Wrath of the Righteous (Inactive)

Game Master Daxter

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Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

My favorite kind of camping involves cabins with full stocked bars and hot tubs.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Who's up?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Our GM, I think.


Sorry guys. I'm really, really tired, and my life currently allows me to only post 1-2x / day now, as I don't get to sit in front of a computer much anymore during work. I'm out on the road alot meeting dentists or doing work for them, and I tend to work late.

So I'm curious. You guys want me to bow out so you guys can get a new GM?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I was hoping that someone -- anyone really -- would respond to this first. In the best case scenario, you would continue to be our GM. Once or twice a day posting is fine, as long as it is once or twice a day posting. But at in the past few weeks it hasn't been on that frequency. It's hard to maintain player interest if a combat halts in the middle for a few days.

I completely understand feeling exhausted, overworked, and/or depressed. These things can effect posting, but they can also get better. I'm certainly grateful for your guys' patience when I was going through a rough patch this spring.

However, it's another matter if you have lost interest in the game. Are you still interested? Does the story still excite your imagination? I will understand if the answer is no, but if you find GMing this game a bore or a chore, then we will need to look for a new GM.

At least, that's my two cents.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Excellently said Gorn.

We've all had fun with this game but I don't feel like we're ever going to gather any kind of momentum without some kind of consistency. A couple posts per day wouldn't be ideal but it would be something. We're currently not even pulling that off.

If you can't foresee your life/schedule clearing up in a way that gives you time and flexibility to post like you did when we started, I think it'd be best for some change. Best for the game and the best for you.


Doing some soul searching. I'll post back on this topic Sunday night.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Well if we can't find a DM, I'll step up and run it.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]
Frekhi wrote:
Well if we can't find a DM, I'll step up and run it.

Thanks, Frekhi/Red. I'd definitely like to keep going if the others are up for it.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Let's give Gil until Friday to chime in. I know Red mentioned wanting to try out some house rules. That'll give him time to get all of his ideas together and Gil some additional grace period.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Sounds good. I'm going to be busy through this weekend anyway, so I'd even be alright with waiting until Sunday evening or Monday morning.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

I'm here. Just waiting to see what pans out.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Well it's been a while. So looks like I'm taking over then? Is that agreeable to everyone? I'm finishing up houserules and waiting for the PTB to give me access to the thread.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Sounds good to me.

Thanks for the fun times Gil.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Yep. I for one, welcome our new vulpine overlord. ;-)

Thank you, Fox for all the hard work you put into this game.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Vulpine was the old overlord. The word you're looking for is amazing.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

What kind of house rules?


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Just a few tweaks to certain class features. A few rogue talents, summoner evolutions, nerfing Varda.... :) You know, basic stuff. I'll link the document when I'm done.


Male Human(Amazing)

Well I have control now. So while I figure out where we are, does anyone mind if I get rid of the scales and/or the medals?


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

I don't mind but I'm a hopecrusher.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

nope


Male Human(Amazing)

I mean I will hand out other cool stuff to make up for their loss since I think the encounters expect them. But I don't like how they are handled in the book.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

From what I've heard a lot of those perks are completely unnecessary but I don't know what kind of baseline that assessment was based on. I trust you to play it by ear.

Now that Varda woman, she's shady.


Male Human(Amazing)

That is true, much shady. And I've linked my pending houserules. Let me know what you think.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Dorfadins aren't shady!


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Don't really like the grappling AoO rule (you already threaten while grappling, you just can't take AoOs; with good reason, you're grappled), but I don't feel extremely strongly about it.

The bear domain seems pretty powerful.


Male Human(Amazing)

I believe as it is, you don't threaten while grappled. And I based the bear domain off the wolf domain and used grappling instead of tripping.

I may rethink the AOOs while grappling though.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

You very much do still threaten. You threaten any square into which you can make a melee attack; grappling only restricts you from taking AoOs.

Grappled wrote:
Grappled creatures cannot make attacks of opportunity.


Male Human(Amazing)

I see your point, shady dorfadin.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Dorfadins are never wrong!

It's a class ability or something, I think...


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

We've certainly got class.


Male Human(Amazing)

Pfft... About as much as schools do right now. Snap.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Poor Lay on Hands. But it's no skin off my back.

I'm okay with removing the scales. I got my use out of mine. :-)


Male Human(Amazing)

And we're back!


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Sorry guys, crazy moving weekend. Will be back to normal daytime posting tomorrow.


Male Human(Amazing)
What I seeing you wrote:
Sorry guys, crazy slacking weekend. Will be back to normal daytime slacking tomorrow.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Do we know what happened to Frekhi in game? Did he now never exist? Using the facilities?


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

I'll come up with something when I have some time. Maybe he was a figment of your imaginations. :)


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

That was a bad trip. I dreamed there was this furry dude and he really liked tipping people over.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

So we need to look at ways to lower the power curve. Assuming the net result is the same, what's a better solution for you guys, nerfing us or buffing encounters?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Personally, I prefer things be added than removed.

But, what is the problem with the power curve? In the last three fights, I have been knocked out once and in danger of being knocked out by one hit in the other two. We all took damage in the second encounter. In this encounter, the only reason I'm up and being useful is due to a +1. I think these challenges have been challenging. They will only get more so because we lost our full caster. Frekhi's absence is already being felt. We have no one who can do healing or real buffs besides haste. Frekhi's tripping won us the gargoyle fight. We have no full divine caster or arcane caster. This will bite us in the ass.

Moreover, this campaign centers on Mythic power. Mythic power definitely makes PCs more powerful and gives them more options, but isn't that the point? Towards the end of the campaign we will be fighting demon lords.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

It's a common thread in all the discussions about this AP that mythic toys makes the PC power level spiral out of control. If Red's frustrated now, it's only going to get a lot worse as the AP goes on.

In my experience, upping the challenge is harder to do well than lowering PC effectiveness. What do you think Peter?


Male Human(Amazing)

I dunno. But this was suppose to be a cool encounter. The BBEG had a cool gimmick that he'll never get to use. I am disappointed thus far.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

How can we make you less disappointed?


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I'm sorry that you are disappointed. That's frustrating. But, it might be a matter of perspective? Nicholas can attest that I was very much worried about dying this afternoon, before I rolled well twice and pinned him. So far you have been keeping me on my toes and in fear of Gorn's life. To me both the combats you have run have been very cool.

But, perhaps, from your perspective behind the screen it looks like we are having it easy? I mean if we all die, have our souls devoured, and subsequently turned into ghouls then the game would be over. The possibility of death needs to be there, and I think it is. But if it becomes too hard and we all get murdered than it is less of a challenge and more of murder spree.


Male Human(Amazing)

Well I'm not looking to murder anyone. I mean I like people having cool abilites on either side of the field. I just want everyone to get a chance to use them.

I mean I don't want to have to crowd the battlefield just to have more than 2 rounds of combat for a elite fight. The first fight only worked because the encounter had alot of low level mooks to occupy you and the cheater(author, not me) summon monster 5 scrolls. I mean it seems like things were way harder when Gil was running and I was playing.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

As the GM, it's your prerogative to modify things a bit or change them all together. :-)

I don't think things got easier when you took over. Like I said ours is not a well balanced party. Frekhi's loss hurts alot. But our last big fight under Fox was a slog through a defiled temple topped by a fight. Between the temple and that fight we gained two levels. We are slowly coming into our own.

I cannot claim to be an expert but it seems like many things at our level are glass cannons. Gorn-Rel can lay on the damage if he hits but he needs to hit. This demon could kill any of us besides for maybe Nash in one full attack. I feel super lucky that he hasn't killed Varda and me yet. He has a good chance (50%<) to break the pin. (I was a little confused why he didn't try to break free.) But once pinned 4 on one lets us have better odds. He is an enemy that if we don't kill him quickly he can easily wipe the party.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Your inquisitor also had me shaking in my boots when he ate 100 damage in two rounds and was still standing. Especially since you have a gift for critting on me.


Male Human(Amazing)

Well because even if he did, you would just do it again. As far as he/I'm concerned you can't miss the grapple. I mistakenly thought that total defense would help him survive to get a turn.

As far as the inquisitor goes, I thought having close to 100 hp was really good too. My mistake.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Actually, if he broke free, we would need to kill him this turn. To do the grapple + pin combo, Gorn-Rel needs to dodge attacks, if the demon touches me I'm out for the count and given his combat bonuses he is more likely to hit than not. Spending my entire turn trying to grapple him and give him the opportunity to hit me three times for my trouble would be crazy. If he broke free, I would flurry and hope for the best.

But all I can say is that I'm sorry you didn't enjoy the fights, but I think you are doing a great job giving challenging encounters.

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