Full Name |
Alucard |
Race |
Human |
Classes/Levels |
Inquisitor (Vampire Hunter) 1 |
Gender |
Male |
Size |
M |
Age |
29 |
Deity |
Calistria Domain: Vengeance Inquisition |
Languages |
Abyssal, Common |
Strength |
13 |
Dexterity |
13 |
Constitution |
13 |
Intelligence |
13 |
Wisdom |
16 |
Charisma |
13 |
About Alucard, Vampire hunter
Alucard
Male Human Inquisitor (Vampire Hunter) 1
CN Medium Humanoid (human)
Hero Points 1
Init +1; Senses Perception +7
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1); Judgement of Sacred Healing 1
Fort +3, Ref +1, Will +5
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Sonic)
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Offense
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Speed 30 ft.
Melee Scorpion whip +1 (1d4+1/x2)
Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Inquisitor (Vampire Hunter) Spells Known (CL 1, +1 melee touch, +1 ranged touch):
1 (2/day) True Strike, Magic Weapon (DC 14)
0 (at will) Acid Splash, Guidance, Light, Disrupt Undead
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Statistics
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Str 13, Dex 13, Con 13, Int 13, Wis 16, Cha 13
Base Atk +0; CMB +1; CMD 12
Feats Judgment Surge (1/day), Weapon Finesse
Traits Prehensile Whip, Subject of Study (Undead)
Skills Acrobatics -1, Climb +3, Escape Artist -1, Fly -1, Heal +7, Intimidate +6, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +7, Ride -1, Sense Motive +8, Spellcraft +5, Stealth +3, Survival +3 (+4 to track), Swim -1 Modifiers Monster Lore
Languages Abyssal, Common
SQ Divine Retribution (1d6+1) (6/day) (DC 13), Hero Points (1), Inquisitor (Vampire Hunter) Domain: Vengeance Inquisition, Judgement (1/day)
Combat Gear Chain shirt, Scorpion whip; Other Gear Backpack (14 @ 41 lbs), Bedroll, Belt pouch (3 @ 1.3 lbs), Candle (10), Flint and steel, Holy symbol, wooden (calistria), Holy text (calistria), Inquisitor's kit, Manacles, Mess kit, Pot, Rope, Soap, Spell component pouch, Torch (10), Trail rations (5)
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TRACKED RESOURCES
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Divine Retribution (1d6+1) (6/day) (DC 13) (Sp) - 0/6
Judgement (1/day) (Su) - 0/1
Judgment Surge (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Divine Retribution (1d6+1) (6/day) (DC 13) (Sp) Standard, foe in 30 ft takes damage from nonmagical accident (Ref half).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor (Vampire Hunter) Domain: Vengeance Inquisition Deities: Calistria, Lamashtu, Norgorber, Rovagug, Urgathoa.
Granted Powers: Vengeance is justice naked of pretense. On your oath, you will deliver justice so unbounded.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Sonic) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Subject of Study (Undead) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided