
![]() |

the falchion's hardness is 22

![]() |

I started with enough mass fly and extended mass fly spells for 510 minutes per person. If it has been longer then 8.5 hours since the beginning of our adventuring day, the fly on the party will be gone. It sounds like we have surpassed that duration. Since we sat around for 7 hours, we should sit around two more so that casters can recover their spells (not sure when Darvik gets his)
Lithuan will lend some fire support to his compatriots, attacking the closest statues.
Adamantine, no haste:
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Adamantine, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 27 ⇒ (16) + 27 = 43
Damage: 2d8 + 46 ⇒ (3, 2) + 46 = 51 physical +2d6 ⇒ (1, 3) = 4 acid +2d8 ⇒ (2, 4) = 6 holy
Attack 2: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 1d8 + 23 ⇒ (8) + 23 = 31 physical +1d6 ⇒ 6 acid +1d8 ⇒ 3 holy
Attack 3: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 1d8 + 23 ⇒ (3) + 23 = 26 physical +1d6 ⇒ 3 acid +1d8 ⇒ 3 holy
Attack 4: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 1d8 + 23 ⇒ (6) + 23 = 29 physical +1d6 ⇒ 4 acid +2d6 ⇒ (2, 5) = 7 holy
Attack 3 Confirm: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 2d8 + 46 ⇒ (1, 1) + 46 = 48 physical

MiniGM |

Attacks on Woo
7d20 ⇒ (18, 18, 14, 2, 11, 13, 13) = 89 6 hits
6d100 ⇒ (5, 17, 63, 93, 17, 13) = 208 two hits 4d4 + 14 - 6 ⇒ (1, 3, 2, 2) + 14 - 6 = 16
Avoreal 4d20 ⇒ (17, 12, 19, 13) = 61 staggered one only attacks once, and one image popped
one hit 1d6 ⇒ 6 hits avoreal for another 2d4 + 7 ⇒ (4, 4) + 7 = 15 and slowed
9d20 ⇒ (17, 18, 20, 14, 19, 7, 16, 11, 10) = 132 on Vars for 2d4 + 7 ⇒ (2, 3) + 7 = 12 and slow
9d20 ⇒ (2, 2, 4, 20, 14, 3, 19, 13, 5) = 82 on Darvik 2d4 + 7 ⇒ (3, 2) + 7 = 12 and slow
Vars to confirm 1d20 ⇒ 19 nuts so close
Darvik to confirm 1d20 ⇒ 1
Go

![]() |
to hit: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 2d6 + 11 ⇒ (5, 3) + 11 = 19
to hit: 1d20 + 25 ⇒ (9) + 25 = 34 damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15
to hit: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14

MiniGM |

darvik you are slowed
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

![]() |

power attack, staggering critical (I should probably just say up front that if the target is immune to exhaustion, I'm using that always)
to hit: 1d20 + 28 ⇒ (20) + 28 = 48 damage: 1d8 + 29 ⇒ (1) + 29 = 30
confirm: 1d20 + 32 ⇒ (4) + 32 = 36 damage: 2d8 + 58 ⇒ (2, 6) + 58 = 66

![]() |
I am not slowed, I have freedom of movement. Sorry, I didn't see that the slow effect was happening to others, or I would have cast Freedom of Movement on Vars instead of swinging. So I'll throw freedom of movement on vars next round, or Avoreal if it'll help her get out of combat.

![]() |

Throwing freedom of movement like it ain't no thing. Good to have a cleric in the party.

![]() |

I note you subtracted 6 from the damage Duhwoo took in two hits on him: I assume you are accounting for Duhwoo's DR/- -- is that correct?
how does Slow effect extra AoOs from Combats Reflexes? is that addressed in RAW?

![]() |
It's the same as staggered. One move or standard action per round, AoOs aren't either of those and in fact are untyped actions near as I can tell, so being staggered doesn't affect attacks of opportunity which is just ridiculous. This doesn't directly address the question, but it's still hilarious. https://www.youtube.com/watch?v=4iF72W_7tuM

![]() |

getting all my AoOs is especially good with "Come and Get Me", since those are all at full BAB instead of deteriorating like the iteratives do!
note that "Come and Get Me" does give attackers +4 to hit and damage -- the bonus to hit doesn't really matter, but the damage bonus effectively negates Duhwoo's DR with an extra point leftover: I've been keeping track by adding one point per attack that hits Duhwoo when I tally up damage, instead of subtracting 3 per hit. I hope you haven't been subtracting out DR all along (I don't think you have)...

![]() |

oh. well then Duhwoo has taken a LOT more damage than previously indicated!
If you want to apply his DR for me when you note damage, then please remember to only apply Duhwoo's full DR when he's *not* using "Come and Get Me". Most of the time, when he *is* using CaGM, you'll be adding +1 damage per hit (+4 from CaGM but -3 DR) instead of just subtracting 3/hit!

![]() |

Lithuan attempts to finish the annoying business of dispatching statues with haste.
Adamantine, no haste (ironic!)
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Adamantine, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 27 ⇒ (8) + 27 = 35
Damage: 2d8 + 46 ⇒ (1, 4) + 46 = 51 physical +2d6 ⇒ (4, 3) = 7 acid +4d6 ⇒ (1, 3, 3, 2) = 9 holy
Attack 2: 1d20 + 27 ⇒ (16) + 27 = 43
Damage: 1d8 + 23 ⇒ (6) + 23 = 29 physical +1d6 ⇒ 3 acid +2d6 ⇒ (2, 5) = 7 holy
Attack 3: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 1d8 + 23 ⇒ (1) + 23 = 24 physical +1d6 ⇒ 2 acid +2d6 ⇒ (3, 2) = 5 holy
Attack 4: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d8 + 23 ⇒ (1) + 23 = 24 physical +1d6 ⇒ 4 acid +2d6 ⇒ (1, 1) = 2 holy
Attack 5 confirm: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d8 + 46 ⇒ (3, 7) + 46 = 56 physical

![]() |

Duhwoo will use Cleave, in addition to Power Attack, Reckless Abandon, and "Come and Get Me":
first attack: 1d20 + 35 ⇒ (19) + 35 = 54
20% miss chance due to blinking: 1d100 ⇒ 20
** miss due to Blinking **
here's his AoOs:
first AoO: 1d20 + 30 ⇒ (4) + 30 = 34
** miss due to low roll vs high AC **
2nd AoO: 1d20 + 30 ⇒ (11) + 30 = 41
20% miss chance due to blinking: 1d100 ⇒ 99
if AC 41 hits, then 2d4 + 35 ⇒ (2, 1) + 35 = 38 points of damage
3rd AoO: 1d20 + 30 ⇒ (15) + 30 = 45
20% miss chance due to blinking: 1d100 ⇒ 42
Crit confirm check: 1d20 + 30 ⇒ (14) + 30 = 44
for 4d4 + 70 ⇒ (3, 1, 4, 1) + 70 = 79 points of damage
4th AoO: 1d20 + 30 ⇒ (16) + 30 = 46
20% miss chance due to blinking: 1d100 ⇒ 73
Crit confirm check: 1d20 + 30 ⇒ (4) + 30 = 34
for 2d4 + 35 ⇒ (3, 3) + 35 = 41 points of damage

MiniGM |

Lithuan drops two and Woo, gets a good crack in on his target when it attacks him, and another good crack on a second, as three attack him
9d20 ⇒ (5, 16, 17, 1, 5, 10, 11, 2, 5) = 72 6d100 ⇒ (91, 64, 45, 4, 55, 78) = 3374 hits fr 8d4 + 32 ⇒ (1, 3, 3, 4, 1, 1, 2, 3) + 32 = 50
3d20 ⇒ (8, 20, 18) = 46 on Vars 2d4 + 7 ⇒ (1, 1) + 7 = 9
3d20 ⇒ (20, 6, 1) = 27 on Darvik. 2d7 + 7 ⇒ (6, 2) + 7 = 15
The tracks begin to move again.
1d20 ⇒ 10 confirm Vars
1d20 ⇒ 14 confim Darvik
Go

![]() |

power attack
to hit: 1d20 + 28 ⇒ (11) + 28 = 39 damage: 1d8 + 29 ⇒ (6) + 29 = 35
to hit: 1d20 + 23 ⇒ (8) + 23 = 31 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 18 ⇒ (1) + 18 = 19 miss
to hit: 1d20 + 13 ⇒ (6) + 13 = 19 miss

![]() |

With them being immune to magic Avoreal just floats and watches her companions destroy them..
Question, the thrones talked about in the spoiler, are they inside the clock house or?

![]() |
"There aren't enough left to bother with a freedom of movement on you Vars. Besides, this gives me more of a chance to break some stupid statues.
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18
to hit: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 2d6 + 11 ⇒ (5, 6) + 11 = 22
to hit: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d6 + 11 ⇒ (2, 2) + 11 = 15
to hit: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d6 + 11 ⇒ (2, 6) + 11 = 19

![]() |
Sorry...didn't mean to save that the second time. I wanted to add Holy Lance to it, which is 2d6 damage versus evil just to see if that helps.
Holy Lance: 2d6 ⇒ (5, 3) = 8
Holy Lance: 2d6 ⇒ (3, 1) = 4
Holy Lance: 2d6 ⇒ (6, 4) = 10

![]() |
That's what I expected, but it's an easier way to find out than throwing a detect spell. And now I can be Holier Than Thou at Vars for another 7 rounds.

![]() |

once again Duhwoo will try to use Cleave, with Power Attack, Reckless Abandon, and "Come and Get Me":
cleave attack, first target : 1d20 + 35 ⇒ (19) + 35 = 54
20% miss chance due to blinking: 1d100 ⇒ 45
crit confirm check: 1d20 + 35 ⇒ (15) + 35 = 50
for 4d4 + 70 ⇒ (2, 3, 4, 1) + 70 = 80 points of damage
cleave attack, 2nd target : 1d20 + 35 ⇒ (14) + 35 = 49
20% miss chance due to blinking: 1d100 ⇒ 64
for 2d4 + 35 ⇒ (4, 3) + 35 = 42 points of damage
then his AoOs:
AoO #1: 1d20 + 30 ⇒ (11) + 30 = 41
20% miss chance due to blinking: 1d100 ⇒ 62
for 2d4 + 35 ⇒ (1, 2) + 35 = 38 points of damage
AoO #2: 1d20 + 30 ⇒ (15) + 30 = 45
20% miss chance due to blinking: 1d100 ⇒ 33
crit confirm check: 1d20 + 30 ⇒ (11) + 30 = 41
for 4d4 + 70 ⇒ (3, 3, 3, 3) + 70 = 82 points of damage
AoO #3: 1d20 + 30 ⇒ (17) + 30 = 47
20% miss chance due to blinking: 1d100 ⇒ 25
for 2d4 + 35 ⇒ (4, 4) + 35 = 43 points of damage
crit confirm check: 1d20 + 30 ⇒ (7) + 30 = 37
if AC 37 confirms, then another 2d4 + 35 ⇒ (2, 1) + 35 = 38 points of damage
AoO #4: 1d20 + 30 ⇒ (16) + 30 = 46
20% miss chance due to blinking: 1d100 ⇒ 11
** miss due to Blinking **

![]() |

Lithuan launches some of his few remaining adamantine arrows.
Adamantine, no haste:
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Adamantine, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 27 ⇒ (7) + 27 = 34
Damage: 2d8 + 46 ⇒ (7, 5) + 46 = 58 physical +2d6 ⇒ (4, 2) = 6 acid
Attack 2: 1d20 + 27 ⇒ (20) + 27 = 47
Damage: 1d8 + 23 ⇒ (3) + 23 = 26 physical +1d6 ⇒ 5 acid
Attack 3: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 1d8 + 23 ⇒ (3) + 23 = 26 physical +1d6 ⇒ 1 acid
Attack 4: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d8 + 23 ⇒ (6) + 23 = 29 physical +1d6 ⇒ 1 acid
Attack 2 Confirm: 1d20 + 27 ⇒ (15) + 27 = 42
Damage: 2d8 + 46 ⇒ (7, 2) + 46 = 55

![]() |
to hit: 1d20 + 25 ⇒ (11) + 25 = 36 damage: 2d6 + 11 ⇒ (2, 3) + 11 = 16
to hit: 1d20 + 25 ⇒ (11) + 25 = 36 damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
to hit: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 2d6 + 11 ⇒ (4, 1) + 11 = 16
"Since I'm positive we'll have to fight this encounter again, I'm going to save the freedom of movements for then. Let's move on and stop wasting our time."