
Xandarian Quartermain |

"Truly! That was extremely necessary", says the cleric with holy sass.

Tanrov Shadow-Graxt |

"Well done.." While making sure to not step closer to the stinking pile.

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"I'm already up to the neck on s%#! so..." says Marcus as he starts digging through the pile, looking for anything valuable to save some face.

Molitor Rask |

"Trash compactor monster?" Molitor asks.

Uelarik the Eldritch |

Uelarik looks up from the hatch. "The cultists have invited us to join them. I'm inclined to accept their offer. Who wants to be the first one down?"

Molitor Rask |

"Go get 'em Kev!"

Tanrov Shadow-Graxt |

Tanrov gives the thumbs up sign for Kevins endeavour

drbuzzard |

As you descend into the room, four crossbow bolts are volleyed at you.
to hit: 1d20 ⇒ 6 damage: 1d8 ⇒ 4miss
to hit: 1d20 ⇒ 4 damage: 1d8 ⇒ 6 miss
to hit: 1d20 ⇒ 2 damage: 1d8 ⇒ 4 miss
to hit: 1d20 ⇒ 18 damage: 1d8 ⇒ 8 hit
Then we need initiative
init: 1d20 + 1 ⇒ (1) + 1 = 2 but that apparently took too much out of them

Molitor Rask |

"Quick! Kevin absorbed their first volley. Now we strike!"
initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Kevin Hurly |

As the final bolt hits him Kevin gasps in pain and yells at his attackers. "Drop your weapons or I will drop you!" as he moves up and attacks the mongrel named dos.
Init: 1d20 + 2 ⇒ (6) + 2 = 8
Scimitar: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Tanrov Shadow-Graxt |

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Peering down the hole..
"Wow.. he survived.. yup he goes first

Molitor Rask |

Molitor swings down the rope ladder and readies his axe.
Mutagen: +2 Natural Armor, +4 str, -2 int

Xandarian Quartermain |

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Telling the injured to stay down, Xandarian decides to jump into he fray.
Acrobatics: 1d20 + 0 ⇒ (18) + 0 = 18
"Haha! The Drunken Lord is with me!!"

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Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Marcus doesn't have time to use the ladder like a pleb and instead drops down, aiming for a superhero landing...
Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
... which he rocks.
The guard proceed to glare at the closest mongrelman and charge him or her fist first.
Partial charge, so only half movement. If not enough to reach them he will move closer and glare menacingly
Charging Power Punch: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Kek, what a fail.
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Tanrov Shadow-Graxt |

Tanrov descends using the rope and then gets his earthbreaker back into his hands

drbuzzard |

Now that they have crusadery people in their face, the ranged stuff goes out the window (underground windows?) and they draw clubs to engage in melee. (actually 1, 3 attack again, then drop the crossbows since there's nobody on them yet)
Kevin and Marcus both miss.
1 shoots Molitor lizard.
to hit: 1d20 ⇒ 16 damage: 1d8 ⇒ 2 hit
3 shoots at Marcus McMissing
to hit: 1d20 ⇒ 3 damage: 1d8 ⇒ 8 miss
2 swings at Marcus
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
4 swings at Kevin
to hit: 1d20 ⇒ 5 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss
PCs are up.

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"Can't touch me, heathens!" yells McCain as he attacks #2
Right Power Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Power Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Left Power Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Power Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Molitor Rask |

Molitor steps up to #1 and swings with his axe.
greataxe: 1d20 + 7 ⇒ (15) + 7 = 22 (mutagen)
damage: 1d12 + 7 ⇒ (11) + 7 = 18
Mutagen: +2 Natural Armor, +4 str, -2 int

Xandarian Quartermain |

Xandarian draws his rapier and attacks.
Rapier: 1d20 + 2 ⇒ (2) + 2 = 4

Tanrov Shadow-Graxt |

Tanrov slides past Marcus to help Kevin and attacks 4 with his earthbreaker
"I'm next to you Paladin.. hopefully helping."
Earthbreaker: 1d20 + 5 ⇒ (10) + 5 = 15
Earthbreaker: 2d6 + 6 ⇒ (5, 2) + 6 = 13

drbuzzard |

Marcus drops his target, tired of being mocked.
Molitor, moliates, and his target collapses.
Tanrov smites one (without the patented paladin smite however), but it remains standing.
Uelarik actually hits a target (though you are at -8 since you are shooting past soft cover into melee), but they remain standing.
A human comes in through the open door to the east. They are carrying a glaive and wearing a chain shirt. A bit of that hoodoo voodoo and they cast a spell on Marcus while yelling DROP!
(DC 13 will save or you fall prone).
The remaining mongrelmen engage with their clubs.
4 on Kevin
to hit: 1d20 ⇒ 3 damage: 1d6 + 3 ⇒ (5) + 3 = 8 miss
3 on Tanrov
to hit: 1d20 ⇒ 19 damage: 1d6 + 3 ⇒ (3) + 3 = 6 hit
PCs are up.

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Will save: 1d20 + 1 ⇒ (17) + 1 = 18
"No!" yells the lawkeeper as he ignores the hocus pocus "You drop!"
McCain proceeds to move until he is close enough, complete with aa half-assed ttempt at being nimble nd avoiding AoOs, to the voodoo dumbass and punches him real hard.
Acrobatics to ignore AoO: 1d20 + 2 ⇒ (7) + 2 = 9
Power Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Power Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Molitor Rask |

Molitor stares in disbelief as Marcus passes a will save....
Then he crosses the barricade to #4 and swings with his axe.
greataxe: 1d20 + 7 ⇒ (15) + 7 = 22 (mutagen)
damage: 1d12 + 9 ⇒ (7) + 9 = 16
Mutagen: +2 Natural Armor, +4 str, -2 int

Tanrov Shadow-Graxt |

Tanrov both pleased to hit but disappointed to not drop his opponent, is even more aghast at getting wounded by his oppoent.
Seeing as Molitor most likely takes down 4
He uses studied target on 3 and attacks
Earthbreaker+st: 1d20 + 6 ⇒ (7) + 6 = 13
Earthbreaker+st: 2d6 + 7 ⇒ (3, 5) + 7 = 15

Xandarian Quartermain |

Seeing the paladin's injuries, Xandarian disengages wiht his mongrelfolk opponent, by taking a 5-foot step back, then walks behind the paladin to cast cure light wounds.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
"Eh, that should help."

drbuzzard |

Marcus lands a punch on 4 and kill steals him from Tanrov.
In a fit of pique Tanrov switches to 3, but misses due to cover from the barricade.
This leaves us with the issue of Molitor who needs to get to somewhere he can attack. He can try to climb or jump the barrier, or provoke by moving through where Marcus is.

Molitor Rask |

(I think Marcus declared he was attacking the spellcaster, but I'll step up and use my attack there if that's not how it played out)
Molitor will move 5' to the southeast and smack the polearm wielding hoodooer.

Molitor Rask |

Molitor provokes then.

drbuzzard |

Magic missile hits (of course). They are still standing.
The human steps back 5' and casts a spell. Their wounds seem to close up mostly
Kevin also misses due to barricade cover.
The lonely mongrelman moves to cover the withdrawal and steps in to the doorway. He then attacks Molitor.
to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (6) + 3 = 9 hit
PCs are up again.

Molitor Rask |

Molitor swings at #3
greataxe: 1d20 + 7 ⇒ (6) + 7 = 13 (mutagen)
damage: 1d12 + 9 ⇒ (8) + 9 = 17
and then 5' steps back out of the way to give Kevin and Tanrov room.
Mutagen: +2 Natural Armor, +4 str, -2 int

Tanrov Shadow-Graxt |

Tanrov, considers the situation and decides that his level of woundedness requires attention he casts cure light wounds on himself
clw: 1d8 + 2 ⇒ (7) + 2 = 9
and uses studied target on the human Move action

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Marcus moves to engage the human that dared to cast positive energy magic. Not on his watch.
Unsure if I can 5ft closer or gotta move, as Buzzard said 3 drops. If I have to move, add 2 to hit with the right fist and ignore thw lwft one.
Power Fist: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Power Fist: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Xandarian Quartermain |

Xandarian reaches over to Marcus and slaps his last cure light wounds on him.
CLW: 1d6 + 2 ⇒ (3) + 2 = 5

Kevin Hurly |

Kevin moves up next to Marcus and tries to attack the priestess. "Let me take a piece out of this one!"
Scimitar: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Scimitar Crit Confirm: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 2 ⇒ (5) + 2 = 7