Witchwar legacy (Inactive)

Game Master Vuvu

Battle Map


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Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo sez:

"duh, whut if'n we closes up th' chain, so it's a kinda circle or somethin' -- an' then we ourse'fs kneels insida that thar ring we done made o' th' chain? Or make a pose like one o' them dolly's? Supp-lee-caints to meet th' banished queen kinda thing?"

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"It is a reasonable guess, Master McKeener. We have labored long to solve this riddle. Given the nature of this tower, it seems likely completing this ritual will take us to somewhere else - maybe somewhere timeless, a "stitch in time". I conclude, then, that perhaps spending but two more hours so that Mistress Avoreal, Master Foehammer and myself may regain our magical energies would be wise. Perhaps Master Foehammer could prepare a planar shift, just in case."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"If the one chain is the key to getting in, then taking it with us while we rest should make us the first ones there. "

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Unless they've already used the other chain to go wherever it takes you."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"I guess there was a missing chain. Why the heck would there be 2 keys though? "


Unnamed

I feel like everyone stares at duhwoo for the answer

Also wouldn't you all have to wait 8 hours for uninterrupted rest?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Depends on if they have something along the lines of rings of sustenance.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I guess if it was a demanding 7 hours of sitting around talking about the riddle, then no that portion wouldn't be considered rest. I'm not terribly committed to the idea. It would simply be nice not to be on the hairy edge of resource depletion.


Unnamed

but it wasn't, it was 2 hours talking about the riddle, then fighting then 5 hours pondering the riddle, then remembering the chains, then getting the chains now you are back.

not trying to be a a-hole but if time is important i have to keep us on track with it.

you might be ahead of the game, or you might be behind the game or maybe it doesn't really matter at all, i can't say for sure

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I personally think we're behind and should just push on without spell reset..

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik has thrown 4 spells. I am down to 2 Blessings of Fervor. I don't care either way.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

You've only cast 6 spells since we started all this? We haven't rested and regained since we started the module..

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

4 spells. Remember the massive number of scrolls I carry? That's exactly why. Nobody can carry enough spells to get through one of these things without resting, we weren't supposed to rest because we're in a hurry.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Yea i spent all my cash on items.. I still have quite abit of casting power though..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Well, Duhwoo has used half his spell slots, and all his rounds of Bardic Performance -- but he don't care none 'bout that! Let's go!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Oh hell, the bardbarian is out of spells, we're spent!


Unnamed

ok Where do you go to make your chain ring, then tell me exactly what each of you does. It is very important that you are specific with what you do, do not make any assumptions, if youdont say it you don't do it.

The moment you move within 30 feet the tracks start to move

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

we already know about the proximity before the clock rings activate, so Duhwoo is careful to stay 35' away. He lays the 27-link chain out on the ground, 35' directly in front of the clock, and pulls the ends around into a circle. He fusses with it a bit, trying to make it a perfect circle -- but it doesn't take long for him to give up!

Then he uses his wand to summon an air elemental, and speaks to it in his recently acquired language (auran) -- telling it to step into the circle, and pose like one of the statues (he demonstrates the pose).


Unnamed

Nothing happens

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will wait around getting bored out of his skull.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"Let us move closer to the clock's magic and try again, Master McKeener." Lithuna will move closer to the clock. He then repeats the activity: placing the doll, circling it with a chain, and then walking in the circle.


Unnamed

How close do you move Lithuan?

As soon as Lithuan moves within 30 the statue process begins again

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo will help Lithuan set up the chain and hurry the process up, so the archer can step into the circle before the statues disrupt the process.


Unnamed

if wo helps it can be a standard action sure

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Fifteen feet I suppose.


Unnamed

so with your standard and moves you get to 15 feet away and have made a loop of chain, that is as close to a perfect circle as you can.

avoreal, darvik and vars?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

As I said, watching while bored to tears. If statues need to be beat down, he'll do it, but will wait to see if they get their idea implemented first.


Unnamed

Cars moves and readies and attack if someone approaches

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avreol will move to help Lithuan with the circle..


Unnamed

Nothing to help w the chain do you do something else?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Watch I suppose..


Unnamed

don't want to do anything with one or more doll?

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik moves to a position that will allow him to block statues from getting to the people dealing with the chain on the other side of those people from where Vars is and readies an action of attacking anything that attacks any of the party.


Unnamed

Woo and Lithuan make a perfect circle with the chain 15 feet away, Avoreal supervises. Vars and Darvik form a barrier which is good because two statues move out of the tower and attack

2d20 ⇒ (12, 13) = 25 or they would had our heroes not won the init.

Go you do note that the statue bases are still moving

map updated shortly

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Perhaps a doll is required for each of us.."

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

I don't believe I can change a readied action. If I can change a readied action, I throw freedom of movement on Vars.

If I can't change a readied action:
to hit: 1d20 + 25 ⇒ (6) + 25 = 31 damage: 1d8 + 12 ⇒ (3) + 12 = 15
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d8 + 12 ⇒ (2) + 12 = 14
to hit: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d8 + 12 ⇒ (1) + 12 = 13
to hit: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d8 + 12 ⇒ (1) + 12 = 13


Unnamed

you can't change a readied action. But you attack goes off you can throw a freedon of movement on you round which is now

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Assuming I have an adjacent target
power attack.
to hit: 1d20 + 28 ⇒ (4) + 28 = 32 damage: 1d8 + 29 ⇒ (5) + 29 = 34
to hit: 1d20 + 23 ⇒ (16) + 23 = 39 damage: 1d8 + 29 ⇒ (7) + 29 = 36
to hit: 1d20 + 18 ⇒ (20) + 18 = 38 damage: 1d8 + 29 ⇒ (4) + 29 = 33
to hit: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 29 ⇒ (1) + 29 = 30


Unnamed

Vars destroys one Darvik heavily damages his

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

I believe my readied action is all the actions I get this round.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

"Mebbe so, Miss Starseeker!"

Duhwoo carefully positions 4 more dolls in the circle, so there's one to represent each party member.


Unnamed

Darvik your ready went off when they came out of the clock. hen you won initiative so you also have your round to act.


Unnamed

So Duhwoo, places one doll for each person into the circle. That leaves others to act still.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Ah! Got it! I don't think Darvik has ever gotten a surprise round before.

Freedom of Movement on Vars.


Unnamed

so in that case you only got one attack on the creature, so you lightly damage it, since your readied action is only one attack


Unnamed

liithuan still has an action

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

So I'm in the chain circle with the doll? I guess I'll try kneeling (supplicant's position?) while holding the statue.

Lithuan kneels and grabs the statue.


Unnamed

You are outside the circle woo has put 1 statue for wach person inside the circle

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Lithuan steps inside the circle and grabs a statue.


Unnamed

The remaining statue attacks and misses while two more move I to the door

Nothing happens at the doll chain ring maybe the wrong position

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