Wrath of the Righteous (Inactive)

Game Master Daxter

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Are the maps we are using editable? If so, can you mark in one a map for the campaign?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I think I am ready.


I'll put a map of the worldwound up soon. I'm actually still deciding where your settlement is and how to use it as a narrative element in the story.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Rocks fall, all hobgoblins die? :-p


No, nothing like that. You'll get your chance to lead / save your people. The question I'm asking myself is when to use that narrative hook.


I put a link of an edited map of the Worldwound above. The hobgoblins have taken the area once known as Vala's Gift over, and have built a small settlement there over the ruins. The soil there is surprisingly very fertile, as it was once a primary source of food and grain for Kenabres. Its proximity to Kenebres has raised much concern, but since you have been fighting demons yourselves, they've left you alone... for now.


How does Fast Learner sound for the bonus feat? It'd basically get me an extra skill point each level.


@Oladon: That's fine for the noncombat bonus feat.


@Oladon: Is it confirmed you are making the token human paladin for the party?


Aye.


Well then, so far the party is:

Feral - Melee demon binding Summoner
Red - Skinwalker (wolf) tripper druid
Ixos - Gorn-Rel: hobgoblin monk leader of the Black Crown Clan
Oladon - Human Paladin
Hawkwen - ?????

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

I would like to build toward a Battle Herald/Mammoth Rider.

Looking at Kellid Human:

LvL 1- Savage Skald
LvL 2- Cavalier(Beast Rider)(Order of the Dragon?)
LvL 3- Cavalier(Beast Rider)
LvL 4- Cavalier(Beast Rider)
LvL 5- Cavalier(Beast Rider)
LvL 6- Cavalier(Beast Rider)
LvL 7- Cavalier(Beast Rider)
LvL 8- Cavalier(Beast Rider)
LvL 9- Cavalier(Beast Rider)
LvL 10- Battle Herald
LvL 11- Battle Herald
LvL 12+ ????

This would mean taking the Child of the Crusades trait. I'm not sure how the traits are breaking out. It seems each one has a "hook" in the AP?

I understand it's build what you want, but I was sort of looking to see what roles were filled, in order to best fill any unfilled niches. Any thoughts?


I'm also taking Child of the Crusades, but we could work something out, I'm sure... especially since we're both human. Though... my backstory was shaping up toward being raised by dwarves...

Edit: However, I could easily turn that into something where the dwarves were just close friends or something growing up.

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

My backstory was that I was from one of the Kellid tribes being encroached upon by the Worldwound, so my parents weren't "technically" crusaders, the tribe fighting back against the demon incursion would sub in for crusader. Being from the area, I'm sure our characters could have met at some point. Thinking my PC grew tired of the relatively unorganized tactics of the tribe and left to join the crusades as a way to make a better contribution.


Could work. I think the trait sortof depends on you having the exact same circumstances (same parents, same helper, etc.), but the DM can tell us how closely we need to align our backstories.

Is anyone planning on having the scent ability (and if so, at what level)?


@Hawkwen:

Assuming no one dies and is not raised (Ha!):

Arcane buffing seems to be covered by feral. Red indicated to me that he will be mostly druid, so the party will have access to level 9 divine spells in the last mod.

Skillwise, Someone still needs to take sense motive and diplomacy as those are glaring weakness that needs to be filled. The party also currently lacks a person who can detect magical traps.

Finally, party as it stands now lacks strong ranged ability. Unless Red specifically prepares for this type of situation, I wouldn't want to be you guys if you have to fight a few flyers that are smart enough to disrupt red's spellcasting and kite the party.

That said, these weaknesses won't really start to show themselves strongly until the second book, and by then I'll have handed out one or two stat bumps.


Other than Feral and Gorn-Rel, who share the same trait, no one has met each other before now. The circumstances of your meeting will be handled in game.


Who else is taking child of the crusades???


@Hawkwen and Oladon: NVM. Coordinate the backstory. Make sure its clean and understandable for me. The campaign relies on these traits to form some of the story.


I'm ranged.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I have Diplomacy. I'm just not awesome at it.

But if skills and traps are an issue, weren't you thinking about Investigator earlier, Hawken?


Someone with perception can do a 1 level dip somewhere to gain trapfinding. It isn't that big of a deal in the first book. If you want to keep your full bab, ranger is a good choice.

Paladins can get sense motive as a class skill, and in this series will likely be almost as important as perception.


As for how close your families need to be for child of the crusades, distant relatives are fine. Its fine if you met each other only once at a family gathering when you were children. Granted, closer family ties make things much easier for me, but I can work with what you give me (That is part of the fun of being GM I guess). Just make sure the backstory is consistent and the family tie is clearly spelled out to me.


@Feral and Gorn-rel: I also need a timeline of when the ritual was attempted, and your current relationship with each other.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

The ritual happened when the Black Crowns first returned to the area. A few years ago, maybe? I'll talk to Feral whether he stayed in touch.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

It would seem that the Ritual was the extent of our brief acquaintance.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

How do you do Spell Resistance and friendly spells?

Liberty's Edge

I can cover whatever gaps in skill coverage we end up with but I'm not going to have a good way to get trapfinding.

I was kind of counting on Hawkwen's investigator.


Well, parties have gotten by without trapspotting before. Yours won't be the first. You'll just be face checking all magical traps.

--------------------------------

"Peter! Go check the brush!

"I don't wanna. There is probably a Garren in there."

"Stop being a coward Peter!

Fine...

Garren: DEMACIA!

*An ally has been slain.*

"I hate you so much.


I've got 4 skill points per level! (But also no magical trap disabling.)

Just to clarify, we should be fine on /finding/ magical traps if someone has good Perception... we just won't be able to disable them.


You don't have to disable magical traps. Just find them. Magical traps can be suppressed with dispel magic, or triggered remotely by summons.


There are also magic items you can buy to gain trapfinding.


My point was you don't need trapfinding to find magical traps... just to disable them.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Sorry, was away for a couple hours, but had went back to the drawing board and made up a ranger (trapper) before reading through this. Atm, I'm recycling an alias, since it is generally the same concept.

This would be going down the trickster path.

I wasn't sure how Investigator was being received, hence I scrapped it early on.

Liberty's Edge

You could go for urban ranger. That'd give you tradfinding down the road but let you keep your spellcasting if that's important to you.


@Oladon: True dat. Forgot only symbol spell traps would give the party problems.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Still working on finishing the type-up of the character (alias is empty right now), but just about done.

I have 30gp left... and can't decide what to get with it. I was considering getting 1000 cats and being the cat lady, but I think the DM might not like me if I did that.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I think the Investigator class is neat. You would have my seal of approval. :-)


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

A lot of people are less-than-pleased with today's revision of it... beware.


The mythic cat lady. Lol. It would be hilarious. You could even have a cat vs. dog battle with Red's character.


@ Hawkwen: Play who you want to play. Traps likely won't be a problem til book 4 or so, and you are all mythic. Mythic is a great excuse for me to hand out powerups to fill out major party weaknesses.


They released a revision to the playtesting classes? *Checks downloads*

Liberty's Edge

Swashbuckler was broken before. It's even more broken now.

I don't know if they could be any better.


They could start with crane wing. :-p

Liberty's Edge

They do.


Now I want to build an arcanist.

Anyone want to switch out their class for one of these?

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1
The Wise Fox wrote:

Now I want to build an arcanist.

Anyone want to switch out their class for one of these?

Hmmm.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I'm mostly done. Just need to figure out some final details.

Dark Archive

AC18/T12/F16/CMD16|HP12[12]F.+4 R.+4 W.+1||Init.+2|Percept. +5 Tiefling Slayer 1

Possible Arcanist?

Needs to be adjusted to the newer update.


When I said these, I didn't mean you had to take arcanist. It could have been any of the new classes.

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