
Peter Avoir |

I don't think you can once an hour has passed. However I found this at the top of the "Online Campaigns" page
"If you are the GM for a play-by-post campaign but didn't start the thread, please email webmaster@paizo.com.
We need:
A link to your profile page (click on your name at the top where it says "Welcome, your name!"
A link to the gameplay and discussion threads for the campaigns you have inherited.
Just copy and paste these links from the address bar in your browser, please."
Sending them this info and an explanation of exactly what you want changed would seem a good place to start.

Peter Avoir |

found this as a source of background info on the city.
Ok to know or should I dismiss it as inaccurate/too much too soon?

Peter Avoir |

Hey fellow cavelings..
Do we want to start a supply/loot sheet? A shared Google Doc works well for this sort of thing.
Arasmes. A nifty formatting trick I found might make your character sheet easier to read.
Instead of:
Section Title
[*spoiler]data[*/spoiler]
Try
[*spoiler=Section Title]data[*/spoiler]
note the "*" are dummy characters to force the formatting to show. Removing them results in this:
data
data
data
more data

Belen |

I think that'll be an excellent idea.
How closely are we going to track encumbrance? I'm used to strictly following the rules on it; if we're going to do so, a supply / loot sheet should include who's carrying stuff (or where we have it stored once/if we get a base of operations) so that we wind up having to decide what to leave behind at some point.

GM Toxic |

I don't usually follow any encumbrance rules other then you cant carry something that would be extremely heavy like an anvil or something like that. I am up for whatever everybody want when it comes to that. So maybe take a vote.
As far as a loot sheet, that's a great idea. When you search for loot I will tell you what you find along with the room number you found it in. That way when you get the magic stuff identified, you can tell me what room its from and it will be easy for me to find.

Peter Avoir |

Having to list room numbers rather breaks suspension of disbelief but I can live with it so long as we keep that kind of meta to a minimum. I prefer recording where the loot came from by name rather than by number.
EX.
name/description: Silver wand. Properties: unknown. Charges: unknown. Found in/on: Goblin Shaman, cave under the river.
I suppose Found in/on: Goblin Shaman, cave under the river.(rm.b2) is not to large a change.
So voting: Majority rules, Toxic (or random die roll) breaks any tie.
Peter: Strict encumbrance rules.

Belen |

I also prefer strict.
(As for listing the room number, I think it's necessary. The only way to reliably allow the GM to keep us in the dark about magic items and accurate values of gems and such is if our lists make it as easy as possible for him to look items up at a later time.)

Belen |

Anyone know of a simple way to make an in-character campaign journal? I'd like to try to keep track of the various NPCs and places and plots and so forth that we run into. Given the length of an AP, plus the time frame that a PbP game dictates, there's not much chance of me actually remembering much of the information, and especially not my in-character reactions and opinions of them if I don't write this stuff down.
A Google Doc or Word Doc would work fine - if I could figure out a way to set them up without being designed as something meant to be printed on physical paper.

Belen |

More or less, I guess.
It just seems like either google or microsoft would have a way to create a text-focused documents that could be formatted like a regular word document, without having printing area, page length, or even needing defined borders. For something that will never be printed, tying the format and layout strictly to an imaginary page, rather than just to the screen display seems needlessly restrictive.
WYSIWYG wiki pages would serve the function I suppose, but for some uses I'd still want a single file rather than an outright web page. I think a campaign journal (or a campaign loot list) would be such uses.
Actually, I think I found something that might work for my purposes. TiddlyWiki looks both easy to use, and easy to store online. I'm going to play around with it for a bit and then see if I can make a link to it.

Peter Avoir |

"You find a few shreds of clothing (enough for one torch). No weapons and no food."
Hmmmmm
My assumptions:
1. The rubble and bodies are from the celebration in the city. Is there anything in the rubble to confirm or deny this? Clothing styles, a fragment of a uniform, bits of bunting for the celebration, bits of the grandstand we were seated on would all be solid (heh heh) evidence. Coinage would also be evidence.
2. We have moved from a Knights in shining armor smiting demons game and are now in a survival horror game.
Evidence; giant horrible spider being eaten from within (body horror is a staple of survival horror games/shows see any good zombie story), PC's are isolated and separated from basic supplies (I believe we may have 1-2 days food between us, I know we have less than a full day's water ration. Without divine casters with create water and purify food and drink. The pc's future is short, thirsty and bleak.) The PC's are far from support. This last is an assumption based on size of the dead predator (spider) and the lack of mention of any kind of giant vermin issue in the Player's guide. Something that big needs to eat. If it was eating anywhere near the city folks would talk, or disappear which would create talk.
Assuming 1 and 2 are true it becomes vital, and thematically appropriate, to squeeze the environment for every last resource. This is why Peter is taking the trouble to search the rubble. If the bodies and ect are from the festival then there is a wealth of needed resources to be gained.
Some examples:
Concrete, slate or limestone makes a very effective replacement for chalk. Chalk is a wonderful underground exploration tool esp in natural caverns which do not have to allow for human needs and planning.
Rope used to string bunting/flags.
Bunting and flags can be used as bandages or to mark passages as explored or unexplored with a little work they can filter water out of undrinkable mud.
Lumber from houses/stage/grandstand can be used as fuel, made into crutches, used to brace unstable areas, provide handholds, et multiple cetera.
Bodies, assuming one can get past the squick factor provide, bones that can be used to form splints, flesh that can be used as bait to lure edible rats/vermin into reach, and I am sure more things that I really don't want to think about right now importantly though bodies wear clothes
Clothes. If assumption 1 is correct then our fellow fallees should be decked in their spring finest. Mendev is in the far north so spring clothing will be quite warm and solidly built, Leather cloaks, quilted fabrics etc. Also heavy leather boots/shoes. Leather cloaks can be cut into straps saving us from having to use rope for small tasks. Leather can also be boiled into edibility. It is not tasty but it will keep one alive for weeks. Being dressed in festival clothes also means jewelry. Any monetary value is irreverent given our plight but broaches have needles and other gewgaws can mark stone or provide small out of place objects for breadcrumb navigation.
Now all the above is dependent on assumption 2 being correct
If this is not the case, if survival is not the focus then I apologize for wasting time and will focus more on exploration.
~Peter