Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Tanrov:There are no exits from this area, you have to head back up.

Uelarik: This sword is too powerful for you to identify with the means at your disposal now. That is, it will be. Right now it is +1.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Just for yucks, Molitor tries the key we found earlier in the lockbox.


It works fine.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Ahem .... we will remember to try the keys next time...."

Molitor leads the group back up through the hidey hole and back to room h2.

He helps Marcus drag his prisoner back up to the main level.

When they're back in h2, he listens at the door in the east wall.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

If he doesn't hear anything, he will try the door and see if it is locked.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will accompany Molitor back up and also listen at the door

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian whispers, "Remember, I'm down to cantrips, so please, PLEASE, be careful."


Now hold your horses there. While you young whippersnappers with your static video game dungeons (GET OFF MY LAWN) might think clearing a section makes it stay clear, it doesn't do that in my world.

Since Molitor is all fired up to lead, he's the first to get to the ladder to climb up, which means the people up top waiting for him have a proper introduction prepared.

1d20 ⇒ 15 and using Moli's perception, he doesn't notice them as he climbs the ladder.

surprise round.

mongrelman 3
to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (1) + 3 = 4 hit

Humant with glave 1
to hit: 1d20 ⇒ 5 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss

and 2 casts a spell, need a will save DC 14 as he says "Halt"

init: 1d20 + 3 ⇒ (9) + 3 = 12


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

will save: 1d20 + 6 ⇒ (12) + 6 = 18

initiative: 1d20 + 1 ⇒ (9) + 1 = 10

"Ouch!!!!"

Am I at the top of the ladder? What exactly is the situation?


You are at the top of the ladder, still flat footed (and as long as you are climbing, you get no dex bonus)


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Don't forget I've still got a +2 Natural Armor from Mutagen. Flat Footed AC is 16. Mutagen lasts 40 minutes.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov starts/keeps climbing at seeing Molitors predicament


Two of you can't fit on a 10' ladder at once.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

he's going to come up behind me, goosing me with that hammer of his as encouragement.


I didn't know you two were so close.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Goose Goose

Tanrov will move up when he can then


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

"Ooooooooo. Shiney."

Init: 1d20 + 2 ⇒ (4) + 2 = 6


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 10 ⇒ (1) + 10 = 11


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Xandarian intones a prayer to Cayden Cailean, as he draws his rapier. "Oh great Lucky Lord, protect my unworthy a$$!"


Hmm, Marcus seems to be AWOL.

init: 1d20 + 2 ⇒ (3) + 2 = 5 and in no rush apparently.

Xan is up, Tanrov doesn't like to roll init, and then the beatings of Molitor will continue.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Say a prayer to the Drunken Hero for me Xan!"


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Oddly enough.. I perused people rolling inits and just went la la la..

initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Tanrov will casts cure light wounds on Molitor

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Kudos to buzzard for hitting me up as I indeed had lost the dot

"Hurry up and move out of the way, lollygaggers! I am carrying a goddamn prisoner down here!"

I will wait for my turn to... do my turn. Is it possible to carry the lady prisoner on my shoulder up the ladder or we'll have to come up with a pulley system after Molitor finishes getting the crap beat out of him?


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Just hit me already


Figured Xan might actually want to act, but OK.

3 attacks with club
to hit: 1d20 ⇒ 11 damage: 1d6 + 3 ⇒ (5) + 3 = 8 miss

1 attacks with glaive
to hit: 1d20 ⇒ 5 damage: 1d10 + 3 ⇒ (7) + 3 = 10 miss

2 tries to attack around the corner with a scythe
to hit: 1d20 ⇒ 7 damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9 miss

PCs are up


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor leans back on his right foot and gestures to the door on the far side of the room with his greataxe to "call his shot".

Then he winds up and smacks the human with the scythe's head right off his shoulders with a mighty swing, sending it careening across the room and through the door.

great axe: 1d20 + 7 ⇒ (20) + 7 = 27 (mutagen)

damage: 1d12 + 9 ⇒ (11) + 9 = 20

confirm: 1d20 + 7 ⇒ (16) + 7 = 23

crit damage: 2d12 + 18 ⇒ (4, 2) + 18 = 24

If he drops, Molitor 5' steps into his square to clear the ladder.


While that was very cool and all, and the dice did cooperate, there's a number of problems.

First, you are still climbing up the ladder- so:

You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.

So no axe.

Then, the target you chose (human with scythe, designated #2) is around a hard corner so even if you had offed him, you could not actually get into his space.

Not to mention since you still need to finish climbing, you cannot take a 5' step.

So, let's conform this to the rules and actual situation.

You hit with a trog claw.

damage: 1d4 + 7 ⇒ (1) + 7 = 8

it crits

damage: 1d4 + 7 ⇒ (4) + 7 = 11

This does actually drop #2, but you need to keep climbing, which will provoke if you choose to do it. You did, of course, eliminate the only foe who wouldn't get an AOO on you due to the hard corner providing cover.

Now you can choose if you finish your climb or not, but there's really no place to go.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

I do not understand.

Last round I was at the top of the ladder.

I will move into the space, even if it provokes.


Hmm, guess I did say that. Shouldn't have, they they would have attacked you on the ladder, but my mistake and I don't rewind. You get into the space.

Mongrelman
AOO: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (2) + 3 = 5 hit
Glaive user
AOO: 1d20 ⇒ 11 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Looking up the ladder, the cleric grimaces "Godsdamnit! It's a death hole! We need to find another way up!"


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Don't leave me hangin' bro!"


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will go up if Marcus or Kevin don't go first and attempt to assist Molitor


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will climb up after the others.


One person can climb at a time, and Tanrov was next in line waiting so up the ladder he goes. He would provoke, but Molitor ate all the AOOs. He can move up and attack.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Assuming Tanrov cannot draw his earthbreaker he will use his cestus on the human with the glaive

Cestus: 1d20 + 5 ⇒ (18) + 5 = 23

Cestus Damage: 1d4 + 5 ⇒ (4) + 5 = 9

"Hey I hit one this time Moli, I might just be able to save you


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"You're not saving me! I am saving you!"


Glaives are reach weapons, hence the human is behind the mongrelman. Unless you have reach, you aren't attacking them.

So your choices are:
A) attack mongrelman
B) attack Molitor

While I understand this is a serious conundrum, I will just assume you attack the mongrelman. hit


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Yes Sir Evil Birdface Sir.

"Whatever"


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Cursing inwardly, Xandarian quickly climbs the ladder, praying he makes it up alive.


Xan, because of the hard corner, you can't actually get there. I shouldn't have let Molitor go where he is either since he would have to go through an enemy square.
The remaining mongrelman and their human leader strike at those who've made it up the ladder.

The human steps back first, so they can continue to use their glaive.

on Moli
to hit: 1d20 ⇒ 13 damage: 1d10 + 3 ⇒ (5) + 3 = 8 hit
and a mongrelman on Moli
to hit: 1d20 ⇒ 14 damage: 1d10 + 3 ⇒ (4) + 3 = 7 miss

Mongrelmen on Tanrov
to hit: 1d20 ⇒ 17 damage: 1d10 + 3 ⇒ (3) + 3 = 6 hit

PCs are up.


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

Kevin waits at the bottom of the ladder for his chance to ascend.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor takes a 5' step into the middle of the room and smacks the one blocking Tanrov in the back of the head.

great axe: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 (mutagen,flank)

damage: 1d12 + 9 ⇒ (10) + 9 = 19

(Mutagen:+4 str, -2 int, +2 natural armor


Down he goes.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik hastily climbs the rope and prepares to assist the others.

Climb: 1d20 - 1 ⇒ (12) - 1 = 11


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will draw his earthbreaker and move up to the glaive fighter, only taking a non-provoking 5 ft step if that is all that is needed and then attacks

Earthbreaker: 1d20 + 5 ⇒ (11) + 5 = 16

Earthbreaker Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14


Hit, still up.

Looking rather ragged, but still up.


The glaive user steps back, unsteadily and tries again on Molitor.

to hit: 1d20 ⇒ 8 damage: 1d10 + 3 ⇒ (10) + 3 = 13 miss

The mongrelman also gives it the old college try.
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (5) + 3 = 8 nopers
PCs are up.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor breathes a sigh of relief at the incompetence of his enemies.

"Wheew......"

He swings at mongrel #4.

great axe: 1d20 + 7 ⇒ (19) + 7 = 26 (mutagen)

damage: 1d12 + 9 ⇒ (3) + 9 = 12

(Mutagen:+4 str, -2 int, +2 natural armor)


Still up. Shaky, but still up.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor slings his blood splattered greataxe about and sings in a gravelly voice:

"I'm a lumberjack and I'm OK
I sleep all night and I work all day."


Male Demon-Spawn Tiefling Paladin 1/Sorceror 1| AC 20 T 11 FF 19 | HP 28/28| F+9 R+6 W +5| Init +1 | Perc +6

"Up and at 'em" Kevin says as he ascends the ladder and into the next room and prepares to fight the mongrel-men in there.

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