World Serpent Arena

Game Master Monkeygod


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I kinda like the mercenaries thing. We can be like Team Chaotix from Sonic. ^_^


so we are a 4 man team? Magic, DK, Foul, and myself?

that could almost be as Awesome as the DM...

(no more than 2 in the arena at a time of course)


I was thinking something similar to Spirit of the Wild, only more like a social outcast who never talks to anyone and just works on his alchemy. Finally captured and placed in the ring to fight like the mindless genius he is. So maybe nothing like him besides the believed to be a monster bit.


BTW this is my arena alias, (I keep my arena characters under individual spoilers) but will delete those I will never use again.

got the name from: welcome to the Roughnecks


If you must, I can take your language as one of mine. I don't have my second chosen yet.


magic...what language are you requiring?


I understand common, I can't speak it. :) also, a spell of first or second level can communicate...


I don't have spells. I'm just taking Verdant as my second language. I can have found you and taken you in as a pet. Found out you were intelegent and made you my apprentice. I learned Verdant so we could communicate without magic.

Shadow Lodge

what is your second class anyway?
you said you were a soul knife
what else are you?


You'll see. ;)


I kinda like Spirit only being able to speak Verdant, its amusing.

Shadow Lodge

fair enough


Voice of Awesomeness wrote:
I kinda like Spirit only being able to speak Verdant, its amusing.

also druidic and sylvan now that I think about it...


So I just finished my crunch, and I'm going to go ahead and apologize.

Shadow Lodge

? why, it too powerful?


well you won't be able to talk to me...
common, gnome, ignan, infernal only


Amusing is well and good, but no one being able to understand her/him/it isn't going to be very funny after you can't tell your random match ally what you're doing and you can't waste an action to cast tongues. :)
Going to change Verdant to Sylvan because it's more helpful.
Someone needs to be able to understand you and tell other people what you want to say.
I should be done, save for calculations that can be done when needed. I've picked all the things that need picked, which is the major point.

*Rawr*


Lord Foul II wrote:
? why, it too powerful?

Just don't let him get next to you.


Palls the Pompling Monster:
Str: 20
Dex: 20
Con: 18
Int: 13
Wis: 13
Cha: 8

Male, Pompling, Aberrant Aegis / Shielded Blade Soulknife 4
Lawful Neutral
Languages: Common, Celestial, Infernal
Medium
Initiative: 4
Senses:
Land Speed: 40ft
Health: 66
Power Points: 11

Defense:
AC: 27
Touch: 15
Flat-Footed: 22
DR: 2/-
Cold/Electricity resistance 10
Fort: 10
Ref: 11
Will: 8
CMD: 25

Offense:
BAB: 4
CMB: 10

Weapons:
Mind Blade (+1)
Attack: +10 (+8)
Damage: 2d6+5 (+4)
Crit: 19-20x2

Mind Shield (+1)
AC: +4

Skills:
(class+bonus+ranks+misc)
Autohypnosis: 7 (3+0+4)
Climb: 12 (3+5+4)
Intimidate: 12 (3+1+4+4)
Knowledge (Religion): 8 (3+1+4)
Perception: 7 (3+0+4)
Stealth: 12 (3+5+4)

Equipment:
GP: 800

Mithral Breastplate +1
AC: +6
Max Dex: +5

Cloak of Resistance +1
Quick Runner’s Shirt: Swift action for a move action to move 1/day

Aegis Class Abilities:
Transformed Body:
Nat Armor +1
Customizations: (8/8 pts)
-Brawn 1 (Free)
-Hardened Strikes (Free)
-Darkvision 60ft (Free)
-Nimble (2 pts)
-Hardy (2 pts)
-Powerful Build (2 pt)
-Evasion (1 pt)
-Stalwart (1 pt)

Vim: Can use vim as a psi-like ability as long as psionic focus is maintained

Damage Reduction: dr 2/-

Invigorating Suit

Intimidate: +1

Reconfigure: alter allocation of customization points equal to int mod as a standard action once per day

Augment Suit: Standard, spend number of power points up to level to temporarily gain customizations. Lasts a number of rounds equal to int mod.

Soulknife Class Features:
Form Mind Blade: 2d6 one handed 19-20x2

Form Mind Shield: +2 AC

Shape Mind Blade

Throw Mind Blade

Wild Talent: Psionic Talent bonus feat

Blade Skills:
-Improved Mind Shield: +1 AC
-Full Enhancement: No penalty for multiple items

Enhanced Mind Blade: +1

Psychic Strike: 1d8, move action (swift when focus is expended) to charge blade, mindless creatures are immune,

Racial, Traits, and Feats:
Racial
Native Outsider (3 rp)
-Darkvision 60ft
Medium
Normal Speed
Advanced (4 rp)
+2 physical, +4 Int, -2 Cha

Linguist (1 rp)

Shadow Resistance (2 rp)
-5 cold/elec resistance
Lucky, Lesser (1 rp)
+1 to all saving throws
Improved Resistance II (5 rp)
-Cold and electricity resistance increase to 10

Focused Study (4 rp)
-Skill focus at 1st, 8th and 16th level

Fast (1 rp)

Spell-Like Ability, At Will (4 rp)
-Alter Self

Traits:
Bruising Intellect: Use intelligence instead of charisma to intimidate
Indomitable Faith: +1 to Will Saves
Armor Expert: AC penalties reduced by one
Spirit Guide: +2 on Knowledge (Religion), class skill

Feats:
1st: Psionic Body (psionic)
Bonus: Power Attack
Bonus: Psionic Talent (psionic)
Focused Study: Skill Focus (Intimidate)
3rd Extra Customization (psionic)

Story:
Brother Palls Rhetovan is not what you would call an average monk. The spawn of a strange tryst who claimed the life of his mother in childbirth. The midwife recognized at once that this was no regular baby boy and stole him away before the superstitious townsfolk figured it out as well and demanded he be turned over to them. She secreted them both to a monastery of Pharasma and there the monks gave them sanctuary. Palls was not a normal boy, he seemed incapable of crying and was never bothered by the cold.

As he grew, so did his power and when he came of age, he joined the Brotherhood of Pharasma. The priests saw great potential in him and did everything they could to bring out his power. He is often deployed much like some kind of high-powered ordinance, sent to cut a swath from point A to point B as quickly as possible. It is a marked difference compared to how the church usually conducts itself and as such, his services are often held in reserve. So he finds himself with considerable downtime to wile away.

Appearance:
Palls appears to be a large hunched figure with a wide-brimmed hat. his hat, depending on the light, looks to be either pitch black or a myriad of colors. His nose is large and hooked, flanked by a pair of deep set and incredibly dark eyes. The lower half of his face is often wrapped in a red scarf, the only real splash of color on his person. He dresses habitually in a long black coat with a heavy mantle reaches to his elbows, black trousers and thick black boots. When he leaves the coat open, a finely built breastplate of blackened mithral is visible, bearing the symbol of Pharasma.


Doomsday Lindgren will take that challenge!

Shadow Lodge

tentative equipment list
+(at least)1 guided (wisdom to damage +1 equivalent enchantment) adaptive longbow
quiver enchanted with a continuous "abundant ammunition" effect
single drow poison arrow


Are crafting feats being allowed?

If not, a +2 weapon is not a viable choice for it's price is over the 8,000 gold spending limit.

Also, the only Guided enchantment I can think of applies your Wisdom modifier to both the attack and damage of melee weapons. It was not meant for ranged.


I was planning on taking crafting feats, or at least bonded weapon,
and I didn't see that it required that where I found it... but then I may have overlooked something
edit: this will be my alias, it's not done yet


The crafting feats is a legitimate question. I am intrigued on whether they are being allowed or not. I've not seen anything against them as of yet.

As for the Guided property, it has been noted at PFSRD20 in an editor note that the enchantment is meant to be specifically for melee weapons. Also, if you take a look at the Archives of Nethys, Guided appears under the melee weapon enchantment list, but not the ranged weapon enchantment list.

I didn't know if you were perhaps pulling from another source, but I thought I might bring it up just in case. I would hate to see your character go into a fight not working the way you think he does.


I just didn't see the editor's note... this makes me a sad monk


Crafting is quite gamebreaking I think...

Not wands staves and potions, but armor and weapons at 1/2 cost is OP


I am preparing a character, I will have him in before too long. By the way, what is the ruling on consumables? Will there be a minor (100-300gp,or x percent) replenishment of them each round?


welcome to the game mokshus.

:)

I think VoA will cover that when he starts thinking of prizes for winners :)


Finally some free time at work, as I'm about to go home lol.

Guided is melee only, yes? Hmm, not sure why. *Might* change that, need some arguments about this.

No crafting pre-game. Maybe during downtime, between matches.

You can replenish consumables that you start the fight with between rounds, up to 1000g. Or is that too much? Please be honest.


Hm... Cliff Barton... Sounds familiar, similar to perhaps the name of a bassist or something?

I was hoping to brew potions as time progressed and all that.


Voice of Awesomeness wrote:

Finally some free time at work, as I'm about to go home lol.

Guided is melee only, yes? Hmm, not sure why. *Might* change that, need some arguments about this.

No crafting pre-game. Maybe during downtime, between matches.

You can replenish consumables that you start the fight with between rounds, up to 1000g. Or is that too much? Please be honest.

That is two thousand gp worth of magical buff and wands and such... If you are crafting them...

a thousand might be high... I personally think 200g per match is a better number... makes people less likely to quaff every potion they have at once...

Shadow Lodge

D'oh
if I can't have crafted my weapon than that means wasting feats, and fighting my first fight without that money or the feats...
well feat singular I don't really need the

as to why it's a melee only, I have no idea why, it's described as

weapon description enchants wrote:


A weapon with the guided property allows its wielder to use his instinct when striking blows with it.

Editor's Note
This 3.5 weapon enhancement was intended to be for melee weapons only.
Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier.

This modifier to damage is not adjusted for two-handed weapons or off-hand weapons—it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.

that doesn't seem like it should require to be a melee weapon, hence my initial mistake


Titas Lindgren wrote:

Hm... Cliff Barton... Sounds familiar, similar to perhaps the name of a bassist or something?

I was hoping to brew potions as time progressed and all that.

you may be thinking of the father of Francis Barton, though this isn't actually his name, it sounds similar

(other than the build that's the last hint I will give ;D)


The closest ability to Guided I can think of is Agile, which only allows you to add your Dex as damage to Finessable weapons. This in turn is also melee only.

Shadow Lodge

anything for any mental stats, feats maybe?


I don't think consumables should replenish. They are balanced around the fact that they can only be used once.

----

We're not doing prebuffing, right?


Or you know, This guy


Yep. That's the guy I was referring to. How about that. XD


oh.. no not him
...
least not intentionally him...
...
...
...
I am now swapping one skill rank to preform


I know who you're actually "parodying", but then, I'm a comic guy.

Shadow Lodge

that other campaign posted the entrants, thought you would want to know


what other campaign? you mean the way of the wicked game?

Shadow Lodge

yup.
I didn't get in
9th attempt...


MG, any feedback required from my pm?

Hopfully the submission isn't OP for this (doubt it since I have a hard time making OP characters)


Nope. If there was anything needed from me, I woulda let you know.

Since we seem to have a few people who are quite well versed in making characters, including Lord Foul, I expect them to point out any mistakes or errors.


Can someone tell me if I screwed up anywhere?
I haven't done the math, but I'll do it as needed.


Tacita:

need to complete everything I have no idea what your final stats are.

I am a fan of having the character sheet fully complete that way there is no mistakes during the combat and people calling "foul" and no I do not mean Lord Foul in this context.


*sigh*
That means work, though. :/
My stats are as is. It's just my straight math I don't have finished.


well I can look through it but I am not that familiar with the soulknife.


I added math. Better now?

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