
Dungeon Monkey |

Inits:
Ecaterina: 18
Tama: 16
Penelopy:16
Tristan: 14
Gaelin 14
Jeydavu: 14
Ice wyrm: 7
The White-colored monster looks like a cross between a dragon and a snake. Three meters of body coil behind a ferocious draconic head. Two small vestigial arms protrude from the beast's smooth sides
Your go!

Gaelin Northvein |

After the talk of dragons, Gaelin is immediately alarmed by the wyrm before them. His refined features take on a savage aspect and he lets out a fierce roar. He is scarcely the well-mannered gentleman he was a moment ago. He swings at the creature with incredible strength.
Raging.
power attack: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18

Jeydavu of Hellirinn |

"This must be the creature that attacked you, Ecaterina. Time to extract some revenge!" calls out Jeydavu. He chants in Druidic and his quarterstaff begins to glow. He steps up to threaten the white wyrm. His moose companion follows his lead and tries to gore the creature. gore: 1d20 + 2 ⇒ (20) + 2 = 22, damage: 1d6 + 1 ⇒ (5) + 1 = 6 gore to confirm critical: 1d20 + 2 ⇒ (13) + 2 = 15, damage: 1d6 + 1 ⇒ (1) + 1 = 2

Ecaterina Tredyakovskaya |

Ecaterina freezes as the beast erupts from the snow before them. Memories of her flight through the forest come rushing back to her and she momentarily hesitates. Her hesitation however, is enough time for her new allies to quickly move in and dispatch the beast before them.
She turns to both Jeydavu and Gaelin, her shock now gone.
"Yes, that was the beast that attacked me. I see that you people are indeed worthy of being my allies in this endeavour. Your might is great indeed. I am sure that we can get to the bottom of what is going on now."

Dungeon Monkey |

The group heads further into the frozen wood, naught but the loud crack of the occasional branch to break the hushed silence.
As they walk, they begin to see little bundles of black hanging by strings from the ice-clad branches of the nearby trees. The bundles seem pierced with pins or needles, and frozen in clear ice
Actions?

Dungeon Monkey |

Tristan gets a grip on the icy tree trunk and manages to shinny up to the lower branches. He braces himself with a ranch and reaches for the nearest ball. He grasps it, and brings it towards him.
It is a leather-wrapped crow. The birds corpse is stuck with what look to be needle-sized arrows.
As Tristan prepares to cut the bundle down there is a sudden small hiss
1d20 + 8 ⇒ (1) + 8 = 91d2 - 2 ⇒ (2) - 2 = 01d20 + 8 ⇒ (17) + 8 = 251d2 - 2 ⇒ (1) - 2 = -11d20 + 8 ⇒ (14) + 8 = 221d2 - 2 ⇒ (2) - 2 = 0
Tristan feels two numbing stings as two tiny arrows sink into him.
Roll two DC 11 fort checks or gain the >>staggered<< condition
Group init please!

Dungeon Monkey |

Initiatives (Winter is Coming)
Ecaterina: 20
Tama 18
Penelopy: 18
Tristan: 16
Gaelin 16
Jeydavu: 16
Antagonists int: 1d20 + 3 ⇒ (20) + 3 = 23
Ok. They got the drop in y'all, so one more round
The still wintry air is broken by the hissing whine of tiny arrows again, coming from somewhere in the nearby tree cover. Three more streak out, still aiming for Tristan
1d20 + 8 ⇒ (7) + 8 = 151d2 - 2 ⇒ (1) - 2 = -11d20 + 8 ⇒ (14) + 8 = 221d2 - 2 ⇒ (2) - 2 = 01d20 + 8 ⇒ (7) + 8 = 151d2 - 2 ⇒ (2) - 2 = 0
Tristan since you are gripping a tree ATM, you don't have any Dex bonus. If any of those arrows hit roll a DC 11 Fort save as before per hit. Everybody, post your actions and we'll get this going

Tristan Vaughan |

Those all hit with or without my Dex bonus...
Fortitude 1 1d20 + 5 ⇒ (15) + 5 = 20
Fortitude 2 1d20 + 5 ⇒ (19) + 5 = 24
Fortitude 3 1d20 + 5 ⇒ (16) + 5 = 21
"Gah! That stings!" Frustrated by his inability to defend himself, Tristan will drop out of the tree.
Acrobatics DC 15 to negate fall 1d20 + 2 ⇒ (20) + 2 = 22
He drops down to hang from the branch before letting himself fall the remaining distance. He then scans the surroundings for the source of the offending missiles.
Perception 1d20 + 5 ⇒ (14) + 5 = 19
If he spots something, he'll cast faerie fire in its vicinity, illuminating it with purple light.

Ecaterina Tredyakovskaya |

Her eyes narrowing at the tiny arrows peppering Tristan, afraid of the possible source, Ecaterina scans the area looking for his assailants.
Perception Check: 1d20 + 1 ⇒ (20) + 1 = 21
Spotting (hopefully) the offending creature(s), she points towards them and says "Coh".
Using her Slumber Hex to target an enemy. It must make a DC15 Will save or fall asleep for 1 round.

Dungeon Monkey |

Her eyes narrowing at the tiny arrows peppering Tristan, afraid of the possible source, Ecaterina scans the area looking for his assailants.
Spotting (hopefully) the offending creature(s), she points towards them and says "Coh".
Using her Slumber Hex to target an enemy. It must make a DC15 Will save or fall asleep for 1 round.
Will: 1d20 + 1 ⇒ (3) + 1 = 4
Ecaterina points at a distant branch and a tiny blue form falls into the snow below it

Gaelin Northvein |

Gaelin Northvein wrote:Do you have a ranged weapon?Gaelin reacts with alarm as Tristan is injured. He looks for the source of the attacks.
If he can see what it is and attack it, he will.
I do, assuming I can target one of these.
sling: 1d20 + 3 ⇒ (17) + 3 = 20
1d4 + 4 ⇒ (2) + 4 = 6

Dungeon Monkey |

Gaelin fits a lead ball in his sling pouch with the easy assurance of a life-long hunter. He whirls it overhead, the well-oiled leather making a whop-whop sound in the air. He sees the small flying sprite Tristan outlined in purple light. He lets the bullet fly and there is a loud sickening thud as the lead shot smacks into the small fey like a catapult ball. The purple-lit sprite wobbles a bit in mid-air but seems to still be in the fight

Penelopy's stand-in |

Initiatives (Winter is Coming)
Small fey: 23 arrows
Ecaterina: 20 slumber hex
Tama 18 detect evil
Penelopy: 18 blowgun
Tristan: 16 faerie fire
Gaelin 16 sling-hit
Jeydavu: 16 pending
Penelopy takes out one of the smooth bamboo dart guns that are popular among the hunters in this region
"Time to get me a squab" She mutters, aiming at the outlined fey
1d20 + 1 ⇒ (3) + 1 = 41d2 + 1 ⇒ (1) + 1 = 2
The small dart buzzes by the flying purple-lit fey, but fails to strike
Jeydavu's I think you still have an action

Dungeon Monkey |

OK, next round
The wounded blue-outlined sprite dives into the nearby tree branches
It's going to try and hide. I understand faerie Fire gives a -20. That actually negates it's usual +20. If you roll a perception equal or greater you can attack it this round
stealth: 1d20 ⇒ 7
As the fey pixie hides there is a sudden blinding flash from a nearby tree. A spray of colors envelop Tristan, Gaelin and Penelopy
Those affected roll a Will save DC12