Duke Arvanoff

Harlbrount Keldermar's page

67 posts. Alias of Hawkwen Agricola.


Full Name

Harlbrount Keldemar

Race

Human

Classes/Levels

Ranger (Trapper) 1

Gender

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7

About Harlbrount Keldermar

Harlbrount Keldemar
Human (Kellid) Ranger (Trapper) 1
CG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 17 (1d10+7)
Fort +3, Ref +5, Will +2
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Offense
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Speed 20 ft.
Melee battleaxe +2 (1d8+1/×3) and
. . club +2 (1d6+1/×2) and
. . shortsword +2 (1d6+1/19-20/×2)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (evil outsiders +2)
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Statistics
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Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Skill Focus (Disable Device), Tribal Scars
Traits affable, chance encounter, scholar of the great beyond, spirit animal: woolly rhinoceros (realm of the mammoth lords)
Skills Craft (traps) +5, Disable Device +8, Knowledge (geography) +5 (+7 vs. evil outsiders), Knowledge (local) +5 (+7 vs. evil outsiders), Knowledge (nature) +5 (+7 vs. evil outsiders), Knowledge (planes) +6 (+8 vs. evil outsiders), Perception +7 (+8 to locate traps, +9 vs. evil outsiders), Stealth +4, Survival +7 (+9 vs. evil outsiders, +8 to track)
Languages Abyssal, Common, Hallit
SQ track, trapfinding +1, wild empathy
Other Gear Hide shirt, Arrows (40), Battleaxe, Club, Longbow, Shortsword, Artisan's tools (Craft [traps]), Blanket, winter, Explorer's outfit, Ranger's kit, Thieves' tools, Whetstone, 13 GP, 4 SP, 8 CP
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Special Abilities
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Affable +2 on Diplomacy to gather information and do so in half time.
Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.