
DM Le Roy Batty |

Caleb D'natin - I will choose my players tonight or tomorrow night. There are a few more people showing up today, but I think that in general we have reached most of the people that are interested in this AP. We can start soon after that.
Aladir - Looks good to me, thank you for putting in the extra effort.
Steven Evil - I don't keep up with the playtest classes, so I would have to say no if it's something not in the core rulebooks right now (although I look forward to seeing a good swashbuckler class).
Voyd211 - An evil character probably won't work for this AP. Unless you have some real plans on moving his alignment during play.

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Caleb D'natin - I will choose my players tonight or tomorrow night. There are a few more people showing up today, but I think that in general we have reached most of the people that are interested in this AP. We can start soon after that.
Aladir - Looks good to me, thank you for putting in the extra effort.
Steven Evil - I don't keep up with the playtest classes, so I would have to say no if it's something not in the core rulebooks right now (although I look forward to seeing a good swashbuckler class).
Voyd211 - An evil character probably won't work for this AP. Unless you have some real plans on moving his alignment during play.
That's ok, I can achieve the same role play potential with a fighter/urban barb. That ok?

Voyd211 |

I do have plans for Taiken's alignment to change. He's already fairly noble for an Evil character, and his history does mean that he's incredibly protective of children. His normal contempt for the weak does not extend to them, and he usually tries to help them be stronger.
It's possible that he leans more toward LN, but he is rather cruel when it comes to his enemies. And yes, his motivation is bloody vengeance, and to name a proper leader for his tribe.
ALL THE EDITORS IN THE COMMENT BOX SAY WAY-OH WAY-OH: Actually, I'm considering making him a monk of the empty hand. Could it be possible, at some point, to swap his normal manacles for cold iron ones, and use those in attacks?

DM Le Roy Batty |

It's possible that he leans more toward LN, but he is rather cruel when it comes to his enemies.
That sounds better to me. Paladins and evil characters don't mix very well in a party.
Actually, I'm considering making him a monk of the empty hand. Could it be possible, at some point, to swap his normal manacles for cold iron ones, and use those in attacks?
Yes, I'm sure a reputable blacksmith could make anything out of cold iron for you.
That's ok, I can achieve the same role play potential with a fighter/urban barb. That ok?
Fighter/urban barb is fine.

AlgaeNymph |

Looks like I got here just in time! Here's what I have. While the backstory's not perfect, it is informative. Let me know what's good or not.
The next few years were spent breaking into libraries for both shelter, familiarity, and research. The same obsession that prompted her to run away also motivated her to turn to religion for answers. It was through this she learned about Arshea, and it was through faith in him that became at ease with her sexual fantasies.Knowing that sex was often a tool abused and profaned by demons and their cultists, Sioned made it her life's goal to hunt down such fiends. Admittedly, she doesn't really know how yet, but she's confident that Kenabres is the best place to learn.
Human Inquisitor 1
NG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee cold iron light flail +2 (1d8+2/×2)
Ranged shortbow +2 (1d6/×3)
Special Attacks Judgement of Sacred Destruction +1, judgement of justice, judgement of piercing, judgement of smiting
Spell-Like Abilities
. . 5/day—touch of good
Inquisitor Spells Known (CL 1st; concentration +3):
1st (2/day)—true strike, shield of faith
0 (at will)—guidance, light, resistance, create water
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Statistics
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Str 14, Dex 14, Con 12, Int 14, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Fast Learner, Improved Monster Lore
Traits chance encounter, truth’s agent
Skills Bluff +4, Climb +6, Diplomacy +4 (+5 to gather information), Disguise +4, Intimidate +1, Knowledge (local) +7 (+9 to identify the abilities and weaknesses of creatures), Knowledge (planes) +6 (+8 to identify the abilities and weaknesses of creatures), Perception +6, Sense Motive +7, Stealth +6, Survival +6
Languages Abyssal, Celestial, Common
SQ domains (good), judgement 1/day), monster lore +2
Other Gear Leather armor, Arrows (20 each cold iron and normal), Light flail (cold iron), Shortbow, Backpack, masterwork (13 @ 24 lbs), Bedroll, Belt pouch (1 @ 0.56 lbs), Blanket, Gear maintenance kit, Grappling arrow, Mess kit, Pot, Silk rope, Soap, Trail rations (5), 10 GP, 8 SP, 9 CP
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Special Abilities
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Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.
Inquisitor Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Touch of Good (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Truth’s Agent +1 to Diplomacy to gather information.

DM Le Roy Batty |

Current list of applicants:
Touched by Divinity
Thanguron Silverheart - Elf Cavalier
Alucard - Human Inquisitor
Solsyr - Human Cleric
Nik - Android Wizard
Suryani Chaitanya - Human Cleric
Koridica Carraway - Human Cleric
Child of the Crusades
Caleb D'Mentin - Human Paladin of Ragathiel
Stolen Fury
Caliban Tre'Arthkar - Elf Magus
Chance Encounter
Aladir Cyruthion - Elf Rogue
Sioned Houj - Human Inquisitor
Riftwarden Orphan
Fomiel - Tiefling Sorcerer
Cyrioul Fasar - Human Wizard
Exposed to Awfulness
Kloss - Tiefling Ranger
Taiken - Kobold Monk
Rikael Ashenstone - Half-elf Barbarian
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Steven_Evil - I will wait on your Backstory / Campaign Trait, and then pick the final party sometime after that tomorrow. Don't feel the need to rush, if you can't get to it until tomorrow that's fine.

DM Le Roy Batty |

Looked through everyone's characters, and there were a few points I was confused about. Some of these things could have perfectly reasonable explanations, but I wasn't coming up with anything off the top of my head:
Thanguron Silverheart - Elf Cavalier
- Does the Child of the Crusade campaign better fit your character? Sounds like it from the backstory. Look at the Marshal mythic hero path.
Solsyr - Human Cleric
- Many demons have resistance to fire damage, some even have immunity. You may not want to specialize in fire magic in this campaign.
Koridica Carraway - Human Cleric
- A Breastplate is usually 200gp (I guess you could be wearing a bone breastplate?)
- Your Touch AC would be 11 with a 12 DEX, AC and Flat-footed will need to be updated with whatever armor you get.
Aladir Cyruthion - Elf Rogue
- Why is your speed 20ft?
- If you put a point in a class skill you get an automatic +3 bonus. Your acrobatics should be +7 if you put a point in it.
- You do not get Disable Device without putting at least 1 point in it, it is a Trained-only skill.

DM Le Roy Batty |

Quick question: how will spell components be handled?
First you need one of these:
SPELL COMPONENT POUCH
Price 5 gp; Weight 2 lbs.
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch. Most spell component pouches are waterproof and can be strung onto a belt or bandolier.
And after that you only need to buy anything that has a listed cost in the spell. I never bother anyone about components UNLESS they are without their pouch.

ShadowyFox |

I'm thinking that a ranger looking to go into the natural weapons combat style (like the shifter archetype) would be interesting. Sort of how he believes he's a bit of an avatar of the natural world's reaction to how horrifying the Worldwound is, but I'm still a bit unsure on the whole thing, since I'm tossing ideas around at work.
I've always wanted to try playing a monk, as well, but still not quite sure on what I'd submit. Irori seems like an appropriate choice for the monk, which might lead him into the obvious choice for an irorian monk. Seeing he must be a purifying force if the region is to survive the horrors. But once again, I'll have to piece something together after work.

AlgaeNymph |

I never bother anyone about components UNLESS they are without their pouch.
Thanks, I don't wanna fuss over every parchment of holy text. (What would that be for an Arshean, I wonder?)
Anyway, profile's up and pouch is accounted for. Anything else about my PC?

DM Le Roy Batty |

I've always wanted to try playing a monk, as well, but still not quite sure on what I'd submit. Irori seems like an appropriate choice for the monk, which might lead him into the obvious choice for an irorian monk. Seeing he must be a purifying force if the region is to survive the horrors. But once again, I'll have to piece something together after work.
How about this: Oread Monk with the Granite Skin racial trait.

Aladir Cyruthion |

Aladir Cyruthion - Elf Rogue
- Why is your speed 20ft?
- If you put a point in a class skill you get an automatic +3 bonus. Your acrobatics should be +7 if you put a point in it.
- You do not get Disable Device without putting at least 1 point in it, it is a Trained-only skill.
To answer your questions, DM Le Roy:
1) Base speed is listed as 20 feet due to encumberance. Aladir is currently kitted out with 64.8 pounds of gear, which puts him at a medium load and reduces his speed to 20 ft.
2) The +4 bonus listed for the Acrobatics skill includes the Armor Check Penalty of -3 for carrying a medium load.
3) Disable Device is also subject to the Armor Check Penalty; in addition, because Aladir does not have a set of Thieves' Tools, which means any Disable Device check he makes will use improvised tools and impose a -2 penalty for a total penalty of -5. The math works out as: +1(rank)+3(dex)+3(class skill)+1(trapfinding)-2(improv tools)-3(armor check pen)= +3.
I hope that helps!

DM Le Roy Batty |

To answer your questions, DM Le Roy:
1) Base speed is listed as 20 feet due to encumbrance. Aladir is currently kitted out with 64.8 pounds of gear, which puts him at a medium load and reduces his speed to 20 ft.
2) The +4 bonus listed for the Acrobatics skill includes the Armor Check Penalty of -3 for carrying a medium load.
3) Disable Device is also subject to the Armor Check Penalty; in addition, because Aladir does not have a set of Thieves' Tools, which means any Disable Device check he makes will use improvised tools and impose a -2 penalty for a total penalty of -5. The math works out as: +1(rank)+3(dex)+3(class skill)+1(trapfinding)-2(improv tools)-3(armor check pen)= +3.
I hope that helps!
Aha, yes it does very much! :) I knew I was missing something.
Do you know that you cannot use acrobatics to move safely through a threatened square if you have a medium or heavy load?

Thanguron Silverheart |

Looked through everyone's characters, and there were a few points I was confused about. Some of these things could have perfectly reasonable explanations, but I wasn't coming up with anything off the top of my head:
Thanguron Silverheart - Elf Cavalier
- Does the Child of the Crusade campaign better fit your character? Sounds like it from the backstory. Look at the Marshal mythic hero path.It's an easy fix. I trust your judgement as a GM for this AP already. I will read up on the marshal mythic path a little bit later when I have some time. Thx for the feedback.

Aladir Cyruthion |

Aha, yes it does very much! :) I knew I was missing something.Do you know that you cannot use acrobatics to move safely through a threatened square if you have a medium or heavy load?
Yikes! No, I wasn't aware of that particular rule. That being the case, I've re-kitted Aladir so he is carrying a light load. Swapped out the longsword for a shortsword, removed the normal arrows in favor of just the cold iron ones, and removed some of the other gear he was carrying, as well, to give myself some extra room for carrying any goodies we may find.
Thanks for the heads-up!

DM Le Roy Batty |

If I pick up raging vitality as an urban barb, would I get the bonus to con when I add my rage bonus to str, or only if I apply my rage bonus to con (or split my rage bonus between str and con?) I have looked around and found no clear answer so I'm throwing it to the gm.
You would have your normal controlled rage bonus (however you want to use it) and then a bonus +2 to CON.
I am back by the way and will be throwing together my final list shortly.

DM Le Roy Batty |

Alright, so here it is.
I going to pick 5 characters, and I will pick 5 alternates as well. If at some point in the future the a chosen player quits or their character is rendered unplayable (either by death or otherwise), I will call on the alternate to join us if they are available.
Please don't take these decisions as a "Character A is better than Character B" sort of judgement. In most cases I had multiple characters that I liked, but I tried to pick the one that fits the AP the best (I've read through all of the books in the series so far). I will be upping the difficulty of the adventure as well, so don't think because you have been chosen I will take it easy on you! :)
Touched by Divinity
Suryani Chaitanya - Human Cleric
Alternate: Solsyr - Human Cleric
Child of the Crusades
Caleb D'Menin - Human Paladin of Ragathiel
Alternate: Thanguron Silverheart - Elf Cavalier
Stolen Fury
Caliban Tre'Arthkar - Elf Magus
Riftwarden Orphan
Alternate: Cyrioul Fasar - Human Wizard
Chance Encounter
Sioned Houj - Human Inquisitor
Alternate: Aladir Cyruthion - Elf Rogue
Exposed to Awfulness
Kloss - Tiefling Ranger
Alternate: Rikael Ashenstone - Half-elf Barbarian

ShadowyFox |

ShadowyFox wrote:Well I guess I'm a wee bit too late to post in, but I do have a good number of ideas now.Caelia Taviskin. ShadowyFox: Sorry, I set the time boundaries last night, so I don't think it would be fair to open it up again.
No worries. It just means it gives me ideas for another sort of game.