Here is Olotor
The dark, rough streets of lower Magnimar can be a tough place for a kid, but Olotor seem to thrive in them. Abandoned here at a young age, Olotor grew up not really knowing his mother and father. The only parental figures he know were the gangs of Magnimar. This is where he learned his trade and became very good at it. He really love to work down at Magnimars docks where he capitalized on the unsuspecting sailors that came on ships from all over the known world.
This is where he decided to get a job on one of the ships so he could travel and see the world. He traveled for a few years and one day found himself in Port Pearl. One of Olotor’s favorite things is shore leave, so he ended up at a local tavern when someone slipped something in his drink.
Male Elven Rogue (Swashbuckler) 1
CN medium humanoid
Init +4 Senses Low-Light Vision Perception +7
AC 16, touch 13, flat-footed 13
Armor Hide Shirt +3
Fort 2 ,Ref 7 ,Will 0
Speed 30 ft
Weapon Rapier +5, Light Crossbow +3
Space 5 Reach 5
STR 12 DEX 18 CON 12 INT 15 WIS 10 CHA 10
Base Atk 1
Feats Armor Proficiency (Light), Elven Weapon Proficiencies, Rouge Weapon Proficiencies, Simple Weapon Proficiencies-All, Weapon Finesse
Skills Acrobatics +6, Appraise +8, Bluff +5, Climb +3, Disable Device +6, Knowledge (Local) +7, Perception +5, Profession (Cook) +5, Sense Motive +5, Sleight of Hand +6, Stealth +6
Traits Eye for Plunder, Forlom
Languages Common, Elven, Gnoll, Orc
Terry of Quent wrote:
Olotor is his name and im not sure what form you would like his sheet in.
Ours is non-standard also:
Aasimar Cleric of Valani
First session they did well. got as far as the storm on day 8. I am no liking the daily task and ship actions to much. I think I will do away with them for the next session and come up with another way of doing it.
Not sure if this has been asked yet but on the inside over of the AP there is the map of the Shackles. On this map there are 4 or 5 X's that are supposed to be random treasuer.
On the inside back cover there is info on the diff. random treasure but no sorry of stat blocks for encounters. Is this supposed to be up the the GM to come up with diff. encounters for this? I will just not use them I think.
Congrats on your wedding Aberzombie. A groom's cake is very traditional. I had one for my wedding. Every wedding I have ever been to has had one. Where are you from? I can't believe that they have never heard of this.
Chef's Slaad wrote:
I agree with Chef's Slaad on this one. I mean D&D was only stated 2 or 3 times. How many times did they let us know that he used a SAMURAI sword? I think the blame should fall on Japan. Never did trust those swinty eyed basterds in the first place!!!
James Jacobs wrote:
I didn't mean the guys at Paizo do the stat block thing. I was meaning the DM can do that. I'm sorry if I got anyone confused.
Why not just do what I do. When I'm preparing for an adventure to run my guys though, like ST, I use Excel on my laptop. I make a form with all the info I need for my NPCs, monsters and such and fill it out. I leave out stuff like lang. and such and put in what I need for combat. I do this for all encounters in the mod. I label the taps with the name of the encounter or NPC or the Room number in the dungeon.
This also save time as I dont have to flip though the magazine or mod to find what I'm looking for when its not on the same page as the encounter description.
It's just what I do. You may be able to come up with something better or something that works for you.