Winter is Coming

Game Master Patrick Curtin

Start of The Reign of Winter AP


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Bribes always welcome

Moving narrative along ..

Ionnia brings the group to Isker's Smithy. Isker, a large middle-aged man with a warrior's set of scars, works some iron on his anvil, the ringing of steel on steel filling the space. His teenaged daughter Xanthippe stands by the quenching barrel with a set of tongs, her comely face smudged with ash and sweat, a strand of reddish hair peeking from under a kerchief.

Isker stops pounding and hands the piece of red-hot metal to Xanthippe, who drenches it in the barrel. He turns to greet the party, an odd leather bag dangling from his chin, concealing his large beard.

"Councilor Ionnia, what brings you hither?"

"Isker, do you have any items of cold iron available?"

The large smith strokes the bag about his beard.

"It is not an easy process. I do not work it myself, the 'cold iron' is usually mined deep underground, and the dwarves guard their craft secrets jealously. Still..."

He wanders over to a back door.

"I'll be back. Xanthippe! Bring our guests some summerwine!"

The young woman soon returns with glasses of summerwine sangria and lemons, and gives them to those who wish some. Isker returns from the back area.

"I checked the miscellany in the armory storage. I found 20 cold iron sling bullets and a cold iron dagger. That is all I have on hand."

Councilor Ionnia nods

"That will have to do. I will authorize village funds to buy them."

She turns to the party

"I am sorry we don't have more to give, but we are not prepared for this sort of fight."


Male Oread Arctic Druid 2

Jeydavu politely accepts a glass from Xanthippe. When Isker returns with the weapons, Jeydavu says, "Thank you Master Isker. These items will aid us greatly."

Turning to Councilor Ionnia, Jeydavu asks, "Are we ever truly prepared when evil comes knocking. These weapons will help. I don't want to see those evil witches spread farther than they already have. I am ready to go and root these fey out of these woods."

Finally turning to his new partners. "Are you ready to join me? I say we go now. If you have any other preparations, I suggest you do it quick. We do not have time to spare!"


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

Previously... To the stricken Ulfen, Gaelin says, "I would be proud to use this sword to fell the foul creatures that assaulted your caravan."

At the current time... Gaelin nods to Jaydavu. "I will join you in investigating this malign turn of events. I did not go to the tavern today equipped for journey and battle, however I can make myself ready in an hour's time."

Just being realistic here. It would be hard to fathom why Gaelin would show up at the tavern with his armor and greatsword and several days worth of trail rations :)


Bribes always welcome

Understood CH/Gaelin. I am waiting to see if Woody is going to join. Take this time to buy whatever you can for the adventure. Councilor Ionnia will authorize an extra 100 go from the village to buy any supplies .


Male Oread Arctic Druid 2

I assumed that gear needed to be obtained, that's why I threw the caveat into Jeydavu's call to leave. Jeydavu travels light and all he owns is with him or his moose.

Jeydavu puts the cold iron dagger into his belt. "Understandable Gaelin. Shall we meet again outside of the Silver Stoat in about an hour?"

"These cold fey, if they like the cold, maybe fire or acid is a better weapon. Is there a place in town we we can purchase alchemist fire and acid?"


Female Human (Shoanti) Paladin (Divine Hunter) 1

From discussion thread:

Patrick Curtin wrote:
You know what? Why don't we just retcon them as arrowheads. Idk why the AP gives only sling bullets. I had to improvise the dagger, I figured someone could use it :/

Tama quietly takes the cold iron arrowheads, making a note to fasten them to some of her arrows later.


Bribes always welcome

Councilor Ionnia nods to Jeydavu

"The Willow bark Apothecary should be able to provide any basic alchemical items"


Male Oread Arctic Druid 2

"Thank you Councilor Ionnia." He asks the others, "We can buy 3 bottles of acid and three flasks of alchemist fire for about 80 gp. Do you agree or are there other items you will think will help us more? I can go pick up the supplies while you gather your things."


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

"Perhaps they could have a potion of healing as well. This venture promises to be perilous," Gaelin suggests.

Would they have a potion of CLW?


Bribes always welcome

you can get one if you wish

The group makes last minute preparations to leave Heldren and ride for the Border Wood. After buying the last supplies they ride off heading for the winter-bewitched wood.

Penelopy rides with them on a roan mare. They make quick time along the wide road. Soon a cool breeze comes coursing past them, a discordant note in summer's song.

Ahead the Border Wood looms. Even at a kilometer's distance the air begins to cool. A gleam of snowdrifts show beneath skeletal trees

I'll need a riding order and a course of action


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

Gaelin is the ride-in-front type, I think.

Unless anyone objects, I assume we are looking for the place where the travelers were ambushed. It seems like a good place to start.


Female Human (Shoanti) Paladin (Divine Hunter) 1

Tama rides off to the side of the group, bow at the ready.


Male Oread Arctic Druid 2

Housekeeping first, we bought a potion of CLW, 3 bottles of acid, and 3 flasks of alchemist fire with our 100 gp plus 30 gp from Jeydavu. (The pelts he brought to trade were in demand this year.)

Jeydavu walks behind Gaelin next to Tama and leads Chtonthoth. He can only move at a speed of 20 feet.


Bribes always welcome

OK it looks like we have a party of four here, including my DMPC. I guess we go forward. I will get this updated, I just have to get Penelopy set. Also, Craig, when do you want to appear?


Bribes always welcome

OK. Moving ahead...

The party turns a corner of the road and comes upon a grisly sight in the unnatural snowscape. A scatter of bodies lie sprawled about two carriages. One carriage is still upright, the traces that once held its horses cut. Taldane heraldry can be seen on its door. The other carriage is overturned off the road.

Actions??


Male Oread Arctic Druid 2

Jeydavu draws his scimitar and approaches carefully. He keeps his eyes and ears open for anything that may still be lurking.

perception: 1d20 + 6 ⇒ (1) + 6 = 7


Bribes always welcome

Jeydavu:

Spoiler:
There seems to be a pounding coming from the upright carriage


Female Human (Shoanti) Paladin (Divine Hunter) 1

Tama pulls an arrow from her quiver, readying her bow.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Bribes always welcome

Tama read Jeydavu's spoiler


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

Gaelin draws his greatsword and approaches carefully.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Bribes always welcome

to save time I'll just assume you all begin to hear this

As the group approaches the sound of weak thudding can be heard from the upright carriage. No other sound or movement can be discerned


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

Gaelin nears the carriage and speaks in a low, reassuring tone to whoever is inside: "Who is in there? You are safe now; we are going to get you out."


Bribes always welcome

Gaelin hears a low moan and the thumping increases


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

"They could be gagged," Gaelin says to the others, "Or it could be a trap. Be ready for anything." He looks for a way to open the carriage.


Bribes always welcome

The broken haft of a spear has been wedged in the carriage's door handles. It should be easy to remove

DC 8 str check


RIP

Penelopy comes to Gaelin's side, a long dagger unsheathed

"I'll be behind the carriage door in case of trouble" She whispers

She positions herself to be in the blind spot of anyone disembarking


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

Gaelen pulls the heft of the spear from its place, never letting go of his sword in the other hand.

Strength: 1d20 + 4 ⇒ (15) + 4 = 19


Bribes always welcome

The spear haft wrenches free. As soon as the impediment is gone, the doors swing wide to reveal two ghastly horrors. A pair of what look to be Ulfen mercenaries emerge. Their bodies near a number of puckered wounds, with frozen blood staining their furs. They shuffle towards Gaelin, soft moans escaping from their dead lips

I usually ask for someone to roll a base 1d20 for group initiative, just to streamline things. If you could post up your initiative bonuses I will make a chart.


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

My Initiative bonus is +2.

Gaelin jumps back with a gasp when he sees what is in the carriage. "Look lively!" he calls out to his allies. He holds his greatsword in front of him.


Male Half-elf Monk 1

My initiative is +2 once I arrive.


Female Human (Shoanti) Paladin (Divine Hunter) 1

Initiative +4


Bribes always welcome

Zombie init: 1d20 ⇒ 13

One of you folks roll me a vanilla d20 and I'll get the initiative chart going


Bribes always welcome

Tristan:

The recent rumors of sorcerous winter had piqued Tristan's natural curiosity. He knew the Borderwood, at least the part near Heldren well. After collecting his gear for an extended stay outside town, he departed.

He hid as the group of strangers and that tavern wench Penelopy went by. He thought he had seen a few of the others before in town, but he didn't know their names. But, having dealt with prejudice before he preferred to watch folks from a unobserved spot rather than reveal himself immediately.

. As he hurried up to keep track of them he rounds a corner of the road and spies the overturned carriages and corpses. The big Ulfen-looking fellow ... Maelin? Garlan? was taking something from between the doors. Tristan gasps involuntarily as he sees the two undead horrors emerge. The big Ulfen readies his sword as the walking corpses shamble towards him

This round, if you wish, you can move in and join them. Next round you can attack


Female Human (Jadwiga) Winter Witch 2

Initiative: 1d20 ⇒ 3
I might as well be useful. :)
Not that a 3 was very useful... sorry guys. :(


Male Oread Arctic Druid 2

initiative +2


Bribes always welcome

OK, zombies first

Initiatives rd 1:

Zombies: 13
Tama 7
Penelopy: 7
Tristan: 5
Gaelin 5
Jeydavu: 5

The zombies sight on Gaelin and move towards him moaning

zombieslam: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (3) + 4 = 7

The shambling horrors try to close, but Gaelin nimbly avoids their clumsy efforts.

Penelpoy appears from behind one of the thrown-open carriage doors and drives a knife into one of the zombie's back

Penelopy sneak attack: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 111d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6

The knife slides into the frozen flesh, but seems to have little effect

You guys turn!


Male Half-elf Monk 1

Tristan unconsciously makes a sign against evil, then makes best speed towards the group. His horse is clearly disturbed by the undead abominations, so he dismounts about 30 feet away and sets himself in a defensive posture. He shouts to the others, "What happened here?"


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

"Undead, by the look of it," the large Ulfen calls to the newcomer. With a great heave, he swings his sword at the thing that attacked him.

Power attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20


Bribes always welcome

Gaelin's great sword cleaves through one of the zombie's attacking him. Black sluggish blood splatters the snow as the bisected undead falls


Male Oread Arctic Druid 2

Jeydavu barks a command in druidic to his moose. He and the moose spread out to get an advantage and move to attack the remaining zombie.

Chtonthoth gore: 1d20 + 2 ⇒ (19) + 2 = 21, damage: 1d6 + 1 ⇒ (2) + 1 = 3
Jeydav attack with his scimitar, two handed + flank: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19, damage: 1d6 + 6 ⇒ (5) + 6 = 11

Note, Chtonthoth knows both the attack anything and flank tricks


RIP

Between Jeydavu and Chtonthoth, the second zombie is outclassed. The large moose gores the undead, While Jeydau's scimitar neatly cracks its skull. It falls into the snow, truly dead this time

Actions folks?

Penelopy peers into the carriage

"Nothing else" she whispers

She looks over at Tristan

"'Lo Tris. What brings you out this way? We were just at the apothecary's before we set out. You collecting herbs?"


Male Half-elf Monk 1

"I, uh, must have just missed you." Close enough to the truth anyway. "I heard what was going on. Thought I might be able to help."


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

If Tristan is from the town, would we be acquainted?

Gaelin takes a careful look at the carriage and it's surroundings, looking for any other signs of the people who accompanied the carriage.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half-elf Monk 1

He's a bit reclusive, but I think you'd at least know of him. Being relatively new to town, Gaelin would probably just know he's the apothecary's assistant.


Male Oread Arctic Druid 2

Jeydavu examines the zombie corpses to determine if they are people associated with the carriage who turned or zombies that attacked the carriage. perception: 1d20 + 6 ⇒ (20) + 6 = 26

"It is curious that the zombies were locked in the carriage. I wonder who locked them in there?" he says out loud.


Bribes always welcome

That's a nice Perception Check. I'm going to give you a bonus, since it was pretty obvious these were guards

Jeydavu

Spoiler:
Jeydavu notes the Ulfen-zombies were wearing tabards with heraldry markings similar to the carriage doors. As he checks them he spies a small metal box under one of the carriage seats


Bribes always welcome
Gaelin Northvein wrote:

If Tristan is from the town, would we be acquainted?

Gaelin takes a careful look at the carriage and it's surroundings, looking for any other signs of the people who accompanied the carriage.

[dice=Perception]1d20+5

Gaelin notes several corpses in the snow, including one that seems to be frozen upright.

Gaelin, you have seen Tristan before, but you have never had a reason to interact with him. He is introverted, so you never met him in any public venue. You are aware of his name and that he works at the apothecary.


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

"Tristan, right?" Gaelin asks to the newcomer. The refined manners and careful grooming jars with the oversized proportions of the imposing Ulfen. You have no doubt seen him in the village before (he tends to stick out in a crowd - in Taldor, at any rate); he is known to reside in a cottage with a swordmistress outside the village, but comes in occasionally for supplies or simply to take a pint at the tavern. "What brings you here? If you are lending a hand, you are most welcome."

As he speaks, he continues to survey the site, taking a particular interest in the frozen remains. He looks closely at the upright figure.


Male Half-elf Monk 1

"Yes. I'm afraid I don't know your name." Tristan investigates the remains, looking particularly for any signs of how they died. "I know a little about unnatural magics and thought I might be able to help." A scowl crosses his face when he speaks of magic.

Heal 1d20 + 7 ⇒ (2) + 7 = 9


Male Human (Ulfen) Urban Barbarian 2 [HP 36/36; AC 17]

The blond-haired warrior straightens up as he remembers his manners. "Gaelin Northvein. Pleasure to formally make your acquaintance."

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