Swordpriest

Abdul-Azim Usama Samad's page

100 posts. Alias of Ashe.


About Abdul-Azim Usama Samad

Abdul-Azim Usama Samad:

Abdul-Azim Usama Samad
Reference Image
Male Azata-Blooded Aasimar
Bard(Dawnflower Dervish) 1 / Paladin 2
LG Medium Outsider (Native)
Init +4, Senses darkvision 60
FCB +1 HP

Defense
AC 19, Touch 14, Flat Footed 15
(+4 Armor, +4dex, +1buckler)
HP 34
Fort +7, Reflex +6, Will +5

Offense
Speed 30ft
Badic Music 13/13 rnds/day

Melee:
Scimitar +8 1d6+4 18-20 x2
Battle Dance +12 1d6+8 18-20 x2

Ranged:
Heavy Cross Bow +7 1d10+1 19-20 x2
Battle Dance +11 1d10+5 x2

Statistics
Str 7, Dex 19, Con 14, Int 10, Wis 7, Cha 18
Base Atk +2, CMB +0, CMD 14
Feats: Dervish Dance, Extra Performance, Mater Performer
Traits Ancestral Weapon, Second Chance
Skills: 10 Ranks Perform Dance +10, Perform Oratory +10, Craft Armor +6, K.Religion +4 Spell Craft +4, Diplomacy +12
Racial/Template Modifiers +2dex, +2cha
LanguagesCelestial, Common
Special Qualities Glitterdust 1/Day DC: 15, Smite Evil 1/Day
Detect Evil
Other Gear Cold Iron Scimitar , Waterskin, Heavy Crossbow, 20 Cold Iron Bolts, 4 Scrolls CLW

Wealth 15gp

Spells
Known:
Cantrips: Detect Magic, Ghost Sound, Daze, Mending
1st: Charm Person, Cure Light Wounds

Cast:
1st: 2

[spoiler=Special Abilities]
Battle Dance
Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.
Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish to stop the previous performance and start the new one as a move action. Like a bard, a dervish of dawn's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish of dawn cannot perform more than one battle dance at a time.
At 10th level, the dervish can start a battle dance as a swift action instead of a move action.
When a dervish of dawn uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate).
This ability alters the standard bardic performance ability.

Backstory:
Azim was born in Katheer the capital of Qadira. His mother was but a simple barmaid. She was taken one night by a trade prince. Not having money enough for herself she took the baby to the temple of Sarenrae. The monks and priest found the child in the morning and took him in.

Azim grew and studied at the temple. He became good friends with a young girl there. Her name was Hana. She had hair orange as the sun. Her eyes green but seem to almost flicker as a flame would. The two grew close and even trained together as battle dancers. Azim didn't have the grace that Hana did, but was able to come into his own at the art.

Hana was a couple years ahead of Azim, and finished her training. The two didn't say goodbye. They simply told each other until we are together again. Hana was going to the worldwound as many from the temple have. Azim would follow and they would bring the fight to hell together. In her absence Azim became depressed. He even faltered in his faith long enough to join some cultist. They wanted him for his pure heart and tried to use him in a hellish ritual. It was his brothers in faith that came to rescue him with the aid of a strange lady. He had not met this lady before and she was not part of the order, but she knew Azim was in trouble. He spent weeks contemplating what he had gone through. He became stronger for it and started a new training. Now he was not only a Dervish Dancers but a champion of faith a paladin of the light.

Azim was very devout in his worship. Not long after Hana had left he started receiving visions. He knew these images to be Sarenra herself. She blessed him and told him he was needed. His call was to travel to the city of Kenabres where he would take up crusade. He prayed long on the vision and decided it be best not to ignore. Perhaps Hana was called the same way. One day he may see her again.

Code:

•Courage of the Heart
To attempt to never lay down arms even when the foe is merciless.
To know when to surrender.

•Faith
A Knight must see into the heart and know that the edge of the cliff may hold wings.
To know they are never really alone.

•Mercy
To feel the touch of tears.
To show kindly forbearance toward any person or creature, that are in one’s power, for a Knight has had to live at the mercy of pain.
Using discretionary power, to show compassion with attitudes and words even to one’s offender, especially those who do not understand.

•Nobility
To uphold nobleness of mind, character or spirit at all times.
To remember even when alone that one has the virtues and duties of a Knight.

•Humility
To make meek one’s heart and be courteously respectful to all.

•Generosity
To give in any manner without the thought of return.
To have the wisdom to see that to give to another is to give to one’s self for all are connected.

•Hope
When one cannot see in the forest, the heart feels the cadence of the voice in the dark, and with bravery the Knight follows in silence.
In times of great distress, to see the droplet of light in a bucket of sorrow, and weave that into one’s armour with cheerfulness.

•Justice
To be fair and not judge others. A Knight knows that to falter is human and to hold out a hand sometimes will strengthen the weak.

•Loyalty
To be faithful to one’s self.
To do no harm to one’s fellow Knights.