up."

Kel starts ferrying people back and forth.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max keeps a crossbow at the ready as the first set of folks are ferried across. Once his turn comes, he clings on to Kel rather ungracefully. Don't look down, he thinks to himself. His familiar flitters about him, amused by the scene. "Flap your arms faster!" squeaks Meadow in playful mockery.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

YES! I made it!

Rex makes the jump easily to the other side, "Heck that wasn't to bad of a jump."

"Thanks for the magic boost Max!"

Rex then sets about setting up the rope to help other get across the chasm.


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Sorry! Had a few things crop up that made posting a little hard yesterday.

Rex strains to keep himself from being pulled into the chasm by Kel in what is probably the most dangerous game of tug-of-war that he's ever played. However, once Kosz is across the ferrying goes much smoother with him helping to anchor the rope. While at times the going is wobbly, everyone eventually makes it across without any real issue.

Once everyone is over, Lann urges the party to keep moving.
"We still have some distance to cover, so we must keep moving. This tunnel hasn't been used in some time, so I can't say that we won't encounter more hardships like that fissure. I must also warn you that we stopped using this tunnel because of the spore-cougher moving in. But with your help we should be able to defeat the beast."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

What exactly is the spore-cougher?


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Lann goes into a slight description of the creature he calls the spore-cougher.

"The spore-cougher is a large, mobile plant that appears as a spidery, upside-down mushroom and does what its name implies. It surrounds itself in spores that cause hallucinations, which drive its victims mad. I have personally seen it cause a man to strangle himself until unconsciousness. We've tried to remove it in the past, but it causes sickness even in those who have survived their encounters with it. After our failed attempts at its removal, we deemed this tunnel unsafe and simply stopped using it. Had our primary tunnel not collapsed, we would not be coming this way. With any luck, we will pass through its lair as it is off hunting elsewhere."

Knowledge(Dungeoneering or Nautre) DC 15:
The description bears a strong resemblance to a creature known as a Basidirond. A type of living, predatory fungus, the Basidirond lives off of minerals leached from cave-water and the mineral-rich blood of its victims. Their spores are known to cause very powerful hallucinations and disease. Like most fungi, the Basidirond is susceptible to intense cold, which makes it very lethargic.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

That would have been nice to know earlier. I hope this news isn't the signs of a trap.

"Keep a lookout for it then, it doesn't sound like something we want to surprise us. Do you think there is only one?"


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Lann answers Deia's question bluntly.

"We've only encountered only one that we know of. After the first few deaths we decided that it wasn't worth it to seek it out any more."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max begins to fidget nervously with his crossbow again. "S-s-so, does this creature have any weaknesses?" It did not sound like a good creature to encounter at all.

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Well, if we are depending on it not being there, then it will probably be there. So we should spread out a bit.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel wiped his brow and smiled. Being an airborne ferryboat had been more enjoyable than he thought it would.


Im sure it had absolutely nothing to do with the fact that you got to indulge your hero complex and actually have some contact with women you weren't paying...


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

We're all tired and dirty. It was nice, sure, but I don't think this is the right time to be distracted by a little contact or affection.


You might be able to lie to yourself, but you can't lie to me.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

That wasn't a lie. I admit, it was nice. I'm not going to dwell on it. You're just trying to get under my skin and it isn't going to work.


I don't think I could be any more under your skin if I tried.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel rolled his eyes and got used to having his feet on the ground again. "Lead the way, Mr. Lann."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia nods in agreement with Tina. "I agree, spreading out and keeping our wits about us will help if we get surprised."

Then turning to Max, she says "Don't worry yourself too much. I suspect that crossbow will make the spore-cougher unhappy. It can't be worse than the Darkmantles, anyway." At least, I hope it can't be worse.

Ready to move when everybody else is.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2
Quote:
At least, I hope it can't be worse

Fate tempter!


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"Spore Cougher? Sounds like a rather unpleasant creature to run into. These caverns are quit dangerous, but I'm sure it is even worse above, gods help us."


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After having the knowledge of the spore-cougher dumped on you, you continue forward down the tunnel with Lann and Kosz taking point together. About 15 minutes down the line, Lann raises his hand in the air and calls for a halt.

"We're approaching the spore-cougher's lair. Tread lightly, and pray to your gods that it is away. Ready yourself for combat in the event that it isn't."

Kosz takes the warning to heart and grips his morningstar tightly in both hands before slowly moving forward.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia does her best to ready her bow and a single arrow.

"Well, here's to hoping it's not home."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel moved forward to join the advance group, walking slowly and carefully.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina has a bomb ready as she tiptoes.
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia draws her dagger and makes the sign of Desna across her chest.

"Be careful everybody. "

I'm not exactly sure who is close, but if somebody with a ranged weapon is in touch range, Deia will try to keep Guidance up on them.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max tiptoes forward, crossbow at the ready. He will beseech Aroden to lend him Guidance.

-Posted with Wayfinder

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