Wrath of the Righteous (Inactive)

Game Master NielsenE


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{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

With the identification of the potions completed. "These potions are also of the healing type, a boon in our situation."

After completing the consecrate, "Thank you for the blessings."


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

A brief moment of light and respite in a day otherwise damned by darkness... Andanan said softly, placing a rocky hand on Meria's shoulder in approval of her actions.

Actually, can we not wait an hour to restore a single HP? Andanan has Mage Armour for that time period and i'd value +4 AC much higher than a tiny amount of healing when we had a potion handy.

We should press on. Brother Dwarf, we don't have the time to treat your wounds in a mundane manner. We don't know how much time we have to get clear of the destruction...


Roll20 Maps

You journey onward into the tunnels. The path continues to wind and slowly climb, another forty minutes pass before you notice the corridor beginning to open into a cavern again. Asura reports back a room containing several statues and something moving on the ceiling. A hint of light comes from a cavern beyond the first.


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Baradesh moved into the cavern warily, keeping an eye on the ceiling as he moved in and trusting his Darkvision would help him spot any creature lurking up there. Still, he couldn't help but cast an eye to the statues in the cavern, to see if they were high quality. With a former Temple to Torag nearby it wasn't much of a stretch to imagine that these statues might be Dwarf work too.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Mia carefully walks along the wall of the cavern, listening if anything other than the footsteps of herself and her companions could be heard.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Her little bird sitting on her shoulder, it's little head turning as they walked.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Light you say? We should push on and reach it as soon as we can...


on the ceiling! Did the rest of you see that. Be prepared.

Azim draws his sword as they move forward.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Mia looks slightly surprised by Abdul's sudden reaction.
"What? I didn't see anything."


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"If everyone is ready, I will move the lights to the ceiling to better illuminate." Meria waits for the others to nod before moving the lights up to illuminate the source of movement.


Roll20 Maps

As the lights begin to illuminate the ceiling you see several large dark shapes moving along the ceiling. Mia's bird draw attention to a trio of stalactites that appear to be breathing and appear to be moving, ever so slowing deeper into the room, away from the light.


Careful now all. Maybe if we tred softly we can ease by and go see what the light ahead is.

We advance further into the cavern


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

"Tjip, what's......guys, look up. Those stalacites look weird, almost as if they're moving, away from our lights."


Roll20 Maps

You enter the cavern and the three moving stalactites continue to moving round the ceiling. As you enter the room you see rows of statues lining both sides of the walls. Well carved and ornate, depicting crusaders of an earlier era. The statues are primarily human in size and form and their arms and armor show the Inheritor's symbols.


Well done Meria, see if you can direct them, push them off to the side ao we may pass safely.


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Baradesh glanced longingly at the statue of what seemed to be warriors of Iomadae. Human work they might be, but to be down here and forgotten they might stretch back as far as the first Crusade. But whatever was on the ceiling claimed his attention. He couldn't be staring at stone while he or an ally was attacked. "I dinnae much care for wee stalagmite like beasties," the Paladin grumbled, "Especially those that keep me from my past."

Glancing at the others, he added, do, "Do any of ye carry tourches or have more light magic? If we make enough it may drive yonder beasties away entirely, or at least stop them attacking at all." Baradesh, not surprisingly, didn't carry a torch as a habit.


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

"I will do as best able to coral the creatures. Perhaps we can fine a place to trap them and force them to the ground." Meria attempts to keep the creatures contained or moving away from the group.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

GM, if Meria's lights won't be sufficient to corner them, notify please :)


Roll20 Maps

Additional light would be needed to coral the stalactites. Either another spell or torches. If torches are used I need to know who is using them.

The creatures seem to continue to scuttle around the ceiling, avoiding your attempts at coraling them. They appear to also stay further away from Mia and Baradesh.


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Could they be scared of smaller folk? :P If only..

Mia holds her hands together. Faking a sneeze..
*Achoo......*. Pardon me."

Pardon me= cast dancing lights looking back to a point past the last one in line. Conjuring 3 small lights that would gain up with the lights of Meria as the group keeps moving.


Roll20 Maps

Two globes of darkness spring up suddenly, canceling both sources of lights.

Initiatives:

Anevia Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Andanan Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Baradesh Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Meria Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Horgus Initiative: 1d20 - 1 ⇒ (19) - 1 = 18
Asura Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Abdul-Azim Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Aravashnial Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Mia Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Stalactite1 Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Stalactite2 Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Stalactite3 Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Round 1 (No Surprise)
Stalactite2, Andanan, Anevia, Horgus, Stalactite3, Stalactite1, Mia, Baradesh, Asura, Meria, Abdul-Azim, Aravashnial

You hear scrabbling in darkness above you. (Andanan's turn)


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

GM:

Assume Andanan's darkvision doesn't penetrate the darkness? I'll take my action tomorrow, off to bed now.


Roll20 Maps

PCs with darkvision:

You see one of the stalactites maneuvering above you. The other two are about 20ft further away and 30ft up.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

There's one right above us... The others are still maneuvering into position he whispered. He slowly moved to directly underneath the closest of their stalkers and waited for it to launch its attack, a heavy, earthen fist clenched...

If Readied Action Is Triggered:

Andanan's rocky arm slammed into the stalactite with the full force of a several hundred pound body of stone behind it, the crystals and jagged edges of his limb adding a gashing effect to the blunt force trauma of the blow.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (Bleed): 1d6 + 4 + 1d4 ⇒ (5) + 4 + (3) = 12


Roll20 Maps

Anevia backs up between two of the statues, crouching down, bow drawn looking for something to shoot at. Horgus's eyes are darting every which way and you think he might bolt.

You hear more clawing at the roof of the cavern, sounding like its coming closer.

Darkvision:

The second thing has maneuvered into position above Meria. The first one was over Abdul-Azim, but Andanan has jostled him out of the way to take that spot. The third one moved into position above Asura and drops

A large black shape, like a clawed tent drops out of the cloud of darkness towards Asura. Anevia looses an arrow.
Arrow: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d6 ⇒ 1

Slam: 1d20 + 3 ⇒ (9) + 3 = 12, missing and falling to the floor.


Posting for Azim to move things along when others post. I'm sssuming one drops down on Andanan

Azim 5' steps in to attack

Move action start Dervish Dance

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

"Since when do wee moving stalactites drop on people?" Baradesh shakes his head and glances up. "Meria, wee beastie above your head! Be ready!" With that the Dwarf Paladin readied his shield and axe and charged at the one closest, taking a swing with the heavy blade.

Charge: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d10 + 3 ⇒ (2) + 3 = 5


Female Aasimar (Idyllkin) Oracle 5 |

Asura steps out of the way avoiding the thing while pulling out an arrow to take a shot at it.

Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d8 ⇒ 7


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Bump?


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

Stats:

HP 8/8
AC 11 T11 FF10 CMD 11
F/R/W 2/2/1
Arcane Bond 1/1
Scale from Terendelev * 3/3
Spells
1st - 2/4
Effects

Meria steps away from where she stood, moving the lights to illuminate the creature above. "Thank you Beradesh for the warning."

Move to move away, free to move lights, standard to cast Ray of frost.

Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d3 ⇒ 2


Roll20 Maps

Both Baradesh and Asura strike the creature on the ground that had attempted to drop on Asura. It looks grievously wounded. Up close it resembles a leathery drape, with small claws around its perimeter and appears able to draw itself into a variety of shapes and shift its coloring to match the surrounding rock.

Abdul misses.

Waiting on Mia and Meria for round 1


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

Good one...it doesn't seem humanoid to me, so Mia can't cast anything on it.

"Is it down?", as she peeks carefully from behind Andanan's legs.
Move her own lights to the creature on the ceiling, opposite places to Meria's."


Roll20 Maps

Stupid message boards... Meria's post wasn't showing up when I wrote mine.

Meria's ray hits the creature that's moving awkwardly along the ground; it collapses in place, ceasing to move.

Round 2
One of the creatures drops from the towards Andanan. Andanan can see a ringed mouth in the center of the creature as it drops over him. He readied punch tears through the creature's winglike membranes near the mouth. Its mouth opens and close, but no sound emerges.
Slam: 1d20 + 2 ⇒ (20) + 2 = 22, the wounded creature engulfs you as its teeth begin to tear at you. damage: 1d4 ⇒ 3 The folds of the creature's body encase you. You are grabbed.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Doesn't it also need to overcome Andanan's CMD with a CMB check to grapple him? Assuming it has the Grab ability that lots of nasties tend to have :).


Roll20 Maps

Oops you're right.
grapple: 1d20 + 5 ⇒ (5) + 5 = 10
You're not grappled/grabbed


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

Ok cool. Well as Andanan's readied action didn't trigger until round 2, he has already acted this round. Hes top of initiative in round 3.


Azim dances over to flank the beast in front of Andanan

attack: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d6 + 6 ⇒ (4) + 6 = 10


Female Aasimar (Idyllkin) Oracle 5 |

Asura tries to put down the creature near here before it does any further damage.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 4


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

Stats:

HP 8/8
AC 11 T11 FF10 CMD 11
F/R/W 2/2/1
Arcane Bond 1/1
Scale from Terendelev * 2/3
Spells
1st - 2/4
Effects

Meria lashes out with her ray at the nearest of the creatures while letting Aravashnial know what's happening. "Three creatures dropped from the ceiling. They were disguised as stalctites. I believe we are fine, though you may want to take a couple steps back."

Ray of Frost: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 ⇒ 3

Are all three of these still up?


Roll20 Maps

Anevia readies another arrow should the final creature appear, unwilling to fire into combat.

The third creature drops towards Meria.
Anevia's Attack: 1d20 + 5 ⇒ (4) + 5 = 9 missing widely as the creature drops quickly.

Slam: 1d20 + 2 ⇒ (15) + 2 = 17, landing on Meria damage: 1d6 ⇒ 4 and attempt to enfold her in its rubbery body. grapple: 1d20 + 5 ⇒ (20) + 5 = 25 Grappled


Roll20 Maps

Meria if you want to change your round two action given this, go ahead. Waiting on Baradesh


{HP 4/8 | AC12 FF10 T12 CMD12 | F+2 R+2 W+1 | Inish +2 SM-1 Per-1}

Stats:

HP 4/8
AC 12 T12 FF10 CMD 12
F/R/W 2/2/1
Arcane Bond 1/1
Scale from Terendelev * 2/3
Spells
1st - 2/4
Effects

I'll change that to drawing my dagger and stabbing at the thing then. Keeping the same die roll, that'd be an 11 to hit. I'll roll damage.

Damage: 1d4 ⇒ 1


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Baradesh glanced over at Meria and the creature attempting to...engulf her head? Either way she was in trouble. The bulky Dwarf moved over to help, and carefully aiming above where Meria's head was, swung his axe in an arc.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


Roll20 Maps

Baradesh's axes sweeps through creature, scoring a deep gash into the head of the creature, but not causing it to release its hold. The one that missed Andanan is suddenly engulfed in another globe of darkness. However the scrabbling of its claws as it tries to get away makes it easy for Abdul-Azaim to pinpoint its location.concealment, higher better: 1d20 ⇒ 4. Abdul's slash passes harmless through the globe of darkness.


Roll20 Maps

I beleive we're at the top of the order, andanan is up, one creature is still alive, grappling Meria.


I have been checking in daily seems we lost a bunch of people. I'm still around and pretty much always around if you want to reopen recruitment if peeps don't show up.


HP 27/27; AC- 19, T- 17, FF- 17; CMD- 23; F+4, R+4, W+8; Per +11; Init +1 Oread Monk 3 (Sacred Mountain)

I'm on the forums every single day. Wasn't aware we were waiting on me. It would help to have a clear denotement of when a new round has begun.

Andanan moved to attack the remaining thing grabbing his friend Meria; but was fearful of striking her by accident which threw his confidence entirely.

Unarmed Strike: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (Bleed): 1d6 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6


Spell reserves:
Lvl 1 (4/4) Lvl 2(3/3), Heal Hex: Bianca V, Luci X, Max V, Talli V, Verim X, Wen V.
Halfling Witch lvl 4 Hp 30/30 AC 14, T13, FF 12. CMB+0, CMD12, Fort +4 Ref +4 Will +5, Init+2, Perc. +2, speed 20ft

I'm not gone either.


Female Aasimar (Idyllkin) Oracle 5 |

Asura takes a look at the remaining creature grappling Meria trying to see if there is an opening for her to take a shot without injuring her companion.

Once she finds an opening she draws back and shoots.
Attack: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 Add -4 for into melee not sure if there are additional - for grapple.[/ooc]
Damage: 1d8 ⇒ 3


| HP 34/34 | AC 22, T 13, FF 20 | Fort +7, Ref +3, Will +5 | CMB +8, CMD 20 | Perc +7 | Init +2

Just waiting to see what happens to the beastie eating Meria's head, since my action will change depending on what they do thanks to being low down the initiative order.


@DM Darkness doesn't bother me at all. I have darkvision Darkness So my other attack should have hit.

Not sure how the battlefield looks or what ones are up and active so move and attack or keep attacking the one close to me.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

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