Witchwar legacy (Inactive)

Game Master Vuvu

Battle Map


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Unnamed

I assume everyone follows

Now back to the other problem

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Do we have to go past that stupid cliff again?


Unnamed

Sure do

But before you get there you find that all the statues that channel negative energy are reformed

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

No...wait, there was an entrance into the big cavern from the other side of the moronic tunnel of draining. Because we ended up out here before, after the throne.


Unnamed

That is true with flight you could go that way

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

"I can air walk the whole party if there's no fly available."


Unnamed

It's been 7 hours by the time you remember the chains duhwoo found not sure if fly is up still

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Why has it been 7 hours? As I recall we ended up in the perma-fight because we had dropped blade barrier on the statues back at the start and there was a reset of time, not a passage of 7 hours.

Now it may well be the case that in this module that we get screwed if we wait too long, but you really don't need to help it along.


Unnamed

As mentioned no one remembered the chains I have you an int check and how long it took to remember. Otherwise we would have just failed the module here

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Ok, fair enough. Can we at least get a rest period out of that?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I believe Lithuan stated he had something like 9 hours of mass fly prepped for the day..


Unnamed

Yes and no vars. Darvik was gone for 2 hours then you fought

So if it needed I be uninterrupted you don't if you just need 7 hours of inactivity you do

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

The answer is no we dont then.. But we should still have Mass Fly up if Lithuan was recasting it when 1 ran out.. That said we can move back to the throne room and look closer..


Unnamed

Sure you head back to the throne room and there is a chain with 27 links on it. Only one though the spot where another would be seems to be empty

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

The chain is attached to the wall or a throne?


Unnamed

Throne

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal approaches the throne to check it out more closely. Not touching or sitting just yet, but getting w/in a few feet to examine.. She burns a perfection of self as a swift before moving up to it. Choosing to bump Wisdom.

If needed..

Know Arcana: 1d20 + 34 ⇒ (6) + 34 = 40
Spellcraft: 1d20 + 34 ⇒ (15) + 34 = 49
Perc: 1d20 + 28 ⇒ (3) + 28 = 31

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I imagine you don't to use very many special abilities in an anti-magic field.


Unnamed

Lithuan is correct but in this case it doesn't matter it is a chain

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

U never know..

She takes a seat on the throne..


Unnamed

It is really uncomfortable

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Flabergasted by this whole ordeal Avoreal leaves the antimagic field and sits down.. "Should we just wait and ambush whoever else is after this thing once they solve this rediculous puzzle?"

This is seriously becoming tireing.. Why make a puzzle so complicated.. You cant read it, you get no clues that are worth a dam, stupid regenerating statues.. We're not stupid people and we've been at this for like 5 pages of content now. WTF!!!!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I can recall some dental procedures which have been as fun as this module.


Unnamed

Hint one chain is missing

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Darvik pulls, pushes, twists, turns, rotates, rubs, decouples, recouples, impacts, and any other action that can be taken with a physical object including removes and reattaches every chain, link, manacle, piece of metal, stone, etc starting with the obviously broken chain, then continuing on with every other chain, then the throne, then expanding outward from there until the entire throne room has been checked at the "take 20" level, when magic abilities are available during this process he will use them in the most efficient manner. This includes remaking the additional link that is missing if need be and using all dwarven knowledge that might apply and all knowledge abilities and investigation skills working with the rest of the party to make sure that every roll by anybody is done by the person with the best chance and with the aid of every other person in the party.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"Ringed in steel, three loops times nine
Prized from the luckless seat,
Supplicants kneel, of porcelain fine,
The banished queen to meet."
Lithuan reiterates.

"Perhaps someone has already pried a 27 link chain from the the throne, and used it to gain access to the tower. We should perhaps try taking the other chain. Vars, would you care to do the honors?"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Ok so whoever was chained inside the antimagic shell still has a chain attached to their leg.. Did any of the statues have a chain attached to its leg? Or did we see anything chainlike in or around the cuckoo clock?

Or someone torn off the chain to use it for something else..

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

In addition, Darvik uses the horrible little dolls to create the missing link, decorate the broken chain, to pretend that one or more of the dolls is manacled to the throne, forces Vars to be involved in a tea party with them all, and eventually shreds them thread by thread until they exist no more.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Hearing this Darvik detaches a chain from teh wall and hands it to Lithuan, then follows to the clock.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will proceed to climb up a chain and chop off another at the top.

With a +15 climb, I don't expect this to be an issue.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

"I've just realized...these are the chains I forged in life."


Unnamed

Ok so that was a lot. So you destroy the 27 link chain by taking all the links apart?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"You made them link by link?"


Unnamed

And what do you shred darvik? The dolls?

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

I assume you're talking to Darvik, who gets exactly one action into the chain of actions before Lithuans statement which is "pulls" and started on the 27 link chain, so it never gets beyond that in the chain of actions.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

"I did, Vars. Clearly I did."

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Can we just fast forward to the part where the other guys slip by us, figure out the puzzle without any problems whatsoever, and end the world? I think that would be more fun. I'm almost joking.


Unnamed

Ok specifically which chain do you take? The 27 link chain is ONLY attached to the throne. Do I read correctly that you leave that one there and take others from the walls?

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

They were the lights we saw but never interacted with that were in the throne room before us, got through the cliff without str. damage, then left just as easily while we were bumbling around.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

stitch
stiCH/
noun
noun: stitch; plural noun: stitches

1.
a loop of thread or yarn resulting from a single pass or movement of the needle in sewing, knitting, or crocheting.
a loop of thread used to join the edges of a wound or surgical incision.
"a neck wound requiring forty stitches"
a method of sewing, knitting, or crocheting producing a particular pattern or design.
"basic embroidery stitches"
informal
the smallest item of clothing.
"a man answered the door without a stitch on"
2.
a sudden sharp pain in the side of the body, caused by strenuous exercise.
"she ran with a stitch in her side"
synonyms: sharp pain, stabbing pain, shooting pain, stab of pain, pang, twinge, spasm
"he was panting and had a stitch"

verb
verb: stitch; 3rd person present: stitches; past tense: stitched; past participle: stitched; gerund or present participle: stitching

1.
make, mend, or join (something) with stitches.
"stitch a plain seam with right sides together"
synonyms: sew, baste, tack; More
seam, hem;
darn
"the seams are stitched by hand"

Origin
Old English stice ‘a puncture, stabbing pain,’ of Germanic origin; related to German Stich ‘a sting, prick,’ also to stick2. The sense ‘loop’ (in sewing, etc.) arose in Middle English.


Unnamed

No those were willow the wisps I hand waived that fight when I just resolved 3 attacks by the hands on each of you

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

You need to disregard our not even vaguely subtle mockery of the module. It is standard practice among some of us local gamers when a module has bored/annoyed us beyond endurance.


Unnamed

In not worried about that I just am trying to figure out what you actually do.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

I cut down some chain at Lithaun's request. He seems to actually still be trying to figure out this nonsense.

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

How big are the loops? what is the diameter of the metal used? How do the links attach to the manacles? How do the links attach to the throne? How do the links attach to the wall? How big are the manacles? Are they multipiece or forged around the person supposedly contained in them? What lkind of lock do they use if they use a lock? Is there a link missing, or just a manacle? If a link AND a manacle, how was it disconnected? Is there damage to any chain in the room? Are there pieces anywhere? Do the links look the same size, shape, some sort of fit to the symbol on the clock where the 9 should be? Any of the other potentially existing symbols on the clock? Does the skald language actually have the additional non-standard definition of "stich" that means "loop" the only possible connection to the word "link" which is what chains are made of?


Unnamed

Ok you take the 27 link chain and go back to the outskirts of the clock

Now what. Feel free to spitball and if I see something on the right track I can grab Onto it


Unnamed

None of that matters

The chain you took simply has one less link

The Exchange

Attacks:
+26/+21/+16 2d6+12
Always On Spells:
Status, Deathwatch, Endure Elements.
HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Then I will take a 28 link chain with me in case we need it.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

"Perhaps we need to bind a doll with the 27 link chain?" Lithuan suggests, thinking out loud. "I am not sure what bearing that might play upon "supplicants kneeling", but it is a thought."


Unnamed

Looking closer at the porcelain dolls, they might be supplicants...though they are not kneeling...also the chain itself is 3 times nine, but at the moment it is not a ring

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